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Jape

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About Jape

  • Birthday 06/07/1989

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    Liverpool Hive
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    Writing, History, Comedy, Weird Fiction

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  • Armies played
    Imperial Guard, Space Marines, Tyranids, Orks, Chaos Space Marines

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  1. Oathkeepers http://www.bolterandchainsword.com/sm.php?b62c=@hFZ83_iakk7.hIAEG@@@@_._h81dX.hozqS@@i8khi_@@@@@@@@@@@._._@@@_.@@@_.hozqShozqS@@@_._@@.@@@@hozqSh81dX&grid=TRUE Chapter Icon idea Gene Seed: Salamanders Founding: Ultima Chapter Master: Yohannes Afriki Strength: ~800 Base of Operations: Salas Observed Strategic Tendencies: Rapid Response, Defence Battlecry: Through Fire and Fury Name It is believed the chapter’s name was given by the Salamanders’ chapter-master Tu’Shan. During the Heliox Campaign, as battered Imperial forces retreated across the River Schlek, then Captain Yohannes Afriki led eighty Unnumbered Sons to hold Bridge 226 against hordes of Khorne fanatics to cover the withdrawal. After five days and half their number dead and many others wounded, Guard and Salamander forces relieved them pushing back across the river. Tu’Shan commended their Captain for his tactical skill and doggedness, Afriki having lost an arm in the fighting yet continued to lead the defence. When asked by the leader of his progenitors how he had held against such great odds, Afriki humbly replied, “We swore to hold the bridge and so we did”. Tu’Shan dubbed him Oathkeeper, the honour no doubt crucial in Afriki being given command of his own chapter. World The Oathkeepers were one of many chapters founded from veterans of the Unnumbered Sons. In the aftermath of the Indomitus Crusade they were sent to the Liber Cluster and given the world of Salas to make their home. An oceanic world dotted by numerous archipelagos, its primitive island nations battle continuously on land and sea. These wars are powered by slaves, whether as oarsmen of the great galleys or as the elite soldiers of Salasi kings, raised from birth to fight, known commonly as amari. The dominance of slavery in nearly all sections of Salasi society and culture has created serious tensions between the natives and their new overlords. Chapter-Master Yohannes Afriki had been blooded battling Dark Eldar slavers in the Pnoxus Sector and held a deep loathing of the practice, seeing it as xeno and beneath humanity. Many of his battle-brothers concurred but efforts to curb the practice soon presented problems. On the Isle of Xoth, the amari on being declared free committed suicide en masse, their king gloating bitterly to Afriki that his “sons” had pledged only to leave him in death. Other slave populations proved less submissive and news that the sky-giants intended to remove their chains quickly spread, triggering riot and revolution across the globe. Perhaps not truly grasping the power of the Astartes, dozens of island states formed an alliance to resist abolition. Tiring of diplomacy, Afriki led his First Company to make an example of Faraad, the largest and by far wealthiest of Salas’ island kingdoms, her slave markets unparalleled. Descending from the sky the Oathkeepers slaughtered thousands. While the citizen militias were brushed aside, the amari defended their king’s palace to the last, many armed with ancient autoguns. The Sack of Faraad caused many islands to submit but even now there was word of slave-armies readying themselves to resist. Afriki knew well he could scourge the entire planet with a fraction of his forces, however he had no wish to rule by terror, while the needs of recruitment and the Oathkeepers’ duties beyond Salas meant he needed to resolve the issue quickly. Gathering the major kings and consuls, Afriki proclaimed slavery could remain but the slave trade was ended and thousands who had risen up were to be given lands of their own. The Oathkeepers would have first pick of young amari recruits and collect a ‘tithe’ of 10% of each kingdom’s slave population once a generation to become serfs and workers at the chapter’s new headquarters on the Zul-Bha-Shir archipelago, or simply transported to the “free kingdoms”. This would prove the main source of recruitment for the sicari, the new planetary defence forces. The Salasi submitted but to this day Oathkeeper and sicari patrols discover slavers operating on the open oceans, their captains being returned to their home cities to be executed and their bodies displayed in public squares. _____ Will add more regarding the Oathkeepers regarding tactics, notable members etc. just wanted to type this up. Quite like the idea of a homeworld whose population aren't actually that keen on their ubermensch overlords and the 'newness' of the Ultima Founding offers plenty of room for growing pains.
