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redmapa

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  1. Thats impressive considering how different the HH army rules are, congrats to the entire newrecruit team, its a really good tool.
  2. Closest word in spanish would be "Incendiadoras" which means Inciendaries, so a stylized version of that fits SoB fairly well. I hope its a new raptor kit, regardless of how it looks I think an update of the current kit would be great and another unit for the Night Lords sounds amazing.
  3. This whole thing is quite ridiculous but Im glad they kept the old one, I have no issue with the new drop pod but if given the choice I would still take the old version simply because being able to move the doors does something in my monkey brain so if I ever need more I will probably buy the 30k one. This also makes sense with the way 30k does kits and upgrades, now they can just sell a weapon sprue for Deathstorm Drop Pods so you can swap the passenger seats for a giant missile launcher or something, i personally left the seats empty on a couple of my DPs to eventually do exactly that so its not such a hard idea to implement, so a separate sprue or just add the sprue to the drop pod kit and you can have a whole new unit without having to redesign a completely new kit if they had gone with the new drop pod sculpt.
  4. Thats the history for this faction, sidegrades and fun is all you can expect. Personally Im quite happy with the rules, they seem very fun and thematic, it definitely opens up a lot of new list ideas and I cant wait to test them.
  5. Theres always gonna be new miniaures so I wouldnt read too much on it beyond it being a cheeky joke about upcoming projects.
  6. Now there are pictures of our specific units over on Reddit and it corroborates what Dorn of War leaked yesterday, Sword Brethren are looking really good imo as their chainswords have sustained hits and all the power weapons are mastercrafted so they are all lethal hits and damage 2 but oddly enough there is no longer a Castellan or a combi weapon in the unit so now those bits are just to make an extra Castellan to potentially lead a 4 man SB sqsuad if you wish. A 10 man SB squad with a Marshall is just going to wreck face.
  7. Yeah if its true and he was reading from the codex then its a lot of new rules that certainly change the way the army works, between all the new unit mechanics, new vows and new detachments I think our playstyle will certainly change in some way and whether it ends up being effective in the game or not I think it will at least be fun. I really like the sound of the vehicle detachment, you can just hide a Land Raider behind cover, pop the strat to move through terrain and charge, that opens up a lot of opportunities as does the relic to give scout to a transport which you can use to move forward or as a sort of redeploy to hide behind cover. Im not sure how I would use the new LRC rule but considering it can take way more units than a Razorback it feels like it could be very good.
  8. I foresee a lot of Marshalls and Castellans leading all sorts of squads, I like the transport detachment the most and the Emperors Champion seems like an absolute beast! Your charactes? TORN TO SHREDS!. Some things are very situational, others are really strong, so far it looks like the army will be carried on the backs of certain characters and a couple strats but at least it looks fun.
  9. So apparently theres a youtuber called Dorn of War that has done a review of the codex, there are no pictures so this all may be nothing but heres what he says its in there Detachment 1 Companions of Vehemence- Reroll Charges and Advances Enhancements Incendiary animus- 1AP bonus to the units weapons Oathbound exemplar- add 1 to advance and charge rolls Mercyless denunciation- Chaplain or Judiciar, reroll to hit in melee Zealous Vanguard- Bearers unit gains Scout Stratagems Devout Push- Pile in and Consolidation moves are 6'' Hearts Hardened to Duty- Consolidation move may not end closer to an enemy unitt For the Emperors Honor-Melee weapons gain precision in the fight phase Pious Enmity- Chaplain or Judiciar, reroll 1s to hit, if a monster or vehicle also reroll 1s to wound Heresy begets retribution- Chaplain or Judiciar unit, if an enemy unit ends an advance or fall back move within 9'' of this unit then they can move D6'' towards that enemy unit Dread Crusaders- After an enemy unit declares a charge against one of your units the charging enemy unit must take a battle shock test Detachment 2 God-Hammer Assault Force- Disembarking units that declare a charge cause a battle shock test to the enemy unit they charge and add 1 to hit roll in melee Enhancements Paragon of Fury- +2S to melee weapons to the bearer and +1D to the bearer if they disembarked Battle Psalm Prescenter- -1 to an enemy battle shock test if its triggered through the detachments rule Augury Servo Host- Select 1 enemy unit in your shooting phase within 12'' of the bearer, that