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KhorneHunter57x last won the day on March 7 2013
KhorneHunter57x had the most liked content!
About KhorneHunter57x
Profile Information
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Location
Crusading
Previous Fields
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Armies played
Adeptus Mechanicus, Questor Imperialis, Necrons, T'au
KhorneHunter57x's Achievements
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Helias_Tancred reacted to a post in a topic: Poll: What flavour of Imperial Fists are you?
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llj0001 reacted to a post in a topic: You know you're a Black Templar when....
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KhorneHunter57x reacted to a post in a topic: Astra Militarum Van Saar Regiment
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KhorneHunter57x reacted to a post in a topic: New Engine War Models: What did you get? How is it looking?
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KhorneHunter57x reacted to a post in a topic: Which Skorpius should I build?
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KhorneHunter57x reacted to a post in a topic: So, what's the point of assault Intercessors?
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KhorneHunter57x reacted to a post in a topic: How would you make a Skitarii HQ?
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Skywrath reacted to a post in a topic: What company do you portray your marines as?
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What company do you portray your marines as?
KhorneHunter57x replied to Skywrath's topic in + ADEPTUS ASTARTES +
Not applicable for my Black Templars, but for both my Ultramarines and Star Phantoms, it's the Fifth Company. Though not the company typically in the spotlight, they're still a Battle Company. And the black Company markings look the best and go well with any color scheme. -
New PA Engine War Range - What are you excited for?
KhorneHunter57x replied to DanPesci's topic in + ADEPTUS MECHANICUS +
True but that is pretty much the leman russ/guard shtick is it not (and even then its turret only - having that on something like the icarus array would be insane) If you let an onager have the capabilty to shoot twice your gonna have to add a load of points to it (it already ignores movement penalties) Leman Russ, Fire Prism, and Repulsor Executioner. With the Executioner, however, it was a part of its rules from the start, rather than applied later on to an existing vehicle. In the Fire Prism's case, I do not believe the points went up significantly, if at all...but its firepower was pitiful before it could shoot twice. -
KhorneHunter57x reacted to a post in a topic: 180pts to fill 5 seats in a Drop Pod...
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KhorneHunter57x reacted to a post in a topic: Some eye-opening math on points and prices
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Zephaniah Adriyen reacted to a post in a topic: Some eye-opening math on points and prices
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Some eye-opening math on points and prices
KhorneHunter57x replied to Zephaniah Adriyen's topic in + AMICUS AEDES +
Fair enough. I guess my initial intent was "here's why a Tactical Marine at 12ppm is cheaper than a Harlequin at 11ppm", but I suppose I went off in a different direction. -
Some eye-opening math on points and prices
KhorneHunter57x replied to Zephaniah Adriyen's topic in + AMICUS AEDES +
Personally, I wouldn't consider a Titan, DKoK, or any other Forge World product in the same comparison as mainstream GW. Note that the age of a kit also makes a difference in price, with the older ones tending to be cheaper - likely because GW has already recovered the cost of that mold, so it makes more sense for them to keep making miniatures from it as long as they can instead of paying to replace it unnecessarily. Plastic injection molds are relatively expensive, especially at the quality that GW produces. Since the cost of new molds for a new kit needs to be recovered for the mold to be worth it, this is also probably why Space Marines are relatively cheaper and newer than the other ranges. The mold and plastic for Space Marine LT #27 costs the same as that of a Phoenix Lord, but the Space Marine will sell more, thereby guaranteeing that GW recovers the cost of the mold much more quickly. I doubt that the points cost of a model/unit plays much part in the price of the kit. I have a tiny bit of insight (I took a class on this sort of thing a while back), and yes, the molds do wear out. The crispness and quality of the product goes down, and the mold halves can become misaligned, causing the halves of the product to shift slightly along the seam. -
KhorneHunter57x reacted to a post in a topic: Hermanista's Knights Mechanicus
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KhorneHunter57x reacted to a post in a topic: Hermanista's Knights Mechanicus
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KhorneHunter57x reacted to a post in a topic: Hermanista's Knights Mechanicus
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Hermanista's Knights Mechanicus
KhorneHunter57x replied to hermanista's topic in + IMPERIAL KNIGHTS +
Oooh, pretty! Always good to see House Vyronii Knights. -
ThirtySixNights reacted to a post in a topic: Poll: What flavour of Imperial Fists are you?
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walter h reacted to a post in a topic: So, SoB will shine in glorious newness! What about Guard?
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Exilyth reacted to a post in a topic: So, SoB will shine in glorious newness! What about Guard?