  2. Cheers, yeah totally agree, daemons can be cool but the Warp is meant to be mind-bending horror. All the above arguably. Its fiddly, I avoided trying to describe in the top post because I'd probably cock it up - basic headcanon is the sun of Leng was detonated in a major ritual intending to open up another *Eye of Terror however it didn't work - the sun went supernova but when it turned in on itself it basically became an anamoly, a star of 'chaotic fusion' in the material realm, not a passable gateway but still raw Warp energy. My idea was this lump of Warp-iness developed a degree of sentience through its worship (or was taken over by an enterprising daemon) and is now in effect a major daemon confined to its fusion prision. As someone who is comfortable with Chaos having a thousand faces, Ynoggua is effectively his own god to many of his ignorant worshippers but others see him as Nurgle's son, Nurgle's herald or just an aspect of Nurgle. But Ynoggua is not 'some dude' who plots and cackles, he effectively a semi-sentient star who the warp-shaman of the Uropygid race can communicate with to some extent. The only real goal is to free Ynoggua so he can lead his armies but that's not a simple process. TL:DR - Cthulhu but stuck in a star rather than the sea - could be a minor god or simply a servant of Nurgle it all a bit murky as befits the Warp.
  3. Thanks Draakur, I really appreciate it. I agree. 40k has so much lore for inspiration and yet so much space to create your own, I love creating fanon to add life to an army. I think the Gaunt's Ghosts books really helped inspire me to go this route with armies and Chaos in particular.
  4. Empire of Leng Formation: 001.M42 Allegience: Nurgle, Ynoggua the Daemon-Star Leader: Antirex Cystus Capital: The Barrows, Leng system Sector: Verana Segementum: Ultima Races: Human, Uropygid, An'Guem, Cardicae Forces: Carrion (Heretic Astartes), The Forgotten (Heretic Guard), Million Favoured Ones (Mutant Cult), Malaport's Marauders (Pirates), Yellow Fang (Xeno) The Empire of Leng is a Chaotic dominion that arose during the horrors of the Great Rift, beholden to Ynoggua the daemon-star. Stretching across several systems it is ruled from the Barrows. An asteroid field that rings Ynoggua, the Barrows are made up of the former inner planets of the Leng system that were destroyed in the birth of daemon-star. Countless thousands live in the tunnels and habs of the Barrows, some purpose built, others cannibalised ship hulls. It is, as a great man once put, a hive of scum and villainy. Pirates, mercenaries, smugglers, cultists and many more rub shoulders in the markets, arenas and dark temples of the Barrows. All swear fealty to Ynoggua, the Sulphurous Duke, the Yellow Prince. Unable to walk the earth in his current form, Ynoggua’s regent is the Antirex, Cystus. A veteran of the Long War as a member of the Death Guard, Cystus and his band the Carrion helped birth Ynoggua, a child of Nurgle. In the depths of the Great Rift even on worlds not directly touched by the warp storms, it seemed the Imperium and its institutions were doomed. Loss of communication and transportation saw famine, plague and anarchy grip countless planets as all from Governors to serfs wondered if the end had truly come. In the night sky a strange star burned and some whispered it the herald of a new dawn. Various secret sects formed on a dozen worlds, the Astral Wisdom Cult, the Tattered Brotherhood, the Yellow Covenant, all bowing to the herald of redemption Ynoggua. Led by Cystus, the Carrion travelled to isolated frontier worlds as often greeted as liberators as they were invaders. On the agri-world of Rurana 3, though the aristocratic leadership remained true to Holy Terra the same could not be said of their mutant slaves who rose up, their deformities not punishments but gifts in the eyes of Nurgle and Ynoggua. The elites and their defence forces were slaughtered