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Xenith last won the day on July 18
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About Xenith

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Armies played
In collection order: Blood Angels, Thousand Sons, Iron Warriors, Eldar, Omega Marines, Tyranids
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Xenith reacted to a post in a topic:
40K July update
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Xenith reacted to a post in a topic:
3.0: failed or not?
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Gorgoff reacted to a post in a topic:
Advanced Infiltration: Heralds of Extinction
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Spazmolytic reacted to a post in a topic:
Nazdreg
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I hope so. they changed scatter lasers from D6 attacks in 3rd to 4 in 4th. Less random rolling over what are likely inconsequential attacks will speed the game up - below average hits as base then above average hits if the unit has 5+ is decent.
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EmprahsStrongestGuardsman reacted to a post in a topic:
Nazdreg
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Xenith reacted to a post in a topic:
Multi-part Ork Boyz + Death Mire Detachments
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Agree 100%, his gun needed to be much bigger and snazzier. When I think (or modern styled) Nazdreg, I think of this conversion: I think this model is great, minus the fur, but it's not a very rich, ostentatious ork.
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templargdt reacted to a post in a topic:
Is counts as still a thing?
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Dalmyth reacted to a post in a topic:
Legiones Astartes Combi-Weapon and Shotgun Upgrade Box
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Licensed Computer Games Warhammer 40,000: Space Marine II - Q3/Q4 2024
Xenith replied to Joe's topic in + OTHER GAMES +
Great to see the ongoing support! -
Xenith reacted to a post in a topic:
Warhammer 40,000: Space Marine II - Q3/Q4 2024
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Xenith reacted to a post in a topic:
Mord Hive (Mordheim to 40k Total Conversion)
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Pacific81 reacted to a post in a topic:
Is counts as still a thing?
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Xenith reacted to a post in a topic:
Kill Team: Exodites (Dragon Masters & Dragon Knights)
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It still exists, but probably depends entirely on the tournament. Official GW, the conversion should have roughly the same silhouette as the model it represents. Other non GW you don't even have to use GW models, like a 3d print, but still must be the same size and shape.
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Should a rosarius provide identical protection from a power sword and a volcano cannon? I don't think so - power fields and things get overpowered and shorted out also. Things like "rosarius" could be +2 to a save characteristic.
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darkhorse0607 reacted to a post in a topic:
Raldoron: Revenant by Guy Haley - new HH book
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New MkIV Tactical Squad + Assault Squad + Maximus Battle Group
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phandaal reacted to a post in a topic:
Dice systems - d12 v d6
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I'm of the opinion that a lascannon and volcano cannon shouldn't be equally survivable by a terminator! You can put the lascannon at -3ap and the volcano at like -7ap, or -10 ap or whatever you like, with no invulnerable they will have a different effect on a 1+ or even 0+ save. Old fantasy had this, a 1 always failed, but saves better than 2+ effectively ignored some ap. I recall in 2nd ed, with modifiers, terminators rolled their 3+ save on 2d6, so even with -4 ap they still had a good chance of saving!
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I'm still not sold on Haley's writing, or his take on Blood Angels (sclera turning red, fangs sliding out). The lost and the Damned was ok, but he's still not up there with Abnett or ADB. I expect this will be ok, with some new lore snippets, maybe some of his upbringing and that he picked Raldoron as his 'Angel Name'
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So, do we just suck now? Or do I?
Xenith replied to TheDarkOne's topic in + HERETIC ASTARTES / TRAITOR LEGIONES ASTARTES +
It's not just yourself, and not just over the last decade, even between 9th and 10th. I've really struggled in 10th, coming from a place of winning 9/10 local games, going 4-1 at an 300 person international team tourney, to a 12% win rate over the last year in 10th. I can't buy a win. Previous editions you could build an army to do a thing, and pretty much take whatever units you liked. Everyone was there for fun, and the competitiveness in the meta hasn't evolved to the point is has now. Taking "just for fun" units will lose you the game, everything has to have a purpose, and you need multiples of them. Hopefully thats not too depressing. The advice above is good, what I see is small, fast units are great to get table quarters, outflank etc. -
Now do one from the front at the 45 degree angle you and your opponent will be be viewing the models from * I am being a bit facaetious there. Obviously some opponents will recognise them easily, they just don't look like classic combi weapons. Though I guess the MK4 kit combos also didn't. They're fine, just not the best they could be. Though maybe these are high tech age or enlightenment combis.
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My thought in this is that with save modifiers you don't actually need invulnerable saves. Having a model with a 1+ save is just as effective and identical mechanically as a model with 2+ and 4++ against ap3 weapons.
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We used to see them everywhere in 9th, but now I barely do at all! Was the change to the inferno bolt gun with the additional ap so good that the flamer is irrelevant now? What do you take?
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Hi all, I'm looking at adding to my very small 30k Thousand Sons force, but want to build units that will be usable in both systems, with appropriate load outs (effectively building a new 40k TS army!). I'm looking for inspiration on a range of things that could be used in both systems, either single models, or unit load outs - if you have any ideas, please share! Heresy/40k 5 veterans with rotor cannon = 5 rubrics with soulreaper Flamer support squad = rubrics with warpflamers Scarab occult = direct use as Sekhmet Sorcerers on disk = jetbikes? Predator, rhino, land raiders = use as-is. Hellbrute = castraferrum dread - would anyone object to a contemptor being used as a hellbrute? Characters = their 30k equivalent Tzaangor enlightened = ruinstorm Daemon harriers/cavalry?