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Karhedron

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Karhedron last won the day on April 21

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About Karhedron

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    Tending the Shrine of Asuryan

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  • Armies played
    Eldar, Space Wolves, Blood Angels

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  1. I think that the only Perpetuals surviving after the HH are the Emperor, Vulkan, Cyrene Valantion (now merged with Katerina Moriana) and John Gramaticus, everyone else is dead. Also it is not clear if JG is still a Perpetual or is on his last life since he was resurrected by the Eldar which may be a one-time deal. Here are the ones I can remember. Malcador: Burned up by the Golden Throne. Alivia Sureka: Sacrificed her immortality to resurrect Malcador after he was killed by Magnus Ollanius: Killed by Horus while protecting the Emperor Damon Prytanis: Killed by Barthusa Narek at the behest of Eldrad Erda: Killed by Eerebus and 4 Greater Daemons This suggests that the Emperor is the last surviving "true" Perpetual since the others received their powers from others. Vulkan was designed that way by the Emperor. Cyrene only became a Perpetual after being resurrected by Erebus. John Grammaticus became a Perpetual after being empowered by the Eldar.
  2. Yes, this was confirmed in the 5th edition Necron codex. The Old Ones created a race of resilient, green skinned warriors called the Krork to act as their foot soldiers in the war against the Necrons. Some characters in 40k have referred to Orks as Krork.
  3. GW often doesn't know the answer when it creates a mystery. They scatter plot hooks like seeds through their lore so they can pick up on things later. A classic example is the 3rd edition BRB vaguely mentioned "the quiescent perils of C'tan". It was years later that they picked this name up for the Necron star-gods.
  4. I agree but that was always the case. The problem before was that we didn't know what the correct/intended level of terrain was. Now at least we know what level of terrain GW balances units around.
  5. That's cool. I hadn't heard that method before but I am tempted to try it.
  6. So how did everyone set up terrain before? We just used to throw some terrain down to get something fun with a vague notion that too much terrain favoured assault and too little favoured shooting. And you know what? That is still a perfectly valid way to play. These layouts just show what GW consider the optimum terrain for a perfectly balanced game. But outside tournament play, I can't remember the last time it was an issue. Player skill and army composition has a much bigger effect on outcomes. I usually try to play in a way that is fun for both me and my opponent. Yes I like to win but not at the expense of having fun. I don't see the terrain maps as overly prescriptive ir controlling. They are simply guides where none existed previously.
  7. You couldn't have posted that 45 minutes ago?
  8. Except it looks like PBCs don't benefit from the Detachment (unless this is just an omission from Warcom).
  9. The fate of Omegon (who is really Alpharius) is another mystery that is still open. Even in the original lore, the tale of Guilliman killing Alpharius at Eskrador during the Scouring was presented as being dubious and possibly AL propaganda. The fate of several of the Loyalist Primarchs is also suspiciously vague.
  10. I break it down by battlefield role and armour type rather than weapon type. Tacticus Line infantry: Intercessors, Assault Intercessors Fast attack: Jump Assault Intercessors, Suppressors? (Technically Omnis) Heavy support: Hellblasters, Infernus, Desolators Phobos Line Infantry: Infiltrators, Incursions Fast attack: Reivers Heavy support: Eliminators Gravis Line infantry: Heavy Intercessors Fast attack: Inceptors Heavy support: Aggressors, Eradicators
  11. I am starting to worry that the whole Hidden mechanic is going to involve a lot of book keeping. I know GW hates tokens but I really think that we are going to need some Hidden tokens, otherwise we will have to try and remember which units have shot and which have not or which have been revealed by some enemy shenanigans.
  12. Worst case you can prime over the factory paint job.
  13. Not a fan of the light "halo" effect they have tried by just spraying yellow around the bulbs but that is just personal taste. However they look perfectly serviceable and will definitely fill a niche for some people. Price will be the determining factor here. What will it cost to populate a battlefield for a 2000 point game?
  14. I disagree. Most of the loyalist Primarchs had return clauses built into their legends since 2nd edition and the daemon Primarchs never really went away. It was always only ever a matter of "when" rather than "if".
  15. I hope LAG ends up being 2DP. Otherwise it won't be playable at 1000 points.
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