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Karhedron

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Karhedron last won the day on June 16

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About Karhedron

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    Tending the Shrine of Asuryan

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  • Armies played
    Eldar, Space Wolves, Blood Angels

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  1. It might be worth swapping one of the Wraithguard from Scythes to Cannons to help with your anti-tank capability.
  2. Flamer Aggressors have an average of 4.5 hits at a range of 12". Bolter Aggressors have an average of 4.2 hits at a range of 18". So flamers only get slightly more hits than bolters on average while the bolters get a 50% range increase. Also the maximum number of hits a flamer can score is 7 while the bolters can score 9 (or more if BLAST kicks in on the Frag Launchers) so it is actually bolters that have the higher potential number of attacks.
  3. Yup, that is the full list. Long Fangs have not crossed the Rubicon Primaris so you may find you are a bit short on infantry-based firepower. You will definitely need a tank or two for firepower. I would consider adding some non-SW units. Once decorated with a few appropriately wolfy accessories, they look surprisingly good IMHO. Heavy Intercessors Heroes of the (Great) Company
  4. Bolter and Chainsword.
  5. Well, he did it and almost became the Dark King in the process. He clearly felt that his compassion might hinder him and could not afford to take the risk with the survival of humanity at stake.
  6. Desolators are not a great unit to put in an Impulsor because they have two separate weapons. The Firing Deck rules for the vehicles like the Impulsor are as follows (emphasis mine): This means that Desolators in an Impulsor can only fire one weapon, not both. Hellblasters or Infernus Marines are probably a better choice if you want a shooty Impulsor although most people use them to stage melee units.
  7. Most lists I have seen pair the Bolter Aggressors with an Apothecary Biologis for Lethal Hits. I quite enjoy Flamestorm Aggressors but I think I am in the minority.
  8. I think that Bolter Aggressors have always been better in most Detachments. The only place where the flamer variant comes out ahead is the Firestorm Strikeforce where adding a Captain gives them cheap access to Devastating Wounds (on twin-linked weapons!).
  9. I am really liking the look of the Leystalker as a utility piece. Lone Op, Infiltrate 9", Stealth and a decently potent sniper rifle makes him look very useful. T5 also means he is tough enough to not die instantly to a single volley of bolter fire if the enemy gets fed up of him. Price will determine whether he is playable. If he comes in at under 100 points, I think he can find a place in plenty of lists.
  10. Librarians getting a points hike because Librarius Conclave is good is really irritating.
  11. Various tidy-ups as well as rolling 10th edition errata into 11th edition (which I feel should have been in the core rules but never mind). https://www.warhammer-community.com/en-gb/articles/rgqanids/warhammer-40000-july-update-what-you-need-to-know/
  12. I looks good but it needs a 2DP Detachment to pair it with in normal sized games. I can see it working well with Stormlance but I am not sure if it works well enough to make up for the loss of hitting power we miss from LAG or RCO.
  13. The reduction in CPs and the knock-on effect on Overwatch probably didn't help.
  14. Dang! Multiple units of Sunforge suits are a definite hard-counter to this list. Their meltas hit harder into all the armoured targets and their unit-wide 4++ halves the effectiveness of your heavy shooting.
  15. Yes but the key bit is that his choice still matters because if Horus kills him on the Vengeful Spirit, the Emperor still has a chance. If Horus kills him on Terra, it means the Emperor is already dead.
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