Jump to content

Commander Dawnstar

++ MODERATI ++
  • Posts

    1015
  • Joined

  • Last visited

  • Days Won

    1

Commander Dawnstar last won the day on July 16 2018

Commander Dawnstar had the most liked content!

2 Followers

Profile Information

  • Location
    Newcastle, United Kingdom
  • Pronouns
    he/him
  • Faction
    Ksi'm'yen.

Retained

  • ++ CONSORTIO EMOLUMENTUM ++

Recent Profile Visitors

3171 profile views

Commander Dawnstar's Achievements

  1. Looks like it was the tail end of August 2023.
  2. Did a bit of asking around and I believe that what you're looking for are Maelstrom dice.
  3. Yeah, that torso is definitely from the Blood Angels MkIV set. It's the bottom-right one, which is particularly apparent from the painted version of that mini.
  4. Big new patch out today with a wide range of changes, but most notably there have been major efforts to reign in the Thousand Sons in Ops. Seeing things like the maximum number of Tzaangors with shields and Cultist Snipers dropping from 10 to 4/3 respectively really puts in perspective how bad things could get. I've only played two rounds post-patch (both as Assault) and they couldn't have been more different. The first made Substantial almost feel like Average, while the second was just about worst game experience I've had so far with a team that failed to silence the first two sentries and paid accordingly XD
  5. I would certainly be interested. I'm on PC, but it looks like that isn't too much of an issue through invite codes.
  6. I believe so. I've only had it come up once so far (when someone had seemingly AFK'd on the Battle Barge). I really wish we could see our teammates' armour plates as well as their health bars. That'd make it a lot easier to appreciate when someone else badly needed the kills in situations like that.
  7. Bring up the Edit Squad menu via the Y button (you'll need to go to the pause menu first if you're already in mission) then to scroll down to the relevant player and select the "X" icon to initiate a kick vote.
  8. Yeah, I'm really not a fan of these redesigns. Might like them more with a different paint job, but on the whole the aesthetic they've gone with for the new Spyrers just doesn't do it for me.
  9. So ... much-belated project update: Obviously I missed my target, but given that I had zero stakes riding on that I don't feel too bad about it. I've been going through it in a bunch of different ways for the last while, and taking on this undertaking has been a bit of an exercise in helping myself wrap my brain around things like time management and just generally staying on task. It's gone far from perfectly (for many, many reasons I won't get into) but I have at least got some things done. As I write this I'm ... probably something like halfway done (?). It's a lot of laborious repetitive work that really doesn't actually show much in the way of results. - At the moment everything looks more or less like this, which represents filling in all the black, cleaning that up across multiple coats of the blue and most recently getting the recess shading in and applying a second round of that in the places I want to emphasise. Naturally that's also going to need two-ish coats to clean up too. Really the whole thing's a very messy job redeemed by gong back to fix things time and again. I'll get it all done eventually anyway.
  10. Thanks for the encouragement everyone. You inspired me to check up how much that force would come to in 10th and going off pre-Codex values it looks like it's dropped to a mere 2,005 points. It doesn't sound quite so impressive when you put it like that XD
  11. Four-and-a-half years ago during ETL VII I was possessed by some rogue spirit of productivity and managed to knock out 4,000 points of T'au in three months ... and I've barely painted anything since, let alone with real consistency. I still had a fair amount of models left to do at the end of that run, some of them already part underway, but they've all been lying around for the last couple of years just waiting for the stars to align. I wouldn't say now is that time, but I'd certainly like to get all that stuff sorted and prove to myself that I can stick to a painting project again. So I'm challenging myself, as a no-stakes vow, to get through these thirteen Crisis Suits* to my tabletop standard before the new Codex drops - the public release, not the limited edition with the Kroot. Not for any particular reason (I don't actively play the game) but just for the sake of an arbitrary deadline. Maybe I'll get back into things if I actually have a finished army: who knows! *There aren't any weapons in the pictures but I'll be doing those too of course. I have some other things beyond this (three unbuilt Crisis Suits, a few characters on foot, Shadowsun 2.0) but I'm not going to worry about any of that for now. They can be stretch goals in the event that I somehow manage to pull this off.
  12. Personally I'm about 80-90% okay with this change, likely more so once we have the full picture. It doesn't feel great to be completely changing the design direction here, but at the same time I'm quite on board with giving different Battlesuit loadouts far more clearly defined niches through focused special rules. I'm very much intrigued to see how worthwhile the anti-chaff versions end up being. Certainly I'm not the biggest fan of flexibility being removed and how this is all the result of the messy change over to wargear no longer having individual points values, but I also kinda feel like this doesn't do a whole lot to change how most people - though certainly not all - used their Crisis Suits. I'm fine with it, particularly as a solution for the issue of Crisis Suits usually having a single dominant loadout based on efficiency alone. It makes sense to me.
  13. To quote the Rules Commentary document: "Modifiers are rules that change a numerical value from one value to another." Overwatch making you hit only on unmodified 6s isn't a modifier as it isn't altering your BS or applying a penalty to your To Hit roll; it isn't setting you to BS 6+. There are no modifiers in play here, it's just that only unmodified 6s to hit matter for the purposes of the rule. The Rules Commentary document also states that: "While resolving attacks using the Fire Overwatch Stratagem, Critical Hits are only ever scored on unmodified Hit rolls of 6."
  14. It's covered under "Automatically Successful" in the Rules Commentary:
  15. You can also do this with a single unit of Sternguard Veterans and then have them shoot again if they kill their target, right?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.