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Slaanbull

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    Copenhagen, Denmark
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    Emperor's Children

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  1. Cheers kabaakaba, crazy is good. The flames are a white base. Then Lamenters Yellow (the old glaze? When I run out I’ll use thinned down Dorn Yellow Contrast I think) over most parts making sure it doesn’t pool like a shade. Then glazing with Cassandora Yellow towards the top. Glazing with Blood Angels Red towards top leaving more of the orange and yellow. Finally two times drybrushing; heavy with a dark brown (think I used Rhinox Hide) and slightly less heavy with a black colour. Quite simple steps. When I say that I struggled with it, it was because I was impatient and didn’t make an even coating of white after painting over a green base… Made the flames look quite messy, especially at the glazing stage. The last drybrushing hid most of that though!
  2. It’s always fun with tradebacks, especially in a game with objective actions etc. Some of the old fearless effects also removed the option of a voluntary fallback, so there’s plenty of precedence. How about passing battle-shock but not allowing fall back and charge per our Thrill Seekers, maybe even disallowing fallbacks from all units in engagement range of the dreadnought to force a different kind of stuck-in melee around the sonic dreadnought. Providing it shoots its sonic weapons that is. edit: Your last part about allowing battle-shocked units to perform a pile in and attack is also an interesting mechanic. A slight bonus but still under affect by no stratagems, OC penalty etc.
  3. One more Noise Marine joins my ranks! Two models down in one month Exultant! I have a third one almost done, but I might not finish him before an upcoming holiday so he might be for a december update. Initially I wanted to paint the flames and energy coalescing at the end of the blaster in green tones (like the doom siren guy in the previous post), but I couldn't make it work. I struggled a lot with these flames as well, and I'm not really please with it now either. But done is done, I need to paint a full army so I can't drone on these details for a small guy. Hope you like him! Played a small game last Wednesday, and only then realized that noise marines are 2W each and not 3W! What the heck I feel like the new models are way too beefy to be 2W like our infractors and tormentors... Toughness 5 only goes so far in keeping them alive. For full disclosure I did play against Dark Eldar with all their anti-infantry weapons, so maybe that counted towards that feeling of them dying as easily as regular marines.
  4. Lovely overview as always, made me pick up some of my old books and reread these sections. Thanks! And I find myself agreeing with your musings again, I've tried making some homebrew rules for EC helbrutes when the new book came out, and found myself stumped when trying to figure out the movement stat alone, because as you've mentioned, the different datasheets are so very different. It is a strength with the current system where a World Eater XYZ stat-line does not necessarily match a CSM XYZ. But it also seems completely nonsensical at times and really underlines the issues with staggered codices in an age of online rules. I think the most important part of making a working sonic helbrute datasheet is making a fun special rule. Looking at the other helbrutes we have: Chaos Space Marines Dark Ascension (Aura): While a friendly HERETIC ASTARTES unit is within 6" of this model, each time that unit makes a Dark Pact, until the end of the phase, weapons equipped by models in that unit gain both abilities conferred by that pact (instead of only one). Death Guard Diseased Malice: Each time this model makes an attack that targets an Afflicted unit, add 1 to the Wound roll. Thousand Sons Terrifying Assault: In your Shooting phase and the Fight phase, after this model has shot or fought, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test, subtracting 1 from that test if it is within 9" of one or more THOUSAND SONS PSYKER units from your army. World Eaters Frenzy: In your opponent’s Shooting phase, and in the Fight phase, each time an enemy unit targets this model, after that unit has finished making its attacks, this model can either shoot or fight, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target). I am quite partial to just copying WE Frenzy, since it brings back fond memories of my crazy dreadnoughts/helbrutes... But for the rest they've done a good job differentiating them a lot, and working quite well (IMO) with other rules and units in the army. With your historical walkthroughs of rules I realised that something had bothered me a bit. A lot of Slaanesh rules be it WHFB or WH40k have related to Immune to Psychology stuff, and currently my noise marines, tormentors, characters etc fail battleshock just as easily as everyone else. So how about combining the historical Doom Sirens, Dirge Caster effects and whatnot with the current Doom Siren rule, but make it an effect measured from the helbrute? Tremendous Kakophoni: In your shooting phase, after this model has shot, select up to 3 enemy INFANTRY units within 6" and roll 3 D6 per unit: For each 4+, that enemy unit suffers 1 mortal wound. In addition, until your next Shooting phase, friendly INFANTRY units withing 6" automatically pass Battle-shock tests. Something like this plays slightly into our current playstyle requiring us to pressure the enemy a lot, while also conferring an effect that requires us to give up some board control if we want the benefit of castling around a Leadership lynchpin? To keep it up we also have to shoot what I imagine would be a short range sonic weapon (18") for where there might not always be a viable target, and is not particularly anti-any of the unit types we currently struggle with. An anti-vehicle rule would make it too much of a no-brainer for example. :-) It could be modified to adding +1 to friendly Battle-shock tests, rerolls, etc. But you get the idea. And while I am all for not-noise specific units, although I do like it as an overall theme; if there is one unit that should reflect the sonic warfare cult in addition to noise marines, it really should be our dreadnought. Sorry helbrute.
