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jay170788

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About jay170788

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  1. Don't forget that there is an abundance of ignore AP-1 and AP-2 in the game right now. which means that your humble sword would actually be so much better against things like sisters and admech infantry.
  2. I don't think we should write off purgators completely, I just think swapping to psycannons may be worth it. Especially with the 1cp strat to shoot at full BS after moving I think they could be incredible useful still. 12 shots at -2 and 2 damage will still put hurt on transports enabling our nemesis weapons to then do what they were made to do.
  3. Regardless, as paladins remain our only unit that are flexible with sanctic powers, you'd still be taking at least 1 x 5 of them. I'm probably agreeing with Corvus on this one, but that Purifying flame being now 9" (IIRC) is incentivising to take at least 1 x 10 Purifiers (on top of their +1 to cast). IIRC, they also get teleport strike, which means you could just throw them in deep-strike for no cost. Then for full fluff effect you could even bring a Land Raider and throw sanctuary on it. Having them inside with a 2+ save, and a 4+ invuln LR, puts them in the same category as NDKs in terms of survivability. There seem to be two archetypes with the new GK lists - full MSU, or NDK. I'm thinking competitively, the MSU one will be better, however I'm uncertain to the potential of a 4+ NDK. I played NDK's with early 9th with 3+ invulns through Heed the Prognosticars, and Sanctuary, and they stuck around, not sure how 4+ invulns will go through. That being said, they are exactly the same as Leviathans for SM just without smoke screen and one less wound. And those stuck around pretty long in my DA games. So take that as you will. Currently my default list looks like this (no powers selected because BS hasn't updated yet, and unsure about brotherhoods - eyeing the second one for rapiers though): Love your list, however at the moment I just can't bring myself to using any Terminator squads due to cost, seems super prohibitive. I am leaning more into strike's than you currently in a mass MCU PAGK horde. Going back to your comment about taking Purifiers and deep-striking them. I am currently considering a 5-man and 10-man Purifier squad with 4 incinerators. Then combat squad the 10-man and deep-strike the 4 incinerators in to hopefully cause some damage to the lesser save troops units we are seeing more and more of. Then the other two 5-man purifiers are heading up in a Rhino hoping for a second turn double Purifying Flame cast.
  4. I'm hoping to run an army with both in. Unfortunately it is going to have to cost me 3CP but I am hoping for 2 x TWC as my hammer, 2 x Outriders as harassment and taking objectives then running 2 x single cyber wolves for easy secondary points.
  5. But their primary role in that match-up won't be killing off plague marines. It'll be killing off poxwalkers from range and using their mobility to hold/take objectives. Maneuverability is Death Guards weakness and these exploit that perfectly. Don't knock the unit due to the fact they can't kill plague marines as that isn't their role. It's like saying nurglings are a poor troop choice as they wont help you table an Imperial Knights army.....
  6. I didn't shade it with contrast. I painted it alongside an area of basilicanum over grey seer and the colours were the tone of the colours were nigh on identical. I tested because I wanted to run the base of my new necrons as basilicanum to get the depth to the joints etc and then paint the armour panels as a metallic black but there was just no difference between the two colours unfortunately.
  7. Hey guys I was hoping to paint a my newcrons with an extremely dark metallic, essentially a metallic black. I got the Scale 75 Black Metal hoping it would be exactly that but the colour is barely different in shade from the Basilicanum Grey contrast. I was wondering whether anyone here has recommendations on a paint I could use and any photo’s for example’s. Thanks, Jay
  8. Just for lolz you could hide the Hexmark on a backfield objective, anyone charging facing overwatch on 2+ will just be funny. then kill a couple on the charge and proc a couple more hits. Not the most competitive but it'll definitely stop min squads running in and taking objectives away from you.
  9. If you have proper obscuring terrain placement then 2 cryptothralls could be the best backfield objective holders. Hiding with obscuring terrain, they are infantry so can perform Raise the Banners High or Deploy Scramblers, plus they are less than half the points of a bare bones Immortal Squad so could have two squads holding two objectives for the same price. Just my ten pence anyway.
  10. Tried to pm you but you can't receive them. Do you mind me asking how expensive Liber Daemonica were to paint those Impulsors?
  11. Thanks @Halandar. Unfortunately I think they congregate on a Tuesday which is the one day I can't really make.
  12. Still anyone looking around this area? I am from March sort of between Cambridge and Peterborough and have recently got back into the hobby and would be great to find a local gaming group / person.
  13. Just reading this and it is something that has tickled at me for a while but never affected me enough to warrant looking too greatly into it. But now I am looking to start a Raven Guard army I suppose I need to get to the bottom of it. Does Preferred Enemy (IC) confer to the squad. So do I re-roll 1's against a squad that has an IC attached to it. The preferred enemy rules afaik aren't worded in a way that reads well with mixed unit types so a little clarification would be awesome guys. I guessed you guys would know best as it is a big part of the RofW for Raven Guard.
  14. Hey there any chance of putting Legacies of Glory on there for choices taken from IA2?
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