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Posts
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Lord_Ikka last won the day on August 11 2024
Lord_Ikka had the most liked content!
About Lord_Ikka

Profile Information
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Location
Greeley, CO
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Interests
Wargaming, reading, gaming, history.
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Pronouns
he/him
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Faction
The Holy Ordos
Previous Fields
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Armies played
DA, Primaris SM, Knights, Necrons, Inquisition stormtroopers (Scions)
Retained
- ++ VIGILIS NOCTURNUM ++
Lord_Ikka's Achievements
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New Terminator Box Rumour
Lord_Ikka replied to Chapter Master Valrak's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Don't need more termies for my Primaris chapter, but... Assault termies are kind of tempting. More for the sculpts than for their actual use on the field, but I could see them being ok in certain circumstances. Captain, meh- already have one, don't need another, same thing with the Chaplain. I guess I could get the Captain a fist instead of a sword, but that's just a WYSIWYG issue that doesn't really bug me. Ancient is not my cup of tea- buffing a unit as it gets more damaged is planning for failure in my view. Termies vs Aggressors is all about offense versus defense, balanced by mobility and cost and what characters can attach to the various units. Termies have better saves at 2+/4++ compared to Aggressors 3+, but worse T at 5 versus 6. Overall, Termies win the defensive stats. Aggressors are flat-out better at offense. More shooting attacks (even with termies getting the option for an assault cannon or missile launcher) and more chances to wound in melee due to Twin-linked. Both squads have situational offensive abilities, with Aggressors benefiting against the closest target with ranged weapons while Termies are good against the Oath target, so it is a wash there. Aggressors win the offensive stats. Mobility and points are interesting. Both squads only move 5", but Termies have Deep Strike and the Teleport Homer. While the teleport homer's value is...questionable, deep strike is extremely useful. Points-wise, termies are 34 points per model, in either 5 or 10 man squads (170/340). Aggressors are 33 points per model for 3, or 36 points per model for 6 (100/220). Character-wise, each squad can get a Captain, but the only other generic character that can attach to Aggressors is the Apothecary Biologis, while Termies can get Ancients/Chaplain/Librarian. I do think the Termie Captain is more useful overall than the Gravis, as re-rolling charges helps out the unit while halving damage only helps out the Gravis Captain himself. For named characters (base codex), Aggressors get more with Calgar, Tor Garadon, and Iron Father Ferros, while Terminators only get Lysander. I wouldn't say one unit is better than the other, they just do different things. Aggressors live up to their name- they are supposed to charge out and deal a lot of damage before dying, while terminators are much more of a precision holding unit, coming down from deep strike to take up an objective and hold it against all comers through sheer durability. -
What always works against you, but never for you?
Lord_Ikka replied to Inquisitor_Lensoven's topic in + AMICUS AEDES +
Statistical averages work against me. I can sometimes make up my incredibly bad dice rolling with experience and pretty decent tactics, but any real tournament I've been in has seen my average rolling be considerably bad- I might get two out of twenty 5+ invuln save rolls for my Knights. -
Grotsmasha reacted to a post in a topic: =] Call to Arms 2025 - IMPERIUM STRONGHOLD [=
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=] Call to Arms 2025 - IMPERIUM STRONGHOLD [=
Lord_Ikka replied to Dr_Ruminahui's topic in + WORKS IN PROGRESS +
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Lord_Ikka reacted to a post in a topic: A Time of Reaving Interest
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=] Call to Arms 2025 - ASTARTES STRONGHOLD [=
Lord_Ikka replied to Dr_Ruminahui's topic in + WORKS IN PROGRESS +
"I, Lord_Ikka, heed the Call to Arms and pledge to paint the following for 37 pts for the Glory of the Ultramarines and the Astartes Stronghold on or before 15th September 2025, or bear the badge of failure until year's end. Primarch Gulliman (10 pts) Captain Uriel Ventris and 2 Captains in Tacticus armor 15 pts) 3 Company Heroes marines (3 pts) 4 Victrix Guard/Bladeguard (4pts) 1 5-man Sternguard Veterans squad (5 pts) -
Kraith has krak grenades, which could possibly damage locking surfaces/controls, depending on what the bulkhead has.
