-
Posts
3462 -
Joined
-
Last visited
-
Days Won
23
Lord_Ikka last won the day on August 11 2024
Lord_Ikka had the most liked content!
About Lord_Ikka

- Currently Viewing Forums Index
Profile Information
-
Location
Greeley, CO
-
Interests
Wargaming, reading, gaming, history.
-
Pronouns
he/him
-
Faction
The Holy Ordos
Previous Fields
-
Armies played
DA, Primaris SM, Knights, Necrons, Inquisition stormtroopers (Scions)
Retained
- ++ VIGILIS NOCTURNUM ++
Recent Profile Visitors
Lord_Ikka's Achievements
-
2nd Company Captain Tulvar Harradeen Captain Harradeen is a living reminder of the past. A member of one of Archmagos Cawl's initial Primaris draftees during the confusion after the Heresy/Scouring, Harradeen was placed in stasis for thousands of years, waking up periodically to receive more medical treatments and combat training. Pulled out of stasis for Lord Commander Gulliman's Indomidus Crusade, Harradeen was at the forefront of the campaign with his Greyshield brethren. Promoted from simple Intercessor to Sergeant to Lieutenant during the Crusade, Harradeen displayed keen insight into battlefield changes and was quickly made an officer. When the Riven were fully formed at the conclusion of the Crusade, Lieutenant Harradeen was promoted to the Captain of the Second Company, where he has served as an inspiration to new recruits. 4th Company Captain Arga Yullan The Riven's Master of the Fleet, Captain Yullan has a responsibility of vital import for the fleet-based chapter. Standard Riven fleet tactics are to close in quickly with capital class ships and launch boarding parties/salvos of bombardment ordnance to overwhelm the enemy's defenses, while light cruisers and frigates harry the flanks. Aside from his duties as Master of the Fleet, Yullan has lead the 4th company in a wide variety of missions, with the latest being a cross-Chapter deployment with several other Ultramarine successors against the incursions of the T'au. 5th Company Captain Erke Torax A veteran swordsman and canny warrior, Captain Torax is known for taking the fight directly to the enemy. He favors a head-on approach that is oftentimes at odds with other Riven commanders, given their belief that in-depth scouting and targeted dispersal of forces is the best way. This difference of opinion allows the Riven to surprise and confuse the enemy, as a massive frontal assault by the 5th company can overwhelm a force that has been guarding against consistent infiltration and saboteur activity. Company Heroes Each captain of the Riven keeps a squad of heroes and bodyguards about them at all times. Some use full squads of Bladeguard or Sternguard veterans, while others take specialists from all forms of the chapter's warrior body. A typical squad will include decorated marksmen or swordsmen, as well as company champions and ancients. Sternguard squad Nellios "They moved through the urban sprawl like ghosts, even in their heavy armor. Bolts found their mark every time, rounds exploding in the Chaos-scum like fireworks. Then they stood for a full day against the might of the rebels...a full day of pin-point shooting and furious charges. They broke the back of the rebellion in those twenty-four hours." - Sergeant Ivor Chranka, Chakra PDF
-
Grotsmasha reacted to a post in a topic: =] 12 Months of Hobby 2025 [=
-
Grotsmasha reacted to a post in a topic: Beat The Backlog! Hobby decluttering challenge 2025-26
-
Price increase news
Lord_Ikka replied to Ahzek451's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
To be fair to GW, they are not doing as big of a price hike as some other producers are (example - CGL is going up 10% for their Battletech stuff, though their models are produced in China), so they could have gone much higher. Not happy about it, but not surprised at all given all the issues with international trade and the UK's local power situation. -
Beat The Backlog! Hobby decluttering challenge 2025-26
Lord_Ikka replied to Beaky Brigade's topic in + WORKS IN PROGRESS +
August Finished Beginning of month added - none Painted - 2 non-board appropriate models, 1 Capt Ventris, 2 Tacticus Captains, 3 Company Heroes, 4 Bladeguard/Victrix Guard, 5 Sternguard End of month additions - none End of month totals Total Leadweight - 137 -> 120 Total Models - 71 -> 54 September, I will be painting up Gulliman, some more TC non-board appropriate models, and maybe a Transcendent C'tan -
August vow finished - 3 Captains (Ventris + 2 Tacticus), 3 Company Heroes, 4 Bladeguard/Victrix Guard, 5 Sternguard. I, Lord_Ikka, vow to paint for the Month of September - Roboute Gulliman (see August vow for pic).
