Jump to content

dreadmad

+ FRATER DOMUS +
  • Posts

    249
  • Joined

  • Last visited

About dreadmad

  • Birthday 07/27/1993

Profile Information

  • Location
    Nottingham UK
  • Faction
    Necrons

dreadmad's Achievements

  1. Balls, i didnt realise this, i have submitted already, should i just edit it out you think? Also means strat for shooting twice cant be used right? shame it was a good one If you're struggling for time that's probably going to be your best bet. Definitely a kick in the teeth to find out so close to the event! You're right, no double shoot I'm afraid. Absolutely, and probably the best use for him in this list IMO (as the Kanz have LD 6 and the Grot Tanks have LD7). The Gretchin are going to die in groves, so an extra love tap to their LD won't do much at all unfortunately. It means if you lose 1 gun, you go from a 50/50% chance to fail a LD test to a ~17% chance to fail it. I do like the premise, I'm a big fan of Skew lists where you invalidate a large chunk of your opponents damage (everything being T5+ with a 3+ save definitely helps here!) Looking forward to the final paint update, and seeing how you get on!
  2. Sorry to say bud, you can't run any Specialist Detachments in events using the GT2021 pack - it's a core part of the rules. As for Makari, are you running him purely for the Leadership buff? If yes, I assume he's babysitting the Mek Gunz? Kanz are great, Grot tanks are decent fire power and Mek Gunz are good... although you're going to really suffer on morale when one dies. What secondaries are you playing towards? Edit: Since time is of the essence with list cut off being Sunday I'll throw out some quick suggestions. Ignore entirely if this is purely a themed army, but if you want to squeeze what efficiency you can out of the list: - 4 Units of Grot is a lot. They don't have ObSec, so 4 units is probably too much. I'd probably go with the minimum and sit them on Objectives behind cover. - Love the weapon distribution in general. Cheap Weapons on the Frontlines and Anti-Tank at the back - makes your opponent have some rough choices to make. However only 1 Rokkit per Grot Tank squad seems light to me. I personally would go as many Rokkits as possible (Or Kustom Mega-Blastx1as!). This leaves you lighter on Small Arm fire, but 3-6 shots per gun won't do all that much for you anyway. - Love Killa Kanz. They're your main board presence though, so I'd bulk them up if possible - Kustom Mega Blaster Tank is a 10/10 choice. - Goff Wartrike is nice, I'd definitely pick Brutal But Kunnin as the WL trait though. AFAIK the extra attacks you generate through the Goff Warlord Trait count towards the extra attacks you make when you go to the second attempt at damage. Without changing too much due to the time constraints, rough spitballing: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Goffs, Patrol & Spearhead. 9CP. 1995pts Wartrike, WL (Brutal but Kunnin) 120pts 10 Grotz 50pts Grot Mega Tank, 7 KMB's 160pts 5 Grot Tanks, 4 Rokkits, 1 Big Shoota 215pts Makari 55 pts 5 Grot Tanks, 3 Rokkits, 2 Big Shoota 205pts 5 Grot Tanks, 3 Rokkits, 2 Big Shoota 205pts 5 Killa Kanz, Scorchas 225pts 5 Killa Kanz, Big Shootas 200pts 5 Killa Kanz, Big Shootas 200pts 3 Mek Gunz, KMK 135pts 3 Mek Gunz, KMK 135pts 2 Mek Gunz, KMK 90pts ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Like I said, if the main aim is full themed then feel free to disregard this all! I'll be at the Leicester GT myself, I'll keep an eye out for you!
  3. As many 5 man squads as I can fit in, Power Klaw optional - but recommended. I currently own 25, and plan to get another 5 so I can bulk out as needed.
  4. SO. It's been a few months. Turns out I entered a few tournaments during Lockdown without looking at my calendar, so I'm running a tournament every 2 weeks between The London GT and The Leicester GT. That's 6 Tournaments over the course of 10 weeks - or as I am calling it - too many. Anyway, I've made my bed and now I shall lie in it (cancelling any tickets sounds like quitter talk to me). London GT was event no.1. The list I took was: Pictures! It was a bit of a last minute panic change, the double Big Mek didn't perform and the Meganobs were too expensive for how I used them (a tanky back field objective holder). The list is obviously built around Engage on all fronts and RoD, but a big failure of the list is the lack of a strong 3rd secondary I can pick into any list. I did however skew heavily into the buggies/planes because my first plan (a mix of buggies and Snakebite Bikes/Infantry in Kill Rigs) wasn't going to be playable at LGT as the Kill Rig etc was released the weekend of the event. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Game 1: Thousand Sons. 3rd Secondary was Abhor (obviously). He was running multiple squads of 5 Chaos Spawns (along side a brick of Scarab Occults and MSU Rubrics, dual detatch Time/Duplicity) which had me reaaaaaally worried right up until he told me the Chaos Spawn don't get the 5++ all other Thousand Sons get. I lost first turn, but all that meant was he came into range of all my firepower turn one - and he was out of CP by my turn 2, so I picked up his entire squad of Scarab Occult Termis with my Rokkit Buggies as he didn't have the CP to give them -1D. Strong win: 97 - 59 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Game 2: Ad Mech. 3rd secondary was Grind I think? I scored well on it, I mostly suffered on Primary this game. Not the full horror of Planes + 80 Infantry, but rather a really cool list built around the Veteran Cohort + LOTS o f Serberys Raiders, Ruststalkers, Infiltrators and Pteraxii. Oh. And 2 Termite Drills. Also piloted by Wayne, who was an absolute blast to play. I got T1 and just picked him apart from there, he managed to play a very strong points based game to make it worryingly close until the last turn or two. Close win: 77 - 62 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Game 3: Mikey Herbert's Iron Hands. 