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Kraith Kraith grimaced slightly. Splitting up with such a small company, in the belly of an enemy ship with unknown compliment? Not good. Still, the Dark Angel was eager to move and so was the Tech-Marine. He blink-highlighted the second icon and had his batle-armor plot at a possible route. He sent the information to Arazakiel and Ashmon. ++We move.++
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Kraith Kraith moved. Boarding actions were about swift, decisive momentum and the Raven Guard would not give up any advantage to the enemy. He ran through the debris of the shattered lock, shouldering the airlock hatch out of the way. A maintenance servitor was cleaning in the small antechamber, mindlessly sweeping with it's hard-wired broom. A cut, left-blade, servitor removed. His battle-armor's machine spirit brought up a possible map of the ship's interior. It was a standard bulk transport, but some legions changed the layouts of their vehicles and starships to better serve their needs. Three icons pulsed gently. ++Bridge. Communications. Engine.++ His voice was clipped and quick, cursing himself that they hadn't made this decision before beginning the attack. The band's lack of experience with each other and differing styles of battle could hinder them... but they must work together to frustrate the Traitors. ++Target needed.++
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Strange Hosts, Dark Deeds: The Haunted Legions of Sarkon
Lord_Ikka replied to Lord_Ikka's topic in + NECRONS +
So, planning on doing a Crusade campaign as Necrons next month and need some help on deciding on a name for my force. It will be an elite force, a vanguard sent by the Gesalt-Lord to investigate and assimilate new areas. The crusade rules will be a mix of Pariah Nexus and Armageddon. 1k starting force Overlord (Voidscythe and Res Orb) - Will have a trait giving his unit Infiltrate, will be with Lychguard Skorpekh Lord - Will have a trait giving his unit Stealth Deathmarks x5 Lychguard x10 (Sword/Shield) - Will have a 6+ FNP trait Skorpekh Destroyers x6 Triarch Praetorians x5 (Rod of Covenant) Lokhust Heavy Destroyers x2 (Gauss) Tomb Blades x3 (Twin gauss) Triarch Stalker (Heavy Gauss) So fairly elite-ish, as far as Necrons go. I'll be working it up to 2k, getting a Transcendent C'tan, a Plasmancer/Immortal brick, and some other bits like another Stalker, and Praetorian/Skorpekh squads, but that is basically the idea. I got some name generated options for the force, but haven't been able to really make a decision. Anything sound good to anybody? The Oblivion Ascendancy Covenant of the Shattered Star The Aeonic Harbingers Legion of the Fractured Crypt The Entropic Heralds Covenant of the Immortal Silence Legion of the Dying Light The Hollow Nexus Collective Covenant of the Rusted Eternity The Nameless Wraiths of Sarkon The Severed Nexus Covenant The Veil of Oblivion The Entropic Legion of the Sarkoni Emperor Harbringers of the Dying Light Heralds of the Hollow Star Shrouded Legion of the Nameless -
Beat The Backlog! Hobby decluttering challenge 2025-26
Lord_Ikka replied to Beaky Brigade's topic in + WORKS IN PROGRESS +
June Finished Beginning of month added 21 non-board appropriate models (Finishing off BT regiment), plus 1 DW Artemis count-as (Leadweight 154 -> 176, models 97 -> 109) Painted- Artemis, 10 Fisher-folk, 21 non-board appropriate minis End of month additions - none! End of month totals Total Leadweight - 176 -> 144 Total Models - 109 -> 77 Did a lot better than I thought I would this month, and should have a decent tally the next two months- working on 21 Necro models for CtA, plus I'll be getting in a few SM to finish off my Riven so will be vowing those probably later in July and will also include Bobby G himself, getting him out of the pile o' potential. -
I, Lord_Ikka, vow to paint for the month of July the following: 1 Ash Wastes Outrider - 2pts 20 Necromunda Corporate/House security Troops - 20 pts
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=] Call to Arms 2025 - IMPERIUM STRONGHOLD [=
Lord_Ikka replied to Dr_Ruminahui's topic in + WORKS IN PROGRESS +
"I, Lord_Ikka , heed the Call to Arms and pledge to paint the following for {22 pts} for the Glory of the Imperium of Mankind and the Imperium Stronghold on or before 15th September 2025, or bear the badge of failure until year's end." 1 Ash Wastes Outrider - 2pts 20 Necromunda Corporate/House security Troops - 20 pts -
Lord_Ikka reacted to a post in a topic: Inqu][sitor
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Do we know the ship has an Astropath? I know all ships that travel the warp have Navigators, but is an Astropath a required position for what is essentially a supply barge?