-
Machine God reacted to a post in a topic: [DW/SM] Spectre of Ullanor (OOC/Discussion)
-
W.A.Rorie reacted to a blog entry: Phase 2 - Game 2 (Genestealer Cults)
-
If its thin enough paint you should be fine, I'm just finicky about that sort of thing. Battle damage is an easy way to cover up any issues that you may have with priming over paint. You could probably lightly file off most of the DA symbol and use the right half of the wing as the remnant of an MM emblem that has been hit with some damage. I'm not a big fan of yellow paint, but I've seen some good tutorials that recommend base painting with a pink hue first, then yellow, to get a more even/vibrant coat of the yellow.
- 177 replies
-
- Deathwatch RPG
- Marine Campaign
-
(and 1 more)
Tagged with:
-
Domhnall reacted to a blog entry: Phase 1 - Game 2 (Ultramarines)
-
Domhnall reacted to a blog entry: Initial Force and Phase 1 - Game 1 (T'au)
-
Trokair reacted to a post in a topic: [DW/SM] Spectre of Ullanor (OOC/Discussion)
-
Phase 2 - Game 2 (Genestealer Cults)
Lord_Ikka posted a blog entry in The Veiled Oblivion - the Severed on Crusade
Veiled Oblivion versus the Genestealer Cult Mission - Brazen Bridge Agendas - To the Last, Sacrificial Defiance Necrons win the battle, 70-0 (Necrons were Defender, went 1st). 3 Blackstone fragments from To the Last Agenda. 1 Strategic Point gained via Sacrifical Defiance Agenda. 5 Strategic Points gained via Forgotten Relics by il-Phaeron Sotekh (chosen at beginning of battle, killed a unit). 6 total Strategic Points gained, 3 Blackstone fragments gained. No unit suffers Battle Scars. Units upgraded Nuun'kasi the Desolate gains Martial Apotheosis - Re-roll a to Hit and a to Wound roll of 1. Il-Phaeron Sotekh gains Claim Stalker (via Victory bonus)- Unit gains Stealth when in range of an objective. Harrekh-I Heavy Destroyer gains Spectral Disassembly Targeters - Ranged attacks by this unit Ignore Cover. Harrekh-II Heavy Destroyer gains Spectral Disassembly Targeters - Ranged attacks by this unit Ignore Cover. The Unbowed Lychguard (Marked for Greatness) gain The Will to Serve - Out of Action Tests are automatically passed. Overall- Victory - Veiled Oblivion Blackstone Fragments - +3 (total = 16) RP - gain 1. Total is 7 Supply limit - 2000 (using 2000) Crusade points - Goes from 11 to 16 (-1 for a Scar, +5 for Battle Honors/relics) Phase Bonus - Excellence Through Adversity (one non-Character unit gains 7XP) Reaping Blade Skorpekh Destroyers gain Adaptive Camouflage - Unit gains Stealth. Unit counts the battle round as one higher for Strategic Reserves purposes. Crusade Points total now 17 Game Overview (apologies for the pics, didn't realize how hard it would be to pick out units on this particular map) Enemy list - 2 10-man purestrain squads (one with a Patriarch), 2 5-man Abominant squads (one with biologis dude, one with Abberant), 10-man Abominant squad with Abberant, Sanctus, 10-man flamer hybrid squad with Locus, Kellermorph My list - Skorpekh Lord w/full squad, Overlord w/full Lychguard squad, Transcendent C'tan, 5-man Deathmark squad, 2x 5-man Triarch Praetorian squad, 2x Heavy Destroyers, 2x Triarch Stalkers Round 1 Necrons turn 1 - Orange-dice marked areas are impassable (bridge area). With gaining the first turn and extra Scout moves from the Dimensional Catacombs Awakening system, Necrons were able to quickly push the front. There were some Unbound Adversaries that took on the bottom squad of genestealers, which then got hit with the Skorpekh. Top squad of genestealers was shot up by both Stalkers (Patriarch sniped by Deathmarks) and then finished off by Ma'ar in melee. Big 10-man squad of Abominants heroic'd into the Skorpekh. Lots of melee destruction, but only the top genestealer squad taken out (though they get respawned). Nuun'kasi the Desolate does the hellscape action and at the end of the turn teleports into the rear of the enemy lines. GSC turn 1 - Mostly melee again (this will be the theme for the battle), with both 5-man Abominant squads charging in, one against Ma'ar up top, one against the Skorpekh/Iltep in the middle. Skorpekh squad is taken out, though X'ull lives and reaps more genestealers. Round 2 Necrons turn 2 - More melee, this time with Nuun'kasi charging into the Abominant squad from behind and taking them out (which they then respawn due to GSC silliness). Genestealer squad on the bottom is finally killed off by X'ull. One Praetorian squad comes down in the Necron backfield to protect from possible deepstrike shenanigans. GSC turn 2 - Abominant and Hybrid squads deepstrike into the Necron rear, but hybrids fail their charge. Abominants kill off a couple of Lychguard and Deathmarks, but do no real damage. Round 3 Necrons turn 3 - Another Unbound