Jump to content

Xisor

+ FRATER DOMUS +
  • Posts

    1146
  • Joined

  • Last visited

1 Follower

About Xisor

Xisor's Achievements

  1. As someone with a fondness for both Tzeentchian mortals, Tzeentchian non-Thousand Sons, Thousand Sons and very offshoot/non-Thousand Sons Thousand Sons (e.g. the Crystal Harbingers), I'm quite passionate about diversifying the range. Not diluting, per-se, but making it be a thing where there's incentive/reward/penalty for playing Thousand Sons versus Tzeentch-heavy Tzaangors versus off-piste Thousand Sons. Frankly, I think it was a mistake to have Ahriman and Magnus be described and gamed as having 'bonded' again. Maybe allow it to be technically feasible in rules terms (model sales!- no sense ruling out options wholly), but emphasise the army-wide special rules take a hit. You can't be fielding an entirely "Magnus did nothing wrong!" army if Ahriman's there, and it can't be a "Ahriman's ambition is the only thing that matters!" army if Magnus is about, you know? (Well, it can, moustache-twirlingly. But at least have conflicting keyword-benefits where you can only bond them by going very holy/Tzeentch's masterplan, or something.) ---- Anyway, the long and short of that is: 1- it's a no-brainer for sales to include possibilities like the Gaunt Summoner (DP-adjacent?) and even the Ogroid Thaumaturge. 2- you'd surely want some mortal magisters in there, with rules (strategems?) to reflect their sacrificial nature as pawns of the Astartes, but also where they can be their own force where Astartes are minimal. 3- In terms of new models, there was some disappointment that the much-mentioned 'Flux Cairn' of the Tzaangors never manifested as a terrain piece in AoS. I think GW would be missing a trick if they didn't blur some of the lines: a new Tzeentch model, but also allow a Noctlith Crown, and perhaps even 'hijacked' a Webway Gate to be chosen. (If nothing else, it's thematic and offers up further flexibility.) 4- More than anything: something new that's very specifically Thousand Sons-y, maybe a variant Astartes kit - Rubric-Revenants, partially re-animated Rubricae who've suffered immense metaphysical axiomatic damage - who's souldust's partly gone, who've been blasted by C'tan or meddled with by Ynnari or got on the wrong end of a D-Cannon - things that even the Rubricae wouldn't necessarily come out of 'intact'. 5- Sorcerous-leaning possesed - Possessed, Greater Possessed, Daemon-Engines, Hellbrutes and whatnot - have them plainly be psykers. Perhaps not fully-fledged psykers a la sorcerers, but even nominally being sorcerers gives them the authenticity of being 'real' Thousand Sons without being questonable in their proximity to Rubricae. (Like how would a non-Psyker Thousand Son come to be? If you implant Thousand Sons geneseed into a non-psychic aspirant, do they become subject to the Rubric, or do they too-quickly fall prey to the flesh change?) 6- I'd be kinda happy if they did a conversion sprue, to allow for Rubric+Sorcerer Havocs, Chaos Marines etc. It feels peculiar that they don't exist, but I can understand why they don't. (And yet, they could exist for GW but for the sale of an extra upgrade sprue...) Obviously wish-listing, but as many others have said: it's Tzeentch. There's huge realms of possibilities to reach out into. It's sad (in a manner of speaking) that it's actually quite a tight, uniform and orderly visual army for something that really shouldn't be. --- All of that again hinges on the detail: it'd be nice if there was an alluring angle that meant you could play not-quite Thousand Sons, without simply reverting to normal Chaos Astartes, or having it essentially be headcanon. Getting the 'variety' of available options in there would be good, but in terms of new releases an Upgrade Sprue would really help add new possibilities (Havocs, etc) without totally compromising the idea that you can freely, happily play 'pure' Thousand Sons as you'd wish to.