  5. Glad you liked the noise marine, I finally finished him! It's been such a drag getting back into painting miniatures and I've really been struggling with brush control. As a Slaanesh collector first and foremost, the self-flagellation I get from these macro-lens images is quite important, an eternal reminder to vacuum my painting area which is definitely not a dust-free zone! Here's a close-up of the back-pack as well. This is the first figure I've finished since coming back to Warhammer, and the first of the new EC release this spring. I wanted a Blastmaster that was much different than the others, but will mix with over the shoulder and regular carry blastmasters through the units of noise marines. In general a thing I've lamented with the new sculpts is that they look very factory built and similar, all having purchased their sonic weapons and armours at the same home depot shelf. I'll try to change that as much as possible, using a lot of Heretic Astartes models from other armies as well. I'll post more of my older stuff as well which contains a lot of EC made from Death Guard models, World Eaters, and regular CSM. A thing I really like about the new sculpts though is the limited trim, something I had already started shaving off of my CSM legionaires (also to make loyalist power armour parts blend in better). You'll see that on this guys legs, where I've shaved off the lower trim on thighs and right shin, and upper trim on the left shin. Something that has been bothering me for a long while is how to paint the rubber covers for the ribbed cables, I love painting leather and for this guy it clicked that maybe I should just make them dark tanned leather covers for the tubes? I think this works quite well with my dirty and corroded guys, and maybe more so than the pale green/yellow I've been painting before. You can see that on the previous unit champion model. Please let me know if one is much better than the other. As a thank you for reading along I'll post this other unit champion I painted some years back: the Witch-Eater, cursed with eternal wyrdflames by a psyker he once consumed. This guy has mostly been used as a Noise Marine champion with Doom Siren and Chainsword/Lightning claw. When you could run MSU close combat noise marines. He's regrowing the arm that was completely consumed by the flames.
  6. Wow! I've not been checking in for a while but you've finished so much over the last months, crazy good effort! The camo cloak is such a fun idea. I've had some success with dry-brushing a neutral off-white over camo patterned cloth in the past, rather than shading it. That might work for you as as well if you decide to revisit that part of the models. The ten infractors with blue details a few posts back are great, a really striking unit when posing together.
  7. Fantastic walkthrough of the different mentions LSM. Always fun to read the examples collated to one post for easy reference. The work compiling this is much appreciated. I completely agree with the sentiment of a more elite type terminator unit to go along with our borrowed 5-man terminator units (along with a character or two to join either unit). There's a lot to work with in regards to sonic weapons, drugs, exotic weapons, EC legion individualism to make an interesting unit rules wise. If they made it a 5-man unit I would not complain even if it replaced the chaos terminators altogether. It would even supply us with some bits to convert the 5-man termies with, and a "reference"-bit or two to suggest an individual who might or might not be a former phoenix guard, be it a spear, halberd, avian looking helmet, etc. A thing I like about the EC release is that it shows a legion much changed from their past structure and as such I do not miss phoenix terminators (I do miss an EC specific terminator unit!).
  8. The Thong Throng? Still painting my first three noise marines, those possessed have so many details! Here’s a possibly uninteresting wip shot for your viewing pleasure. I blocked in the colours, now trying to figure out what my direction for the metals will be. I also cannot figure out if I want to go blue-ish for the black like Flavius posted above. Or if I want to go for a more dirty desaturated black. Any input or tutorials for a nice grim black is very welcome!
  9. In between the maulerfiend post and the terminators I am really starting to like the colour scheme! It’s a nice canvas to splatter with the paint of the battlefield as well. Would love more group shots down the line.
