Jump to content

ValourousHeart

+ FRATER DOMUS +
  • Posts

    1841
  • Joined

  • Last visited

6 Followers

About ValourousHeart

Profile Information

  • Location
    DFW, Texas
  • Faction
    Order of the Gossamer Shroud

Previous Fields

  • Armies played
    Ravenwing, Sisters of Battle, Imperial Knights, & Votann

Recent Profile Visitors

1720 profile views

ValourousHeart's Achievements

  1. I forgot about this. Thanks for the reminder. Ravenwing Command Squad 3 Black Knights 3 Black Knights 3 Outriders 3 Outriders 1 Invader ATV 500 on the nose.
  2. Don't forget to check out the behind the scenes video. CLICK HERE
  3. Since no one mentioned it, I wanted to make sure everyone saw the behind the scenes video. An extra 5 minutes just to show you how much dedication they put into the bit. CLICK HERE
  4. 0:47 second mark of Adeptacon 11th edition preview video. A bit fuzzy, but clearly it is reminiscent of the Tornado, especially with the rotary gun. (Onslaught Gatling / Assault Cannon?) I doubt that GW would animate this just for nostalgia. I want my speeders to fly again across the tabletops again. Could Sableclaw and Talonmaster also return? Oh yeah... squadrons! That part is very important.
  5. Did you though? 3rd edition 40k released 1998. 3rd edition chaos codex released 1999. 3.5 chaos codex released 2002. 4th edition 40k released 2004. 4th edition chaos codex released 2007. Interestingly the web also identifies this as the 5th edition chaos codex release date. 5th edition 40k release 2008. You had the 3.0 codex for most of 3rd. The 3.5 codex for most of 4th. And the 4.0/5.0 for all of 5th.
  6. It makes me wince every time the rose colored glasses come out for the 3.5 chaos codex. Yes the chaos players loved that time, but clearly they forget why they loved it. 2nd edition got a bit nutty with all of the baked in silliness of rouge trader. When 3rd edition rolled around the goal was to strip everything back and make a clean core game. So they striped everything away. And I mean everything. Dark Angels were just space marines painted green. Sure you could include Deathwing and Ravenwing units, but prior to the codex you couldn't even consider playing an army that felt like it was Dark Angels. After their codex, you had exactly one way to field Deathwing and one way to field Ravenwing an no way to field DW & RW together. That was the same for all of the other marine codexes. A clean game system with zero option to field an army that was your own. In steps Chaos 3.5. The only codex in 3rd that gave players the option to have options. And yes the codex was strong, but the draw was there was more than one effective list. You could build in flavor to your list. 4th edition is when Marines go the option to make custom chapters and also DA, SW, & BA weren't just codex marines with a different color scheme. IG regiments, Ork Clans, Dark Eldar Covens, Eldar Craft Worlds, everybody had options. This was when DA got to take Ravenwing Attack Squadrons (6 bikes, 1 attack bike, and 1 Tornado as a troop choice with the right unlocking character). Every codex had something like that. Every codex got the Chaos 3.5 treatment. What's more is that you could see 3 space marine players with identical lists, but the lists would play different based on the chapter. So yes Chaos players loved 3.5 because they were special, and no one else had any viable options. 4th was better because everyone got to do what chaos got in 3.5.
  7. The lone op took a little more time since I had to figure out a color scheme for the hive fleet.
  8. Dark Shroud complete. I used the Citadel Air Clear colors for the window. I think it turned out well.
  9. Infiltrators finished (mostly). The lid to my superglue, glued itself to the bottle. So I can't put the tuffs and flowers on till this weekend. Otherwise Phobos Combat Patrol complete.
  10. Suppressors done. Next up are 10 Infiltrators.
  11. Adding a Phobos Combat Patrol to my collection. First up are the Librarian and Lieutenant
  12. You always get the benefit of the rules that affect you, however sometimes the restrictions included within those rules prevent you from seeing a marked change in the current dice roll. So for example Terminators have a 2+ save and would normally always be under the restrictions from benefit of cover. But if Terminators happen to have the benefit of cover when attacked with a -2 AP weapon their save would be (2+ -2 AP +1 BOC =3+). It is the net result of all positive and negative modifiers that can never change a roll by more than +/- 1. But you can stack benefits and penalties on to multiple aspects that are incorporated into determining what that roll should be. -1 T is not the same as -1 to wound and both could be applied to a single attack. Marines are normally T4, but if an ability gives -1 T combined with a second ability that gives -1 to wound, and then a S4 weapon is shot at that marine, the result is 2+ to wound. (S4 vs T4 (-1 T) = 3+ to wound -1 to wound = 2+ to wound) All that is to say simply that the BOC is less effective for certain units with good saves vs weak attacks. But those units still get the more noticeable benefit against more powerful attacks.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.