Bonzi
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CastellanDeMolay reacted to a post in a topic:
New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
Bonzi replied to TheArtilleryman's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
What is certain is that the value of weapons or rules that ignore cover have gone up with these changes. Units like Sisters Immolators or Votann Thunderkin which turn off cover for their target vs all subsequent shooting will go up considerably. For all the doomsayers I would also note a thing....every time GW creates a nerf rule...they instantly creat a thing that ignores that rule. They do this every time. I guarantee you with Orks and Marines both first out the door....ignores cover mechanics will be baked into a unit or weapon that didn't have it before. -
Kommisar_K reacted to a post in a topic:
New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
Bonzi replied to TheArtilleryman's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I'm glad we aren't doing an index reset. By the end of 9th the game was a dumpster fire and even then I didn't want a reset because I get so sick of the codex crawl. Most of the things they mention seem like real quality of life improvements so I'm happy. I won't be concerned about the multiple detatchments thing until they explain it more, as of now I just don't understand how it will work and guessing is a waste of time. For me a mostly positive impression with a couple things that concern. Hopefully we are coming up on the time where we can expect the drip feed of information and explanations. I've been riding this train since 3rd or 4th edition....my biggest advice to those who are newer to this rodeo is don't read the forums and naysayers too much and let them ruin and edition for you before you even play it. Take a step back from these threads if it starts costing you the enjoyment you find in your hobby. Every edition change produces its own new batch of "I'm quitting and I'm never coming back", many of whom seem to stick around for several more editions just to complain. Every edition has its good points, every edition has been a dumpster fire. -
Bonzi reacted to a post in a topic:
Adepta Sororitas- WARCOMM
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There is something special/fun about the first time you can throw down a fully painted list with several big units of infantry.
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- Leagues of Votann
- WIP
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Bonzi reacted to a post in a topic:
The Gnostari Dominion - a visual thread
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A collection of the heroes. I decided if I was going to post picks I should go back and take some with a neutral background and better lighting. Still not the world's greatest pics but it does help.
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Bonzi reacted to a post in a topic:
New Votann WIP
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It's been awhile since I posted any WIP photos to the site. Thought I would show the newest army I've been working on. I started this army this edition when they got their codex and new units. Color scheme is loosely based of of USSR era Soviet Cosmonaut poster colorings. Armor is White Scar overlayed with Apothecary White contrast. Armor highlight is Orange Red. Jump suits are yellow overlayed with Blood Angels Red contrast. Plasma blades are Iyaden Yellow contrast paint. Hekaton Grymnir and friends Steeljacks Berzerkers sans finished base
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Games using the Cursed Legion (Destroyer Heavy) Detachment
Bonzi replied to Prot's topic in + NECRONS +
I had another game with with this detatchment today but it was a bit of a goof as we played a 2v2 game (so 4k vs 4k). I ran: Ammentar Chronomancer: murder mind Translocation Overlord: Destroyer Ahnk Hexmark Skorpek Lord: Crown Lokhust Lord 20 Warriors: Reapers 6 Skorpek 3 Heavy Lokhust: Gauss 3 Heavy Lokhust: Emetic 3 Lokhust 3 Lokhust 3 Ophidians 3 Ophidians Triarch Stalker: Heat Doomsday Ark I had hoped that the Triarch would get a great benefit from +2 St to it's melta and flamer but it died to overwatch turn one to an impossible number of 6s from my opponent....so who knows if it's worth it in this detatchment. Skorpeks failed a critical charge and got wrecked the next turn by bladeguard. The Skorpek lord lived and chest bumped a Tech Marine to death...then flailed harmlessly against 2 Admech tanks because I mostly rolled 1s to hit for him. The Emetic Lokhust picked up some Ad Mech infantry and killed 4-5 Bladeguard. Pretty good vs infantry but I think the answer is I need two squads of Gauss as I felt weak vs tanks. The Gauss Lokhust killed 2 of the ad mech dragoon walkers and finished a Landraider Redeemer. The jump shoot jump was amazing and they were a nightmare for my opponents to deal with. They eventually got hemmed in by 10 Assault Terminators and 10 Ruststalkers and punched to mush. The regular Lokhust were good utility units. They mostly killed a little out of a lot of different infantry units. Intercessors, Terminators, Ruststalkers, and Sterylizors. The Doomsday Ark was clutch as always. It's so good at killing heavy infantry and tanks that it's nearly an auto take even though it doesn't super benefit from the detatchment. I picked up a lot of 4 wound Admech and Marine infantry. Ophidians were possibly the MVP even though they never got to combat. The number of points they scored with objectives and actions was crazy. They cover an action gap that this army build has. Overlord and warriors were just as solid as before. They killed a squad of rangers and took an objective. Held it for two turns fighting the Landraider Redeemer before being flamed to death. The Overlord survived and took half the wounds off the Landraider, helped kill another Ad Mech tank and had started in on a third before the game ended. Ammentar was solid and would have been clutch without some of my bad rolls. He killed 2 bladeguard, Captain Agatone, killed an Ad Mech tank, killed a wounded squad of Ruststalkers and knocked Crawl down to one wound....I was a fool and split off my whipcoil attacks. I failed four of five 4+s saves. If I had saved one more he would have killed Crawl in the next turn and probably won us the game. -
