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byrd9999 reacted to a post in a topic: 10th Ed New Codex Discussion
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Dr_Ruminahui reacted to a post in a topic: 10th Ed New Codex Discussion
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Well this was an interesting week. The army rule went from amazing to one of the worst, objectively. The attempts to nerf Magnus and Coven detachment has only made Magnus more of a requirement in competitive play because you absolutely need his +2 for your two ritual attempts of 2 rituals. Phalanx players are mostly unaffected. My list is unchanged, as I avoided MVBs and floatygoaties. I added Stave Abominus with no model changes. Scarab Occult Terminator stonks went up. Run a brick of 10 with a character regardless of detachment. I'm running 20 still. Changehost is looking better, alongside Phalanx.
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Dr_Ruminahui reacted to a post in a topic: 10th Ed New Codex Discussion
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I have been exclusively running Phalanx. Terminators will likely avoid a heavy nerf. Mutaliths and cheap discgoats getting hikes will be the order of the day. I have avoided them for this very reason. My list is running some spawn and robots, and 2x bricks of Scarabs. I am strongly considering cutting a 2nd Rubric unit out and just running more terminators. I've wanted to do this for a while and now there is incentive. The list struggles against Wardog/Armiger spam. Knights and pre-nerf DG are its biggest predators. It will chew up "standard" space marine lists with a couple Vindicators, like what Blood Angels are doing sometimes.
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Dr_Ruminahui reacted to a post in a topic: 10th Ed New Codex Discussion
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Ulfast reacted to a post in a topic: 10th Ed New Codex Discussion
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I have been having reasonable success with the Phalanx list. The other Thousand Sons player here has been pushing Warpforged with Vehicle spam but he has moved to porting over his old Cult of Magic list into Hexwarp with 3-0 so far on that experiment. He thinks Hexwarp is better than Coven, due to the det rule & suite of Stratagems and I am inclined to agree with him at least on the strats. The selection of stratagems in Hexwarp is superior to all the other detachments. Phalanx is great for me, but it's incredibly cmd pt hungry. Most people at my FLGS have remarked TS feels the same from an opponent perspective although our access to fall back and shoot with 2 detachments has surprised some folks and added to our capabilities
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Malakithe reacted to a post in a topic: 10th Ed New Codex Discussion
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Its less about the 10man brick getting the buffs and more about pushing them in someones face As for the HQ led brick, its really about increasing their melee capability with the Enhancement bc its one of the few buffs we have in Fight Phase so im trying to play each phase.
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Dr_Ruminahui reacted to a post in a topic: 10th Ed New Codex Discussion
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Ahriman Sorcerer (Risen Rubricae) Sorcerer Term Sorcerer (Lord of Rubricae) 10 Boltgun Rubrics 10 Boltgun Rubrics Rhino Rhino 10 Scarabs 10 Scarabs 4 Sekhetar Robots 2 Spawn 2 Spawn +++++++++++ Infiltrate the Sekhetar heavily, and then punish someone reacting to them with replacing the robots with the 10 Infiltrating Terminators. Place the robots into relative safety somewhere else, but still Infiltrating. 20 rubrics in Rhinos ready to pop out and one use the Infernal Fusillade. 10 Terminators with the Term Sorc run around hitting on 2+ or teleport in. It really doesnt matter. Just redeploy them into teleport if need be. I always start all the terms on the field now that Ahriman has his ability, as he can throw them into reserves and there are no predators to care about redeploying etc etc. I had 30+ Berserkers on a unit of Scarabs. They're all but impervious to chainswords in this detachment.