3rd Secondary doesn't matter. Ooooh boy, this one hurt. I lost both roll offs, so he positioned his Invictor Warsuits in a forward ruin, penning me in a little. Turns out, that didn't matter as I made a major mess up in deployment by moving a bit of terrain (that I had pre-measured to make sure I was screened when I deployed Kommandos in it) to fit my model board (space at the LGT was TIGHT) and then forgetting to move it back. By the time I realised I'd left a hole in my lines the game had started, and while I moved the terrain back I left the models where they were. Honestly, Mikey was such a lovely dude he probably would have been ok with me moving stuff back, but there was no way I was going to do that because it's my own mistake to wear. HIs drop pod came down, melted my Warboss and half my list then picked me up from there. Highlight of this game was having no idea who he was, and asking him if he ever got to Hellstorm events when we were discussing where we had travelled from. He runs them. He IS Hellstorm. Laughs were had by all. Crushing defeat: 17 - 100 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Game 4: World Eaters! Grind maybe again? It was at this point I realised my list needed a better 3rd secondary. I boxed in his deployment with my Kommandos to eliminate any risk of a T1 charge from his Warp Talons (using Apopleptic Frenzy) I just stood a squad of Kommandos 9" in front of them and boxed in his other angles. HIs list was very fun, another couple of Termite Drills, lots of TERRIFYING MSU Bezerkers, Raptors and Termi's in Reserve and some backfield Cultists. I got T1, picked up his Warp Talons and move blocked his other scary units early and then it was just a case of targeting the right units to stop him from doing anything meaningful to me. I even misplayed a tad and left a gap for him to drop his Termi's into T2, but he only rolled average Unfortunately Jack's list just matches really poorly into mine, and he would have needed T1 to even having a fighting chance - but he was a great opponent and we had a fun game despite the result. Strong Win: 91 - 46 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Game 5: Sisters. Secondary was Grind again here I believe. This one felt pretty bad. He was playing a pretty standard Sisters list (Vahl, Celestine, 2* 10 Celestians, 2 squads of Dominions in Rhinos with Retributors, Zeparim etc etc). He positioned Vahl in range of only one of his Celestian Squads and in LoS of my full army, I brought the parking lot aggressively forward and then whiffed on the Celestians leaving half my list without anything to shoot and in a dangerous position. If I'd rolled average or even a tad below I'd have picked up Vahl and the game would have been a done deal. Instead I got slowly ground down and lost big chunks of my threats each turn. I've thought about this game a lot, and I still can't decide if I misplayed or not. It was a very all or nothing play, but I should have picked up his single Celestian squad pretty comfortably - and if I had played further back I'd have ceded the mid board (Sweep and Clear where my opponent picked Direct Assault and Stranglehold so he'd be racking up an easy 6 points a turn). Loss: 57 - 94 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I went into the LGT having played only 5 games with Orks, and only 3 of those with a Buggy list. My aim was to go at least even, so I was happy with a 3-2 finish. Overall I felt like I played well, and learnt a lot from my mistakes. I also felt like I had a lot of fat in the list, and I trimmed a lot of surplus points to put MORE GUNZ in the next variation of the list I took to Hellstorm - but I'll write a follow up to that one another day.
  5. It's been a little while, but I've got the backbone of my potential army built. My junkyard has massively pivoted to Wheels over Legs - but I'll be fleshing out my collection with Walkers once I've got this all painted. I've enjoyed building the Squigbuggies, but it's a super mono-pose kit - which is the thing that I've spent the most time on over the last month. Apologies for the lower quality pics, I'll take some better ones as I get things fully painted. HQ's (Big Mek w/ KFF and Warbiker Warboss), waiting on the new Squigasaur to be released and my Warbiker boss to arrive Troops, 20 Snagga Boyz to go in 2 Kill Rig - waiting on the new Boyz to make a squad of 10 Trukk Boyz. Elites, 2 squads of Kommandos - converted from one of the old FW resin Kommando upgrade boxes and a load of spares. Fast Attack. 1 squad of Storm Boyz, 2 squads of Bikers & 5 Squigbuggies (including one upgraded as the Nitro Squig Kustom Job) Trukk, 2 Kill Rigs, Squigasaur and 10 Boyz to follow in the future.
  6. Are there Kustom Jobs in the new book? I've looked through the leaks and haven't spotted them, unless you mean the Specialist Mobz (e.g. Trukk Boyz)
  7. Progress on the Kan! Feels like it's lacking something, but I'm pretty happy with it as a proof of concept. Less happy with the 15pts for Rokkits, not 100% where I'm going to take the list currently. I'll probably build a Kan squad, but my next builds might be the Squig Buggies and Bikes I have lying around...
  8. dreadmad