by sheer weight of numbers, the survivors ‘baptised’ in fetid waters to receive the blessings of Father Nurgle. The new masters of Rurana embraced the Sulphurous Duke as their mutations only increased. Led by the Goat, a hideous hooded demagogue, the mutants form a ceaseless horde of fanatic warriors known as the Million Favoured Ones. On the promethium rich desert world of Zedar, a hastily assembled Imperial Guard army was quickly abandoned due to commitments elsewhere, leaving thousands of loyal soldiers to the plagues and guns of the Carrion. The commander of Battle Group Zedar, Marshal Tonman Brenner, a career soldier from a respected family, cursed the dying Imperium for its treatment of her bravest servants the Guard. Desperate for himself and his men not to die pointlessly on that burning rock, he met with Cystus and pledged his fealty to Ynoggua. Many of his soldiers refused to join the forces of Chaos but thousands whether out of corruption, a need to survive or loyalty to the Marshal did so. What remained of Battle Group Zedar became the Forgotten, a legion of soldiers abandoned by the God-Emperor and bent on exacting vengeance upon his lackeys. Though nothing compared to the Traitor Astartes of the Carrion man for man, the cohorts of the Forgotten form the professional core of Ynoggua’s armies. The anarchy brought about by the Great Rift proved a boon for pirates and other criminals. Due to the disturbance of the Astronomican, many pledged their allegiance to Chaos if only for protection. Most infamously in the Verana Sector was Dagon Malaport, rogue trader turned pirate lord. Malaport’s Marauders hunt the space lanes of Verana in the name of Ynoggua, slaughtering and pillaging as they go. Experienced boarders they are highly prized by Cystus as assault troops, their brigand heritage belying their tactical skill. On Galeata VI, the current front line of Ynoggua’s invasion of the Imperium, the Marauders launched a mass gravchute drop over both banks of the River Mignola, seizing the strategic Miklos Bridge in bloody close-quarter combat. Uropygid The Empire of Leng is not limited to humans. At its highest level the Antirex is counselled by the Uropygids, a secretive cabal of xeno sorcerers said to have conducted the ritual that led to Ynoggua’s birth. Though few in number they are feared as powerful psykers, their bizarre insect-fungoid biology giving them a natural affinity for the warp and the blessings of Nurgle in particular. The An’Guem, reptilian mercenaries prized as scouts and trackers make up a large section of the armies of Leng. Once the premier power in the Verana Sector, the xenocidal campaigns of the Imperium shattered their realm, overturning a millennia of regional dominance. Many turned to Chaos for salvation, their faithful forming the Yellow Fang. Others retain their old gods but nonetheless fight alongside the Antirex against their mutual enemy. Most unusual are the Cardicae, plant-based xeno feared for their biological weaponry. Rarely seen beyond their home world and then usually enslaved for their powers, the blessings of Nurgle were readily welcomed by them and it is said their planet is now a rampant garden of the Fly Lord, where countless unthinkable abominations are being grown to join the armies of Leng. Planets of the Empire of Leng (light green) and major worlds of the Imperium (red) in Verana Sector ________ As I plan to jump back into 8th edition and always one who needs fluff to accompany an army, here is the rough stuff for Leng, a pocket empire dedicated to Nurgle, or rather his son Ynoggua born from the anarchy of the Great Rift. Getting DI box I'll be focusing on a Death Guard army but Guard are my first love so I've added the Forgotten, basically a Nurglite Blood Pact. Plus some minor xeno races for flavour, notably the Uropygids who are inherently Lovecraftian, I intend to convert a Mi-Go model from Actung Cthulhu to act as a stand-in Sorcerer. A big Mythos fan, I plan on having a weird theme over the traditionally daemonic, the obvious being Ynoggua and my paint scheme will be bone, rusted iron and yellow the inspiration being the King in Yellow. When I (eventually) get round to creating a daemon-prince model for Ynoggua instead of the normal bloated MegaNurgling (lovely though they are) I plan on a grim reaper-esque figure with a rusty scythe, yellowed rags and a faceful of tenticles. So many tenticles. Please all C&C is welcome.
  5. Jape

