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Tymell

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Tymell last won the day on April 4 2017

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  1. I have full timeline notes across the entire series available here if of use: https://sites.google.com/site/tymellsheresy/horus-heresy-timeline-notes-potential-spoilers I've marked existing instances of apparent contradictions in red, and as you can see, there are a lot of those in Malevolence. Specifically, the points I noted on my original reading of Malevolence: The book states that the initial compliance of Signus was in 933, 1 decade after the humbling of the Word Bearers at Monarchia. However, Monarchia happened in 963. Given that the Word Bearers apparently sowed seeds of Signus' eventual fate during its compliance, the "one decade after Monarchia" point is more likely accurate, so 973 seems most likely. The Alpha Legion apparently received their orders (from Horus) for Chondax long before Jaghatai did. This makes little sense though, as Horus wasn't yet corrupted, or even Warmaster, by that point. "7 years had passed since their arrival" when word of the Heresy reached the White Scars. Likely a bit of an exaggeration since they only arrived in early/mid-001, and this happened in early 007. Jaghatai was discovered in 865, and would wait "nearly a decade" for most of the pioneer companies to gather at his call. Their first engagement together was the Kolarne Circle, which took 5 years. However, this conflicts with what is shown in Warhawk of Chogoris. So yes, I would say that issues you're seeing are errors that the original author(s) made. To cover the points you mentioned Xenith, from those notes: Monarchia 29,963 50 years later - Horus declared Warmaster at Ullanor 30,000 Ullanor +1 year - Luna Wolves renamed Sons of Horus 30,003 Davin early 30,004 ~X years pass, in which Horus sends the WS to Chondax, BA to Signus, the UM and DA to the far side of the galaxy Sort of: Horus does dispatch the Lion, Sanguinius and Guilliman to Thramas, Signus and Calth, respectively, over this period (specifically in 30,005 I believe). Though Chondax starts earlier, that one begins shortly after the Triumph at Ullanor (Jaghatai is specifically hunting down Orks that fled from that victory, IIRC). Prospero Wolves dispatched in late 30,004, actual razing of Prospero in early 30,005 Isstvan III late 30,005 Isstvan V mid-30,006 Scars released from Chondax early 30,007
  2. Yeah, the new HH covers aren't doing it for me, and this one's no different. It feels very bland, just a basic depiction of a fight. There's nothing interesting or adventurous about it. I know the original covers aren't exactly masterpieces either, but they at least have some nostalgic appeal.
  3. Nice, and I appreciate that they're an upgrade while still not being so different that the new ones wouldn't fit in alright.
  4. On the core topic of unfinished series', unless I missed something, wouldn't the Primarchs series count, since we still haven't had the last one covering Horus?
  5. Wartrakk and Dakkarig are definitely the highlights for me. Wartrakk perfectly hits the mark of "chunkier biker with a turret strapped on", and the Dakkarig...I love stompy, I love big guns with loads a' dakka, I wants it. Painboy's excellent too, and I like the Grots despite, as others have pointed out, the oddly small ears. The ones I'm least sold on are the core Boyz and Bosses. Not that they're bad, but something about the design style still feels oddly constrained and dulled. They feel very "Orks by kommittee" to me. Although the actual boss in the Boyz kit is great, as are the adorable little Squigs here and there.
  6. Same. In particular I can't stand the current setup with the railgun in a "held at the hip rifle" pose, I much prefer the original style. And while I do welcome a new Crisis kit in general, I worry about them doing away with a lot of the posability in favour of "dynamic but fixed" poses. Weapon loadout options are also something I always fear for these days, but given that those options still exist (albeit on different unit types of Crisis suits), I would guess that's less likely to be done away with unless they make separate kits for those types.
  7. I like 'im. The specific vision might not be to everyone's tastes, but he feels much more "someone had a fun idea for an Ork and went for it" and less "Ork designed by committee", which was what I felt held back the Warboss. Though admittedly, there was potential for a really wild multi-part kit here, with all sorts of crazy parts. But that's wishlisting. For what this is, I think it works.
