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The 13th Goat

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About The 13th Goat

  • Birthday 11/07/1987

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  • Location
    Edinburgh
  • Interests
    Warhammer 40'000<br />Gaming
  • Faction
    Iron Warriors

Previous Fields

  • Armies played
    Nids & Guard

The 13th Goat's Achievements

  1. Thanks for the feedback. I had a previous concept pitch on here earlier this year, but life got away from me. Can i clarify what you mean by "crude"? Any particular bit that stands out? As for the Ultramarine geneseed, it came after the Edian Incident. Initially it was Iron Hands geneseed, but the recruits for the new chapter were drawn from Ultramar. This meant a crucial part of the Medusian identity was missing, hence the conflict. I do agree that i should include more on the initial decision to do this by the Administratum, not really sure i'm gonna pursue obsession with this chapter, instead focusing on the inner turmoil the chapter experiences.
  2. Origins A 22nd Founding chapter under the name Gorgans Exemplar, the Chapters creation was mired with considerable controversy at the time. Due to latent concerns over some of the Iron Hands handling of the Moirae Schism and potential recruitment practice concerns it raised, the High Lords elect to draw the bulk of new recruits from a series of Ultramar recruitment worlds rather from the typical Medusian stock. The new recruits would still be em-bided with Iron Hands Gene-seed, but all their prior training was done under the culture of Ultramar. Leadership positions were also filled from more moderate successor chapters, distant from the original ideals held by the proud sons of Mannus. Angry at what they considered as the meddling of Administratum in the formation of this successor, the Iron Hands and many of their successors did not treat the chapter as true sons of the Gorgon. They instead believed the chapter was created in reponse to concerns about the Moirae Schism, and an overall lack of trust the High Lords had in the Iron Hands at the time. This was seen as an affront to their honour, and would prove to be the basis for all interactions with the chapter in its early years. The Edian Incident Despite the considerable animosity held by their parent Chapter, the Gorgans were initially deployed alongside the formers Clan Morragul as part of their training cadre, in a bid to resolve the issue between the two. Unfortunately tensions would only rise between the forces; many within the Gorgons came to believe that the Iron Hands approach was too excessive and led to needless losses of Imperial life, while the Iron Hands viewed them as "drenched in the ideals of Ultramar" and lacking the ferocity of their lineage. The situation would come to a head during what would come to be known as the Edian Incident. The two forces would be called in to help repeal a Night Lord raiding party that had descended upon the agricultural world of Edian III. While the Gorgans made planetfall to put down the civil unrest and revolt common in worlds targeted by Chaos forces, the Iron Hands focused on the void war and orbital dock battles with the bulk of the Traitor Forces. Even this division of labour was contentoues, with the Captain Korav Balen of the Iron Hands openly stating during the war council he did not trust the Gorgans to face such an enemy. During the conflict, the Iron Hands would launch a devastating fussillade onto the main Orbital in a bid to eliminate the Night Lord commander who they believed was based on the station. This information was infact a lie, tricking the loyalists into obliterating the orbital and sending it crashing to the planet below to wipe out the planets second largest Hive City. In the chaos that would ensue the Night Lords slipped away, leaving the Iron Hands to face rebuke from both the Gorgans and the devastated PDF for complete disregard for Imperial life. Only last minute parlay's between the leadership of both forces averted battle between the two, but the relationship between the Gorgons leadership and the Iron Hands all but ruined. Shortly after this incident and with support from a number of their successor chapters, the Iron Council made a formal request to the High Lords that the Gorgons gene seed stock be changed, even threatening to refuse future Gene seed tithes until the matter was resolved. While less enamoured with the idea, the Gorgons ultimately agreed this to be the best course of action. With Iron Hands and their successors viewing them as pariahs, the animosity between them was damaging the morale of the young chapter and its warriors, many who were struggling to balance the ideals of their genetic heritage with their cultural one. Birth Of The Sentinals N ot wishing further conflict, the Administratum begrudgingly acquiesced to the Chapters' demands and switched the gene stock to the more suitable Ultramarine stock. The Gorgons would be moved to another sector, and take on new heraldry as the Sentinels Invictus. They would be tasked with defending the Koreth Chain, a collection of profitable trading worlds, from the nearby minor Ork Empire of Dregurk. The would also be granted a Fortress Monestary of the moon of the Chains primary world, Reinfell. This would come to be known as Iron Watch. Not all were happy with the changes now imposed on them. The Chapter itself would become a divided house, with more than a few warriors dismayed at the schism that had formed between themselves and their original founding Chapter. This issue, along with the issue of Iron Hands geneseed still in circulation within the chapter, would ultimately lead the chapter to fracture. The bulk of the chapter remained in the Koreth Chain to fufill their duty to the Emperor and protect its citizens, while a roughly 3 companies left the Chain to campaign against the Orks directly, viewing it as the Medusian way of dealing with the threat. This would ultimately inform the organisational structure of the Chapter, with the 3 Wayward Sons companies operating outside of Chapter oversight. The Fall of Iron Watch More To Come Organisation[/skullheaderhalf] More To Come [skullheaderhalf=000000'']Doctrines More To Come Geneseed More To Come Formatting is all over the shop at the moment, but will spruce it up once i get all the fluff in.