Adversary squad shows up and charges Ma'ar, who is still in combat with the final original Abominant squad. Nuun'kasi, X'ull, and Iltep attack both the daemons and the Abominants fighting Ma'ar and manage to kill off the Abominants- no more enemy on the bridge/enemy deployment zone. Second Praetorian squad comes down in Necron deployment and charges the Abominant threat. GSC turn 3 - Respawned genestealers come down in the back line, both they and the hybrids charge the Praetorians/Lychguard. Lychguard go ham on the hybrids, killing them off while the genestealers take out a Praetorian squad. The Abominant squad is whittled down to two models. Round 4 Necrons turn 4 - Group to the left kills off the remaining daemons and moves to the objective if able. Slap-fight between Abominants and Deathmarks after a Praetorian kills off the second to last Abominant. No real change. GSC turn 4 - More melee between Praetorians and Genestealers, and Abominant vs Deathmarks- neither side does a lot of damage (Necrons are able to heal up everything that the GSC manages to kill) Round 5 Necrons/GSC turn 5 - Same as the last turn, no real damage done to either side. Thoughts Interesting mission, first time playing a full Armageddon mission. The Unbound Adversaries were a fun twist, though I think having them only happen on a 4+ for this mission made them less than a factor than they could have been. This game was against my gaming partner, so we had a good time even if I crushed him. I think the main problem he had was coming up against my Stalkers with their 4+ invuln- I made a lot of saves and his heavy-hitter squads just couldn't outpace my Necrons' regenerating Wounds to finish anything off. When he was able to hit hard, against my Skorpekh, he did pretty good, wiping them out without losing too much in the process. But the Abominant squads were just pricey and not enough to stop the Severed. Next week will be another Pariah mission, so should be fun. Thanks for looking. -
Stripping plastic or resin with Simple Green or LA Totally Awesome cleaners works fine and won't damage them. I favor stripping over priming over already painted models because of the potential loss of details.
- 177 replies
-
- Deathwatch RPG
- Marine Campaign
-
(and 1 more)
Tagged with:
-
A Time of Reaving Interest
Lord_Ikka replied to Black Cohort's topic in The Nook (40k RPG Play-by-Post)'s Topics
Kraith will hold off on spending XP for now- I'm going to look and see where I want him to go before spending willy-nilly. -
gaurdian31 reacted to a post in a topic: =] 12 Months of Hobby 2025 [=
-
Machine God reacted to a post in a topic: A Time of Reaving IC
-
Trokair reacted to a post in a topic: A Time of Reaving IC
-
A Time of Reaving IC
Lord_Ikka replied to Black Cohort's topic in The Nook (40k RPG Play-by-Post)'s Topics
Kraith "You would be staking our lives on the Mezaon Mechanicum if we went there. As of now, we have no concrete knowledge that the main forgeworld is loyal, yet alone an outpost. My thought is that it would be easier to infiltrate either of the other two systems than to try to go up against possible Mechanicum sensoria. Astess raises regiments of Imperial Army troops, they will have supplies that we can use and as a feral world will not have the elaborate infrastructure to wade through to gain what we need. Then we can check on the technologists from a stronger position." -
I'm not going to be able to put the amount of time I need to work on Gulliman this month, so he will be a holdover for next month. Still working on the other SM though, they should be done, hopefully.
-
Warhammer Plus 40k 2026 subscription figure, any clues out there?
Lord_Ikka replied to Neil H's topic in + AMICUS AEDES +
Very cool, even if I don't really have either army I will probably get both- this is totally the way they should go from now on. Display-style dioramas rather than single minis, painting projects rather than possibly game pieces. -
Warhammer Plus 40k 2026 subscription figure, any clues out there?
Lord_Ikka replied to Neil H's topic in + AMICUS AEDES +
Maybe, but they haven't made him a character ever even with him becoming the full monarch of Aelindrach, so at least having a limited edition sculpt would be nice. Maybe that would lead to clamor for an actual model/rules. -
Warhammer Plus 40k 2026 subscription figure, any clues out there?
Lord_Ikka replied to Neil H's topic in + AMICUS AEDES +
My preference would be either to continue to do weird Inquisitor/Imperial Agent-type models, or iconic Chaos art work like Azhrakk. The Unbroken was ok, but to be honest a single Kasrkin isn't something that is really cool enough to work for me, even if it was a nice piece of codex art. Maybe the Decapitator from the old DE codices?