  10. I’ve been building and building but as mentioned I haven’t been able to get myself started painting again. Yesterday I figured that setting up my airbrush at home was a barrier for getting started, so this morning I brought two pinks and some airbrush medium with me to my job, together with the models so I could start painting the basecoat. After checking out for the day I grabbed the airbrush we have in the lab and painted the pinks while I still had the workplace energy in me. Worked like a charm and have been brushpainting all evening after coming home! Hope to share finished pictures with you all in not too much time. You’ll need more noise boys for when we get a detachment for them anyways! Or when using the homebrew one being cooked up om this forum! Thank you Tallarn Commander, very kind. It’s been a while and two since I painted him but I’ll do my best going by what I would do it if I had to replicate it today: As far as I remember I painted the weathered leather in the store when I was still working for Games Workshop, which means that I would probably use whichever paints were available from the starter sets or set out for any store projects. Knowing myself the basecoat is 100% dryad bark which is a lovely and slightly desaturated brown. The hatches and criss-crossing is then whichever light browns were available, probably some gorthor brown, baneblade brown, ushabti bone, etc, mixed with the basecoat or fresh from the pot going with darkest colours first and then thinner and thinner lines the lighter it got. Hit natural highlight points with the darkest highlight colours first, some nice fat lines to work the motion into the wrist. And from there you’ll have a nice feel for the rest of the scratches to paint. Don’t worry about layering the colours, just paint them over in different patterns to build up some 2D texture. I love to ‘shade’ with thicker Contrast type paints which is also why I wouldn’t worry too much about the highlight colours. Shade and glaze the areas with Garaghak’s sewer thinned with water or lahmian medium (or a mix). This allows you to correct any mistakes, pull back an over-highlighted area, or just bring some nice colour onto the surface if the highlights were too pale. After this I would probably go back with the lightest highlight colour once more, but only underlining already existing paint lines (kind of like how you would underline a scratch when painting chipped panels on armour?). I probably used the same paints but swapping garaghaks sewer for cygor brown when painting the more reddish gun holster (how he will ever fit that needle pistol down there only Slaanesh knows). I hope that chaotic walkthrough is at least somewhat useful! Let me know if not.
  11. Hi again. Thank you BadgersinHills. Glad to hear you like them. You can always convert the next six! I've bought two possessed kits so far, and scrounged up some more bodies for the last eight (out of 18) models to not have too many repeat poses. I haven't done any painting since last time, but I have been building away. I will need a lot of new champions, as the lack of power-fists and doom sirens (my favourite wargear!) in the new codex is such a challenge. For the last years I've really been scrounging up powerfist bits to kitbash with. Any ideas? Here's a model from my old army. A legionary unit champion, Flavius the Violator, who's been on double duty as an aspiring champion in games of kill team. He will soon be accompanied with a full kill team, since my kill team models are a bit mixed I've started building more models bridging the new tormentor kit with my CSM body noise marines. Obviously a student of Fabius Bile. I used the body of a primaris chaplain, with a chosen powerfist, as well as bits from Chaos Chosen, Primaris Apothecary, Legionaries, LotR (severed heads), plastic glue bottle (needle for the gun!), Warpsmith head. I remember it as being very enjoyable to paint the distressed leather. I also had a lot of fun copying some of the details from the old Fabius Bile model; severed head in the belt, tools hanging from the side, needle pistol. This guy is one of the most recent models I made before my Warhammer hiatus that started a few years ago. His colour scheme probably resembles what I will do going forward quite well.
  12. These guys are indeed possessed marines, mostly just possessed bodies and then main bits from noise marines and a few from tormentors for taste. The next 6 will probably have some Gal Vorbak bodies mixed in as well, requiring me to have some weapons held in the left arm. I also want to use some of my older noise marine bits a lot more! Cheers, I am glad you both like the miniatures!
  13. Thank you. The caped guy was the first I built but was missing something, being too front heavy. Then while rummaging through my bits (looking for capes and loincloth after reading your remade guide) I moved a Dark Apostle out of the way before going back and picking up the cape from that model! Had the perfect schwung for finishing his silhouette.
  14. Horrible job to make the X fit a ball-joint! If you’re not going for ruins or similar in the end I would dremel out the X centre until the circumference fits the ball. Then plastic cement before using miliput or similar to finish the deal. this would make a much stronger hold, and if wanted you could even give it more support by pinning the ball to the bottom armour plates after glue but before fill? Didn’t see the daemon prince sticking his head up in the picture, but of course you have three already! I guess we’re all drowning in daemon prince models after all. Make two more!
  15. I wouldn't worry too much about this particular part with the 1000pts list you're describing, there's plenty of pressure units, and potentially going for middle objectives and enemy territories allows you to give up your own objective at little risk. Or as you both say, the spawn would be a fun model to keep at home, with the redeploy shenanigans should people want to come for it.
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