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Focslain

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About Focslain

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    Focslain

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  • Location
    Pittsburgh, PA, USA
  • Faction
    Knights of House Jenius

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  • Armies played
    Imperial Knights, Space Wolves, Tau, Tyranid, Orks, Imperial Guard, Space Marines, Eldar

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  1. So I finally finished painting up the Intercessor squad for the Mantis Warriors. So the whole Vengeful Brethren is now one chapter. The Vengeful Brethern (Mantis Warriors) Faced the Death Guard CP as a premier battle and did a little too well. My opponent was tabled turn 4. Granted he did kill some intercessors and bladeguard, but a little luck and some good positioning got me thru. Entering the field of battle Finishing off the cleansing I did a teaching game at the local Warhammer store, the kid’s Ork CP murdered my Votaan, I did kill most of the CP, but didn’t have enough models to hold out past turn 4. Kid had fun, no pictures cause I was a bit busy. Later I got to try my luck against the Custodes CP for the first time. I was worried considering it’s Custodes. Opponent rolled for which CP I would use and it was the Space Marines, so not too bad. They started with the commander and the custodian guard, the rest was in reserve. I got first turn and started in, plan was to kill a unit a turn. TL:DR, the plan went off without a hitch. Turn one - Tristraen was taken out by the landspeeder’s multi-melta, one shot, one kill Turn two - Custodian guard was dropped by a combined fire of the Librarian, intercessors and landspeeder. Custodian Wardens arrive, fail charge. Turn three - Custodian Wardens killed by combined fire, the last dropping to the librarian in melee combat. Allrarins arrive and once again, fail their charge Turn Four - Allrarians killed via combined fire from the whole marine CP. They never scored a point. It was brutal. Target sighted. Final Custodian versus a full CP As a side note, after playing all of these CP games I have noticed that each CP has their own mission. The disposition of them doesn’t really matter, though i can see this as some information if someone wasn’t using the app and wanted to use the mission cards instead. Something i can see if your playing the same group but are slow on growing your army. Thanks for reading.
  2. Nah, was just wondering since my SM vow is the group pict for that, I just have to assemble the orks I finished for here tonight so I have the pict tomorrow.
  3. Thunder hammers get +1 to hit roll, other melee get the +1D, all gain sustain 1.
  4. YiTH - While taking a sick day I decided to start work on a new knight lance. I got the defender sub assembled and ran out of glue while working on the destrier. Not wanting to put on pants to walk up to the game store I called it for the day.
  5. For those of us that vowed in multiple strongholds, do you want a group shot of ALL models or just the ones per stronghold?
  6. So I finally finished off the second squad of Death/Rough Riders so I can legally field a painted IG CP. I got in two games with them so far, both victories, if costly ones. Small report from my blog: I finally finished off the Death/Rough Riders, so Daryden’s Lance is ready for the field. I used them over the weekend. Faced off against the CSM patrol. The rough riders did their thing and managed to take out a patrol squad of CSM and half the possessed before getting wiped out while holding a forward position. The kasrkins dropping half the other patrol with disciplined fire. The command squad and kasrkins combined fire to take out another possessed after they moved in to secure more territory, with the powerfist veteran knocking out the other and the commander wounding the MoP. I seriously lucked out as after he had wiped out all of the command but the officer, the dark gods took him from the field (failed dark pact). The cultist were wiped to the heretic by the kasrkins in a single volley. Game ended with the CSM having only two legionnaires left holding one objective and I was an order and a lucky advance roll from grabbing is now undefended home objective. Game ended 55-50, darn close. Horses at the ready. Taking the fight to the enemy. I’m going to have to learn how to use the rough riders better, while they did hit hard, they are a glass cannon unit. I might be worth giving them Take Cover (+1 Sv) instead of my impulse Fix Bayonets (+1 WS). That way they can survive longer. Only more games will tell if this is the right choice. To which I got and it worked better. Faced the DG CP yesterday. Managed to table the poor guy by turn 3. Got first turn, ran the riders right up and lanced the rhino. The marines that dropped out got involved with the unit that had up’d their defense, which helped since his plague was -1 sv. Skirmish move saved the other group from not only being fired on by the terminators, but also denied them the charge. This allowed me to reposition and between the rider’s charge and the kasrkin fire I wiped out the terminators. The tallyman was taken out by one unit of riders. While he tried to score the center objective the kasrkins finished off Sholgor with plasma and a bolt to the brain. The plague marines died to a pincer charge from the riders. So did much better. Tighter formation this time. Pincer maneuver successful. So I'm going to have this CP in the rotation for now since it fits on it's own tray. Next minor projects on with the guard is to build/paint my third FOB, but after that I'm not sure. Still have plenty of Krieg units to work on, tants and even a Valkyrie I found still in box while cleaning. Next event for them is in November for ExtraLife, store is running a Hug for the Mug event that has the xenos hunting human heads for mugs. I volunteered the guard for this. It at least allows me to run the artillery base I was planning on last year that didn't happen. So need to paint the base and then other things for another event the following month. Anyway, thank you for reading.
