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Kydoimos

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About Kydoimos

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    France
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    Blood Angels

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    Blood Angels

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  1. Hello there With the release of Book VIII I'm finally able to play the army I've always been wanting to play, the Blood Angels. It's been a while since I've played but I built that list up. Counting on you for some help, especially about the HQs and options for troops, in order to get back in the Heresy train after all these years! HQ Legion Centurion : 130 pts - Centurion - Primus medicae - Legion Terminator Centurion : Cataphractii pattern terminator armour Legion Centurion : 125 pts - Jump pack, Artificer Armour - Centurion - Master of signal TROOPS [bA] Dawnbreaker Cohort (10) : 445 pts - Melta-bombs - Dawnbreaker Champion Legion Assault Squad (10) : 190 pts - Melta-bombs - Sergeant : Artificer Armour Legion Assault Squad (10) : 190 pts - Melta-bombs - Sergeant : Artificer Armour ELITE [bA] Crimson Paladins (5) : 286 pts - 4 [bA] Equinox power blade - Crimson Exemplar : [bA] Blade of Perdition, Grenade Harness FAST ATTACK [bA] Contemptor-Incaendius Class Dreadnought : 235 pts - 2 [bA] Iliastus pattern assault cannon, Extra armour SUPPORT Leviathan Pattern Siege Dreadnought Talon : 410 pts - 2 Cyclonic melta lance - Legion Dreadnought Drop Pod LORD OF WAR [Warlord] [bA] Sanguinius : 485 pts - [bA] The Spear of Telesto and Moonsilver Blade Total : 2496 points I've tried to maximise the effects of the Rite of War so the idea is place the whole army (if it's still possible ?) in reserve T1, let the adversary begin and hit hard with deep strike everywhere. Sanguinius will join the Dawnbreakers to avoid scatter ; and the Master of Signal is here to avoid the Crimson Paladins to scatter as well. Not quite sure he can get the Deep Strike rule though... I tried to give as much anti tank firepower as possible with melta bombs and the Leviathan. What do you think about it ?
  2. First of all, thanks for your comments and support. They really help me. So, my answers : 1. you're right, it's better like this it's changed. 2. you're right again! Changed! 3. Hmmm, you're right. I focused too much maybe on the Fallen's hunt and therefore on the chaotic threat they're facing. I already had plans to include the Tyranids but Eldars and Taus deserve something too. I have to think about this then. 4. Understood, I'll add something this way. 5. OK. It's true that it's a common mean of warfare for Astartes but I thought my reasons were convincing enough. I'll come up with something better. 6. You're right again, too many goals is too much. I'll change this. 7. Done! 8. See the end of my answer. 9. Yes, there is a specifc symbology behind these colors. I've written something about this but it's published yet. It should come online soon. Concerning the chapter badge, it's on its way. Carlson793 will create it for me and I'll have to find someone to print it in France but it will be done. But it should look like a scythe with a single wing opposite its blade, with the entire logo at an angle (wing up, blade down). I plan it to be red. About the name of the fortress : same as the knee and hand colors, it's been written but not published yet. I think I'll have to rewrite this to adress the problem of the separation with the DA. About the heroes of the Chapter, it's the same as above : it's been written but not published. I've written something about a Librarian and I'm planning to create something about a sergeant too. I'll try to post it soon. No specific traditions, rituals or relics yet ; I haven't thought about that to be honest. About the beliefs, I'll try to expand their creed about the Emperor's ideals a bit more. You're right about the consequences of giving up the Hunt. I already have some ideas about that which need to be developed. Let's say that the UM would be considered as the main reference regarding the organisation of the chapter but links between them and the DR wouldn't be too strong. Just see them as an inspiration. They don't mean to let the Sisters die indeed. But I didn't mean they wanted to protect them. Their move was designed to rescue their brothers on the ground and the DA stopped shooting because the DR had to get in their line of fire to do so. You're right about the bait thing and the fact that the DR disagree. And I like your idea for the split, I think I'll use it ;) Thanks again for your comments! I'll get back to my keyboard and try to post something soon. I've also started to paint some minis, I'll create a WIP thread later.
