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Karhedron

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Karhedron last won the day on September 23

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About Karhedron

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  • Location
    Tending the Shrine of Asuryan

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  • Armies played
    Eldar, Space Wolves, Blood Angels

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  1. Is the recommendation all Chainfists? I was thinking 1 or 2 per 5.
  2. Not directly but he appears to Dante and a large number of other Blood Angels after the withdrawal from the Cryptus system. It mentions Dante looking into his face and seeing his own reflected back. It does not mention that he is particularly larger or smaller. This implies to me that he is of normal proportions for a Marine. Even so, there are ways to make a normal human figure look larger and more impressive. The Celestant Prime from AOS is kinda how I hoped they would glow up the Sanguinor but that boat seems to have sailed.
  3. You can use both, particularly if the unit you are transporting has only short-ranged weaponry (e.g. my Flamestorm aggressors). You seem to be insisting it is an either/or situation whereby you are losing out. The idea is that you can leverage both abilities.
  4. Agreed, I played a game yesterday with a bunch of Aggressors and a Captain in an LRC. Turn 1 was mostly maneuvering with very little shooting but T2 the LRC popped a Rhino, the Aggressors popped a Predator and then charged the CSM who disembarked from the Rhino.
  5. There isn't an exact correlation so you will not find a match for Mephiston red in there. Instead you use the Bloodtoof range to create what Mephiston red would look like if you shaded and highlighted it. Mephiston Red is somewhere between Bloodtoof 3 and 4. You do not need to use all 5 shades every time but in practice you would probably want to use at least 3 to created a shaded appearance. Link below contains the closest colour matches. https://www.fauxhammer.com/reviews/paints/ultimate-guide-warhammer-tone-pro/?utm_source=ig&utm_medium=social&utm_content=link_in_bio&fbclid=PAcGRvZgJleHRuA2FlbQIxMQBzcnRjBmFwcF9pZA81NjcwNjczNDMzNTI0MjcAAad2jDjWx5bsnCNERJM7NW1fV3jcLtLT2AfOSuQ5vyIePk_9JsokloVZTeYi7g_aem_SRmYWr8-yW5ucdSW8GSe1A
  6. The intention seems to be that you basecoat with the darkest colour and then drybrush on these new paints, working your way up through the shades. Certainly they are launching a set of assorted new drybrushes at the same time. This Land Raider was painted using the Hawkshroud Yellow series straight over a Chaos black undercoat!
  7. No thank you. I know what I want. I have been painting for over 30 years and I have mastered everything from drybrushing to wet blending. Every yellow I have tried has been so translucent as to be a pain to use. There are plenty of yellows that work as you describe. I don't want to take them away from anyone, I just want one or two strong yellows that you can paint straight over and not have to mess around with ochre bases. It will not ruin anything for anyone. Fortunately, the painting videos for Hawkshroud yellow suggest that this range will actually do what I want. I plan to try some out over the weekend and see if it fits the bill.
  8. The trick with shoulder pads is to give a light coat of gloss varnish before you start and allow to dry. Then apply the transfer using Microsol. This softens the transfer when wet. As it dries it causes it to shrink to fit the surface it is applied to. Then seal with Lahmia Medium or your choice of varnish. It really does look painted on when finished.
  9. If you want to see what a Primarch-lite looks like then Logan Grimnar is a good template. He has a Primarch-sized base filled with a tactical rock and a pair of wolves. He has a seriously good set of buffs and integrates well with our new Detachment. Lastly he is a beatstick with sweep and strike profiles on his weapon.
  10. I would say model them however you want. Since Sternguard only have one loadout, there is no risk of confusion. I am continuing to run these guys.
  11. At least there is less difference between a Chainsword and a Power sword these days. Either +1A or an extra point of AP so I don't feel like I am missing out by not having the extra power swords.
  12. The only downside is that blob cannot ride in a Transport because the Wolves have the BEAST keyword rather than INFANTRY. It isn't a deal-breaker since Doctrines give us access to Advance and Charge with +1" to both under SOTGW. Assuming Wolves keep their 10" move, that is an average 22.5" threat range.
  13. The issue with this is that it might have a larger effect on points costs etc than Combat Doctrines for all. Having Red Thirst, Sagas etc replace Doctrines would probably work if you had full stand-alone codices as per 5th-7th editions. The PDFs that GW are putting out are clearly a stop-gap measure and we don't know at this stage whether the final BA/DA/SW codices will be supplements (as per 8th-10th editions) or full-fat, stand-alone codices. Remember that several units have direct rules interactions with Doctrines (even some BA specific units like Dante). If BAs don't have Doctrines then all these data sheets would need to be reworked.
  14. I agree, I have used Land Raiders quite a lot in 10th and they have worked well. They are great for Bladeguard, Blood Claws and other units that want to get to grips with the foe quickly while providing good fire support. I am looking forward to using them in 11th as the transport capacity has gone up on the regular Land Raider meaning I can now fit my Gravis Capatin and 6 Aggressors in the cargo hold. Not only that but it has picked up rerolls from Power oof the Machine Spirit. Given that these are in short supply in the 11th edition codex, this looks like a great deal to me and they haven't even gone up in points.
  15. Thanks for that. I admit that it does look impressive.
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