  3. Not to be that guy, and wholly appreciating it can be chalked up to "space magic", but wouldn't sticking this artefact in a planets core make it kinda completely inaccessible? How would anyone get there? What impact would having no molten core have on the planets magnetic field/gravity? Or if it does have a Molten Core, how on earth do you chart a path to the artefact through crushing pressures and temperatures as hot as the surface of a star? I'd maybe lift it a bit, if only because it's depth doesn't really change anything. Liking the changes so far, will keep analysing when i get more time.
  4. Thanks for your kind words guys. Colour wise that yellow is actually supposed to be gold, with the main body grey. I'm also gonna keep the red face plates; I personally prefer face plate colouration aesthetically, and i even have some rough fluff i could use to justify it (A possible speech given by the first Chapter Master to the IH Captain during the schism between the two). I have a few more Fluff nuggets I'd like your steer on: Original chapter name: Gorgons Exemplar (a name selected by the High Lords and considered antagonistic by the Iron Hands) New Chapter Name: Sentinels Invictus Organisation: The Chapter was split is two; 5 companies based around the home worlds systems, 5 fleet based and further afield. The roaming side still desire to be Iron Hands sons, and are more aggressive. The Home world based warriors follow the new chapter doctrines. Both have their own recruitment processes and Chapter "Masters". The two don't see eye to eye, but will come together when the situation demands. This situation has change with the destruction of the home world. Structure has now been reformed along more traditional lines. Home world: Pryus (Destroyed during the formation of the Great Rift). Moved to Argonis Prime.
  5. As far as Fireteam I mean what's not to get, they form up into smaller brother bonded squads instead of larger tactical squads, combat squads already supports this operating structure, so this chapter simply doesn't operate at 10 man squad size all the time. As for Lone Guardians I'm thinking of ditching the idea wholesale, it doesnt quite pan out into the idea i had in my head (something akin to the Space Wolves Lone Wolves but I guess that really only works in their lore) I think it is "Lone Guardian" thing that was throwing me. To explain: "Fire team" name and size - No major problem, i think Fire Teams have been a designation for 5 man Astartes teams but could be wrong on that. " ...Dying together as a single unit until the last man." - This makes it sound like a squad doesn't replenish its losses between engagements? If that were the case you Organisational structure of a company would filled with half formed teams. Squads of two and three clustering the company. ----------------------------------------------------------- I suppose my main point is that the Destiny Guardians operate in a far different environment than 40k. This chapter are made for full scale, armoured war where holding ground is essential, working withing the confines of a huge military juggernaut like the Imperium. In Destiny, they have less resources, troops, they only guard one city primarily. The two forces don't have the same conditions restricting & sculpting them, so you have to be careful when justifying their similarities.
  6. Also, can you clarify if your giving these marines the ability to use the Wraithbone shaping? Cause that would be a huge no no for the Inquisition. See the Fire Hawks for the view that would likely be taken...
  7. "Iron Lords" is already the name of an existing and pretty famous Chapter. IH successors. Might want to change that. I also still don't understand their combat squad set up; I think your trying to cater to a Destiny game mechanic as opposed to its actual lore, which is why it's feeling off. Maybe look at another way to generate your "Lone Guardians"?
  8. The gene seed switch is what i like to think is the USP for this chapter; unlike the other chapters that split from the fold, the circumstances in this situation felt significant enough for this unusual request to be asked and indeed granted. A lot of the chapter's dynamic thereafter is informed by this act. Naturally in the IA proper i will flesh this out, but the current reasoning for the three deciding bodies is thus: Iron Hands: Angry at the behaviour of the chapter, the "foreign leadership" and ideals, and what they considered as the meddling of Administratum in the formation of this successor, they do not treat the chapter as true sons of the Gorgon. They believe the chapter was created with external aspirants and leadership as a response to concerns about the Moirae Schism and trust between the High Lords and the Sons Of Manus. This lack of trust was seen as an affront to their honour. With support from a number of IH successor chapters, they request the gene seed stock be changed, threatening to refuse Gene seed tithes until the mater is resolved. The Chapter: While less enamoured with the idea, the chapter look at it from a practical stand