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Excessus

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Excessus last won the day on May 21 2022

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About Excessus

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  • Location
    Sweden
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    Alpha Legion, Thousand Sons

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  1. Can't wait for the generic legion army list, it's going to be fun to experiment with a few things. :)
  2. Good old Alphy, breaking rules like nobody else :D
  3. I just don't really get why they didn't just release a resin jump pack upgrade kit instead of removing the option from units. It would have been a win-win situation.
  4. Heck, he could infiltrate or deep strike fellblades and such, if they get the LA(X) rule :P
  5. ...I wanna make a recon company list with Magistus Amon now. :) On top of his cool rules he actually have an Iron Halo now as well as his shrouded damage mitigation. Question one: How much do you think we'll face off against snipers that can pick off our sergeants? Question two: How awesome did the Khenetai Blades become? It's a shame they can't use their psychic power if a character or apothecary joins them... Question three: I love the fact that Adamantium Will gives protection against perils wounds nowadays...it's not a question but I love it anyway! <3
  6. Well, 20 guys with bolters and a HQ is never a wrong start :P Personally I won't be getting Lernaeans, depending on their cost. As with all other termies they gained a wound, but lost Ws5. Their special rule will only come into play if you play against marines and IWND will only come into play on those rare occasions you have a termie with a single wound left, and even then it's only on 5+. Depending on their cost regular termies could probably be better. I do like the Headhunters and they got a huge boost imho (were kinda crap last edition in any case), and I will be converting some myself. Not sure on how many though, their usual comparison with Seekers will depend on their ammo rules and points cost, either of which we don't know yet.
  7. Headhunters are better than they used to be I reckon. The Power Daggers aren't specialist weapons anymore so they'll get an extra attack from the bolt pistol, they have better rending and the "sudden strike" that I don't know what it does. The ammo has S5 and proper rending this time, and they have precision shots on 4+, which makes it easier to snipe those apothecaries, special weapons and sergeants. I'm happier with them now than I was in 1.0 at least. The RoW though, not sure (and I'm at work so I can't remember the exact rules). It'll be easy enough to spend FA slots with javelins and stuff, but having vehicles in reserves could be crap...if they're not vehicles that are in reserves anyway like fliers, dreadclaws or termites and such...
  8. And you can then infiltrate them all if you want using Alpharius Also, if the enemy tries to shoot at them you can use the AL reaction to move them 12" forward towards the enemy line... :P
  9. We all know the reason ...so that Alpha Legion has something awesome to steal? :P
  10. Since I was lurking around already I might as well be first. :) FUN FACT: None of our characters have the "Loyalist" or "Traitor" special rules so it's likely they can be in both Loyalist and Traitor armies. ;) Fun new units for Rewards of Treason: (got to have LA(X) and not unique sub-type) Iron Circle Maniple Castellax-Achea Automata Contemptor-Osiron Dreadnaught Talon
  11. Generally ap2 at initiative has gone down drastically over the board...except for Ultramarines for some reason.
  12. Back in the early days, when the Legion Destroyer squad models had just been released, I decided to make a preator. He battled his way across the galaxy but I never got past basecoating him. Now, it was time to finally paint him...and put him on a 40mm base while I was at it...why not? :)
  13. Yeah but they gain +1 to hit in ranged and melee against a legion of your choice. Could be worse - I definitely know what I'll be doing with my 10 Cataphracti. Yeah, but a lot of other special units get Ws5, so they'll be hitting the Lerneans on 3+ instead of 4+, and regular dudes hits on 4+ instead of 5+. The defensive aspect of it is gone, replaced with just an offensive rule.
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