  2. For what it's worth, I thought Wrath of N'kai was amazing. Proper pulp, but better than most BL stuff in sticking straight to the core story, but with the feel that it's meandering, even though it's pacy and done in a nice and fairly tight style. Like you feel the benefit of a nice wandering, expansive, introspective varied story - but on reflection it's a still a pacy riot of an action-packed story. Best of both worlds, so to speak. Highly recommended. --- I wonder if the problem was less a direct relationship issue with an editor or colleague or two at BL, but more that people elsewhere in the organisation were muscling in on it, either by putting pressure on the editors or Josh's agreed workload. Like if someone from sales (whom I think BL still have to get on-side to actually green light a novel?) has a bee in their bonnet about how only Josh's 'straight arrow Space Marine books' sell well, and how 'every time he puts jokes in, it bombs', then that could be a huge, draining burden on the author and editors both - making it a damn hassle to work 'professionally' where no-one else is being tormented on the same basis. Speculation, of course, but I could see it being the sort of thing that really makes a job slip from 'nice, I could do this for ages' to 'actually, I'd take a pay-cut and risk reputation damage just to avoid this'. I don't think needlessly tormenting (or even boring) oneself constitutes professionalism. (And still, it's also credible that it could be 'an impulsive change'. Like no straw that broke the camel's back, just some things that were a little annoying and a lust for something a bit more... exhilarating. Leaving a fairly cushy, comfortable gig where the only burden is 'fewer jokes, more professional' would fit that neatly.)
  3. I really liked Low Lives too. As with much of Necromunda, the style is somewhat similar to other things - the difference with Kal, IMHO, is that it's not Kal. A wise-cracking smartass scraping along on his wits is as much John Grammaticus from the Heresy as it is Bronislaw Czevak, Inquisitor, as it is Nathan from Misfits, or Saul Goodman from Breaking Bad/Better Call Saul. I think in Necromunda, proximity to Kal - who's already larger than life and hogging the limelight - is what's troubling. (But that's more an issue with Kal than with Low Lives, IMHO.) But it's far from the multiplicity you get in the Heresy with Garviel Tarvitz Garro, and other identically bland characters.
  4. MvS, Marius von Stauffer? Author of Liber Chaotic books 2-5 (Richard Williams was Liber Khorne), and prolific Internet forumite from the halcyon days when lore discussion was detailed and at length. Good ol' Warseer & Portent.net
  5. I couldn't tell you, to be honest. I was more irate with the Crimson King's total (& miserably poor) thieving of the plot of French's Ahriman trilogy. Lucius and the crew of Space Ninja Adventurers Enterprise were in it, if memory serves. To be honest, that's a cash grab I'd have half a mind to ask for my money back on. That and plagiarising a multi-page section of another novel of his in a separate novel, word for word. The ongoing adventures of Captain Japan I could have done without too. Or the just so story about how the gang got together for Storm of Iron. Actually, I'm sensing a theme here. --- I'd happily take some Heresy-adjacent stories too. Give me the early days of the Adeptus Arbites. (I'd like to believe it was more like a wartime privitisation of a bouncers & gumshoe conglomerate/cartel, but I'll read whatever they put out all the same.) The Adventures of the Pioneering Exploration Fleets - the ones led by Rogue Trader types gallivanting off far beyond the Imperial frontier and getting into all sort of Primarchless, Legion less scrapes. I'd take the Space Marines who retire to found their own startups, the ones who never fell back under the wing of the main Legion & Primarch because they were too far away for far too long. Give me the (good) story of the Astropaths and Navigators, where they don't have to navigate the warp, but navigate bureaucratic meetings with Iterators where they deftly deal with why the process is "soul binding" when souls aren't a thing nd a lot of doublespeak has been put into excising vocabulary from the fresh faced Imperium! Let's Hera more about the Techmarines (yeah, Cybernetica was getting here, but its not like it exhausted the story opportunities!) What about the natural schisms of the Mechanicum, the fact that Mars isn't really that pre-eminent because other forges can f-off and do their own thing anyway, Mars is a popularity contest, it doesn't own all the power! --- Yeah, there's money to be made out of me and the Heresy yet. (Probably not if it's McNeill writing. Somehow - since ATS - he invariably and completelys zigs when I want him to zag, and vice versa. Which is triply annoying, as he spins a great yarn.)