  3. Hello Atia! Hope your yellow is coming along nice and that your Reaver is taking shape too. Hope we'll be able to see it soon! And good luck for the final days of the ETL!
  4. Thanks a lot for your comment and your appreciation. And you're right about mentioning the Fallen's presence earlier. I just wrote another bit of background that is taking place rather soon after the creation of the chapter and that aims at explaining why the DR got away from the DA. I'll post this a bit later, I still want to think about it. And looking forward to reading your full comment :)
  5. All right, people! This is a great time for me, since I dare showing my work regarding my DIY chapter, the Death's Redeemers (yeah, I know I'm shy). This is my first attempt at doing this, so I hope there are not too much mistakes/inconsistencies/... I already discussed it, but I'm not sure if the name of the Chapter is grammatically correct. Hopefully it is, because I like it very much I'll try to expand this background later but I think I'll wait for some feedback first. I feel that my explanations regarding the breaking up with the DA might not be enough or convincing. But you'll tell me (I hope). I don't have any models painted yet, but I should hopefully be able to start this after the summer. I've started to gather some minis and I'm already thinking about possible conversion for my chapter master. I hope you'll enjoy reading this as much as I enjoyed writing it, and of course feel free to comment and criticize!
  6. THE DEATH’S REDEEMERS http://i1164.photobucket.com/albums/q578/kydoimos2/Deaths%20Redeemers%20tactical%20marine_zpsdsvxcsxt.jpg CHAPTER NAME: .............. THE DEATH’S REDEEMERS FOUNDING: .................. 22nd CHAPTER WORLD: .............PRAXIDIKA VII FORTRESS MONASTERY: ........ THE EMPEROR’S EYE GENE-SEED (PREDECESSOR): ... THE DARK ANGELS KNOWN DESCENDANTS: ......... NONE "LIGHT SHALL PREVAIL" The Death's Redeemers were created as a standing force, designed to strengthen and defend the Astartes dominion over the extreme south-east border of the galaxy. Situated in the Segmentum Ultima, based on the world of Praxidika VII directly south of the prosperous kingdom of Ultramar, they’re facing the Exodite worlds created by those Eldars who chose exile rather than decay and death. A successor of the famed Dark Angels chapter, the Death's Redeemers were zealous hunters of the Fallen in their early history. However, they see themselves more like defenders of the ideals of the Imperium now rather than a force belonging to the secretive successors chapters of the Dark Angels. They are therefore dedicated Marines, fighting for the glory of the Emperor, who believe that His grand design, embodied by the Great Crusade, must not be forgotten as it is too frequent in these grim days. A still young chapter, they nevertheless have gained the respect of their peers by showing their utter determination in eradicating the enemies of the Imperium of Mankind and defending an optimistic vision of the future. Sorely tested in these hard times, their faith in their cause need to be defended now more than ever. Fierce enemies of Chaos, their history is scarred by their breaking up with their genitor chapter, the Dark Angels. Unable to accept the sacrifices in human lives thought needed by their brothers, the Death’s Redeemers have cut their ties with them and became close followers of the Codex Astartes and the example given by the Ultramarines. ORGANIZATION The Death's Redeemers are a codex-adherant chapter. They follow the principles of the Codex Astartes and draw their tactical inspiration from the words of Roboute Guilliman rather than their original chapter, the Dark Angels. As such, they have abandoned the divergent organization of their genitor chapter and respect the rules edicted by the Primarch of the XIIIth Legion. The Death's Redeemers developed a taste for massive drop pods assaults. Albeit risky in the extreme, this mean to deliver Marines in the heat of battle had shown enough advantages for the Chapter to be adopted as the main assault technique. Therefore, every unit is training to this particular and dangerous way of fighting, even the Devastators. This choice is not only motivated by tactical considerations. It is also a way to answer the main demand the Death’s Redeemers imposed to themselves: to safeguard the planets they attack and the people living there as much as possible in order to bring them back as willingly as it is possible to