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Archaeinox

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  1. All is Dust only applying to Armor Saves is still solid. Consider the mono-bonus of Cabalistic Ritual, additional stratagem support, spells we don't know about, more Infernal Pacts we don't know about, AND that they have an extra wound and AP -2 boltguns for no real big price hike. We're good. I'm going to do some heavy testing soon when I have access to the rules and of course I will report back. There might also be other ways I can contribute to our... Knowledge.. here. More info on that soon (no, its not book leaks)
  2. The article is up. It's time. Morale Immunity. Scarab Occult Terminators have Prosperine Khopeshi (damage 2) and get 3 attacks. Rubrics have 2 attacks. Unwavering Phalanx strat (1/3 CP). -1 damage until the end of the phase. I can't handle it. I'm going to work happy. Talk to yall later. lol
  3. To be honest I don't think we can expect an ability to manifest a power a 2nd time. 18 powers (2x9 instead of the previous 2x6 w/ the conditional Tzeentch one that you could only swap into if you weren't a Daemon Prince) is pretty fething spicy. It is clear that we are encouraged to take lots of sorcerers. I was wondering why we would ever take a basic Sorcerer over an Infernal Master... well, casting TWO of these new powers is a reason.
  4. I'd love for other rituals to be: -replenish d3 Rubrics or 1 Scarab Occult (6) -move & Summon daemons (3) -attempt to manifest psychic powers after Falling Back or performing Actions (4) -manifest one power previously used this psychic phase (9)
  5. I'd be surprised we'd get an autocast if we have the thing that says "ok you can't deny this" since getting to that point is fairly easy with Command Re-roll and the various boosts to manifest we can get. For 9 points, it'd be a waste and I am sure they want some element of risk involved considering access to the goodies we have to really try to get that power off.
  6. Better find a way to get tokens fast. Oh and the playtester says today that there are rituals that cost 3 and 4 and are great, will probably be used often... good to know.
  7. This is some spicy stuff. I can't handle the interwebz today. Gonna take my happy face and go to work and just vibe the rest of the week lol. Praise Tzeentch, yall
  8. it probably still won't scale well from 750pts to 2000pts and above BUT i hope the 'meat' of the faction is from that super doctrine and that the cults are just icing for flavor.
  9. Rubrics are appropriately costed considering their additional wound, assuming nothing changes.. I think we can just make them strength 5 with the infernal master's pact. A playtester also nudged a little that we should remind ourselves that the new familiar powers like Time Flux (which people are saying got nerfed) is in the new context of a new book with other things that change fundamentally. Bringing back a 3 wound Scarab is pretty solid for Warp Charge 6. Consider also that we don't have to expend additional points PLUS a Warlord Trait slot like the space marine apothecary does and it seems a little more palatable.
  10. I built a Forgefiend. Not sure what weapons yet. Originally, I wanted to have 2. I made a list using the upcoming codex points but now that the TS side of the box is confirmed to have Scarab Occult Terminators, I am ok with running a unit of 10 and a unit of 5.
  11. Infernal Master is getting released later, according to GW's FB commenting. So I suspect he will be in the combat patrol box later. Releasing the Codex alongside the GK Codex AND a boxed set, plus cards and probably dice for both factions, is a lot... They might wait a bit.
  12. Makes total sense to me that there are Scarabs instead of Rubrics. The Rubric kit has sold incredibly well, even during periods where they had T R A S H rules. I bet there's tons more Scarabs in the warehouses than there are Rubrics..
  13. Treason of Tzeentch did that in Wrath of Magnus iirc. Big sad it went away.
  14. You're thinking small scale, brother............. Let your mind ascend us towards devastating power! All of the things you mention at the beginning should be passives. An army GW claims to be superior at magic shouldn't have to spend resources to be good at it.. CP should be spent to make it damn near impossible to stop, though, like the last part of your first sentence. As for the sorcerers helping younger sorcerers cast better, I believe in quite the opposite. If anything, our best casters should be bolstered by the sheer presence of the multitude of minor psykers. I was a huge fan of all the warp charge in Wrath of Magnus.. I was 100% ok with the little guys basically never casting powers, but the big guys just laughing with their limitless supply and ability to mitigate perils as an army passive. We need THAT sort of magic.
  15. My single concern is that they make psykers reliable for us. There's absolutely no reason we should ever have a whiffed psychic phase. What's the point of trying to cast High Risk, Meh Reward powers if it might fail to cast in the first place. Let those powers go off.. you can still try to deny, and I can still Perils.. But I shouldnt have a master of sorcery fail a Warp Charge 7 power. They did say we get two EXPANDED disciplines. Maybe that will fill gaps.
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