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Archaeinox

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  1. I have been having reasonable success with the Phalanx list. The other Thousand Sons player here has been pushing Warpforged with Vehicle spam but he has moved to porting over his old Cult of Magic list into Hexwarp with 3-0 so far on that experiment. He thinks Hexwarp is better than Coven, due to the det rule & suite of Stratagems and I am inclined to agree with him at least on the strats. The selection of stratagems in Hexwarp is superior to all the other detachments. Phalanx is great for me, but it's incredibly cmd pt hungry. Most people at my FLGS have remarked TS feels the same from an opponent perspective although our access to fall back and shoot with 2 detachments has surprised some folks and added to our capabilities
  2. Its less about the 10man brick getting the buffs and more about pushing them in someones face As for the HQ led brick, its really about increasing their melee capability with the Enhancement bc its one of the few buffs we have in Fight Phase so im trying to play each phase.
  3. Ahriman Sorcerer (Risen Rubricae) Sorcerer Term Sorcerer (Lord of Rubricae) 10 Boltgun Rubrics 10 Boltgun Rubrics Rhino Rhino 10 Scarabs 10 Scarabs 4 Sekhetar Robots 2 Spawn 2 Spawn +++++++++++ Infiltrate the Sekhetar heavily, and then punish someone reacting to them with replacing the robots with the 10 Infiltrating Terminators. Place the robots into relative safety somewhere else, but still Infiltrating. 20 rubrics in Rhinos ready to pop out and one use the Infernal Fusillade. 10 Terminators with the Term Sorc run around hitting on 2+ or teleport in. It really doesnt matter. Just redeploy them into teleport if need be. I always start all the terms on the field now that Ahriman has his ability, as he can throw them into reserves and there are no predators to care about redeploying etc etc. I had 30+ Berserkers on a unit of Scarabs. They're all but impervious to chainswords in this detachment.
  4. Took Phalanx to RTT yesterday. Killed a Rogal Dorn and 2 Vanquishers with boltguns and small arms essentially. Same with the WE Berserker Spam Rhino list with triple Land Raider. The Scarabs shooting and fighting on 2+ helped, as did the Lethals from their character and the 2x10 boltguns having a sorcerer in there for Lethals. I'm not saying that's the solution, just that we can punch up. +1 to hit and wound after disembarking with Infernal Fusillade helps. The Sekhetar are in my list all the time still, and the cheap Predator Annihilator is a Big Helperâ„¢ occasionally.
  5. There's some sort of Thousand Sons vehicle 3d print which has a tizcan pyramid on top. I put that on there as my Annihilator turret, with the lascannon sponsons. and a TSons front panel.
  6. Well, if we lost some mortal wound output from Index going away, it's in our best interest to take advantage of things we are suddenly given which we never had before apart from the infiltrating Blue Horrors (which as you know, no one took them anyways because they didn't give Cabal Points). A base unit in our book just having Infiltrators USR is begging us to do it. It immediately lets us control the board, which was a huge problem unless we hit a matchup that happened to just let MSU 5man rubricae squads and Magnus dominate the board (few and far between, in the last few months). Also consider that most Infiltrators are not Toughness 6. Since there are 5 detachments and Phalanx is not top dog imo, we have to assume that most people are running Coven, Warpmeld or Warpforged and so won't have Risen Rubricae to infiltrate stuff alongside the robots. Additionally, anything that blows the Sekhetar off the table wants to ensure that it at least takes the point. Anything that charges the Sekhetar and kills them will be on the point. Our army is still point-click-destroy on anything putting itself in the open like that. Very favorable. I haven't ran the Pyreflux meltaguns instead of the claws, because I think that gives an incentive to rush them forward. If you Infiltrate safely at the start of the game, you'll have to account that they are Vehicles and can't move through walls. Suddenly that 8" movement isn't so good, even with a potential d6" or 6". Ahriman is no longer an autoinclude, but he is for Phalanx I believe. Redeploy 3 with Sekhetar in a list and 2 rubrics (or the 1 Scarab unit) is just too good to pass up on..
  7. 7 games in since we got pages and [alleged] MFM updated points. I have been running Rubricae Phalanx and enjoying reasonable success against opponents that mostly swept me with a 20+ point lead using Index TS. I will say Phalanx looks better on paper than it is. I'd say Warpforged or Warpmeld is fighting for that top spot. I'd put Phalanx fighting to keep 3rd place. I find myself adding 4 Sekhetar to every list before anything else gets thrown in. Still not running Magnus.
