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SkimaskMohawk

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SkimaskMohawk last won the day on May 20

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About SkimaskMohawk

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  • Location
    Ottawa, Ontario, Canada
  • Faction
    Night Lords

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  1. I work in law, and the phrasing is torture to read. It might specifically outline the mechanics, but if it prompts a stroke while reading, then it's not actually well written. Ease of readability is a component of good writing.
  2. Ya, and everyone who liked it had the original forgeworld and box game plastics. So what better way to encourage new collections by making it impossible to keep consistency
  3. Haven't seen any, and am pretty sure they only ever existed in soul storm (thankfully)
  4. It looks like a nice mix of dow1 and dow2, which is a really good sign to me.
  5. Ironic considering how much defending of terrible Horus heresy 2nd design decisions some people made.
  6. We can all see the actual bottom of the grip right ? The harsh silver line that's mostly parallel with the hand plate, with a skull token hanging off
  7. ToW is definitely highly fragmented in terms of what tournaments and regional list building looks like. But it still has an apex event in the WTC, which tends to have the same trickle down effect to the IRL events of the national team members. It also highly influences the online community. The only real difference is that it's not GW in the driver seat. Also, the square based terrain layouts suck (as do the WTC ones) and highly contribute to green knight problems.
  8. Re terrain not being fair to certain unit types trying to score objectives, that used to be the point. Back in the day, one of the inherent ways that punished lopsided builds was that if you took too many monsters, cavalry and vehicles your opponent could just put objectives on the top floors of ruins and you wouldn't be able to contest them (or score if your plan was to dump troops out of devilfish or serpents). Now I know being penalized for making wrong decisions is a big taboo these days (see heavy weapons giving the extra bonus even if you still move up from literally can't do anything if you move of the past), but maybe not everything should be viable for every occasion?
  9. Ya DG have the visual design language of fleshy, insectoid daemon engines so it fits right at home
  10. Holy 10 pages in less than 24 hours. I remember back in 2016 feeling like the custodes were....a bit off. It was very remarked on then, and people were very lukewarm on the first ever official custodes models. Their weapons were gigantic and their armour was way more bulky than what the art work had ever shown. Missing their capes really made them look like big power armour people. These absolutely fit the bill. Ya there's the retcon about women. But I wouldn't have helmet less ones either way because the faceless sentinels vibe is essential imo.
  11. Back in 4th edition part of their chapter tactics was infiltration so....at least there's some sort of precedent lol
  12. If theres a deep enough bench of ships to offer enough variety then it should be fineish if it's BFH. If it is BFG, I hope they don't slop it up like they did ripping LI from SM2 and actually smooth out balance issues (you get to lose into eldar unless you're necrons because they're just better than everyone!). Or make it so one offs don't get ruined by the mechanics meant for campaign play.
  13. Always has, going back to the days of artificer armour as an upgrade for seargents. Whenever a non-terminator model had 2+ saves there were people to complain about it not being artificed enough lol
  14. Las has always had different colours (much like plasma). But also, lasguns for imperial forces have traditionally been red. The mass of red las beams in dow1 is pretty iconic, and both darktide and space marine 2 also use the red beam. It's what people expect to see from guard lasguns in video games, just like they expect to see green zappy rays from the necrons.
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