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Iron_Within

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About Iron_Within

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  • Location
    The Charybdis Rift
  • Faction
    Iron Warriors

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  1. I'm strongly of the opinion that each of the major sub factions of the Chaos Space Marines should get a special character. That's normally meant the Legions but then the Red Corsairs have a special character, so why should Kranon become a special character with a new beefed up model?
  2. Big competitive Meta lists orientate around Possessed Bombs atm from Word Bearers and Alpha Legion and a bit of World Eater Triple Lord of Skulls. Iron Warriors lists are strongest around certain lists which are concentrated in Heavy Support. "Classic Shooty army", this orientates around Havocs and/Obliterators, I tend to take both. The IW strats and WL traits can make some units devastating. In a recent game against Iron Hands (Master artisans and Stalwart) I cleared off his castle of triple Devastators with a single round of Chain Havoc Shooting, I deployed them from a Rhino, then Warp Timed them into 24" range (which the Lord was already there) and stuck prescience on. The Seige Master WL trait meant they were hitting on 2's rerolling 1's, wounding on 3's rerolling 1's. killed all the devastators and killed a tactical unit as well, over a 20 marines in a single round of shooting and seige master made the difference. Obliterators are reliable in IW lists rather than swingy. I generally stick my Chain Cannon Havocs in Rhinos with 5 man CSM units, jumping them out and blazing murder at someone at the right moment. The other army is the "Daemon Forge list". This is basically crud load of Daemon engines with triple Lord Discordant. This can also be the big boy lord of Skulls as they can heal over 11 wounds a turn if Iron Warriors and get -1 to hit and 6+ FNP with Iron Within Iron Without.
  3. That is the nasty poxwalker factory list yeah? I think the living dead strategem is going to get a nerf, says the guy who just bought 50 poxwakers :o Based upon thier previous nerfs it'll likely be harsh, which i can understand the thought process of. I think a sensible NERF would be 2cp for it and pox walker units cannot exceed thier maximum size (50) with this (also you cannot gain poxwalkers if a different unit of pox walkers gained models from the same casualty). I think it'll be harsher. This had realised a question for me ill start another thread for.
  4. Correct. The fortification network is a Daemon detachment allowing it to revive daemon stratagems. The the obliterators are nurgle daemons however the Terminator Lord is not so he does not gain the cover bonus but as he has Mark of nurgle he does not receive mortal wounds either
  5. So I used a obliterator bomb and poxcaster factory today.... my god I feel dirty.
  6. So there is a apoc game coming up today and i have a2k list ready and a 4k list. Basically differing versions of the the oblit bomb with a poxcaster factory
  7. So I am trying to run a list tomorrow and I am trying to get units to complement my primary alpha attack. HQ - Terminator Chaos Lord with Mark of Nurgle Heavy Support - 3 Units of Obliterators with Mark of Nurgle Fortification - Feculent Gnawlmaw (Nurgle Tree) Because the Tree is a Daemon unit in a Daemon Detachment it can be Deepstruck for 1 CP, the Obliterators and Lord Deepstrike in with the tree give the Oblits +2 cover save, then they shoot things and be an awful pain as they are very hard to shift. I'm using this with Iron Warriors, the only thing I'd consider adding a different Legion in for is World Eaters for my Zerkers. So I'm thinking what units would complement this tactic.
  8. I was hoping not to have to use the alpha Legion stratagem as I'm a pretty dyed-in-the-wool iron Warriors player
  9. Quick question regarding possessed and the denizens of the warp stratagem from chaos daemons Codex - can possessed if you also have a daemons detachment in the army use this stratagem? My thoughts are too had a large unit of possessed along with three units of obliterators and an Nurgle tree and terminator chaos lord all with Mark of Nurgle. Basically a nasty bomb but to work the possessed need to be able to Deep strike
  10. Do you now have to use reinforcement points for this Stratagem, Chapter Approved suggests that might be the case but it's not clear. Anyone got a clarification?
  11. So I dunno. We might be able to make horrible combos but for me the army feels weak. This is because of two reasons 1) I play iron warrior's and so don't take advantage of the cheesier potions 2) my meta is largely (80-90%) Astra Militarum, to the Games come down to who gets first turn
  12. Autocannons have dropped 5 points in chapter approved making them arguably more viable. But are they viable enough vs heavy bolters and lascannons?
  13. Has Cawl gone down 10 points? GW reported he was going up in thier web article
  14. Death guard with poxwalkers with buff units like Typhus + battalion of iron warrior cultists with sorcerers with the Warlord trait "cold and bitter". Now the cultists don't run to morale, bubble them around the pox walkers and use the dead walk again and clouds of flies. Now the cultists don't run and every cultist lost adds one pox walker. Along with Tide of traitors you can wind up with many more Models than you started with (but less friends)
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