unit cannot benefit from cover Herald of Sacred Slaughter- If the bearer starts embarked on a dedicated transport then that transport gains Scout 9'' Stratagems Ceaseless Cause- Infantry unit that was eligible to fight this phase and not in combat can move 6'', cannot embark on a transport if it disembarked in the same turn Uncompromising egress- Land Raider unit, units can disembark within 6'' and within engagement range Gauntlet of the God Emperor- Vehicle unit can move horizontally through terrain Focus Hatred- Charge phase, Infantry unit can move through enemy models but can only end its charge within engagement range of its target unit Condemnotary info screed- FIght phase, infantry unit that hasnt been selected to fight yet, if it disembarked from a transport reroll 1s to wound, if it disembarked from a Land Raider reroll all wound rolls Blessed Hull- Opponents shooting phase, one of your vehicles gets -1 damage against incoming enemy attacks Grimaldus relics are +1T or +1AP for melee weapons or +1 to advance and charge Helbrecht, Crusade of Wrath is +1A and Strength to the unit, still does mortal wounds Emperos Champion, Lone Op and moves 8'', +2" to charge rolls against character units, it also has anti character 5+ and devastating wounds vs Characters Castellan, its unit must take a LD check in the fight phase, if pass then all hit rerolls and if it fails only reroll hits of 1. Gains extra CP from destroyed units. Marshall, critical hits on 5s in melee Sword Brethren, if an enemy unit falls back and this unit isnt in engagement range then SB can move 6" Sternguard, rerolls 1s to wound against the closest enemy unit Terminator Squad, if a unit falls back they must make a desperate escape Land Raider Crusader, gives rerolls 1s to hit and to wound to disembarking units against enemy units that the LRC shot at, its now a giant razorback.
  10. Sword Brethren are our version of 1st Company Veterans, they are veterans hand picked by the Marshalls to be part of their personal households. BT have always had both a ranged Veteran unit (Company Veterans in 4th and then Sternguard when they were rolled into SM codex) and now the Warhammer article clearly says BT get our own version of Sternguard which makes sense since the datasheet would need to be reworked as their buff only works with Oath which BT no longer have, so we arent losing Sternguard because we already have Sword Brethren, we are losing Sternguard because we are gaining our own version just like in 4th ed when we had Company Veterans which was practically the same datasheet as the one in the vanilla codex but with BT special rules.
  11. I like what I see but perhaps Im being too optimist, only one week to see what the Land Raider Crusader does for us and what new options and rules the BT Sternguard get.
  12. New weapon options for BT Sternguard? Oh my! Odd that they didnt mention Terminator Squad as half their rules rely on Oath, I imagine that if we dont get a datasheet then normal Terminators will just be worse for us. Im loving all the rules so far, they seem flavorful, fun and honestly a step in the right direction in terms of making an army feel distinct from others within the same faction, kind of wild we were the only chapter to get this treatment when I would have imagined SW to get this sort of rule before us. The two detachments they previewed seem sort of versatile, they pidgeon hole you in taking one unit, Ancients and Transports, but you can do all sorts of lists with that like Terminator Ancients with Assault Terminators or Ancients with Crusader Squads for a more horde style or with Bladeguard Veterans, it still sort of open to plenty of list ideas imo and thats not even counting how Vows will influence your choices when youre making a list. Im using that transport detachment day one, got 5 Land Raiders and I swear i will make them work!.
  13. Yeah its interesting that we are getting extra units in some way, I agree with everyone speculating that the rumor that we swap Oath for Vows as an army rule seem like the more probbable explanation in which case the three datasheets would be Sternguard, Terminators and a third unit that I dont remember which one it is.
  14. Awesome! Kind of weird we didnt get an army box but the new Combat Patrol looks ace and the limited edition codex is golden, I love it! Cant wait to see the rules preview this week.
  15. I would disagree with the idea that a tetsubo does not fit with the Iron Hands, from the point of view of it being "asian" weapon sure BUT Iron Hands are known for their cold, remorseless, brutality and there is nothing more brutal than being beaten by a giant metal club AND like you said the Iron Hands names are greek in origin but it can also be seen as monsters, Medusa, Gorgon, Morlocks, Avernus are all connontations of monsters so having weapons that are known to be for monsters (Ogres in this case) fits fairly well imo, its a neat detail that adds a lot of character.
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