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SkimaskMohawk last won the day on May 20
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About SkimaskMohawk

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Total War: Warhammer 40,000
SkimaskMohawk replied to Joe's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Ironic considering how much defending of terrible Horus heresy 2nd design decisions some people made. -
Doghouse reacted to a post in a topic:
New MkIV Tactical Squad + Assault Squad + Maximus Battle Group
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New MkIV Tactical Squad + Assault Squad + Maximus Battle Group
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New MkIV Tactical Squad + Assault Squad + Maximus Battle Group
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New MkIV Tactical Squad + Assault Squad + Maximus Battle Group
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ToW is definitely highly fragmented in terms of what tournaments and regional list building looks like. But it still has an apex event in the WTC, which tends to have the same trickle down effect to the IRL events of the national team members. It also highly influences the online community. The only real difference is that it's not GW in the driver seat. Also, the square based terrain layouts suck (as do the WTC ones) and highly contribute to green knight problems.
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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New Warhammer 40,000 Edition announced!
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Re terrain not being fair to certain unit types trying to score objectives, that used to be the point. Back in the day, one of the inherent ways that punished lopsided builds was that if you took too many monsters, cavalry and vehicles your opponent could just put objectives on the top floors of ruins and you wouldn't be able to contest them (or score if your plan was to dump troops out of devilfish or serpents). Now I know being penalized for making wrong decisions is a big taboo these days (see heavy weapons giving the extra bonus even if you still move up from literally can't do anything if you move of the past), but maybe not everything should be viable for every occasion?
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New Defiler
SkimaskMohawk replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Ya DG have the visual design language of fleshy, insectoid daemon engines so it fits right at home -
Holy 10 pages in less than 24 hours. I remember back in 2016 feeling like the custodes were....a bit off. It was very remarked on then, and people were very lukewarm on the first ever official custodes models. Their weapons were gigantic and their armour was way more bulky than what the art work had ever shown. Missing their capes really made them look like big power armour people. These absolutely fit the bill. Ya there's the retcon about women. But I wouldn't have helmet less ones either way because the faceless sentinels vibe is essential imo.
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If theres a deep enough bench of ships to offer enough variety then it should be fineish if it's BFH. If it is BFG, I hope they don't slop it up like they did ripping LI from SM2 and actually smooth out balance issues (you get to lose into eldar unless you're necrons because they're just better than everyone!). Or make it so one offs don't get ruined by the mechanics meant for campaign play.
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Las has always had different colours (much like plasma). But also, lasguns for imperial forces have traditionally been red. The mass of red las beams in dow1 is pretty iconic, and both darktide and space marine 2 also use the red beam. It's what people expect to see from guard lasguns in video games, just like they expect to see green zappy rays from the necrons.
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Inductii Rules
SkimaskMohawk replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Really happy that they brought these back. They added a ton of flavour to armies, both in rules and as modelling opportunities, and theyre very faithfully ported over. No conversions going to waste, fun builds preserved, garbage ones improved. -
Headless cross has consistently, wildly wrong takes of the older editions. Up until formations and knights and all that ruined 6th, the bolter profile was useful. It wasnt game breaking or oppressive, but it was flexible with its range and stats; you could fend off light skimmers, threaten trukks, and put pressure on a good amount of troops. That was important because you either needed to be a troop to score, or needed to be above 50% unit strength back before 5th. It was also important to thin out ork boys, hormagaunts, stealers and the like as soon as you could, which the bolter did pretty well. No one worried about getting more bolters in lists because you either had a bunch of tacs in rhinos (which incidentally brought more), a bunch of tacs and some other units in pods (which also brought more), or bikers (who leveraged the bolters the best). That was enough to deal with most infantry in TAC lists, especially with free missile launchers littered through your tac squads in 5th. But others have pointed out (and i mentioned it too), that that was before the crazy stuff like knights and super high toughness values were common occurences. Back when you had to have a relatively mixed composition army from both the foc and the scoring (all bikes were great up until an objective was placed on the third story of ruins and you couldn't capture or contest it). Modern 40k conflict and unit scale doesn't really support small arms being as useful.