  8. 3 games in. I like it. I have ran Phalanx det each time. Will continue to do so, I think. It feels nice. Our mortal wound output is tempered, but our shenanigans and utility is sidegraded. Just my 2cents. Very pleased.
  9. I don't think we had it in Index, either. They had to Errata it in, later.
  10. https://imgur.com/a/fZRZ7Jm Sry bout orientation. "C" in the Discord took these. Praise be Tzeentch.
  11. So the robots are confirmed to have Stealth, Infiltrate, Overwatch or Heroic Intervention for 0cp.
  12. their main power is a faction-internal Infiltrate. I could have used that recently in an event on Saturday
  13. On the stream, they said something along the lines of jumping in front to protect their sorcerers, and they definitely Overwatch for 0cp. In the Discord, apparently it's also free Heroic Intervention which could be connected to what they mentioned on stream. Although, I'm a little skeptical of a unit having 2 free Core Strats. I haven't seen a precedent for that, especially on a tiny 2 model 40mm base unit.
  14. I am going to post the information which has been "confirmed" by the TS Discord owner. It is a copy/paste so the Mods have to approve it. This is as close as a leak as we can get without pictures. Anything previously is smoke and mirrors or dubious (unless it is listed here). We'll see in about 12 hours if any of this is true :)
  15. What we were able to confirm this weekend: The leaked info in the tactical tortoise video (pastebin) is mostly very accurate You only take MWs on the new army rule if you use the 3D6 option All "Inferno" weapons have received an AP increase - so, bolters are now AP-2 The new Icon of Flame does indeed ingore cover. This is redundant with Warpflamers For the Vehicle Detachment - you get to re-roll a single hit, wound, or damage roll. If a psyker is within 6" you can re-roll a hit, wound, and damage roll (one of each vs just one) Forgefiend: Plasma is D3 shots, S10, AP-3, 3D. Autocannon is 6 Shots, S8, AP-2, 2D - retain the "supress" rule it has today Mutalith: Retains the same shooting profiles it has today; Big claws are damage 3 now (down from 4); grants +1 to cast for cabals; retains the mortal wound & battleshock aura; Still hits on 3s Helbrute: +2 Attacks if it has 2x Melee weapons; Anything he shoots takes a BS test. The BS test is at -1 if a psyker is within 6" Rubric Marines: Retain their re-roll wounds rule as it exists today. have not been split into 2 data sheets. Aspiring Sorcerer is now 3W; SRC possible range increase (not verified) Scarab Occult Terminators: Aspiring Sorcerer is now 4w; Can be taken in units of 5/10; -1 to wound all the time now Sehketar Robots: Infiltrate, T6, 4W, 3+/5++; Flamer Claw has a "baby" flamer (D3) shots. Claw is 3A, AP-2, 2D; Loadouts are very restricted ie: you cannot take 2x meltas. Codex states 145pts for 2 of them - but the TT rumor for MFM is that its 80pts. Can OW for free; Can Heroic for free. Chaos Spawns: Now heal for 3 in each command phase (not D3); otherwise unchanged Ahriman: only able to be run on Disc now; +1 cast, re-deploy 3 units; Ahriman on foot is gone. Attack profile unchanged Cultists: are gone Daemon Prince with Wings: Loses uppy/downy; gains 6" deep strike but cannot charge. Gains sustained D3 for psychic attacks (but you can't charge); Big profile on sword now has DEV; Shooting profile is now Psychic 9 shots, S4, Ap1, 1d, Ignores Cover; Re-rolls all hits and wounds vs character units; Re-rolls 1s to hit and wound vs Character models; Kill a character, heal D3 wounds Daemon Prince on Foot: Gains Lone Op if within 3" of infantry unit; Retains the Stealth aura but only for nearby Infantry units; If a psyker dies within 9", he can eat their sould to gain +1 cast (to a max of +2) for rest of game. Tzaangor Enlightened: Split into profiles for Spears and Bows - still capped at 6. Now 5++. Bow Enlightened retain the reactive move. Bows are 2 Shots, BS4+, S5, -2, D2, Ignore Cover, Lethal, Precision. Spear Enlightened do MWs on the charge; Spears are 3A, WS4+, S5, AP-1, 2D, Lance, Precision. Defilers: Now overwatch on 4+, gain a 6+++ Infernal Master: Keeps his "Flip to a 6" ability and same shooting profile. Unsure on leader ability.
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