Jump to content

Lord_Ikka

++ MODERATI ++
  • Posts

    2835
  • Joined

  • Last visited

  • Days Won

    19

Lord_Ikka last won the day on April 18

Lord_Ikka had the most liked content!

1 Follower

About Lord_Ikka

Profile Information

  • Location
    Greeley, CO
  • Interests
    Wargaming, reading, gaming, history.
  • Pronouns
    he/him
  • Faction
    The Holy Ordos

Previous Fields

  • Armies played
    DA, Primaris SM, Knights, Necrons, Inquisition stormtroopers (Scions), Sisters

Retained

  • ++ VIGILIS NOCTURNUM ++

Recent Profile Visitors

2215 profile views
  1. I'll look up the two weapon thing- I think you only need it to negate the penalty, which I forgot about anyway... Power armor has recoil absorption l, so basic weapons can be used one-handed like pistols, which can be used in a two-weapon attack.
  2. Crap- didn't read this. Need to re-work my shots in a minute... Edit- Updated. Only lost 2 MAG damage, so didn't really hurt.
  3. Moridyn Damned greenskins. The hordes were peventing Moridyn from assisting his downed fellows- if he turned to put shots into the warlord the overwhelming numbers would swamp the Space Wolf and himself. Still, target priorities had changed and now all his fire would be directed to the large orks, leaving the gretchin to the explosives that had hammered them.
  4. Ok, finished my April vow- 18 Bullgryns.
  5. The Lancer vs Galant is interesting. The Bondsman ability the Lancer has of Advance and Charge is a little better in my view than the Gallant's re-roll Charges/+1 to Hit, simply because it means that the odds of getting 1st turn charges off are pretty good; pressuring the enemy hard is always good for Knights, The shooting for either is meh- just the chest gun/carapace options for the Galant, and while the Lancer's lance has Sustained Hits 2, without any AP it is a lackluster weapon. Much more interesting is the Lancer's Shock Charge ability, because getting 22 dice to fish for 5+ mortals for free is great, while the Galant's -1 to hit it in melee is also decent, but not nearly as fun. For me, the Lancer wins out here, just because Tank Shock for free plus hurling 1/2 Warglaives into the enemy's face is so satisfying (makes me really want to get one). The Atrapos is just a solid anti-tank Knight. While its Bondsman ability is lacking against any army that isn't a mirror match or Chaos Knights, its regular chassis ability means that you're always going to be hitting the targets you want to (Vehicles/Monsters) on 2+ and the weapons it has are designed to do lots of damage against those targets. The lascutter's Sustained Hits (1) is a useful bonus and it also has a straight 5+ invuln, even in melee, which is nice to have. I've used it often and it will frequently make back its points, especially in vehicle-heavy metas, or be a great distraction carnifex where the enemy focuses all fire on it. The Acheron is...disappointing. The abilities, both Bondsman and chassis, are just not great- Battle-Shocking an enemy isn't super useful for loyal Knights, and removing cover from a unit you've fired at is only so-so, as you really want to have burnt up whatever you shot at to begin with. It's chainfist is really just a chainsword this edition, with no difference in the statline. The flamer is ok, it will kill off some stuff (if you get enough roll on the 2d6 hits), but with the big Knights not allowed to Overwatch... ugh. Its a Knight that should be a mini-Valiant with a good close-combat punch, but really doesn't live up to what it should be. Really disappointing, because the idea of a giant flamer-wielding infantry-destroying Knight is really cool. The FW Questoris (Magaera/Styrix) are also pretty lacking. Their Bondman ability is alright, and the Magaera actually has a decent chassis ability (heal d3 wounds per turn), but their siege claw is just a copy of the gauntlet with a so-so anti-infantry flamer and their main guns are very much missing some AP. The Styrix's volkite could be good, but you are banking on using its Dev Wounds ability to push through damage, while the Magaera is really all about hoping you get enough Sustained Hits with the lighting cannon to swamp the enemy with armor saves and drop a few. Neither beat out any of the regular Questoris Knights for usefulness, or even really equal them, so they stay on shelves. I'm going to be really interested in the new Knights codex when it comes out, they are my main competitive army. While I don't think they will update the FW stuff (I don't believe they have done that with any of the new codices), giving Knights some more detachments will hopefully help out their fairly lackluster performance right now. I'm also wondering if because the Lancer/Acheron/Castigator are now plastic kits, albeit technically 30k boxes, if they will be in the main codex now.