    Orks

  9. It's been about 11 years since my last full dreadnought army, and it's time the mechs rise again. I'm going for a full junkyard vibe, with rusted metal as the main armour colouring. Working on test schemes atm, but I think I'm pretty happy with the rust. The plain metal will get some exhaust burn where appropriate. Dug this old dread out, will be about a week before I make any headway there - I need to wait for some bits to arrive from ebay. Time to work on a skin recipe, looking for something muted I think.
  10. I think it makes them worth considering for sure, which is great because Tesla is loads of fun. It's not going to be as good as the exploding on 4+ days running Sautekh - but it's still pretty good. Particle Beamers are the same as Tesla (when hitting on 3's), slightly better if you MWBD (5 hits vs 4.67 average from Tesla) but slightly worse if you're at -1 to hit (3 hits vs 3.33 from Tesla). However, Tesla has greater variance (which can be good AND bad) but also has an extra 6" range - which is hard to argue it's worth the 5pts premium you pay on a mobile unit. Honestly a bare bones unit of Tomb Blades with Particle Beamers and some Chronomancer support might be worth running - 9 2W models with T5 4+/5++ takes some shifting if you also have other threats that need to be killed (e.g. a Sword/Board Lychguard unit and a Warrior Blob that are both sat on an Objective) - and that's 225pts (plus the 80pts character you want to run many of anyway).
  11. All maths is done assuming Gauss is double tapping. If Tesla is in range but Gauss is out of Rapid Fire then Tesla should always outperform the Gauss. 10 Immortals, MWBD vs Orks (T5/6+). Tesla: 9.72 wounds Gauss: 8.33 wounds Gauss (Auto Wound): 10 wounds Gauss (Extra 6's): 10 wounds Gauss (Both Strats): 13.3 wounds The maths skews more in favour towards Gauss if the Orcs have light cover (dropping Tesla to 7.78 wounds), but otherwise Tesla outperforms/ties unless you spend 2CP. 10 Immortals, MWBD vs Orks with Kustom Forcefield or similar (T5/5++). Tesla: 7.78 wounds Gauss: 5.56 wounds Gauss (Auto Wound): 6.67 wounds Gauss (Extra 6's): 6.67 wounds Gauss (Both Strats): 8.89 wounds Tesla is more efficient here, unless you spend 2CP. If I wanted Immortals, I'd be tempted to run a squad of both Tesla and Gauss since you can only use each Gauss strat once per phase - however if your meta is pure Orks/horde then Tesla is the way to go. The Telsa strat should work well against Orks too.
  12. How do people feel about the DDA at 170? I ran them pretty aggressively in 8th (forward deploy for screening, but then stay stationary) and found the output from the Gauss Flayer Arrays suprisingly strong. With 1st turn often being something of a no-go in the shooting phase if you're playing with a bulk of scenery - it might work well to move up T1 into rapid fire range for T2.
  13. Love the thread! My main quibble with the assumptions you make is that you'll be able to get within half range of the Raiders. From my play against them so far, a lot of the strength of DE is the ludicrous charge range out of the raider. My opponents tend to play cagey early on, and then disembark/advance/charge later on and get ludicrous charges up to 29" (3" disembark, 8" move wytches, d6 advance and 2d6 charge). That averages out at 21-22" range BEFORE any rerolls/using terrain to hide raiders etc etc. I do like the Annihilation barge though, despite it feeling significantly overcoated. I am tempted to try a split list, with an Obsec core (the usual Relentless/Conquerors Scarabs/Warriors/Lychguard) backed up by a Heavy Firepower detachment (Mephrit perhaps, or a Superior Artisans/Something detachment) and just forgo protocols entirely. Edit: A big issue with the AB is how squishy it is for the points, less so the firepower.
  14. Setting yourself up for disappointment there. If non-functional books like GK/CSM have to wait for their next release to get their upgraded wounds etc then there's no chance a functional book is getting changed. Interesting. Seems like both Troops will stay the same points then.
  15. From todays WarCom article. Interesting, because Immortals are already 4pts more than Warriors
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.