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Damon Nightman

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  1. Thank you both! I'll see what I can gather together!
  2. Hey, Jol! Do you know if the vows have to be complete units? If I wanted to paint 2 sanguinary guard, would I be able to enter just 2 or does it need to be at least 5 to meet the minimum unit size?
  3. For RAS, if you equip a marine with a flamer, plasma, or melta gun, the gun replaces the chainsword + pistol. Does that mean the marine would lose his close combat attacks since the attack profile is tied to the chainsword specifically instead of the marine's own profile?
  4. Awesome post! I'm glad you brought this up because I'd love to get into HH 2.0 but it is so darn intimidating with all the "this is a historical war game" stuff going around. If I didn't have to drop hundreds and hundreds of dollars on slightly different looking marines because my 40k marines have too many purity seals or the lip on their helmets is slightly off for the setting I'd be a lot more eager to get involved.
  5. I did it! I've beaten that black templars twice now at 1500pts! The bigger board size really allowed me out maneuver the templars at almost every turn. I love jump packs. Sanguinary guard with the AOC change and a priest nearby are insanely good. Thanks for the help everyone!
  6. Sorry if this isn't the right place to ask this, but I was wondering if there is any way to give a BA HQ an assault cannon?
  7. I started the plasma vets in reserve the first game and used the +1 to hit strat. I can still die to rolling 1s while overcharging with that strat right. Devastators seem great but id have to build them unfortunately. Man i thought i had a well rounded collection with plenty of options but not so much now lol I also hate list tailoring but i want to give my buddy a good fight at least. He takes a crusader squad, 2 assault intercessor squads, bladeguard, redemptor with plasma and he took a chaplain on bike + helbretch last game. He bought all the new templar stuff so can whip out any pf the HQs of he wants. He gives the crusader squad 5+ FNP making them even harder to take out. I had my entire army on one board side vs helbretch, bike chappy, 1 assault intercessor squad (5 man), and 10 man crusader squad. I still lost that engagement with helbretch and 4 crusaders still alive and my priest alone suurounded. I'm blown away at how good this new stuff is. Helbretch is 3D and 7 attacks or 14 attacks at 1D. Also his melta gets the extra damage even at full range. The chappy can only take 1D per wound too. I have no idea what I'm talking about really but the power creep seems real!
  8. Thank you! I don't have any attack bikes unfortunately... seems like something I might want to look in to though. I have a lascannon predator that might fill the anti tank role. The captain goes with the plasma gunslinger vets to give them the reroll 1s on overcharging. The combi plasma is magnetized, so maybe i should switch that up a bit. The vets usually can kill a 5man squad no problem when they overcharge. I could use a chaplain or just ditch the capt and the plasma vets entirely..
  9. It has been far too long.... especially when you consider the last thing I said was I'll return soon! lol Anyway, now I need some help vs black templars and just help in general really. Haven't kept up with 9th edition too much. Choosing Secondary Objectives, Relics, and which stratagems to use when are all proving to be tough. Anyway, here is the list I ran last game: HQCaptainSelections: Combi-plasma, Jump Pack, Lightning Claw (Warlord) Sanguinary PriestSelections: Astartes Chainsword, Bolt pistol, Jump Pack (Teeth of Tera, Artificer Armor w/ warlord trait, used strat for 2nd warlord trait Foresight) TroopsTactical Squad3x Space MarineSelections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades Space Marine SergeantSelections: Astartes Chainsword, Storm bolter Space Marine w/Heavy WeaponSelections: Heavy bolter Tactical Squad3x Space MarineSelections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades Space Marine SergeantSelections: Astartes Chainsword, Inferno pistol Space Marine w/Special WeaponSelections: Meltagun ElitesSanguinary GuardSanguinary GuardSelections: Angelus boltgun, Encarmine sword Sanguinary GuardSelections: Angelus boltgun, Encarmine sword Sanguinary GuardSelections: Angelus boltgun, Encarmine sword Sanguinary GuardSelections: Encarmine axe, Inferno pistol Sanguinary GuardSelections: Encarmine axe, Inferno pistol Sanguinary GuardSelections: Angelus boltgun, Encarmine sword Sanguinary GuardSelections: Angelus boltgun, Encarmine sword Vanguard Veteran SquadSelections: Jump Pack Vanguard VeteranSelections: 2x Plasma pistol Vanguard VeteranSelections: 2x Plasma pistol Vanguard VeteranSelections: 2x Plasma pistol Vanguard VeteranSelections: 2x Plasma pistol Vanguard Veteran SergeantSelections: 2x Plasma pistol Heavy SupportBaal PredatorSelections: Baal Flamestorm cannon Two heavy flamersSelections: 2x Heavy flamer I've been getting beat up by black templars. His redemptor dread and 5+ invuln are scary. Really everything he has is scary. The can't wound on a 2 sucks a bit too with our chapter tactic. I'm limited to firstborn. I don't have attack bikes either... Should I drop the tacticals all together and run a vanguard detachment with more elites? I think I should at least take out one of the tac squads since you only need 1 troop for a patrol. Should I drop the plasma vanguard vets and plasma capt? They seem okay even with the short range at 1k board size. Would adding a lascannon predator be a good idea? What Strat should I prioritize and what Secondaries should I play towards? Thanks everyone!
  10. Yeah, i put the tacticals in a pod to drop in his deployment zone and get relentless assault secondary turn 1. They got points but couldnt save the rest of my army lol. I used a Flamer Baal this last game and it wiped a squad with overwatch (he wont make that mistake again) and did a fair bit of damage. Unfortunately the redemptor dread and helbretchs melta gun wrecked it. The redemptor eats a unit per turn easily. My plan is to ignore it because its so hard to kill but maybe thats a bad idea. Maybe i'll revive my WIP thread to discuss my tactics poor unit choices haha
  11. I am stuck with tacticals unfortunately and we are only playing 1k so far. Board size is insanely small this edition it seems. I may be rushing in too quickly. Never sure what secondaries to go for either. I committed super hard to first strike this game but by 2nd turn my army was basically gone. I can post the list I've been trying to use later. I'm definitely using some pretty bad units like Baal preds and tacticals in drop pods. Tac squads just have so little bite it feels sad. I'm prone to whiff the 1 special weapon they get which doesn't help either. Redemptor dread and his armywide invulnerable are really the toughest things I think. The -1 damage is very deterring for me on the dread
  12. Today I'm struggling vs black templars. Anyone have any advice or resources you could point me towards? I don't use primaris so I think that's holding me back a bit, but I'm determined to stick with firstborn!
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