the Imperial dominion. War is not an end in itself for the Chapter; it is the expression of the Emperor’s will and therefore must serve His design of a peaceful and united galaxy. The Death’s Redeemer also considers that following the precepts of the Codex Astartes is a key element to reach this goal. Not as dogmatic as the Ultramarines or their successors chapters can be regarding the edicts of Guilliman’s legacy, they will however respect it strictly, as long as it is not antagonist with their superior goal of restoring Imperial light in the galaxy. HOMEWORLD The Death's Redeemers’ fortress-monastery is based on Praxidika VII, a medieval and arid world. They are not the direct rulers of their planet but rather maintain a distant but constant watch over the population, not interfering in political matters, awed by their presence which is shrouded in mystery and legends. Praxidika VII is a planet with a harsh environment. Few could survive on its surface without the knowledge of advanced survival techniques in an arid world. SPECIFIC HISTORY The Death's Redeemers’ have a rather complicated history regarding to their origins and their evolution. Created from the Dark Angels gene seeds, they have developed similar characters traits: secretive, relentless and stubborn, they were designed for the hunt of the Fallen and embraced it willingly at the beginning. Dedicated to this task, they organized their newly-founded chapter in order to keep these secrets hidden to those unworthy. And behind their apparent dedication to the Imperial cause, they were relentlessly searching for any traces of their lost brothers, hunting them and everyone suspected to hold information regarding their whereabouts. However, this situation was not designed to endure. Having gathered information on a possible location of a Fallen angel plotting against the Imperial and Astartes dominance in relation with Eldars corsairs based close to the Maelstrom, the Death's Redeemers’ asked for help from their genitors. The plan, based on information gathered by the Ravenwing of both Chapters, was to lead a powerful strike, both by teleportation and ground assault, in order to destroy the Fallen’s fortress. But nothing went along as planned. The first problem to occur was that the people living on the planet were not as pacific as it seemed. As soon as the Death's Redeemers’ ground elements landed on a remote area, they were surrounded by frenzied humans, poorly equipped but relentless in their hatred of the Astartes. Forced to fight back, the spearhead couldn’t accomplish its objective in due time. This action showed something else: that the attack against the Fallen was known and surprise couldn’t be exploited. Both leaders wondered if the teleported assault should be carried out; the Death Redeemers’ chapter master, Caïn Ektes, voted against this option whereas the Dark Angels firmly asked their allies not to deny their secret oath. Unwillingly, Ektes agreed to follow his allies into battle under high pressure, startled by the aggressiveness they shown but not decided to break his word and show his honor as a Son of the Lion. Final preparations were made for the assault when an alert sounded in the Death's Redeemers’ battle barge’s strategium. Expecting an imminent attack at first, both Astartes leaders discovered that the fleet in approach belonged to the Adepta Sororita. The messages sent by this unexpected ally made things more complicated: suspecting a chaotic infestation on the planet, Sisters sent there had for mission to search for actual clues proving this assertion and, if needed, destroy subversive elements, if it wasn’t too late. The Dark Angels decided to use these allies as bait in order to create a new element of surprise. In conjunction with the Arbites forces on the ground, the Adepta Sororita organized an armed reconnaissance in the suburbs of the main city on the planet. During this time, the Astartes force withdrew, simulating a general fallback and abandoning the ground task force. However, they kept an eye on the Sororita’s action which functioned as planned: drawing the attention of the enemy, they were assailed by a large force, pushing them back from the city. This was the moment: the Dark Angels launched a surprise teleport assault on the fortress, destroying the command centre and capturing the Fallen. Withdrawing, they started an orbital bombardment in order to destroy the Ecclesiarchy’s forces, witness of their action. Ektes stood witness of