  7. And a new challenger has entered the fray. Drayden's Lance reporting for duty I finally finished off the Death/Rough Riders, so Daryden’s Lance is ready for the field. I used them over the weekend. Faced off against the CSM patrol. The rough riders did their thing and managed to take out a patrol squad of CSM and half the possessed before getting wiped out while holding a forward position. The kasrkins dropping half the other patrol with disciplined fire. The command squad and kasrkins combined fire to take out another possessed after they moved in to secure more territory, with the powerfist veteran knocking out the other and the commander wounding the MoP. I seriously lucked out as after he had wiped out all of the command but the officer, the dark gods took him from the field (failed dark pact). The cultist were wiped to the heretic by the kasrkins in a single volley. Game ended with the CSM having only two legionnaires left holding one objective and I was an order and a lucky advance roll from grabbing is now undefended home objective. Game ended 55-50, darn close. Horses at the ready. Taking the fight to the enemy. I’m going to have to learn how to use the rough riders better, while they did hit hard, they are a glass cannon unit. I might be worth giving them Take Cover (+1 Sv) instead of my impulse Fix Bayonets (+1 WS). That way they can survive longer. Only more games will tell if this is the right choice. To which I got and it worked better. Faced the DG CP yesterday. Managed to table the poor guy by turn 3. Got first turn, ran the riders right up and lanced the rhino. The marines that dropped out got involved with the unit that had up’d their defense, which helped since his plague was -1 sv. Skirmish move saved the other group from not only being fired on by the terminators, but also denied them the charge. This allowed me to reposition and between the rider’s charge and the kasrkin fire I wiped out the terminators. The tallyman was taken out by one unit of riders. While he tried to score the center objective the kasrkins finished off Sholgor with plasma and a bolt to the brain. The plague marines died to a pincer charge from the riders. So did much better. Tighter formation this time. Pincer maneuver successful. I hit a wall on painting up the Ork CP, if i can get the grots and wartrakk done I can just use the 20 boyz from the old CP that I did manage to paint as part of it. It will be the next CP I do, I think. I did finish the warboss and weirdboy at least, picture pending. Anyway, thank you for reading.
  8. The Baal has meh staying power. Just need to be able to replace the Gladiator Reapers bolters with flamers and you effectively have the Baal. Bjorn is a special character, so as long as they make the model his good. Worst case they Yarrick him for a bit until he gets a new chassis. I can see the GK getting access to the Redemptor chassis on their update.
  9. There is a difference between a unit being too good and being necessary. So let's see if the rules team can tell the difference. Till then time to pull out the anti-DG tactics for basic marines now.
  10. Honestly other factions will just have to focus down harder on the fewer units SMs will have on the field now. Basically kind of like how we have to treat Custodes.
  11. It's stated in the article that it's not and has no chapter markings so it's chapter agnostic and paint it up as you see fit.
  12. As a heads up @Dr_Ruminahui I will state I crashed hard after my Astartes vow. I have been having issues painting my xenos vow and for that I apologize. I'm going to see what I can do, but it is not looking good. To those that have been cracking away, keep it up and good luck.
  13. So this month was a bit of a drain. Mentally and financially. I got burnt out on the models from last month, so it was hard to get more done. Took nearly the whole month and another project to get paint to models. I’ll have a bit of a boon next month as I have a few projects near completion, just not enough to count for last month. There is a good chance that November is going to be a blood bath as that is likely the month that the pre-painted set drops, plus Grotmas at the end of that month as well. I’m just going to have to buckle down and get some more painted to get the funds for it all. There is an extended weekend this month (Labour Day) and hopefully I’ll get some work done over the Thanksgiving break. I did trade in a bunch of stuff to lower the cost of the DA CP I kind of wanted/needed for my CP project as well as my UM project. Let's see if these will light a fire under me to get some more painting done. Balance Sheet Hachette Sub - 87.75 (0.25) New Recruit - 2.92 (0.08) DA Combat Patrol - 36.75* (0.25) Terrain Templates - 64.04 (0.96) Sub Total spent = -193 (1.54) Completed Models: 65 Sub Total Gained = +65 Budget Carry over: +208.74 Total: +80.74 *- After Trade in
  14. They look awesome, great work there.
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