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Urauloth

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About Urauloth

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  • Location
    Old Albia
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    Doom metal, mythology, coffee, etymology, horror movies, Soviet history, medievalism, skirmish games and dungeon crawlers
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    Death Guard

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  1. This is a really cool idea! I intended to have Váfri keep the sword he's got now and personalise it, so this would be great for that. A power axe is an iconic weapon to give a Space Wolf, so that's still a very strong temptation. This feels more "organic" though, since it's rooted in the story. Since he's so strongly linked to the Stormwolf, a chainsword also suits his personality better because it's louder. (If he had a bit more capacity for self-reflection, he might be troubled by the fact that he enjoys fighting Orks so much, but he doesn't have to worry about that.) I'll take the sword, thanks!
  2. Oh yeah, 20 req also opens up power axe as an option. Now that's tempting.
  3. Váfri Once the battle was over, he had seen to a few rituals before leaving with the others. Firstly there was the blood: When his armour had been repainted in the black of the Vigil, many years' worth of old blood-marks had been erased. It was regrettable, but it couldn't be helped. He would simply have to start marking his armour anew, and this victory was the first opportunity. Dipping two fingers into the still-warm blood of an Ork his sword had cut down, he annointed his single silver vambrace. The second thing was to take a trophy from the hunt. It wasn't required, but this was his first battle under a new oath, and besides, the weapon he had just proven was still lamentably unadorned. Restricting himself to the foes that had died by his hand, he took several of the largest fangs on offer. Not as good as wolf teeth, but servicable. That settled, he joined Gerhardt in mounting Ork heads on spikes. The son of Dorn had done well leading the hunt, he thought. If he'd had reservations when they set out, the other warrior's conduct has set them to rest. It was unfortunate that the Blackshield had fallen, but he'd gone down fighting the largest foe - it seemed as though he would survive his wounds, but if he didn't, it would not be a bad death. *** Watching the lighter drop to the Bulwark's landing pad, Váfri was reminded of his own descent to the surface in a similar vessel. The new arrivals clearly weren't here to be sworn in as he had been, though, as their armour already bore the heraldry of the Watch. He didn't recognise either warrior's chapter insignia, though the horned skull device of a psyker was familiar to him, and it set him ill at ease. He had worked with psykers before, of course, but he doubted he would ever be comfortable with them. The fact that the Templar spat on the deck made him recall that their order was said to possess a singular hatred of witchcraft. That was commendable in a way, but he wondered if it might lead to friction. The Kill-team might well need this Codicier; as distasteful as his arts might be, Xenos sorceries were unfathomably worse. That understanding allowed Váfri to master his instinctual mistrust and offer cordiality. "Well met," he told the newcomers simply. The Breacher seemed more to his liking. A sturdy warrior with a stout shield was a welcome addition to any war party. He had never heard of the Imperial Stars, and he thought once again of his idea that in his time with the Watch he might yet be the first son of Fenris to meet some of the galaxy's far-flung Astartes. Was this new arrival just such a figure? He would try to converse with him at some point if the opportunity presented itself, and find out what manner of warrior these Stars were. His next task would be to head to the armoury. His armour needed a few minor repairs - he would have to be very clear with his instructions to leave the blood on the left arm where it was so that his efforts weren't undone by overzealous cleaning and repainting - and he had a further request he would need to speak to the Salamander about.
  4. Sorry I'm late, writing up an IC post now. For my Advance, I want to keep that sword, so I was thinking of signature wargear: 500xp exactly I believe?
  5. Busy, busy weekend. Feel like I need a second weekend to get over it. I'll get caught up tomorrow though and start posting in the IC thread, as well as looking at the rulebook re: advances.
  6. Absolutely. Also picking up an Ork tooth or two for decorative purposes.
  7. Váfri Hearing Gerhardt's call to put the foe to the sword, the Grey Hunter took the invitation literally. Breaking into a loping run, he charged straight for the Ork warriors in the shallows, talismans clattering against his armour as he built up speed. He gunned the motor of his chainblade. It was time for the weapon to be tested in battle. "Vlka faerir mord!"
  8. Those Boyz in mob 2 are in charge range, right? I'd hate to roll and then find I was actually out by a metre.
  9. Váfri The hail of shrapnel, lead shot and nails that the runts' crude guns spewed out was like an ice storm. Váfri snarled in annoyance as it pelted him, scoring his newly painted armour. Individually the attacks were no threat, but in such numbers... Warning icons began to blink in his helm display. He couldn't ignore these foul little creatures after all. +Grenades. Hit them again, brothers. Keep firing!+ Regretfully taking his focus from the Orks, he swung Gylthir down to aim at their puling minions. "Fine," he spat, "you wanted my attention you little wretches? Here it is."
  10. Don't we also need a cohesion point left to stay in Squad Mode though? We only have 2 and BA costs 3.
  11. Not usually a big space elf fan, but I've really liked all of Brooks' BL books I've read so far and I'm game to give this one a shot too. Cover art for both versions is great.
  12. Deathwatch: Mark of the Xenos gives the following profile for Ork power claws: 1D10+20 R, Pen 8, Unbalanced If anyone was still looking for a DW source on them. I have it open here.
  13. I forgot about True Grit as well, that cuts Váfri's damage taken down to 5 then? I swear each Astartes has more rules than a whole game of Dark Heresy...
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