Games using the Cursed Legion (Destroyer Heavy) Detachment
Bonzi replied to Prot's topic in + NECRONS +
Sadly it's only +2 strength for destroyer cult models (not units, an important distinction for the unit the destroyer overlord joins) and +2 strength for non-destroyer cult units in a phase if a destroyer unit has already killed a unit or reduced it below half. +4 strength would be bananas good. -
Games using the Cursed Legion (Destroyer Heavy) Detachment
Bonzi replied to Prot's topic in + NECRONS +
I ran the detatchment yesterday against the new Space Marine deep strike detatchment and enjoyed it. Nekrosar Ammentar Skorpek Lord: Cursed Circlet Lokhust Lord Translocation Overlord: Destroyer Ahnk Hexmark Destroyer Geomancer: Murdermind X20 Warriors X6 Skorpek Destroyers X3 Lokhust Destroyers X3 Lokhust Destroyers X3 Heavy Lokhust Destroyers: Gauss X3 Heavy Lokhust Destroyers: Emetic X3 Ophidians X3 Ophidians X5 Death marks X5 Flayed Ones Doomsday Ark Game went well as I had the mobility to zone out all the deep strike. Nekrosar is a great utility piece but he bogs out vs invuln saves and 4 wound models. His Sustain kicked in less than I would like but my units were spread out for zone denial. +2 strength is a huge boost for thinks like Skorpek, Ophidians, Lokhust Destroyers, Death marks and Hexmark. You do have to think of your shooting and fighting order if you have non destroyer cult units that you want boosted which is interesting and fun. Biggest surprise was how great 20 warriors and a translocation Overlord were. They carried the game for me. The buffs to the Overlord were amazing and made him a terror for the opponent. Main change for me is subbing out the Geomancer for a Chronomancer. Putting him in a unit with Heavy Gauss cannons would give them -1 to be hit and jump shoot jump ability that would be infuriating to deal with. -
Celestian Insidiants Rules are live!
Bonzi replied to W.A.Rorie's topic in + ADEPTA SORORITAS AND THE ECCLESIARCHY+
The upshot is that they are one of our few sources of dev wounds. The downside is they are heavily aimed at psyker opponents which means they will either be oppressive to TSons and Nids and ok vs everyone else, or they will be pointed against TSons and garbage as a general take. -
Personal opinion but I think you could do away with the face altogether. Just leave a void in the hood and paint it the darkest black you can manage. Death shouldn't have a face. I don't know if that solves and of your other problems though. I think the scythe is the hardest change if you want to remove the action from the model. That handle is modeled into the flapping robes behind the head as an attachment point. Very hard to change that.
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The rules for all the units are mostly ok. I like the utility of the Geomancer. I think if he went down 5 or 10 points he would be much more interesting. The Crawlers seem like another side grade of the Canoptek bodyguards we already have. I would have liked to see them be a more interesting inclusion than they are. Again probably 5 or 10 points overcoated. The Macrocytes are a fun utility unit, but at their size and toughness, their cost is absurd. They would be more interesting as Canoptek battle line in a larger squad (the probably should have had the Crawlers rolled into their unit instead of separate). As they are? These guys shouldn't break 50pts. A sneeze will pick them up from the board and their buffs are good but very conditional. If you can get the buffs off, the unit is at risk of immediately getting picked up. I wouldn't bother taking these guys when we have better cheaper options for utility like Tomb Blades, Death Marks, and Flayed Ones. The best part of these units is the hope that they show where Necrons might get future Canoptek units.
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New Sisters Kill Team!
Bonzi replied to W.A.Rorie's topic in + ADEPTA SORORITAS AND THE ECCLESIARCHY+
The upshot is, even if their 40K rules are meh, they're still a great unit to mix into your regular Sisters/Dominions squads to give more character to individual squads. Especially true for Crusade when they may help represent upgrades a squad has earned. -
New Sisters Kill Team!
Bonzi replied to W.A.Rorie's topic in + ADEPTA SORORITAS AND THE ECCLESIARCHY+
The Sanctifiers unit has scads of flamers built into it for 40K. I'm not sure KT limits translate into 40K. For 40K, there new moto seems to be a rule for every weapon on the sprue. -
New Sisters Kill Team!
Bonzi replied to W.A.Rorie's topic in + ADEPTA SORORITAS AND THE ECCLESIARCHY+
Well that is Sisters lane. At least these will have a 3+ armor save unlike the Sanctifiers. The article today indicates they are Witchhunter Celestines so they're armed with null weapons and and condemnor bolt pistols. If that gear holds true to what we already have it will mean a unit with a 4 or 5+ FnP vs psyker attacks and devastating wounds with anti-psyker 2 or 3+ with precision. Hopefully their 40K rules give them a bit more width in their abilities beyond beyond being a nightmare for T. Sons and Grey Knights.
