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Azekai

+ FRATER DOMUS +
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    1980
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About Azekai

  • Birthday 07/07/1989

Profile Information

  • Location
    Texas
  • Interests
    Daemon engines, pathology (both biologic and psychiatric), orthodox and esoteric theology. Russian literature is also a favorite of mine, with Dostoevsky and Solzhenitsyn at the top of the list. Bulgakov is also pretty great.

    I firmly believe that suffering begets wisdom.
  • Faction
    XIVth & XXth Legions, Traitor Guard

Previous Fields

  • Armies played
    Chaos Space Marines, Traitor Guard, Chaos Daemons, Chaos Knights, Tyranids, Sisters of Battle

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Azekai's Achievements

  1. A reissue of the old 2nd Ed harlequins would be very neat. I love their weird visors and crests.
  2. I got that new Space Marine game with the gaunts and LT from Target for 30% off. Feels like quite a deal. Probably going to play around with the Gaunts and give the LT to my older boy.
  3. Considering how tragically miserable the DG are at dealing with armor, I am going to hazard a guess and say ‘badly.’
  4. Source? I don’t think you can be ‘worse’ than Horus. The guy broke the Imperium and sent it reeling for 10,000 years; he personally killed Sanguinius and crippled the Emperor. The memory of Horus may not have been expunged, but how could it? Nothing the Lost did could be as catastrophic as the Horus Heresy.
  5. I am not even going to attempt a game with my Death Guard. It isn’t just a waste of time because I won’t likely win, it just is not an attractive use of my limited time. My line troops are nonfunctional and my HQ options are boring and weak compared to their former iterations. I *have* been present to watch an army of daemons of Tzeentch battle hopelessly against a silver tide of Necrons. I think three necron models had actually died by the end of the game. I don’t have to taste a crap sandwich to know it’s bad.
  6. Proxying is always an option. In another thread I mentioned using plague marines as heavy intercessors. I think having access to dreadnoughts that don’t suck and abusing Oath of Moment sounds fun. I also play One Page Rules and I really enjoy using my Death Guard in that game. I hate that people’s enthusiasm for the Death Guard is getting killed off by this crappy edition, but there are ways of using your dudes without auto-losing.
  7. Sounds like it’s time for those plague marines to start using loyalist rules and start a new career standing in for heavy intercessors.
  8. Seems to me you are heavily implying that one needs to be steamrolled by Eldar to see if they are overpowered. That doesn’t make much sense. A person’s take is only valid if they have personally gotten their teeth kicked in, repeatedly? C’mon. It doesn’t take a mathematician to see that undercosted units + controlled, nonrandom outcomes = really good. It isn’t like this is a new phenomenon either. Eldar have been over strong or terrible for a long time. ‘Glass cannon’ seems to be something GW really struggles to write rules for.
  9. I think that’s a big part of it. People just want to be able to use their cool toys after pouring in considerable money, time and effort. but GW is over here treating models like magic the gathering cards. ‘Oh, you want to *play* with a Leviathan? Well, it’s been retired, but feel free to buy 3 of the new Brutalis dreadnoughts instead!’
  10. This take strikes me as absurd. It shouldn’t be that that hard *if it is your job.* If it is proving beyond GW’s ability to make rules for all the minis they churn out, maybe they should figure out how to *actually* streamline rather than this copypasted nightmare of kludge that we have on our hands. We don’t owe them sympathy for turning out a sub par mess of a product. And before people start saying ‘it’s free! It’s ok if it’s bad!’ Well, that’s crappy for them to make any product without putting in the effort, but also, and more importantly: this is people’s first introduction to the system. It needs to be strong. It needs to be tight. If it isn’t, it will likely alienate people for the next few years. 8th actually did a good job of this- it generated a lot of interest and roped in a lot of people. I doubt that lightning will strike twice with 10th.
  11. The point is you get to choose what those attacks or buffs do (the crappy editions had you roll for powers I guess but eh). Psychic powers have historically offered versatility at the cost of the fickleness of the Warp.
  12. For psychic spells, the framing is so different they don’t even feel like spells, just a weird self harming gun and a captain-like buff from the old edition. And it seems like you agree that the design for the previewed Lt. is pretty weird. You go in to detail to explain it- they want to differentiate all the various command models, of which there are very, very many. Especially for marines. I get it. I don’t like it, but I get it. It feels strange, at times ill-conceived, but worst of all, it’s anti- streamlining. Maybe I am just an old man shouting at a cloud, but I have seen almost nothing in the data sheets that look exciting. A lot of it looks like inelegant kludge from a company trying justify a ferocious glut of marine models.
  13. I think HQ models are being handled in a bizarre and haphazard way this edition. There is no way to predict how any given HQ functions- librarians barely cast spells, but now they buff. Apothecaries, depending on the flavor, may or may not heal. Captains join units but lieutenants don’t. This DG Nurgle daemon Prince grants an FnP aura, but this *other* DG Nurgle daemon Prince doesn’t. There is no consistent or predictive through-Line, and now there is even more to memorize.
  14. This is why I don’t think the ability is unbalanced. The hordes may not be able to accomplish much, other than die usefully. Still nice to hold or contest objectives but hardly the ‘I win’ button some seem to think it is.
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