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Karhedron last won the day on April 21
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About Karhedron

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Tending the Shrine of Asuryan
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Eldar, Space Wolves, Blood Angels
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Karhedron replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Agreed. I wolfed up my monopose BGVs from 9th edition and they came out so well I still run them as Headtakers. -
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I hope you are wrong but also fear you are right about the 3DP prediction. It would be sucky for certain Chapters not to be able to use the signature detachment in smaller games (particularly thinking of Blood Angels and LAG here).
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In this case I disagree. 70 points gets you 5 Voidsmen with lasguns. 85 points gets you 10 Skitarii (same defensive profile but double the wounds) they have ObjSec, S4 guns and an extra 6" range. They can also get Ignores Cover which will be a better ability in 11th. I would say that is a bargain for 15 points. Also, any Tech Priest can repair a Knight (not just the Engineseer) meaning that you can take a Dominus or Manipulus to boost the Skitarii and still benefit from the Repair ability.
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I think that the only Perpetuals surviving after the HH are the Emperor, Vulkan, Cyrene Valantion (now merged with Katerina Moriana) and John Gramaticus, everyone else is dead. Also it is not clear if JG is still a Perpetual or is on his last life since he was resurrected by the Eldar which may be a one-time deal. Here are the ones I can remember. Malcador: Burned up by the Golden Throne. Alivia Sureka: Sacrificed her immortality to resurrect Malcador after he was killed by Magnus Ollanius: Killed by Horus while protecting the Emperor Damon Prytanis: Killed by Barthusa Narek at the behest of Eldrad Erda: Killed by Eerebus and 4 Greater Daemons This suggests that the Emperor is the last surviving "true" Perpetual since the others received their powers from others. Vulkan was designed that way by the Emperor. Cyrene only became a Perpetual after being resurrected by Erebus. John Grammaticus became a Perpetual after being empowered by the Eldar.
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Yes, this was confirmed in the 5th edition Necron codex. The Old Ones created a race of resilient, green skinned warriors called the Krork to act as their foot soldiers in the war against the Necrons. Some characters in 40k have referred to Orks as Krork.
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GW often doesn't know the answer when it creates a mystery. They scatter plot hooks like seeds through their lore so they can pick up on things later. A classic example is the 3rd edition BRB vaguely mentioned "the quiescent perils of C'tan". It was years later that they picked this name up for the Necron star-gods.
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So how did everyone set up terrain before? We just used to throw some terrain down to get something fun with a vague notion that too much terrain favoured assault and too little favoured shooting. And you know what? That is still a perfectly valid way to play. These layouts just show what GW consider the optimum terrain for a perfectly balanced game. But outside tournament play, I can't remember the last time it was an issue. Player skill and army composition has a much bigger effect on outcomes. I usually try to play in a way that is fun for both me and my opponent. Yes I like to win but not at the expense of having fun. I don't see the terrain maps as overly prescriptive ir controlling. They are simply guides where none existed previously.
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The fate of Omegon (who is really Alpharius) is another mystery that is still open. Even in the original lore, the tale of Guilliman killing Alpharius at Eskrador during the Scouring was presented as being dubious and possibly AL propaganda. The fate of several of the Loyalist Primarchs is also suspiciously vague.