    Empire of Leng

    Stuff related to my homebrew Nurglite force
  6. Thanks Azekai, I'll keep them bits in mind. Nurgle would fit well with the theme. I've also just seen Maxime Pastourel's incredible bleach bone Plague Marines which have given me a lot of inspiration. I'll await the Death Guard Codex to decide if I go all out Nurglite but its certainly appealing.
  7. There are a lot of good Mi-Go minis out there. What do you want the Uropygids to be on the table top? The Ynoggua write-up makes it sound like they are relatively rare; maybe rather than having squads of them, you could use them to represent specific characters, like chaos sorcerers or malefic lords. Yeah I was thinking as sorcerors. I haven't written it all up but the Uropygids are a virtually dead race, the 'birth' of Ynoggua sacrificing their home system by a cabal of Chaos mages so their numbers are basically this remaining evil elite. Good call on miniatures, I think these fellas from Actung! Cthulhu fit the bill, with additional Chaos-y bits they'd look the part. I almost suggested those very same figures. They are beautiful. I have some Cthulhu Wars mi-go and they are alright but the Achtung! fungi are the best fungi IMHO. It might be cool to subtly use elements of your paint scheme to tie in these otherwise super-weird looking critters. You may not even need to convert them, but if you do post pictures! Yes I'd think so for the colour scheme in terms of conversions nothing serious save the arms for suitable weapons - was thinking adding the linked horns of the Chaos sorcerer onto the 'head' of one of the Mi-Gos. Also if I go all Nurgle (which I'm tempted by) a little green stuff and I can have the Mi-Go suits have three triangular eyes subtly adding to the theme. Then rusted, chipped bone and brass armour and diseased flesh and maybe some extra GS Nurgly decay.
  8. There are a lot of good Mi-Go minis out there. What do you want the Uropygids to be on the table top? The Ynoggua write-up makes it sound like they are relatively rare; maybe rather than having squads of them, you could use them to represent specific characters, like chaos sorcerers or malefic lords. Yeah I was thinking as sorcerors. I haven't written it all up but the Uropygids are a virtually dead race, the 'birth' of Ynoggua sacrificing their home system by a cabal of Chaos mages so their numbers are basically this remaining evil elite. Good call on miniatures, I think these fellas from Actung! Cthulhu fit the bill, with additional Chaos-y bits they'd look the part.
  9. That's the idea, I want a Chaos Undivided warband but one with character - basically they worship/serve Ynoggua a powerful daemon whose summoning ritual involved blowing up a Sun and didn't work out. Ynoggua is now trapped in the form of a daemon-star in the Leng system, stable in realspace but unable to directly intervene.This has led to him building up a following across the Verana Sector (my sandbox setting). To the various CSM pirates under his wing he is a patron-daemon almost but to many of the cultists and traitor guard Ynoggua is a god in his own right. So I want influenced by the King in Yellow, pale tattered yellow colour scheme with plenty of Wordbearer-esque religious icongraphy. Other elements include the Uropygids, a chaos-worshipping psychic xeno races (Mi-Go/Elder Things) who helped birth Ynoggua and are a secretive part of the Cult of Leng.
  10. Thanks Mister Feral - I think I basically want to go for yellow Death Guard (plus have starter models so) so rusted bone armour with yellow insignia, maybe Zamesi Desert?
  11. The Hounds of Leng are my new Chaos warband that I will be establishing to re-enter 40k with 8th edition. As a long time IG player and interested to do Chaos this time round I thought I'd do both with a Traitor Marine/Guard allied force. There is some fanon about here if anyone's interested. I want to do a pestilent yellow colour scheme but I can't find any examples of similar schemes, does anyone have any tips or examples please?
  12. Bloody hell Carlson, yeah that's great please do upload to the download section, thank you so much.
  13. If anyone would be willing to make up a transfer sheet for my DIY lot, I'd be incredibly grateful. http://i1307.photobucket.com/albums/s599/pwilson89/d3e4ee73-3f50-49c2-9176-322932c12f45_zpstisbsiem.jpg However if not, would anyone be willing to throw a few tips about how I should go about scaling a transfer sheet myself?
  14. That parchment thing has just made me think of a chapter name - Oath Keepers. Mind if I bank it? I like the Red Dragon fluff - the Astartes trying to be logical about their worship of Emperor but still putting a lot of mythology on to him. And The Land That Time Forgot home world is cool. Given the BT heritage I think you could play up the pariah status of the 11th Company - I take it its a 'ghetto' for all psychic battle-brothers? I'm not sure what you're implying about the STCs?
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