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Thanks for the info. I've been away from the universe for a while and abberants seem impure, the all father’s seed would never result in such mutations. How similar are they to genestealer s i terms of stats? Could a ‘stealer proxy for such an abhorrent failure of gene mastery? Or do they have vastly different stats?
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I haven’t used necromunda since the first edition with the sustain fire dice. I had a delaque gang and a genestealer gang (from I think citadel journal). the gang had the chance to purchase a genestealer (took a massive amount of credits) and when emembers gained experience there was a chance they would retire to breed and you got a new hybrid. are there any rules for genestealer gangs for necromunda and if so do they have the option to take a four armed blender machine?
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Imren reacted to a post in a topic: [HH1.0] Iron Hands Tactics
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BlueMarbleChomper30k reacted to a post in a topic: [HH1.0] Word Bearer's Tactics
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grifftofer I really like your weapon selection. One thing I want to say is that I can’t see the synergy between the weapons. Using the imperial titans as a reference, night rate of fire low strength weapons are used to strip shields, then the higher strength wepoans damage the enemy engine. With your profiles the high RoF weapons are short range and the high DPS are long range. I would make one or two of the carapace weapons longer range. Also the puslars look really good. A pair of them pump out 6+2D3 strength 8 shots, they can strip shields and damage titans, also can place shots to focus on damaged areas. Still love most of what you have done
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spu00sed reacted to a post in a topic: Expanding AT - Xenos
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spu00sed reacted to a post in a topic: Expanding AT - Xenos
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Looks good. Some musing idea sort of things. Holofields Rather than provide cover (since that is limited) what about a simple -2 to hit beyond x” and -1 to hit under x”. This means an Eldar Titan can hide and be very hard to hit. Jump jets Reveneant jump packs, possible based on a command check, place the Titan anywhere within y” facing in any direction. Possible some mechanic to reduce its holofield save, to represent the jump thrust being something enemy engines can lock onto. Hull points Love the phantom data card, however it feels too light weight. Either have low armour or reduced holes on the board (what are they called). Phantoms and warlock titans should be able to go toe to toe with warlords. Titan weapons Phantom and warlock (no idea about reveneants) shoulder weapons should have some use. I see them as the elders anti shield weapons. Their arm mounts should be devastating, however voids (and power fields) can stop them. An interesting idea would to have several different draining stats on the weapon. Allowing for a few wepoans to be very versatile. Reactor I feel each race should have someohting different for the reactor (Orks should never be allowed near a plasma reactor). But they should still have the same basic mechanic. Eldar could have a spirit stream the spirits of the dead Eldar pilots, they could also use this is change the command roll
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I un a wargaming club at my school and I want to deploy a 30k force for the, to play against. It can't be too good, or not too good. I also like having themed armies. I also have the problem that i haven't actively played in 4 years (apart from I tor games at the club last year). I've almost made a 1500pt list based around a delegation from the legions to a newly discovered world to encourage compliance, and would like some advice on tweaking it. HQ Delagatus with Phoenix spear, volkite serpenta, artificer armour and refractor field using pride of the legion Moritat with dual plasma pistols, power sword, jump pack, artificer armour and refactor field 5 Phoenix guard terminators, sergeant with grenade harness 5 terminators, all with power swords, 4 volkite chargers, plasma blaster and grenade harness 5 veterans, 5 power swords and plasma gun 5 support marines with plasma guns 5 seeker marines with 2 combi meltas, 3 combi plasma sergeant has power sword. I have 97 points to play with. The theme is that the terminators vets and delagatus are the envoy party and the moratit plasma and seekers are the back up if things go south.
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Akuro Adennyciia reacted to a post in a topic: 30k Vehicle/Automata Concepts - The Manufactorum
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spu00sed reacted to a post in a topic: [HH1.0] Blood Angels Tactica - Assault Cannons For Days
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spu00sed reacted to a post in a topic: == Martian Death Ray Club ==
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spu00sed reacted to a post in a topic: == Martian Death Ray Club ==
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spu00sed reacted to a post in a topic: == Martian Death Ray Club ==
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Kilofix reacted to a post in a topic: == Martian Death Ray Club ==
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Can I join the club? http://i22.photobucket.com/albums/b337/Sdimbylow/Pre%20heresy%20Emperors%20Children/image.jpg4_zpsoozibtj1.jpg http://i22.photobucket.com/albums/b337/Sdimbylow/Pre%20heresy%20Emperors%20Children/image.jpg3_zpsipdzttlv.jpg Sorry about the plasma blaster. I know it isn't a volkite weapon, but it does reduce the enemy to ash
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spu00sed reacted to a post in a topic: SMM's Horus Heresy WIP Armies - Iron Warriors 1000 points
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SkimaskMohawk reacted to a post in a topic: SMM's Horus Heresy WIP Armies - Iron Warriors 1000 points
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SMM's Horus Heresy WIP Armies - Iron Warriors 1000 points
spu00sed replied to SkimaskMohawk's topic in + AGE OF DARKNESS +
Very nice. From the picture, I thought the terminator had dried blood on his power fist. And I am with you that power fists are massive hydraulic weapons, rather than being coated in a disruption field.- 416 replies
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SkimaskMohawk reacted to a post in a topic: SMM's Horus Heresy WIP Armies - Iron Warriors 1000 points
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SMM's Horus Heresy WIP Armies - Iron Warriors 1000 points
spu00sed replied to SkimaskMohawk's topic in + AGE OF DARKNESS +
Love the freehand. The viper looks like an excellent vibrant for the night lords, a sleek killer.- 416 replies
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TITH I made my first purchase in over 18 months. 2 sets of palatine blades and an emperors children conversion set.
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spu00sed started following The Fall of Braxis - A Tale of Montreal Gamers!
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