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Xenith

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Xenith last won the day on July 18

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About Xenith

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    In collection order: Blood Angels, Thousand Sons, Iron Warriors, Eldar, Omega Marines, Tyranids

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  1. I played my second game of 11th last week in what should be a low stakes narrative Dominatus mission. My opponents list was . My last was (apologies for format) The dominatus campaign mission was pretty easy..in theory. I got bonus points for keeping my opponent out of my table half. Easier said than done. Their whole army had advance and charge (as did mine, but they have better movement). . In short, it was a slaughter, I lost 100-23, including fully painted points, with 2 models left end of my T3. I had a bit of a mixed bag with luck, the Baal overwatched 4 noise marines, neutering the unit. His blades charged my bikes, wiping them. My vanguard and Dante charged the blades in return, killing all but Lucius who then killed a few in return. The defiler then scuttled up and wiped the vanguard and Dante. He got his raider out of cover T1 but the speeders and vindi bounced off it. The melta is just so unreliable against any form of armour now. The vindi did better but he spiked save rolls and passed 4 of 5 saves. The Daemon prince charged meph and bounced off, holding him to a draw over several turns. 2+/4++/5+++ on meph is so strong it's great, however Dd3 damage on vitarus is a joke when Lucius has flat D3 and moves faster. Things I've learned: Speeders are crap for damage, just use their mobility for missions. Meph is actually pretty tanky, definitely the MVP in this game, I'll take him again. Sanguard with 2+/4++ and 3w are actually pretty strong, and killed whatever was in front of them. The T4 3+ marine profile has been power crept into oblivion since their all new profile in 8th ed as armies needed solutions to killing marines. The same will happen in 11th ed, marines will be powerful to start then drop in power as other armies get tools to deal with then. Army building thoughts- Vanguard need shields or are pointless Sanguard are great Terms with shields and 4w are a real problem profile, especially if they go to T6. Vindicator has massive upside, take 2 for as long as you can. What are your thoughts on the fun lists? I threw some random fun units together, my opponent said his list was off meta and weak, but he still annihilated me by turn 2.
  2. My hot take: 'Done' is better than 'perfect', and don't strip a model until you've painted all your other models.
  3. I think this is the crux of the issue. The rules are so big and complex that you can't play the game without a memory aid, and because codexes are dead on arrival, this is people's phones. I have long advocated for simple point changes instead of changing a single word on a data slate to keep the codex relevant all edition.
  4. 8th ed maths had a CP being worth about 20points, but they were used for less then, and you got all 12 up front. I'd say maybe 30 points now that they're more staggered. That's a bonus CP in both your turns, which seems fair. CP have diminishing returns after 9th though as you now only have 6 starts instead of the 30 or so you used to, meaning there worth less. A 300 point difference is a land raider and 2 effective enhancements, which is way stronger than 10 bonus CP in the game. Id say let him have his first 300pts worth of units go into strat reserves after they die.
  5. Seems like my early experiences also. My local store was maybe the smallest in the country and had maybe 6 staff, full and key timers. They ran amazing memorable games and had 20+ people in store all saturdays, who would inevitably buy stuff. Stores are doing a bit better than one man shops like they used to have, but they need a bit more leeway to do cool stuff that teenagers will enjoy and get hooked.
  6. UK GW stores have been asking you to make the model in store, and you had to sit and wait for a spot if none was available - not that I ever seen that happen. As with the previous time is money comment, it's a free £2-3 figure - the 10 people later in the line could just bunch together and buy a whole box and split them. Though I know in north America it's common to drive 2-4 hours for shopping etc, a special journey for this seems silly.
  7. I can honestly say I've never seen a single queue for a mini of the month in the 3-5 years it's been running, but if many stores are using big line ups, I'd say the scheme has been an outrageous success!
  8. +1 to that, it was one of the first major changes of the new edition, first taking fly away from grab tanks, and then taking fall back and shoot away from FLY.
  9. Always nice to see hazards on Blood Angels!
  10. Great community service! I understand the pain with the latter books, GW moved away from paperback to hardbacks in something like 2012/2013 so if you wanted to keep up to speed on the heresy you needed to buy a £19.99 hardback over a £7.99 paperback. The 'legacy' paperbacks came out 2 years after the initial hardback release and were aimed at those collecting the books as opposed to only reading the stories as a response to complaints. After this fiasco, in my opinion is when sales volumes of HH books started to drop so they naturally printed fewer.
  11. Play them again. Let them go first. Let them kill a unit. Then quit. Say you can't win so calling it a draw and scoop your models.
  12. Disagree there. The scale of the heresy is so much greater than 40k, with much larger numbers and territory involved. The heresy started with 2 million marines, and another 2 million+ marines and inductii created in the 7 years, and wars in multiple places fit for campaign books - every legion can literally and legitimately be anywhere in the galaxy within that timeframe, and losses don't matter due to rapid, uncheck recruitment. Compare that to 40k where you have 1 million marines max, and from 950M41 to 200M42 we only seem to see fighting on Armageddon, cadia system, nachmund, Baal, ultramar system, and the loss of 100 - 500 marines is an unimaginable tragedy. Chapters canot be everywhere, we know every single named captain from multiple chapters and many of their fates.
  13. That's literally tank development though what about a Pershing-maris?
  14. Glad he's got a hammer, my bike captain can see the table again!
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