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About Urkh

Profile Information
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Location
Crusading Washington State
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Faction
Leagues of Votann
Previous Fields
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Armies played
Leagues of Votann, Black Templars, Craftworld Eldar, Necrons, Tyranids
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Urkh's Achievements
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Chaplain Lucifer reacted to a post in a topic: The League of Solstician Crusaders: Grimnyr!
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Urkh reacted to a post in a topic: =] EVENT: Call to Arms 2025 [=
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CL_Mission reacted to a gallery album: Urkh's league
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Dr. Clock reacted to a post in a topic: Galber Salvage and Exploration Co. Log
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Nice BR and grats on the win! Toil earns. Rock and stone!
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Urkh reacted to a post in a topic: Galber Salvage and Exploration Co. Log
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Urkh reacted to a post in a topic: Galber Salvage and Exploration Co. Log
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phandaal reacted to a post in a topic: The League of Solstician Crusaders: Grimnyr!
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AvePicante reacted to a post in a topic: New Balance Dataslate Just Dropped
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New Balance Dataslate Just Dropped
Urkh replied to jaxom's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
The detachment rule changed from rr1s to hit to rr1s to wound vs the closest target/melee. And we still get +1 ap to hearthguard and any unit with a khal+uthar attached. Old rapid fire strat now gives +1 STR, and if you spend a yp, sus 1, and no longer excludes blast weapons. Bastion shield enhancement (AoC for the unit) can spend a yp to increase its range to 18" (from 12") and can be put on any character. Warriors and hearthguard with khals are now amazing. Steeljacks with the bastion shield on a memnyr are an anchor. It may not seem like a lot, but the old version was just extremely anti synergistic with the new rules, and now the detachment makes sense, and can put out the numbers. -
N1SB reacted to a post in a topic: New Balance Dataslate Just Dropped
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New Balance Dataslate Just Dropped
Urkh replied to jaxom's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Votann hearthband detachment <3<3<3 -
Dr. Clock reacted to a post in a topic: The League of Solstician Crusaders: Grimnyr!
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Urkh reacted to a post in a topic: 2000 points Needgaard
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Urkh reacted to a post in a topic: My First League - New Votann Army
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Urkh reacted to a post in a topic: Craftworld Etruria - Storm Guardians!
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MadEdric reacted to a post in a topic: Craftworld Etruria - Storm Guardians!
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MadEdric reacted to a post in a topic: Craftworld Etruria - Storm Guardians!
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Urkh reacted to a post in a topic: The Neurode Crusade - Still Doing This in 2025
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Financials keep me from getting anything ATM, but I think my luck may be turning around soon. As is, I am working on getting one box of each datasheet painted, and once wave one is up to that goal, I'll hopefully be in a position where I can buy one box at a time and paint them up and not get a big army of unpainted models again.
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Urkh reacted to a post in a topic: Leagues of Votann Second Wave
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My First League - New Votann Army
Urkh replied to Hipster Space Wolf's topic in + LEAGUES OF VOTANN +
It's craft world etruria in the eldar forums here if you want to check them out. I haven't painted any eldar since I started Votann, so I'm probably a few pages down. -
My First League - New Votann Army
Urkh replied to Hipster Space Wolf's topic in + LEAGUES OF VOTANN +
you make me regret painting my eldar orange, making it so I couldn't paint my Votann orange. -
both those photos are straight death. real grudgin' happenin' 'ere.
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Urkh reacted to a post in a topic: CL's Voltann stuff
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Urkh reacted to a post in a topic: My First League - New Votann Army
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40 Leagues of Votann Second Wave
Urkh replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I think the only disappointing thing about this release is that our only actual new "squad" is a 3 base unit. Other than that it's a vehicle and a single base mortar unit we're unlikely to move around much. Something like the jump pack kin are sorely missed in this release, I think. Other than that, I'm all hype. -
Kahl Complete! I will say this guy was very frustrating. I started painting him a long time ago with brushes that were at the end of their life, and he ended up just looking like a mess, while not being fun to paint. After getting new brushes and coming back to him, the cleanup now was still a nightmare. The paint got super thick on him and some details were hard to restore. Eventually I got to the point where I needed to just make him "good enough" and just accept that the next kahl will be better. Next up, hammer berserks, to finish the combat patrol!
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Thank you everyone for the replies! It really helps me keep going! As for assembly and painting: assembly I thought was pretty easy, except for removing the mold lines around the mag disks. That was pretty frustrating. Painting wise, base coating with them fully assembled was the real nightmare. Like you said, those nooks and crannies really make it hard to get a brush into some places, especially behind the back two mag disc chassis. Future me will definitely leave those to sub-assembly next time. Other than that, the models are quite busy and figuring out what needed to be what color for maximum readability was a bit frustrating, and mentally draining. Once I got to the layering step, however, that all went away and I felt I made great progress. My last qualm is with the fact that they all broke off of their bases. I didn't want to be handling the bikes themselves, but them on the bases the way I wanted would make painting the bases difficult if I did them after the mini like I did l with the champion and the warriors. So for them I had to complete their base first, then glue them on, then do the layering. You live and you learn! The bases are also mostly Duncan Rhodes mars base tutorial on YouTube. I just changed karak stone to the rust dry brush paint and did a final light wash of reikland flesh shade.