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Cpt_Reaper

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Cpt_Reaper last won the day on March 17 2013

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About Cpt_Reaper

Profile Information

  • Location
    Victoria, Australia
  • Interests
    Tabletop gaming, RPGs, PC Gaming, writing, anime, sci-fi and fantasy
  • Faction
    Angels of Shadow

Previous Fields

  • Armies played
    Angels of Shadow (DA), Iron Warriors, Grey Knights, Imperial Guard, Dark Eldar

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Cpt_Reaper's Achievements

  1. Until I know more about this Dominatus Deck, I'm not giving up Crusade. However, I am open to it being good. Great even. But I need to study this deck (because WarCom won't give enough info before I get it). I loved 10th, and I always said it just needed fine-tuning. Crusade was not an aspect that needed fixing, it was fine as is. Too much book-keeping? The Venn diagram between RPG players and wargamers is nearly a perfect circle. Too much book-keeping...Bah I say!
  2. Conveniently for me his wargear nearly matches the Saturnine Praetor. I was planning on getting one to run as an Abaddon proxy for my own Iron Warriors, but if this guy is half decent I'll use his rules.
  3. I disagree that it's a Defiler. The arm on the claw is way too small. More likely it's a venomcrawler dual kit unless the defiler is going to be drastically different...which is not something I look forward to. I just want a HD texture pack for the defiler, not a complete redesign.
  4. I'd do it one of two ways: You may take a single allied detachment, which may not be more than 25% of your entire army and must share a faction keyword (Imperium, Chaos, Aeldari, Tyranids). The allied detachment loses the Battleline keyword for any units it brings in. Do away with soup/allies all together. It clearly doesn't work and any way GW does it will be the wrong way.
  5. I am glad the FoC is dead. Even when GW offered alternative FoCs built around non-troops they were inherently worse than the basic version. Sure, you could use a Spearhead detachment and bring just Heavy Support, but then you start with less Command Points than a Battalion with Troops as minimum. Plus you can only have up to 2 Elites and Fast Attack. What if you needed 3? At that point you may as well take the Battalion, but then you must take 3 Troops which eats into your points. I have complained about the FoC since 5th Edition. It was restrictive for no real reason other than the "troops win wars" mentality that seemed to be the only defence I heard when I asked to leave my Troops at home and just run what I wanted to. The trade off for running nothing but terminators, or an armoured company, or entirely too many Hellions was they cost more points. The only thing I want back, and I still don't know why GW thought it was a good idea, is wargear points and points per model. Those are the only two things I miss. I will never miss the FoC.
  6. Karanak and the Seeker Chariot. Both of which are available Online Only (although the latter is currently Temporarily Out of Stock)
  7. No update to Guard Legends document, so Infantry Squads and Krieg Marshals are still just gone (despite the latter being referenced in the Legendary Units document) I am not surprised, yet still disappointed.
  8. As it says on the tin... https://www.warhammer-community.com/en-gb/articles/goxjzhii/warhammer-40000-balance-dataslate-heres-whats-changed-in-the-41st-millennium/ Of note, and because it's not mentioned in the article, Karanak and the Seeker Chariot are both sent to Legends for...reasons.
  9. The day I use anything other than Revell Contacta is the day I've been replaced with a changeling. Also on the clogged needle, I pull it out from the bottle and hold it with a set of pliers. Run a lighter over it and it'll burn the glue out. DO NOT DO THIS WITH THE NEEDLE IN THE BOTTLE.
  10. The email address is 40KFAQ@gwplc.com
  11. Honestly if GW is putting this little effort into Legends, I doubt it'll be a thing in 11th.
  12. I probably know the answer to this but...is it worth emailing the FAQ team about legends units?
  13. Oh wow...they're just gone
  14. So the Guard got our updated Legends document. It isn't worse than I feared but rather it was the worst case scenario. It was a simple moving of 98% of imperial armour to Legends ant not an ounce of effort more. Arvus Lighter has no weapon options despite the kit now containing them no Malcador Vanquisher sheet at all (and of course no Malcador Tank Commander) So yeah...feeling a bit annoyed but not necessarily let down
  15. The old Planetary Empires has a few mechanics that could be used with a few updates seeing as it was written for 4th or 5th edition. For anyone unfamiliar, it was a box set of plastic hex tiles and included tokens for features such as forts, power generators, star pots and hive cities if you mail ordered one. Games played in a Planetary Empires campaign are played at either 1000 or 2000 points, but you The player who controls less territory gets a bonus 50 points for their army per 1 additional tile the enemy controls. So if you had 7 and your opponent had 9, you'd get an extra 100 points in the game to represent better logistics due to a smaller territory The map contains a number of Manufactorum locations. The value of which is dependant on your chosen faction. Before playing a game you compare how many points your total controlled manufactorums are worth compared to your opponent. The player with higher points gets a bonus 50 points to spend on their army, 100 if they double and 150 if they triple. Winning a battle doesn't guarantee you take an enemy tile. You roll 2d6 if you win a battle. It's only a 3+ to take a tile adjacent to one you control, but a 7+ if it isn't. You then add modifiers depending on if you had a pyric victory, the tile is has fortifications or contains certain terrain like ruins.
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