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spu00sed

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About spu00sed

  • Birthday December 17

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  1. Thanks for the info. I've been away from the universe for a while and abberants seem impure, the all father’s seed would never result in such mutations. How similar are they to genestealer s i terms of stats? Could a ‘stealer proxy for such an abhorrent failure of gene mastery? Or do they have vastly different stats?
  2. I haven’t used necromunda since the first edition with the sustain fire dice. I had a delaque gang and a genestealer gang (from I think citadel journal). the gang had the chance to purchase a genestealer (took a massive amount of credits) and when emembers gained experience there was a chance they would retire to breed and you got a new hybrid. are there any rules for genestealer gangs for necromunda and if so do they have the option to take a four armed blender machine?
  3. grifftofer I really like your weapon selection. One thing I want to say is that I can’t see the synergy between the weapons. Using the imperial titans as a reference, night rate of fire low strength weapons are used to strip shields, then the higher strength wepoans damage the enemy engine. With your profiles the high RoF weapons are short range and the high DPS are long range. I would make one or two of the carapace weapons longer range. Also the puslars look really good. A pair of them pump out 6+2D3 strength 8 shots, they can strip shields and damage titans, also can place shots to focus on damaged areas. Still love most of what you have done
  4. Looks good. Some musing idea sort of things. Holofields Rather than provide cover (since that is limited) what about a simple -2 to hit beyond x” and -1 to hit under x”. This means an Eldar Titan can hide and be very hard to hit. Jump jets Reveneant jump packs, possible based on a command check, place the Titan anywhere within y” facing in any direction. Possible some mechanic to reduce its holofield save, to represent the jump thrust being something enemy engines can lock onto. Hull points Love the phantom data card, however it feels too light weight. Either have low armour or reduced holes on the board (what are they called). Phantoms and warlock titans should be able to go toe to toe with warlords. Titan weapons Phantom and warlock (no idea about reveneants) shoulder weapons should have some use. I see them as the elders anti shield weapons. Their arm mounts should be devastating, however voids (and power fields) can stop them. An interesting idea would to have several different draining stats on the weapon. Allowing for a few wepoans to be very versatile. Reactor I feel each race should have someohting different for the reactor (Orks should never be allowed near a plasma reactor). But they should still have the same basic mechanic. Eldar could have a spirit stream the spirits of the dead Eldar pilots, they could also use this is change the command roll
  5. I un a wargaming club at my school and I want to deploy a 30k force for the, to play against. It can't be too good, or not too good. I also like having themed armies. I also have the problem that i haven't actively played in 4 years (apart from I tor games at the club last year). I've almost made a 1500pt list based around a delegation from the legions to a newly discovered world to encourage compliance, and would like some advice on tweaking it. HQ Delagatus with Phoenix spear, volkite serpenta, artificer armour and refractor field using pride of the legion Moritat with dual plasma pistols, power sword, jump pack, artificer armour and refactor field 5 Phoenix guard terminators, sergeant with grenade harness 5 terminators, all with power swords, 4 volkite chargers, plasma blaster and grenade harness 5 veterans, 5 power swords and plasma gun 5 support marines with plasma guns 5 seeker marines with 2 combi meltas, 3 combi plasma sergeant has power sword. I have 97 points to play with. The theme is that the terminators vets and delagatus are the envoy party and the moratit plasma and seekers are the back up if things go south.
  6. Can I join the club? http://i22.photobucket.com/albums/b337/Sdimbylow/Pre%20heresy%20Emperors%20Children/image.jpg4_zpsoozibtj1.jpg http://i22.photobucket.com/albums/b337/Sdimbylow/Pre%20heresy%20Emperors%20Children/image.jpg3_zpsipdzttlv.jpg Sorry about the plasma blaster. I know it isn't a volkite weapon, but it does reduce the enemy to ash
  7. Very nice. From the picture, I thought the terminator had dried blood on his power fist. And I am with you that power fists are massive hydraulic weapons, rather than being coated in a disruption field.
  8. Love the freehand. The viper looks like an excellent vibrant for the night lords, a sleek killer.
  9. TITH I made my first purchase in over 18 months. 2 sets of palatine blades and an emperors children conversion set.
  10. Version 7

    333 downloads

    Work in progress rules for using epic scale models in a D10 system
  11. Or it could be a relic of the tribe he took charge of and he out grew it.
  12. Oe large blast to represent all the shells landing near each other, or 4 small blasts to represent the shells scattering in flight could work.
  13. Nice light recon vehicle. The falx mortar looks viscous though. 4 large templates will ruin any hordes day, even if it is one shot.
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