point. The Iron Hands and their successors view them as pariahs, refuse to share warzones or access to relics of the Legion. The Iron Hands approach to warfare and almost fanatical hatred of weakness is at odds with the chapter's more "protect & serve" nature cultivated by the leadership and heritage of their recruits. This animosity is damaging to the moral of the young chapter, many who are struggling to balance their genetic heritage to the Iron Hands with their cultural heritage to Ultramar. Seeing how serious the situation is becoming between the Administratum and the Iron Hands, the chapter side with the Iron Hands plan as the most practical solution to the problem. The Administratum/ High Lords: The concept of using gene seed from one legion and meshing it so overtly with the sensibilities of another to create a more manageable successor with less founding ties was one that had earned considerably rebuke from many sectors, not least senior Astartes Chapter Masters that viewed such action as disrespectful of the Primarchs teachings. Despite this, a core element of the Administratum pushed the idea through. With the resulting conflict, the Administratum begrudgingly acquiesced to the Chapters' demands and switched the gene stock to the more suitable Ultramarine stock. Does that kind of explain it?
  9. Also have a chapter design: http://www.bolterandchainsword.com/sm.php?b62c=@hMjfG_i83z2.hWVlh@@@@__.h2bZd_hwQLKiakk7@_.@_@@_@@@_@@_._.iakk7_@_@iakk7_@_@hwQLKhiLRHiakk7@@__._@_@@@@hiLRHiakk7&
  10. Hi Guys, thanks for the input. Ydalir, your post in particular is super helpful. Hope your safe from the fires, bud! By no means do i want to pilfer anyone else's idea, but you have given me some great things to work with. With regards to Moirae Schism, I think I'm gonna go post Schism. Thinking about what happened there, I feel it has more to offer retrospectively to my Chapter's history. So far I have the following thought out: A 22nd Founding chapter, due to the latent concerns over some of the Iron Hands handling of the Moirae Schism and potential recruitment practice concerns it raised, the High Lords elect to pull recruits from a series of Ultramar recruitment worlds and em-bide them with Iron Hands Gene seed. Leadership was also drawn from more moderate successor chapters. During the course of their training cadre alongside Clan Morragul tensions would rise; many within the Chapter came to believe that the Iron Hands approach was to excessive and led to needless losses of imperial life, while the Iron Hands viewed the successor as not true sons of the Gorgon and "drenched in the ideals of Ultramar". The situation would come to a head, with only last minute parlay's between the leadership of both groups averting battle between the two. Both the Iron Hands and the Chapter would subsequently request future gene seed be drawn from another source (likely Ultramarine), a request that was ultimately accepted by as way peace keeping between chapters. The Chapter itself would become a divided house, with more than a few warriors dismayed at the schism that had formed between themselves and their original founding Chapter. This divided nature, and the issue of Iron Hands Gene seed still in the circulation within the chapter, would continue to be issue for the chapter until its near annihilation during the formation of the great rift. Will flesh it out more, but that's part of what I have so far.
  11. Was thinking about your traveller last night; Why not make it an Eldar artefact that is actually a remnant of a Craftworld buried in your planet. Instead of healing, it has effected the population and made them slightly more sensitive to Wraithbone tech (Nothing too far, but maybe allowing certain individuals slightly prophetic abilities, able to use (not build) simple wraith tech?
  12. Hi Bud, Cambrius has touched on some great points. Personally, I dislike the Destiny universe (find it lackluster, like the games), but I appreciate trying to blend to passion together, so i'm gonna try and break it down objectively. I want to stress that I would love to see this work for you, but there are a few things that i can see being a problem: 1) I do think the Name needs re-visited. "Corps" sounds clunky, and I'm sure you can get a better fit, especially if you want to pay homage to the Destiny Universe. I like the "Host" suggestion... 2) I dislike their tactical unit structure. A "Fire team" is already a thing in the canon that your co-opting to mean something else, and the idea of Lone Guardians has a number of bugs. Your wording makes it sound like losing multiple marines is a common occurrence, and the concept of a bunch of marines wandering around solo feels unfeasible. Either they are spread out over a sector which would likely make a number of Imperial institutions (Inquisition being a big one) uncomfortable and create major issues if the chapter had to mobilize on mass, or they are all in this Gaia system in which case it feels like this Lone Guardian status is just a bunch of survivors sulking around their home world. 2) Your home world also needs fleshing out; if your an Ultima founding, that means that in all likelihood the world has been in the Imperial fold for a while and BEFORE your chapter. Why is there not another Hive on the planet? Why is the world important enough to require a chapter being deployed there? 