  8. I can't deny, as someone who enjoys force organisation charts and other such restrictions because they force me to think and plan army composition, this is how I feel whenever I read about one of GW's games becoming "more open than ever, letting you build armies however you want!": (note: I haven't actually read in detail and don't have real opinions on the new system yet, this is just a joke that comes to mind whenever they shift away from existing restrictions on army building)
  9. Kroyle is delicious. A mounted Inquisitor with a hunting rifle, bizarre alien beast, pith helmet and magnificent facial hair? 40k Van Pelt from Jumanji? Yes please. MORE. I like Wazdakka too, even if he doesn't blow me away quite as much. It's got the over-the-top Orkiness that I feel is missing in the new Warboss kit, and while the posing and details might be a bit "fixed" if it was a generic character, I think that gets more of a pass with special characters.
  10. Decent, but doesn't blow me away. As others have said, the axe arm and the unhelmeted head look a bit small, though IMO the helmet and klaw versions alleviate that somewhat. Still, overall it's not bad, but it's lacking some of that over-the-top-ness that I love in Orks, just feels a bit oddly restrained for a race where that's very much not the vibe. It feels to me more like an Ork Warboss by committee (kommittee?) rather than an expressive piece by someone passionate about the race.
  11. For me there wasn't a single "That's it" moment, but when I moved out to go to university I left my models behind, and was out of the hobby for a good while. By the time I got back into it many years later, the prices had gone up to an eye-watering level. I mean, even when I was more closely involved, I still knew they were A) expensive, and B) ever-increasing in price. But the big jump from my absence hammered it home. I would see boxes that, in my gut, felt like they should cost £10-15 suddenly costing double that. Even now, I see some folks on this forum responding to new boxed sets with, "Wow, that's actually a pretty good deal", and the old Longbeard in me grumbles and thinks how it doesn't look like it to me. I also remember sometime around 2010-ish I was getting tired of seeing people excusing the price hikes by just saying it was inflation, and I actually sat down and made a spreadsheet of price changes from White Dwarf, showing how the prices of kits and models changed over a period of about 15 years. I don't remember precisely, but I think it showed that the prices were averaging 3 x the average UK inflation rate across the same period. Nowadays I do still purchase the odd kit, but I certainly don't bother trying to collect actual armies any more. Thankfully, the likes of Tabletop Simulator and Warhall allow me to have plenty of fun with the games without investing ludicrous amounts into them, and I can just buy the occasional model/unit that I want to assemble and paint up.
  12. For me, there's nothing wrong in the above as a way to take a Defiler model, and I would be fine if it were just an optional way to assemble it. If anyone wants their Defiler done in a more fleshy way, great, go for it. It's Chaos, after all, anything goes really. But it's not so much for me, at least with this particular engine, hence why the new style doesn't do it for me.
  13. I was starting to think I was the only one, but this is pretty much my feeling on it too. It's a cool looking kit in general, I love the head options, and I can appreciate how the kit seems to share more stylistic traits with the Venomcrawler, Maulerfiend and Forgefiend. Might be some smooth kitbashing potential there. But as an actual new Defiler, this one's not doing it for me. I think the big aspects turning me away are: The much greater emphasis on the fleshy side. Some of that can be fine, but for me, this is too much of that for a daemon engine. In general, it seems to weigh more heavily on the body/thorax rather than the limbs. Not saying that's 'wrong' as a design choice, but I always liked how the legs stood out on the old one. Here, it has more of a chunky feel to the middle parts, which in turn makes the legs feel a bit stubby by comparison, at least for me.
  14. They look better than the previous iteration, obviously, but something's definitely lacking. For what they are (heavily mutated, warp-infused close combat morphing monstrosities), they feel oddly restrained. There's an appropriate level of detail and chonkiness that I appreciate, but that aside they're kind of bland. Half the weapon arms just seem to be "fleshy nub with a blade/blunt object embedded into it". I feel like they could've gotten a lot more creative with those and the bodies themselves too.
  15. I legitimately don't know if I've ever seen a post on here I've disagreed with more. For me, these are leagues above the old ones. Wonderful even on their own, but the contrast to the stubby old ones, which always looked to me more like Dwarfs cosplaying as Custodes than anything, is night and day. Insane glow-up, my God-Emperor. These make me want Custodes just for how much better they are than before.
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