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jay170788

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About jay170788

  • Birthday 07/17/1988

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  1. Don't forget that there is an abundance of ignore AP-1 and AP-2 in the game right now. which means that your humble sword would actually be so much better against things like sisters and admech infantry.
  2. I don't think we should write off purgators completely, I just think swapping to psycannons may be worth it. Especially with the 1cp strat to shoot at full BS after moving I think they could be incredible useful still. 12 shots at -2 and 2 damage will still put hurt on transports enabling our nemesis weapons to then do what they were made to do.
  3. Regardless, as paladins remain our only unit that are flexible with sanctic powers, you'd still be taking at least 1 x 5 of them. I'm probably agreeing with Corvus on this one, but that Purifying flame being now 9" (IIRC) is incentivising to take at least 1 x 10 Purifiers (on top of their +1 to cast). IIRC, they also get teleport strike, which means you could just throw them in deep-strike for no cost. Then for full fluff effect you could even bring a Land Raider and throw sanctuary on it. Having them inside with a 2+ save, and a 4+ invuln LR, puts them in the same category as NDKs in terms of survivability. There seem to be two archetypes with the new GK lists - full MSU, or NDK. I'm thinking competitively, the MSU one will be better, however I'm uncertain to the potential of a 4+ NDK. I played NDK's with early 9th with 3+ invulns through Heed the Prognosticars, and Sanctuary, and they stuck around, not sure how 4+ invulns will go through. That being said, they are exactly the same as Leviathans for SM just without smoke screen and one less wound. And those stuck around pretty long in my DA games. So take that as you will. Currently my default list looks like this (no powers selected because BS hasn't updated yet, and unsure about brotherhoods - eyeing the second one for rapiers though): Love your list, however at the moment I just can't bring myself to using any Terminator squads due to cost, seems super prohibitive. I am leaning more into strike's than you currently in a mass MCU PAGK horde. Going back to your comment about taking Purifiers and deep-striking them. I am currently considering a 5-man and 10-man Purifier squad with 4 incinerators. Then combat squad the 10-man and deep-strike the 4 incinerators in to hopefully cause some damage to the lesser save troops units we are seeing more and more of. Then the other two 5-man purifiers are heading up in a Rhino hoping for a second turn double Purifying Flame cast.
  4. I'm hoping to run an army with both in. Unfortunately it is going to have to cost me 3CP but I am hoping for 2 x TWC as my hammer, 2 x Outriders as harassment and taking objectives then running 2 x single cyber wolves for easy secondary points.
  5. But their primary role in that match-up won't be killing off plague marines. It'll be killing off poxwalkers from range and using their mobility to hold/take objectives. Maneuverability is Death Guards weakness and these exploit that perfectly. Don't knock the unit due to the fact they can't kill plague marines as that isn't their role. It's like saying nurglings are a poor troop choice as they wont help you table an Imperial Knights army.....
  6. I didn't shade it with contrast. I painted it alongside an area of basilicanum over grey seer and the colours were the tone of the colours were nigh on identical. I tested because I wanted to run the base of my new necrons as basilicanum to get the depth to the joints etc and then paint the armour panels as a metallic black but there was just no difference between the two colours unfortunately.
  7. Hey guys I was hoping to paint a my newcrons with an extremely dark metallic, essentially a metallic black. I got the Scale 75 Black Metal hoping it would be exactly that but the colour is barely different in shade from the Basilicanum Grey contrast. I was wondering whether anyone here has recommendations on a paint I could use and any photo’s for example’s. Thanks, Jay
  8. Just for lolz you could hide the Hexmark on a backfield objective, anyone charging facing overwatch on 2+ will just be funny. then kill a couple on the charge and proc a couple more hits. Not the most competitive but it'll definitely stop min squads running in and taking objectives away from you.
  9. If you have proper obscuring terrain placement then 2 cryptothralls could be the best backfield objective holders. Hiding with obscuring terrain, they are infantry so can perform Raise the Banners High or Deploy Scramblers, plus they are less than half the points of a bare bones Immortal Squad so could have two squads holding two objectives for the same price. Just my ten pence anyway.
  10. Unfortunately you can't tailor your litanies per opponent now, it needs to be on your army list.
  11. The mine models are still there to be used, it even says that in the new Incursor ruling. Use it to remind you about the mine and then remove it when it has been used. I agree that the rule is worse now as I loved that they could be used to babysit an objective and essentially booby trap it which seems way more fluffy. Just annoying to take now as no one is going to charge them at the risk of losing D3 mortal wounds unless they literally have no other choice ie. daemons
  12. I see other people on Facebook pages etc getting excited over potential Logan Grimnar improvements, but am I the only one who is just see disheartened over the lack of anything on him. This guy literally does not have a single unique special rule going for him. He is dull as dishwater. If we compare him to Azrael of the Dark Angels, we gain a better weapon and an extra wound but Azrael gains the following:- - Single deny (not powerful but fluffy) - Additional 2CP (fluffy and powerful) - Inner Circle (permanent Transhuman Physiology) - 4++ for all infantry and bikers within 6" All this for an extra 15pts. It is just no comparison. Now please don't misunderstand this post I don't want something super overpowered but I just want some special rules that set him apart from any other generic chapter master we can now make. He is just super boring.
  13. Perhaps it's finally the Wolf-Time and they are releasing Leman Russ this Christmas. Oh could you imagine, my wallet would die a quick and painless death for that!
  14. I intend running him in a foot-slogging wulfen rush list. He won't hit the front lines in the first wave but he makes a great counterpunch unit in the midfield.
  15. I have updated my whack a mole tactics and suggest NOT sending Cyberwolves into reserves anymore. If you get 1st turn use them as bait and run onto an objective while everything else stays hidden. Whatever your opponent does to kill your Cyberwolves is bad for him. You lose a 15 point model but get to retaliate and destroy something much more valuable on your next turn. And since you still have troops alive you can use obsec to deny points and then the whack a mole begins with you having had the advantage of weakening your opponent first I use my cyberwolves differently to you. I have 3 single cyberwolves in my list, the remainder of my list is a very aggressive impulsor / wulfen rush list. The wolves are there to hold my home objectives and hopefully stay out of Line of Sight while the rest of my army hits the midfield hard and attempts the battle of attrition there.
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