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AnImA8

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About AnImA8

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  1. Congrats on the win, and thank you for posting your bat-reps! I won’t be able to play with the new supplement for a while, so every time I see a bat-rep go up, I start to salivate a little lmao. I was curious if there were any stratagems that you’ve been surprised by, or fill some niche that you weren’t expecting? We’ve all been on the 4+ mortal wound hype, the +1 to wound hype, and the self-sacrifice hype, but I’m curious if there’s some hidden gem we’ve missed so far.
  2. I used Boltstorm Aggressors before the new supplement came out and I fell in love with them right away. I think one way that I’d like to try them in a Sallies list is walking alongside squads of flamestorm aggressors. With their extra range they can actually cover for the flamestorms while they all walk into the enemy lines together. If you tac on the -1 to hit power, maybe the extra T, and Self Sacrifice I think you could get a couple of turns out of them before they’re all dead, by which point your opponent has to stare down your 12 Flamestorm Aggressors with The Fires of Battle. It could be interesting
  3. I’m kind of curious about people’s thoughts on meltas. It’s a curious weapon to me because of how much better ours are than other armies, and it’s interesting that we’ve invested so much time into developing strats around delivering 8” flame weapons but have largely written off 12-24” meltas. Do we really not have any good platforms to put them on? With our doctrine they wound T7 vehicles on a 2+ and T8 on 3’s, which is nothing to scoff at. Relentless Determination can make MM Devs and Sternguard Vets hit on 3’s when they disembark, and (although it’s not as sexy as on flamer units) the Fires of Battle can eke out a couple of extra mortal wounds in corner cases. I think the weapon is at least worth exploring.
  4. Just wanna say: you’re spot on GrinNFool! They really do gotta worry even for our humblest units!
  5. The way I look at it is: if you’re going to shell out to transport your infantry, the transport should either be as cheap as humanly possible or should fill some gap that needs to be taken care of on the way in. In that regard, Rhinos may be the most effective tools for units like sternguard vets, or if you want to transport them in the LR’s then the LR should compliment the unit. Maybe we should weigh the god hammer more heavily if we’re taking a bunch of combi-flamers, or vice versa, maybe the Crusader or Redeemer should be chosen if we stack up on combi-meltas.
  6. After seeing the new codex on YouTube I gotta say we are in for a real treat. Our Stratagems make us extremely powerful in close-range firefights. The ability to overwatch for friendly units, deal mortal wounds in overwatch, and use flamers as pistols will really make opponents think about whether they can actually beat us in CC. Then we have the stackable + to wound benefits, damage and AP boosting strats, and Flamecraft stratagem. Once within 12” I’d say we’re going to make life miserable for the opponent (even without the false +1 to hit). The only question that remains for me is how do we get there? We’ve got a couple of psychic powers that provide -1 to hit and +1 T, and we’ve also got Self Sacrifice. But is that enough? Do we need mechanized play to get into range? If we go for drop pods, how good does our follow up have to be? Do we need long range weapons to limit the mobility of armies like Eldar/DE? These are the questions I have, and I’m not sure how to answer them atm.
  7. Have you guys play tested some of these rumors btw? That +1 to hit within 12” (if true) for the tactical doctrine is bonkers! Also the buff to flame weapons makes the hand flamer pretty gnarly for Intercessor Sergeants. It creates an interesting dynamic where I found myself bobbing and weaving in and out of CC to rapid fire into enemy units. I’m still fairly new so I doubt I was getting as much mileage out of it as a veteran player would, but it was a lot of fun.
  8. Agreed. I saved about 200 pts with the reduction in costs and was able to fit in a full other squad, so I am pleased. But other races also got their own reduction in costs, so I’m not sure if we gained or lost here. I’m in your boat as well: I’ve got a nascent army that’s not board ready yet.
  9. I’m a little surprised by the lack of activity in here since the new Chapter Approved dropped. Anybody get some good or interesting games in? Any thoughts or comments on how we benefited from the points changes? Did we fare better or worse than other armies in your opinion?
  10. Phenomenal work man! Your miniatures are an inspiration!
  11. Great, thank you! A question; i read somewhere that salamanders dont show squaddesignation (arrow for Tactical etc) they instead have a Flame-icon and squad number? Yup. That’s basically what it says in the new codex. :)
  12. Fantastic work! I love your style, and like Olis said, the way your transition from lighter to darker shades is excellent!
  13. What do y’all think of Bray’Arth Ashmantle? At first I thought he was WAY overpriced, but then I started to put together just how tough he is and just how much damage he can actually do. He can maul Knights in CC (not gonna say he can win 1 on 1, but with a couple of lascannons put into it first, he can definitely come out on top). He can’t really be bogged down by gribblies. More and more, I want to drop him with a Lucius Pattern Drop Pod and use him as the hammer to a sizeable anvil. Does anyone on here have actual play experience with him?
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