3) The wider chapter organisation has some interesting parts, but i dislike the very "overt" homages you are trying to pay to your inspiration. In a universe where "Titans" and "Warlocks" are already things, again i think your breaking immersion by changing what these names mean. 4) I hate the Traveler part; Firstly because, as before, we already have a "Traveler" in the continuity, and secondly because this existence of such a powerful artifact in the 40k universe would break the narrative. An all healing artifact that could potentially save the Emperor himself lands on some backwater planet and the Inquisition and Mechanicum both agree that rather than try and move it or study it themselves they are leaving it to a brand new Space Marine Chapter? It's tactically insane, completely out of character for both organisations and reeks of a "Mary Sue". When you sculpt a chapter you want it to slide into the existing universe. You've just assigned your chapter as Guardians of an object that can restore the Emperor, a task you would think would be assigned to Custodes. So, yeah, think you might want to revisit that. 5) I feel your "DLC" battle honors are a little on the nose. Orks actually don't use the letter "X" in there naming vernacular, so the Warboss name needs modifying. But the big game breaker is sticking an awakening TOMB WORLD in your system. Tides of Necrons from across sector would phase and easily slaughter 2 companies worth marines should an attempt to breach it be made, and even if it was knocked back into stasis the Inquisition are going to declare the whole system off limits for fear of re-awakening the threat or worse, news of the species existence escaping to the wider Imperium. All in all, i think you have a good concept to work with, but at the moment it is really heavy on the shoe-horning references and drawing too much from the inspiration without adjusting it to the Grim Dark. A long time ago when doing one of these someone told me to take my concept and "make it darker, kill the hope". When making an IA chapter, you have to apply the 40k lense fully to your idea. The Traveler especially feels like your bending the 40k universe to justify your inspiration's existence in it, which just kills the immersion and turns this into more of a fantasy crossover than a feasible chapter. I'll be following this and hope you find a way of making this work; if you want some thoughts on anything more specifically please ask!
  13. Hi guys, It has been..... a LOOOONNNNGGG time since I've walked the B&C boards. But that all too familiar tick of Warhammer 40'000 has been worming its way in the background of my mind. SSSOOOOOO ahead of an actual return to the modelling, thought i might try to wet my appetite with a little bit of Fluff sculpting. The Concept The idea for the chapter is one that is at odds with it's heritage. The "Wayword Sons" is a place holder name. Basically, the chapter were to be formed from Iron Hands Gene Seed, but in there early years while they were "seconding" their 1st founding cousins they became increasingly vocal that the IH were too extreme in their approach, and after almost coming too blows both chapters request all future gene seed is taken from an alternative stock (say, Ultramarines). The split would have a number of repercussions; the "Sons" chapter itself would have conflicted thoughts on what happened, some feeling the IH are their proper successors, while others draw from their new heritage. IH geneseed is still present in the chapter due to the existing members geneseed still being in rotation with new recruits generations down the line. I will be looking to focus on how that initial division has defined the chapter. Conceptually, has this been done before? Do you guys see any issues with this? Name wise i think i will have a title and heraldry change, their original name being the "Gorgan's Claws".
  14. Its more likely a White Dwarf IA is out of date, mate. They have almost to the book been reteconned so far. I'd suggest being more flexible and cryptic with your history. Allows you to sculpt an IA better as their is less to fit in with general opinion.
  15. Ok, lets take a look at this then. All uncles, no dad? Doesn't say much for Mum. On a serious note, geneseed is highly revered. Mixing would consievably be eskewd. It feels like your trying to explain why your chapter imitates the best of many first foundings, which just doesn't really gel. Mystery geneseed, I feel anyway, is fair enough. But modified (and worse, combined) should be avoided. It mostly comes off as tacky. Here is what it says in the Lexicanum about the 21st Founding: The Twenty First Founding was the largest Founding of Space Marine Chapters since the Second Founding. It took place shortly before the Age of Apostasy, in M36. The focus of the Twenty First Founding was perfecting and removing deficiencies in flawed gene-seed, and ultimately the production of a new Primarch-like being in project "Homo Sapiens Novus". The Founding itself ended when one of its projects sent a warp signal and alerted Fabius Bile to its existence. The Twenty First Founding is also known as the Cursed Founding, because of the appalling bad luck that seems to dog the Chapters created. Worse still, some Chapters have developed genetic idiosyncrasies, mutations that strain the tolerance of the Inquisition and threaten the Chapter's survival. As a result the Chapters have gradually dwindled in size as their inability to raise and induct recruits means that battle casualties cannot be replaced. By the fact we know about it means it wasn't a secret. I would always be very careful when attributing you chapter to major Imperial events. Your explaniation of things can always irk someone, and source material being like it is you could easily find your chapters fluff royally screwed if GW decide to retecon or change things. Which they do. All the time. ;) As it stand this entry feels like their trying to show horn in Fabius Bile, which shows even GW struggles with the suspension of disbelief.
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