  6. Follow up the "forgotten threads" of the Heresy without jamming them into the Siege. E.g. What happened to the remembrancers from A Thousand Sons? Let's see what the agents of Malcador actually got up to. What happened to Ultramar after the Legions abandoned ship for Terra? Who actually reacted to the "theft" of the Abyss? Let's see Isstvan in many-viewed and/or in-depth prose, as Roomsky mentioned. The fallout of Nikaea, as viewed by all Legions. If everyone thought someone else made a good Warmaster? Let's see some of that fleshed out, at length and in deeper depth? I could take a lot of that sort of cash grabbiness.
  7. Agreed Madao. I'd like for TrawlingCleaner's take to be the case, but I'm afraid that it isn't. The way Graia's rule is worded, it has always made it clear that it's a '6 to avoid death', not 'six to avoid wounds'. So if my Kastellan takes six wounds, I only get the Refuse To Yield roll on that last one. If it takes eight D1 wounds, it takes 5 wounds, and a save on the sixth. If it passes, it has to test another twice. If it takes two D6 wounds (3,4), it takes 3, and then gets a single save against the 4D from the second. Or at least that's been my reading of things. --- Sadly, I have not got a clue how that interacts with FNP saves. I'd guess you take your FNP, and then any time you have the option of taking a FNP or RtY against a point of damage, that's where you have to chose. But I really am not certain on that.
  8. Is that the AM (the other AM lol) where you can shoot the turret weapon twice if under half speed? I guess that would work and id certainly take it, but it again means you are moving about slower. What about a sort of... scuttling advance for the Onagers? As they are now, vs +4"Mv for -1 to Hit, or something like that. Could be fun! Vague wishing aside, I'd hope the 3+D3 thing comes in; GW have a license at the moment to break loose from what went before, and it sounds like they've been seizing it heartily for Marines and Necrons. If it's not this for Onagers, imagine what wonders we could experience if they sought to make Fistbustor Kastellans a goer, or Ruststalkers where they've got something impressive and fun to do!
  9. He wasn't gruff but surprisingly well liked, was he? (GB once patted me on the head as a baby, and was my MP for ages.) Or well known for being very fond of a fairly specific local team? Depending on how the character went I suppose, and if memory serves Gordon Rennie's a Fifer (or thereabouts) - but it's possible Will McDerrmott actually knows GB and GB's a reader. (Or loathes GB, and wants to take even a petty dig at him. Who knows.) Odd though! --- I've just picked up SF myself, hoping to do a bit of a Necromunda binge now shortly too - Fleshworks, a proper restart of T:O (as I was enjoying it, but somehow haven't read any since before lockdown), and Road to Redemption as well as Soulless Fury. I'd take McDermott's work with the same expectation as Sandy Mitchells - more pulpy and daft, less grim and despairing. At least in tone and focus.
  10. There's something to this, but I don't think it works on a book by book basis, or perhaps a setting by setting basis. It only works if you have someone popping out of 40k to speak to someone in 30k. Otherwise you're implying that within those settings, everyone's monolingual. (Or whatever the equivalent is for accents.) In that respect, it's a grand failing of BL. (And of most SciFi I've read, to be fair. Very little of what I've actually read bothers to push any linguistic boundaries. Look at Arrival and compare that to Yesugei in A Thousand Sons. One's visionary and impressive. The other - up to that point in the series where everyone essentially spoke the same language without issue or comment - is a racist caricature of the howlingly offensive Ching Chong Chinaman variety.) One example I always go to is Captain Corelli's Mandolin (great novel, by the way) - which is set on a WW2-era Greek Island (Cephalonia, if memory serves). The cast's big and varied, but one of the characters (isolated on a mountain, and speaking mainly with a young local shepherd) is a British paratrooper. Being British of the old boys network, he was selected for this mission based on his expertise and familiarity with Greece & Greek via his education. His education which was in Ancient Greek. So to this perplexed shepherd, he's got some soldier with a radio halfway up a mountain yammering at him with "hark, forsooth wherefore art thy be" etc. Absolutely wonderful stuff. But BL don't touch it with a bargepole. It's just cod-Latin and maybe some startup-ified greek words. Or an outright fantasy language that is basically just English word-swapped. (Hell, even then there's few enough of those around.) It's a perennial problem that I'm not sure I've seen tackled well. Hell, even for Britain, only the 'guide to pronunciation' in White Dwarf several months back started