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CCE1981

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  1. I think that the Impulsor could be “fixed” by adding transport Capacity as a Wargear Option: Missile Array, Skytalon Array, Comms Array, Shield Dome, +2 Transport Capacity. You get the extended Capacity that would make a difference and you don’t have to change the kit. Other than that I think upgrade sprues would help and I think more than the standard. It really wouldn’t take much to have a Tacitus, Phobos, Gravis abd Terminator set for each of the Core Chapters and a few Generic ones like what you get from the Deathwatch.
  2. I regularly run two 5-man Infernus Squads in Impulsors, you aren't gonna beet that speed, To date it has been a headache for all my opponents, it always has a role whether it is to clear chaff or grab objectives. Even when my opponent does through stuff to take them down they have to throw a lot of stuff, and end up using far more points to take out their role.
  3. Under ‘Wargear Options’ the last bullet point, those options should be ‘sub options’. Don’t start with standard wargear. Start with “ A Captain must take one of the following kits:” then have Phobos Armor with all its Characteristics, KeyWords, Abilities, and Wargear Abilities etc., then go into Tacitus, Gravis and Terminator. Keep everything with certain Armor together instead of in three separate places. Also you have the Wargear Abilities strewn thought a section and some weapons.
  4. Inferno Pistols are incredible for shooting just about anything when all you can take is a pistol.
  5. This is really busy. Very hard to read and find everything. Probably just needs to be reorganized but at least all the info is there. One thing to help with readability, put options in a bullet point format instead of sentence format. It is significantly easier to read. Leadership Abilities should be associated with Armor Mark.
  6. There should be one for the generic, then one for each mark
  7. Have the entry, and nest equipment into the armor. So something like: Captain -May take one of the following Armour - Phobos M 7”, T 4, S 3+, W 5, Ld 5, OC 1 - May take a Camo Cloak - May take a Skull Mask -may be armed with one ranged, one pistol and one melee from the following: - Master-Crafted Instigator Bolt Carbine - Master Crafted Bolt Sniper Rifle - etc -Tacitus M 7”, T 5, S 3+, W 5, Ld 5, OC 1 - May take a Jump Pack increasing Movement to 12” - may be armed with one Ranged or Storm Shield, One Pistol, One Melee Weapon blah blah blah This is just a quick on my Phone entry to show what I am talking about. You can then add whatever keywords you want. As well as lock some Weapons to armor types.
  8. Unless you just have a baseline that is good for all armor, and add the armor separately.
  9. Yup. Though I would wrap the Ancient and Champion into the Command Squad. I do like how the Dark Angel Black Knights do it. Apothecary, Ancient, Champion, must attach a Captain the. Attach to a Squad. So many units, also bikes.
  10. The Hammerfall Bunker’s missile launcher needs to be indirect fire. A line of armor for all characters. Gravis Librarians sound fun.
  11. Don’t forget about the Dreadnoughts, also while doing so the Fire Support option needs a Rifleman build. I think 3 of those Suppressor autocannons together on each arm sound right. Something like A 3 Rapidfire 2 Str 8 AP-1 d3, meaning 10 shots in Rapidfire range from both guns sounds about right. It never sat well with me that historically Dreadnought guns were exactly the same as the Infantry version, and the Ballistus Dreadnought isn’t much of an improvement, hence the low shot volume, but it at least feels a bit better.
  12. 40k discussions are pretty dead these days. I think the switch to a Redemptor is better. In all honesty not sure how you could do well against bugs, I am not seeing the anti-tank here. My experience was against big bugs, and you would eat some pretty devastating overwatches.
  13. Yeah, Champions of Russ is a bummer. They could at least allow units that are led by a Character to gain the benefit.
  14. Anvil and Vanguard seem to inadvertently support the opposite units. In Anvil units that start out in position to hurt your opponent and do damage all game are best, this would be units like Infiltrator and Eliminator Squads. A Phobos Captain attached to a 10-man Infiltrator Squad, and two Phobos Librarians attached to an Las-fusil Eliminator Squad each would pretty crazy. Likewise -1 to hit perpetually in cover Gravis would be extra tough units to crack.
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