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Xenith

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Xenith last won the day on January 14

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About Xenith

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    In collection order: Blood Angels, Thousand Sons, Iron Warriors, Eldar, Omega Marines, Tyranids

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  1. That's not what they said though. Some random is good and leads to stories, too much random is bad. GWs attitude in 6/7th ed was that random was fun, with random psykers, warlords traits etc, now their view supported by the tourney elites is that consistent is fun, and they have stripped back the effect of dice on the game through WS2+ and rerolls, to the point where you don't need to bother actually rolling sometimes. The comparative WS formerly used, and still used in heresy was a more fun and engaging system - there's no way a guardsman should have a 50/50 chance of landing a hit on Jain zar - but when they do manage to overcome the odds, it makes it more memorable. We all remember the time a character managed to get like 4 5+'s to hit and smack down something they had no right to kill, whereas a generic SM captains effectively guaranteed hits on a chaos lord is pretty boring - no challenge.
  2. 7 pages on one image of a model, good work team! So far, so meh. It's ok, bit bland compared to what we're used to as BA (though not for the last decade I guess) but overall a fan of the reset - too blingy wouldn't work for other chapters, and you can always add on bits - the MPK being chock full of accessories to bling them up would be best of both worlds.
  3. Maybe a rule like Long, Uncontrolled Bursts that makes them ignore to hit modifiers. More likely will be more shots.
  4. The hidden special rule, aka "we have so many existing special rules and guns are so lethal, that we need to come up with an additional special rule and status to track to compensate" Between this and "sometimes you had to make a tough choice to have units that didn't benefit from your detachment, so now we've added another currency allowing you to take more special rules" is poor game design - I'm not feeling optimistic for this edition.
  5. The starfang looks like a great unit for it's points, especially in the Corsair detachments: scout, 14/16" move, advance and charge can put it onto whatever objective you like, or fire it out to sticky an objective turn 1. The weapons are great also, not forgetting blast for an average 6shots on a 5 person unit.
  6. The argument was that veterans wouldn't be wasted on suicide missions, not that they wouldn't be armed with melta and plasma. The problem is that arming them with melta, in-game, tends to give them a fire and forget role, though by it's nature, the game can't and shouldn't be a 1:1 representation of the fluff as marines would never die - in the background losing 20-30 marines in a single action is catastrophic bordering on incompetence, and would likely result in censure for a captain. In the game we lose that number in a couple of hours. Yes, in the fluff trading 5 veterans for a battlewagon is a bad trade, but in the game, trading 100pts worth of melta veteran for 250pts worth of vehicle is a good trade. We have to dissociate the two.
  7. Would you rather they make up a new armour mark and release new types of marine unit?
  8. Space Hulk Mission 1 is literally called "Suicide Mission".
  9. I mean, in real life we don't have veteran badasses that are sent on missions to achieve a critical tactical objective, with low survival expectancy, right? You give stern guard the standard gun, they're going to be at range popping heads, but equip them with all meltas, as only that special unit can, then they have a very specific mission to do, one that they will not likely return from. Or they just might. I *hate* combi weapons this edition. Id rather go back to unlimited shots, profiles based on the weapon, but -1 to hit or something, or have the combi be the pistol equivalent of the gun.
  10. Even that's disappointing though, effectively saying that 10k years in the eye has had little additional effect other than armour being a bit warpy. Id have like to see a halfway state at most, hinting at what the cult legions are becoming, rather than having them 1:1 equivalents of their 40k versions after less than 7 years.
  11. Tricky one, as I recall the space wolves came up with the 'new' pattern they dubbed the annihilator, and were weirdly surprised however well lascannons fit into predator turrets, however they earned the censure of the mechanicum, who said it was sacrilege, until they discovered an lost record of the twin last predator turret and cooled off. I think it probably means the twin las pattern was probably rare, and most/all were destroyed by the end of the heresy/scouring.
  12. Smash that email me button to push it up the ranks and get priority ordering. I've been getting my head kicked in playing devious this edition so looking at going back to power armour, the defiler is making me think about getting iron warriors out of storage...
  13. This will be real within 5 years, same as the squats, same as the thunder hawk, same as Pokémon go
  14. Those were the words of the old CEO Tom Kirby, who saw the hobby as collecting models, not gaming, and this philosophy persisted from 2000s to 2014/5 or so when he left. It was probably true at the very conception of 40k/fantasy rules, but not since they codified the games into actual rulebooks. Crusade has been fun, and I ran campaigns in both 9th and the start of 10th, but it's almost too narrative, as in it brings in RPG style bookkeeping to the game which not all enjoy. I'm a firm believer that there's just way too much to think about in modern 40k, and it might be more fun by either playing primary only or secondary only -primary only might be best for 'competitive' and secondary only for 'narrative'.
  15. The craft worlds did not appear exactly at the point of the fall, they would have been a relatively monastic part of society for probably tens of thousands of years before that point, and seen as backwards by the depraved rest of Eldar society (almost Amish like?). They would have been building the craft world Arks, Noah style, for thousands of years before flying off in them. Aspects might have been pretty well formed by that point, however I don't think the Eldar were really fighting anyone during great crusade times, mainly running and hiding, so might not have had as much use for aspect warriors. It would be interesting to see it fleshed out, but historically I recall little to no xeno activity of note during the scouring.
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