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Flint13 last won the day on March 25 2016
Flint13 had the most liked content!
About Flint13

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Location
Night side of Emo
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Faction
World Eaters XII
Previous Fields
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Armies played
Dark Eldar, Nightlords, Beastmen, Warriors of Chaos, Chaos Dwarves, Vampire Counts
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Leviathan Siege Dread tactics
Flint13 replied to depthcharge12's topic in + WARHAMMER: THE HORUS HERESY +
They are World Eater tactical squads, "improved" by Master Apothecary Gahlan Surlak to be stronger and more rage-filled. They get +1 strength and FNP 6+, while also being unable to score or be joined by characters. They also don't give up a Victory point if destroyed. In combination with their chain axe, they effectively have krak grenades for hands. One krak grenade per unit... how about four grenades per marine?" ~Gahlan Surlak (probably) -
Flint13 reacted to a post in a topic: Jarl Kjaran Coldheart and the Heresy
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Leviathan Siege Dread tactics
Flint13 replied to depthcharge12's topic in + WARHAMMER: THE HORUS HERESY +
What are you running in two other pods to do this? 3 seems like an exterminatus! Two dreadclaws filled with Augmented Inductii. -
Leviathan Siege Dread tactics
Flint13 replied to depthcharge12's topic in + WARHAMMER: THE HORUS HERESY +
I've been using three in pods, two with drills and melta lances, one with grav, snippy claw and volkite. I've found the target saturation of three on turn one helps. -
For me, it isn't the cost or the slightly underwhelming firepower. It's the huge chunk of points that aren't available to you from the start of the game that, at best, are going to show up and start affecting things in full by turn 3 for arguable gain. The issue is really rough when you see them loaded with a close combat squad, since it's always a hassle. Like Slips mentioned, if you're sold on arial transport, I'd go Kharyibdis. Or dreadclaws, those are always a blast.
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Flint13 reacted to a post in a topic: [HH1.0] Night Lords Tactics
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[HH1.0] Iron Hands Tactics
Flint13 replied to Noctus Cornix's topic in + WARHAMMER: THE HORUS HERESY +
The Sicaran Venator? It's spectacular. Anti-armor is good, but it can punch far above its weight class and shut down enemy super heavies. That's unique to it, the Falchion and the Cerberus. -
[HH1.0] Iron Warriors Tactics
Flint13 replied to AfroCampbell's topic in + WARHAMMER: THE HORUS HERESY +
Ashc, If you're just getting into 30k and enjoy terminators and infantry, you might want to take a look at pride of the legion rite of war. It moves terminators and veteran tacticals to compulsory troops and let's you start playing games quickly. It also scales well from smaller starter games, adding on as you improve. -
[HH1.0] Iron Hands Tactics
Flint13 replied to Noctus Cornix's topic in + WARHAMMER: THE HORUS HERESY +
^If you're thinking of scrapping the chosen squid and land raider, where would you place Mor? Castellax with Darkfire are spectacular, and honestly they'll do better for you both in firepower and close combat than a land raider and command squad will. -
Flint13 reacted to a post in a topic: [HH1.0] Iron Warriors Tactics
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Flint13 reacted to a post in a topic: [HH1.0] Tactica Chainaxe: World Eaters
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[HH1.0] Tactica Chainaxe: World Eaters
Flint13 replied to LongGone's topic in + WARHAMMER: THE HORUS HERESY +
I've done that over about a dozen games. They're entertaining, but kinda work better for my Solar Aux or Dark Mech. With World Eaters, they fill roughly the same role. As to how: Take them as your allied detachment, 2x50 units of inducted levy and a force commander with the Warp Cult and Tainted Flesh providences.- 2322 replies
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[HH1.0] Tactica Chainaxe: World Eaters
Flint13 replied to LongGone's topic in + WARHAMMER: THE HORUS HERESY +
But how do you figure out model count for something like Castellax, which are huge, but don't have Bulky or something because they can't go in transports anyway?- 2322 replies
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[HH1.0] Tactica Chainaxe: World Eaters
Flint13 replied to LongGone's topic in + WARHAMMER: THE HORUS HERESY +
Guys... possibly silly rules question here. So Khârn has rampage. Does rampage work solely off number of models? This is always how I assumed it worked, but this morning a guy brought up he had always played it as equivalent number of models. As in, bulky models are two, very bulky are three, etc. He cited talent for murder as his reasoning.- 2322 replies
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[HH1.0] Tactica Chainaxe: World Eaters
Flint13 replied to LongGone's topic in + WARHAMMER: THE HORUS HERESY +
Angron's 3+ never really bothered me. The majority of weaponry you're shooting at a Primarch is going to be AP2 anyway. There just aren't that many scary AP3 weapons, besides maybe krak missiles. I wouldn't underestimate a 12" fearless bubble though. Having to grind down every single despoiler *or* kill Angron is not an attractive proposition for anyone :D- 2322 replies
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[HH1.0] Tactica Chainaxe: World Eaters
Flint13 replied to LongGone's topic in + WARHAMMER: THE HORUS HERESY +
Too, knights are a little more versatile. All the heavy tanks have a target they aren't so hot at. But rarely is a target laughing off both a rapid-fire battle cannon and a D-saber.- 2322 replies
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If he can't interact with the business end of the grenade because he's not a vehicle, monstrous creature or building, how could he "tank" it?
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Catching a Str8AP1 in the face would be less than ideal for the Praevian wouldn't it?
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