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Exilyth reacted to a post in a topic: Hydras: Yes or No?
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I run my Primaris as UM Successors, and I can't believe that I completely missed this...
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A bit off-topic, but you can't squadron Onagers anymore.
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So, SoB will shine in glorious newness! What about Guard?
KhorneHunter57x replied to Julgolax's topic in + ASTRA MILITARUM +
If I were GW, I'd also throw a tank crew torso on the Command Squad sprue. -
Kastelan Robot Repulsor Grid and Transport
KhorneHunter57x replied to KhorneHunter57x's topic in + OFFICIAL RULES +
Oops, good point. The Open-Topped unit was a Harlequin Starweaver. Dealing the wounds to the embarked unit was how we eventually ruled it for our game, but we weren't sure of the answer.- 3 replies
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- Kastelan
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EDIT: Nevermind, answered in an FAQ updated shortly after I asked this... The following scenario occurred in a game today: A unit embarked on a transport with the Open-Topped rule shoots at a unit of AdMech Kastelan Robots. The Robots use their invulnerable save, and roll at least one 6. When a Kastelan Robot rolls a 6 for its invulnerable save, the unit that made the attack suffers a mortal wound. In this scenario, what happens to the mortal wound(s) generated by the saves from the Robots? Are they applied to the unit that shot, the transport they are embarked upon, or do they have no effect? Full scenario, as happened in-game: Hidden Content Harlequin Troupe with multiple Fusion Pistols is aboard a Starweaver with 1 wound remaining. Starweaver moves to within range of a unit of Kastelan Robots, and the Troupe fires, scoring 4 Wounds. Kastelans take invulnerable saves and roll 6,6,6,3. 3 mortal wounds should be applied to the unit which shot, but the unit is embarked on a transport.
- 3 replies
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- Kastelan
- Adeptus Mechanicus
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Ultramarines Psychic Tree vs Standard
KhorneHunter57x replied to BLACK BLŒ FLY's topic in + ULTRAMARINES +
It feels like Telepathic Assault would only really be useful in combination with the Leadership debuffs we have access to (Reivers, the Fear Made Manifest Warlord trait, Hallucination from the Phobos psychic powers, and the Fearsome Aspect CT for Successors). It has potential, but it would require effort to make it work. I can see taking a Phobos LT with Reiver gear, Fear Made Manifest, The Vox Espiritum, and (if playing a Successor) Fearsome Aspect alongside a Phobos Librarian with Tome of Malcador to take Hallucination and Telepathic Assault...but that's a decent number of points and relics in something you need to get pretty close to the enemy in order to have it work. -
jeremy1391 reacted to a post in a topic: Starting Knights
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I'm a bit rusty on my IK. Why is Hawkshroud so great for a unit that doesn't care much about scaling BS (ie. the flamer autohits)? House Hawkshroud has an 'Overwatch for Friendlies' Stratagem. The Valiant's flamer puts the 'gem' in 'stratagem' in that case, and I've been tempted to get a pair of Valiants and run them up the field together, giving one the relic flamer and the other Blessed by the Sacristans on the flamer.
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BLACK BLŒ FLY reacted to a post in a topic: Re-roll oddities misinterpretation
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Re-roll oddities misinterpretation
KhorneHunter57x replied to Captain Idaho's topic in + ULTRAMARINES +
Additionally, note the difference between those Stratagems and the wording of the Salamanders' Chapter Tactic - the latter clearly specifies 'a single' hit/wound roll. However, if each throw of the dice is considered a single attack, that does mean that the Martial Precision Stratagem only impacts a single roll...which makes sense, but does feel a little weaker than I initially thought (or would like...and a little weaker compared to some Stratagems out there). Still, it's murky enough for casual readers and rules lawyers that I'd like GW to answer it in an FAQ, just to make it very clear how it's supposed to work. Be cautious, brothers - the Dark Angels might take issue with our use of that Stratagem. -
Codex: Space Marines 2.0 speculation & discussion
KhorneHunter57x replied to Triszin's topic in + ADEPTUS ASTARTES +
I'm particularly looking forward to using it with Ultramarines. Fall Back and shoot combined with the Flamestorms will be fun. -
Neat proxy idea, need a size comparison
KhorneHunter57x replied to Zephaniah Adriyen's topic in + ASTRA MILITARUM +
The Rebel AT-RT would be a better fit for the Sentinel, as they are almost the same size. You might want to replace the rider, however - or you can wait and hope that they re-release it for the Republic.