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Ahzek451 reacted to a post in a topic: 10th Ed New Codex Discussion
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Tawnis reacted to a post in a topic: 10th Ed New Codex Discussion
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Dr_Ruminahui reacted to a post in a topic: 10th Ed New Codex Discussion
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Took Phalanx to RTT yesterday. Killed a Rogal Dorn and 2 Vanquishers with boltguns and small arms essentially. Same with the WE Berserker Spam Rhino list with triple Land Raider. The Scarabs shooting and fighting on 2+ helped, as did the Lethals from their character and the 2x10 boltguns having a sorcerer in there for Lethals. I'm not saying that's the solution, just that we can punch up. +1 to hit and wound after disembarking with Infernal Fusillade helps. The Sekhetar are in my list all the time still, and the cheap Predator Annihilator is a Big Helperâ„¢ occasionally.
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There's some sort of Thousand Sons vehicle 3d print which has a tizcan pyramid on top. I put that on there as my Annihilator turret, with the lascannon sponsons. and a TSons front panel.
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Well, if we lost some mortal wound output from Index going away, it's in our best interest to take advantage of things we are suddenly given which we never had before apart from the infiltrating Blue Horrors (which as you know, no one took them anyways because they didn't give Cabal Points). A base unit in our book just having Infiltrators USR is begging us to do it. It immediately lets us control the board, which was a huge problem unless we hit a matchup that happened to just let MSU 5man rubricae squads and Magnus dominate the board (few and far between, in the last few months). Also consider that most Infiltrators are not Toughness 6. Since there are 5 detachments and Phalanx is not top dog imo, we have to assume that most people are running Coven, Warpmeld or Warpforged and so won't have Risen Rubricae to infiltrate stuff alongside the robots. Additionally, anything that blows the Sekhetar off the table wants to ensure that it at least takes the point. Anything that charges the Sekhetar and kills them will be on the point. Our army is still point-click-destroy on anything putting itself in the open like that. Very favorable. I haven't ran the Pyreflux meltaguns instead of the claws, because I think that gives an incentive to rush them forward. If you Infiltrate safely at the start of the game, you'll have to account that they are Vehicles and can't move through walls. Suddenly that 8" movement isn't so good, even with a potential d6" or 6". Ahriman is no longer an autoinclude, but he is for Phalanx I believe. Redeploy 3 with Sekhetar in a list and 2 rubrics (or the 1 Scarab unit) is just too good to pass up on..
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Archaeinox reacted to a post in a topic: 10th Ed New Codex Discussion
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7 games in since we got pages and [alleged] MFM updated points. I have been running Rubricae Phalanx and enjoying reasonable success against opponents that mostly swept me with a 20+ point lead using Index TS. I will say Phalanx looks better on paper than it is. I'd say Warpforged or Warpmeld is fighting for that top spot. I'd put Phalanx fighting to keep 3rd place. I find myself adding 4 Sekhetar to every list before anything else gets thrown in. Still not running Magnus.
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Thousand Sons pre order and Combat Patrol
Archaeinox replied to Tokugawa's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
3 games in. I like it. I have ran Phalanx det each time. Will continue to do so, I think. It feels nice. Our mortal wound output is tempered, but our shenanigans and utility is sidegraded. Just my 2cents. Very pleased. -
I don't think we had it in Index, either. They had to Errata it in, later.
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https://imgur.com/a/fZRZ7Jm Sry bout orientation. "C" in the Discord took these. Praise be Tzeentch.
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Archaeinox reacted to a post in a topic: Thousand Sons pre order and Combat Patrol
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New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
So the robots are confirmed to have Stealth, Infiltrate, Overwatch or Heroic Intervention for 0cp. -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
their main power is a faction-internal Infiltrate. I could have used that recently in an event on Saturday -
New Sekhetar Guardian Robot Discussion
Archaeinox replied to Indy Techwisp's topic in + THOUSAND SONS +
On the stream, they said something along the lines of jumping in front to protect their sorcerers, and they definitely Overwatch for 0cp. In the Discord, apparently it's also free Heroic Intervention which could be connected to what they mentioned on stream. Although, I'm a little skeptical of a unit having 2 free Core Strats. I haven't seen a precedent for that, especially on a tiny 2 model 40mm base unit.