to illustrate what they're missing. E.g., did you know the Nottingham (+Midlands) accents are fairly distinctive? That all the time they're Scots- or Brummie-ifying the scant phonetic pronunciations to make it sound more authentic, they could be doing any number of other tricks that are much more illustrative of stuff that even within the UK barely gets time of day? Look at a film like This Is England (or Trainspotting) and think that it would be trivially easy to riff on some of the things like that. Not to make Orks more Corkney, but to actually explore and invoke and adapt real life stuff. The authors likely have reams and depths of it to engage with, but it's all filtered through to a fairly neutral output. When was the last time a Space Marine was seen to be mithering? 'Cause they do it all the damn time. --- Back on the Necromancy wagon, after a fashion: Speaking of all of this, one of the few authors I recall who resolutely put some local flavour into their works was Bill King. Of the latest of his I read (the Macharius books, I really enjoyed them - decent 6+ or 7/10s for the first two, though I've still not read the last) there wasn't quite as much to go on (though the guardsman who was convinced he could be promoted to Space Marine was a gem of misunderstanding the likes of which we only recently started to see again in Chris Wraight's Terra books). But from his old WHFB Gotrek & Felix? The character Malakai Makaisson? I always thought he was rendered as 'daft scottish', but when I re-read some of them recently, it's pretty un-daft - in fact it's pretty much close to the only bit of written Scots that BL's produced (to my knowledge). And to think that for other aspects of the UK's languages and culture that are basically excised out - and for what? (Let alone persistent examples of other cultures feeding into the 41st Millennium and beyond!) (This is not a 'make Britain great' angle, but a 'why be shy about getting into the rich, vibrant weeds of nearby culture when we'll more fervently [and badly] Aztec-ify lizards?)
  11. That's really quite encouraging. I've always thought fairly highly of Battle of the Fang, but I'd never thought of it for this situation: but you're right. It's a comprehensible novel, it's relatively limited in scope yet also gargantuan and has sweeping involvement with things that matter: factions, your place in the world, what you actually want out of the future, why you're doing any of what you do in the first place. It's helped, I think, that the Wolves and Sons are all distinctive too. The notions of the momentousness and legacy work in many ways because they're easily grasped, they're age-old enough feeling stories that maybe for someone starting off it evokes the sweep and scale of the universe, without bogging you down in almost-but-not-quite-graspable details (is Sanguinius the bright red one or the pink one or the angry red one? Magnus is the viking one, right? Who's the creepy & sneaky one, Alpharius, Corax of Kurze?!) Or at least that's the impression I'm left with. You didn't need to know the ins and outs of who everyone was, the characters were all fairly distinctive, but also a great standpoint for learning about and understanding the 40k universe. (In a way for which Eisenhorn is terrible, so too I'd say is Brothers of the Snake.) --- Conversely, something like Titanicus or Priests of Mars might be more palatable from the big hitters - both introduces the civic life of the Imperium (albeit from wildly different perspectives, even in the same book!), but both also give you windows onto the military life of the various games (near-civil for Necromunda, large-scale for Titanicus & Aeronautica, human-skirmishes and battles for 40k itself) and a deeper understanding of how it all sort-of fits together. --- For my take, I suppose you've got to wonder what the main "hook" is going to be for said friend, what are they into? Political thrillers? Horror? Adventures? Pulpy & bloody capers? Seeing the 40k universe brought to life? Characters and concepts that hook them? Poetic prose? Each of those comes with a huge hurdle, alas. Going straight in for 'pacy plot with fun/relatable characters', then Abnett's you're man. You want poetic and stuff you suspect there could be PhD in studying? ADB, Farrer, Fehervari. You want a grounded, almost 'historical' novel that's a damn good story where all the pieces fit together damn neatly? CL Werner, Chris Wraight (and again: ADB) are the purveyor's you'd be after. But then if you want a guide to 40k, someone who's basically invested but just wants to know where to start? Brothers of the Snake could be ideal, if they can stomach the style (it'd have killed 40k for me if I'd read it first - I really like Dark Eldar, and that novel makes them seem like a laughable joke - an old governor and her little dog can outwit them!), or it could be the end of their interest. Sisters