  6. 1. How many regular people play war games in your group? Hmm, I'm in multiple "groups" due to there being a couple of different FLGS near me. 20-30 overall that are regular, with 15-20 that are more inconsistent for league play but show up for tournaments/random games/competitions. 2. How long have you been in the hobby? Over 25 years, though only been really active in the last 5 3. Is your group growing? Yes, I believe so 4. What games does your group play? 40k (growing), Necromunda (growing), Star Wars Legion (growing), Star Wars X-wing (lessening), Marvel Crisis Protocol/Star Wars Shatterpoint (growing), Battletech 5. How often do people leave your group? How often do new people come into your group? New players are more frequent than players leaving, though being a college area means that attendance is spotty during the summer 6. Age Range of oldest player? 50+ 7. Age Range of Youngest Player? 13-14 8. Average age of player? Depends on game, but generally 25-45 is the biggest age range 9. Where do you play regularly (Ex: Hobby store, friend's house, rented out space, tournament, etc)? 2 LGS, occasionally at people's houses 10. Do you think the hobby is growing or dying? Please explain why. Growing. Both stores I frequent are having more interaction and attendance with their various tournaments and campaigns in the last two years than ever before. Random painting competitions have also helped get new people into the hobby, as those that paint for RPGs like D&D are getting to meet the tabletop community and interact together.
  7. Moridyn Moridyn mag-locked his bolter, thumbing a frag grenade at the small greenskins while moving closer to the bigger orks.
  8. It's big enough to be an in-between level Canoptek unit of some kind- bigger and more important than a scarab, less important than a spyder.
  9. What I've found works best is to just shave down the pegs for all GW models a little. Necrons are the second fiddliest army I've had to deal with- Harlequins were worse, but only because a 60lb dog smashed 1500 points of them and they all snapped off of their spindly ankles (took a while to fix that mess). Necrons at least seem to be fairly solid once they're put together, even if the process of putting them together sucks.
  10. I have an Inquisition Stormtrooper (Scions) force made from the older FW SA sculpts. For special weapons it wasn't too hard to take the flamer sections and convert them to both meltaguns and volley guns, while I just use the volkilte storm section as plasmaguns. Given the price of the FW flamer section, this isn't ideal for most people, but I don't think there would be too many people who care if you just source some 3d printed melta barrels and cut of the front of the regular lasrifle-armed guys to place the barrel there. For volley guns it might be harder, but as long as you have something visually different (different barrel, maybe make a tube attaching the gun to the backpack?) most people won't be jerks about it. I have had pretty terrible luck playing the force in battle, but it looks cool!
  11. Ravia The Omnissiah called for vengeance and blood.
  12. Its hard to back the Castigator. Compared to the Warden, the differences are pretty slight and can pretty much go either way- Castigator: Better Movement and Wounds Same Melee (if the Warden has a Chainsword) Near-same main Ranged weapon - Castigator has Twin-Linked, so is better able to push through regular wounds Worse Chassis Ability - Castigator will Suppress an enemy it hits with its ranged weapon, but hopefully any heavy infantry unit you target will be wiped out before it can be suppressed Worse Bondsman ability - Castigator's Sustained/+1 AP is best for Helverins because they want the AP and have more shots to get Sustained Hits, but the Castigator itself wants to be closer to the enemy than you probably want Helverins Warden: Worse Movement/less Wounds Same Melee/option for Gauntlet to do work against other big stuff/3W units Near-same main ranged weapon, but has extras - Dev Wounds instead of Twin-Linked which is possibly a wash (depending on target), but gets a meltagun/heavy stubber and the option to add a carapace weapon Better Chassis Ability - Dev Wounds on ranged vs everything but Monsters/Vehicles means that with a heavy stubber and ironstorm missile the Warden is better vs hordes Better Bondsman ability - Damage reduction is just a great ability and helps out regardless of Armiger type I love the Cerastus chassis, but don't think the Castigator is really worth it because there is a Questoris Knight that does everything it does. At least the Lancer/Atrapos/Acheron have uses that aren't really duplicated by other variants.
  13. Thinking back on those books I feel the same- robes were featured heavily I believe. Light, flowing clothes for eldar civilians would be appropriate; something similar to fantasy elf cosplay but with spiritstones and runes rather than the usual leather/leafy accoutrements.
  14. I haven't actually seen anyone ever use them, in any tournament I've been to in the past...three years? Which is too bad because they have decent stats but are overshadowed by other options like Wraiths, Skorpekh, or Lychguard. I have ten equipped with rods, but have yet to use them except for once in a fun list- they did alright because the 2d was able to put down SM when they failed saves.
  15. Yeah, it would be nice. I think it would even be ok to probably quote/publish all the rules since the FFG games are defunct, but I'm not a business/IP legal analyst so I'm uncertain of what the legality of that really is. Yaktribe is good, and I use it a lot, but unfortunately the only guy who can update it is on some sort of hiatus and there hasn't been any real updates for about half a year. It really needs to get some sort of Wikipedia-like validation process to allow other trusted people to make changes. Then again, it is his personal project so I can understand not wanting to have others mess with it. If only GW had competent people who were able to create good rules layouts for Specialist games and/or knew how to design helpful websites...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.