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Shadowseer

+ FRATER DOMUS +
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About Shadowseer

  • Birthday 08/20/1990

Profile Information

  • Location
    Dublin, Ireland
  • Faction
    Eldar

Previous Fields

  • Armies played
    Eldar, Dark Angels, Harlequins

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  1. Just... take your land speeders in larger units? They need to draw the line somewhere, and this is one of the better iterations of character targeting rules. 40k is ultimately a game, and not a perfect simulation of warfare. Thankfully
  2. I feel this list would really shine packing Assault Intercessors instead of plasma tacticals, as you would trade 4 3D plasma shots for killing power in assault plus double the wounds for that aggression potential. From my two games against smolmarines, they die quite too easily to things I'm packing.
  3. Anyone in this thread actually played a game of 9th with Dark Angels (or a game of 9th at all)? A lot of theorycrafting, but I would be quite interested to hear from people's experiences.
  4. The watchers pre-date the ascension of the Order to become the First legion. They were native to Caliban before it's rediscovery by the Imperium. Also no one who tried to interfere with them lived to tell of the experience.
  5. Yeah, that's my understanding as well.
  6. I'm pretty sure all unique units will go to the supplement: characters, anything Deathwing and most of Ravenwing. So you can play any shared units with codex only, and grab the supplement as you need it.
  7. This is a really positive change, as it allows GW to keep a shared core of units that don't need to be reprinted in multiple books. I fully welcome the model of Main Dex + Supplement for all high profile chapters. Unrelated, but from some squinting at updated chapter tactics, Dark Angels will _own_ shooting. Overall, looks like I'm un-casing my Unforgiven in October!
  8. BTW, what's your planned army going to look like? Working on some melee Wraith units myself, as a compliment to my artillery.
  9. Oh that sucks :( GW support is good though, they should get you sorted quickly.
  10. Farseer is easily triple the utility of a Warlock, but warlock on a bike is also quite critical for landing that Doom/Jinx combo. Warlocks got significantly better with the new psychic powers, as their smite is nothing to write home about. Bottom line: you want both, Farseer first.
  11. I've only had one game so far with my Yme-Loc combo of Artisans+Cover trait, and I love it to bits. The damage from weapons like bright lances and missile launchers is super reliable. Even _Rangers_ killed stuff that game! For today's game I'm swapping cover for ignore cover trait, very curious to see how it will play. What's your mileage has been like?
  12. One thing to note is that they are 9 PL each. This has two implications: * overcosted in a PL game, especially with shuricannons * give up Big Game Hunter in ITC quite easily
  13. https://www.goonhammer.com/start-competing-craftworlds/ do take a look at this article, not only it gives you a good competitive overview, but it also mentions which units you should consider buying first to build out an army
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