of Battle have no shortage being a 'maybe Space Marines are the big hitters, but it's all a bit... lads lads lads. Dani Ware's shorts and novels have been ace. (To whit: jumping into anthologies, novellas and what not are ace ideas, less eggs in single baskets, more variety in topic and tone - not just book to book, but with the same author very often trying very different things in different offerings.) If you've an idea for the factions they're interested in, then that's a good guide too. Genuine love for all things Imperial Guard? I don't think there's an Imperial Guard novel I wouldn't recommend. Imperial Glory is one of the finest, though so too's Fire Caste, Cult of the Spiral Dawn, Baneblade and even novels like Desert Raiders or Straken really pull a surprising amount of weight for how little they get mentioned. Even the 'worst' (or perhaps least ballyhooed) like Ice Guard and things were decent enough, enjoyable and interesting reads. (Thanks to the infectiousness of Death World, I still have big pile of Catachans only recently painted after roughly a decade...) --- Similarly, if your friend leans towards Xenos interests, now we're talking! With the Eldar, there's a variety of authorial styles - the drier, more mythic and ennui-ridden melodramatic quality of Gav's (IMHO excellent) Path of novels, or the wonderfully eccentric utter madness and weird-horror-y style of Andy Chambers' Dark Eldar stories. If you want variation even therein, the first Ynnari book by Gav is ace, the related-but-not-identical book Valedor by Guy Haley is one of the very finest Eldar novels going - and it's stand-alone! That it happens to play up the Tyranids in a fascinating and engaging way is not to be sniffed at either. (And shocking to think Guy's hardly touched Eldar otherwise. If he was just cribbing off Gav/Andy, he did it amazingly. If it's his own style and it just landed so closely in alignment but distinctive in flavour with respect to them, even better!) Similarly with Orks, The Beast Arises series got a bit meandering and repetitive in its penultimate books - but with that caveat in place, I think any reader can be inoculated against the editorial/authorial mega-daftness and so allowed to access the really bloody good bits of the books despite it. (And given that in length it's essentially a 6-normal-sized-novel book, it's basically wonderful without any qualification anyway!) With other Ork-antagonist novels (Straken, Imperial Glory, Baneblade, Gunheads spring to mind) you're not short of "good stories, well told". --- And then there's Chaos. Ahriman (if you can take convoluted), Black Legion (if you can stomach unabashedly good things), Lords of Silence, Lucius, Daemon World, etc etc. Chaos-as-antagonists in recent years have had stellar work, even from the sidelines, with the likes of Cadia Stands, many of David Annandale's works (if you're big on horror and want 40k-sci-fi horror in grand and peculiar ways, I don't think I could recommend Ruinstorm enough - it's more plot-y than other novels, so David's horror stylings seem to themselves be the enemy of the protagonists, rather than the vehicle for which the book was made, and I thought it worked excellently!) --- And if you just want some hardy page-turners that happen to be set in 40k? Chris Wraight's your man, these days. I'm not sure anyone could gainsay his Terra books: The Carrion Throne -> The Emperor's Legion -> The Hollow Mountain -> The Regent's Shadow. (Having not read that last one, you never know - it could be abysmal...) They might not be 'introductory', but they're also fairly momentous in and off themselves, and self-contained enough in a way that getting into any series or big novel with wacky new ideas is gonna be a bit of a hurdle to begin with.
  12. Pfft. Kyme gets a lot of flakk, even from the likes of me at times, but the reveal surrounding this bit is ace. It's a touch sad that it went essentially nowhere in Unremembered Empire, and UE had next to no impact on the substantive side of Deathfire. But there's elements that are worthy. If Brynngar can be remembered fondly, so too can this.
  13. Gonna go out on a limb here and say in 2005/6 Abnett, McNeil, Swallow and Counter were the four biggest selling writers in the BL stable hence why they got the gig.Yes, that's kinda my point. It might be true, but even so it doesn't necessarily follow that they must therefore write it.
  14. Roomsky's obvious but unstated solution is plain - don't go for the big-name Marine Captain Protagonist & Sergeant Friend churning authors. Who else is in BL at the time? Matt Farrer, Gordon Rennie's ship has not necessarily sailed, Lucien Soulban's right there, Rob Earl and Clint Werner could have been poached from WHFB... There's no pressing reason it needed to be McNeill, Counter, Swallow etc. If you're gonna dream, might as well dream big.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.