Jump to content

gally912

+ FRATER DOMUS +
  • Posts

    15
  • Joined

  • Last visited

About gally912

Profile Information

  • Location
    Ft. Knox, KY
  • Faction
    Black Templars

gally912's Achievements

Battle-Brother

Battle-Brother (3/5)

  • 1st Comment Reply Posted
  • 1st Topic
  • Member 1 year
  • Member 5 years

Recent Badges

3

Reputation

  1. The last one is out of Imperial Index 2. Although it bothers me that any Templar Crusade would work with Big Bobby G anyways- that eldar kissing, necron bro, usurper to the throne, jerk!
  2. I was looking at the Relic-Banner and thinking about dropping it on a company ancient to roll in with black tide or whoever else might want it. Morale immunity, -1 enemy ld, and grabbing an extra dying attack on a 3+ isn't too shabby.
  3. I don't know about you fellows, but my Templars don't feel... Zealous enough without one of our special characters at the helm. Most often I look to run 2, and sometimes all 3! That said, we get a Space Marine relic for free, which is great! But they can't go on any named characters... So what are you choosing, on who, and why? And as a secondary, follow up, who are you choosing as your warlord? I almost feel like its the emperor's champion receives the most benefit from our own warlord trait, but perhaps there are some other combinations or thoughts? Uphold the Honour of the Emperor
  4. Yes, always end up closest to the nearest. It does not matter who charged or anything.
  5. 1st question - He has to end closer to the nearest enemy model 2nd question - unfortunately, you cannot re-roll a re-roll, so you could reroll both dice with Chapter Tactics or one die with a command point, but never both.
  6. That's actually a beauty... most infantry can't more more than 6"... so you're almost guaranteed to intervene. Now I'm thinking of maybe having a castellan on bike... Edit: Hmm do we no longer have characters on bike? Can enemies still overeatch if your heroically intervene? They cannot, as heroic intervention isnt an out of sequence charge, but a move to within range to be considered engaged for the fight phase. For clarification for some: Heroic Intervention does not require engaging a unit that charged- rather, it is a move that is triggered IF there is an enemy unit within 3" of the character at the end your opponents charge moves. Black Templar Warlords make this 6". So it can be used in instances where the enemy is close but did not (or could not) charge you. For example, falling back. Or moving onto an obj. This sort of thing. This 6" ALSO makes it easier to move out for a normal intervention, as you can "move around" your own models to get to the fight better.
  7. So did some thinking (dangerous!) and the Heroic Intervention within 6" has some rather niche uses that could be handy! Any unit that falls back from combat that doesnt make it 6.1" away can be re-engaged Models attempting to Melta something nearby gets engaged on their turn Pushes screening units into a more difficult position. Last turn objective grab--> Counter charge anyone from trying to sneak an obj away from having more models within 3" on the other side of the obj.
  8. The reason the 6" heroic intervention was thrown around is because that is the warlord trait for BT
  9. It looks like it gives plus one to the "shoot once more before you die" roll also all marines auto pass morale, and enemy is -1ld. Unfortunately can't be combined with crusader helm cause 1 per char.
  10. So if I read the actual book page correctly, you get a relic for free. It says in matched play you pay for the points of the weapon you replace. Does that change anyone's opinion? Maybe the apothecary?
  11. I go so far as to call every space wolf and blood angel (player) a dangerous mutant not to be tolerated, but what do I know? :-D. There is plenty of common ground, however, and if there were ever a war council held, vis a vis Armageddon, the two would likely fall on similar or even the same side in terms of battle doctrine and overall strategy. Just keep the mutants at arms length, and you should be fine. But then again...There are no wolves on Fenris
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.