all these actions in awe: he couldn’t believe anymore in the legitimacy of this hunt that was driving Astartes forces to fight and kill the very ones they were made to protect. Acting boldly, he rushed in order to retrieve his men stuck on the planet. Seeing this, the Dark Angels force stopped shooting. But this was a mere satisfaction: the Ecclesiarchy’s ships, believing the Death's Redeemers were the source of the attack against their forces started to shoot at them, while the Dark Angels were swiftly disappearing. In his anger, Ektes ordered to destroy the Ecclesiarchy’s ships that attacked them, retrieve their brothers on the ground and leave the planet. Since then, and after a very violent explanation with the Dark Angels, the Death's Redeemers have voluntarily forsaken their oath to hunt the Fallen and strive to earn forgiveness for their actions. http://i1164.photobucket.com/albums/q578/kydoimos2/Deaths%20Redeemers%20tactical%20marine_zpsdsvxcsxt.jpg Brother Rheto, 2nd tactical squad, 5th Company [http://i1164.photobucket.com/albums/q578/kydoimos2/Terminator%201ere%20Cie_zpsnuto6eal.jpg Veteran Brother Nedam, 1st Company ORGANIZATION The chapter organization is in keeping with the Codex Astartes. There are 10 companies: the first one regroup the Chapter’s veterans, either equipped with Terminator armor or classical power armor; the 2nd, 3rd, 4th and 5th companies are battle companies led by captains and made of 6 tactical squads, 2 assaults squads and 2 devastator squad, each of them having their own armory and dedicated Dreadnoughts. 6th, 7th, 8th and 9th companies are reserve companies and the 10th squad is made of scouts. The Death's Redeemers have a high number of drop pods due to their tactical doctrine and assaults squads are also trained to excel in boarding actions. Their veteran in Terminator armor equally favors teleporting assault in these situations or planet fall attacks. The Chapter’s fleet is a reflection of their combat doctrine. The Death's Redeemers own few capital class ships compared to others chapters and focus rather on small, fast and aggressive ships. Their void combat doctrine is similar to their planetary engagements: they favor close quarters actions through the massive use of boarding torpedoes. Once on board, their assault squads, specifically equipped, are tasked with the destruction of the main propulsive elements of the enemy ships whereas their Terminators squads are looking for leaders in order to destroy them utterly, ending the fight as quickly as possible. The Death's Redeemers’ power armor is painted in black and ivory colors. They adhere strictly to the Codex Astartes’ principles regarding companies, squads and officers distinctive signs. SELECTED BATTLE HONORS The Occlusiad War [550.M37] Albeit far from Praxidika VII, the Death’s Redeemers took part to this conflict suspecting the presence of a Fallen behind the Blind King actions. The Death’s Redeemers distinguished themselves by leading several bold boarding operations in the numerous void battles that occurred during this conflict. Break-up with the Dark Angels [723.M38] The Death’s Redeemers, following the events on the planet of Merak, give up their hunt of the Fallen and publicly adhere to the Codex Astartes. They also develop their ties with the Ultramarines, which are now considered as their source of inspiration. The Redemption Crusades [131.M39] The Death’s Redeemers are a major force accompanying the global burst leading to the recovery of numerous worlds across the Imperium. The First Tyranic War [745.M41] Based on a world close to Ultramar, the Death’s Redeemers had to defend themselves against a tendril of the Hive Fleet Behemoth. However, the poor amount of biomass on Praxidika VII weakened the aliens that couldn’t get enough genetic material to renew their strength. However, the victory was hard-won and the chapter suffered important losses, until they could destroy the last Tyranids force disoriented after the victory of the Ultramarines in the battle for Macragge.
  7. My Freeblade Obscura also join the ranks! I'm only a recent user of a Knight but I'm already thinking about the next one I'll buy, the Lancer being my favorite for the moment. Nice project Immersturm, our Knights deserve it!
  8. Well, thanks to the ETL thread I discovered your work which is clearly one of the best I've ever seen. Can't wait to see this Reaver painted! Looking forward to seeing more!
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