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NTaW reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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Space Marine 2; Year 2 Roadmap
NTaW replied to Nephaston's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Combi-melta and xeno blade are both 300 of the new currency. I played a normal difficulty stratagem operation yesterday and got 5 of the new currency. Guess I'll be dialing up the difficulty for this grind. -
NTaW reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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Roomsky reacted to a post in a topic: The Silent King Short Review
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I was disappointed that Silent King didn't continue or conclude the plot threads from the end of Hand of Abaddon. On the other hand, it was glorious seeing how absolutely crushing the Necron fleets were. Have you read Hand of Abaddon? There's content there you may find of interest. Silent King is about Guilliman diverting to the Nephilim Anomaly and finding out that the Necrons are a full on real threat to the Imperium.
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NTaW reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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Space Marine 2; Year 2 Roadmap
NTaW replied to Nephaston's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I've maxed all classes, weapons, and prestige ranks, but there's always room for growth I think my main problem is that I'm too used to the way the SM1 packs work. Apparently it's a lot of muscle memory to overcome. I can't say I've noticed the difference from the campaign, but I do remember having a blast running through it. Either way I'm looking forward to checking out the updates this weekend. Stratagems looks ridiculous but might be a lot of fun. -
darkhorse0607 reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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DemonGSides reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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NTaW reacted to a post in a topic: Space Marine 2; Year 2 Roadmap
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Space Marine 2; Year 2 Roadmap
NTaW replied to Nephaston's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
I'm loving the continued content for this game. It's all a hit for me. The only two quality of life changes l that nag on me are the jump pack and the game matchmaker not putting human players into Siege mode games past wave 5. The jump pack is insanely frustrating. Why it's so limited where SM1's was wide open I don't think I'll ever truly understand. For example, having jumps blocked by going up or down stairs/a slight drop, getting snagged mid air by rubble on the ground, and the sluggish response for perfect dodges come to mind immediately. I can somewhat understand not wanting to drop people in without requisition in later waves of Siege mode, but it also makes crushing wave 25 (or 20 on hard) quite difficult around server disconnects and people leaving for whatever other reason. -
Karhedron reacted to a post in a topic: Knight Questoris Defender + Codex: Imperial Knights
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I'm glad I stopped building while the book was released, otherwise I'd have four Warglaives. Of all the things I was expecting this change wasn't one of them given that IK have 2 options to CK's 5. Ah well. The rules and points change so frequently it's nothing to get caught up with. Over all it looks interesting so far.
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Mithrilforge reacted to a post in a topic: Xalitekh Dynasty
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brother Vorn_GarDos reacted to a post in a topic: Necron Unit of the Week Series: Doomsday Ark
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Focslain reacted to a post in a topic: So...what are your theories as to what happened to our codex launch?
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Karhedron reacted to a post in a topic: So...what are your theories as to what happened to our codex launch?
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Oof that would be a good reason for the (presumed) delay. That could be a very long delay if repackaging needs to happen, even longer if it has to do with the mold. Shame there will still be a split between getting the Preceptor sprue and the Defender sprue. It'd be cool if the Defender sprue came with a generic pilot to fill up the space, though two unique weapons may just do it.
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Doomsday Arks are excellent for anti tank. In my experiences, next in line are Lokhust Heavy Destroyers and the Nightbringer or Void Dragon. There was a guy in a league I played in recently who used three DDAs. Not much stood up to his shooting.
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Ming the Merciless reacted to a post in a topic: So...what are your theories as to what happened to our codex launch?
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NTaW reacted to a post in a topic: So...what are your theories as to what happened to our codex launch?
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Karhedron reacted to a post in a topic: So...what are your theories as to what happened to our codex launch?
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This was part of the driving force behind my own budding Knight collection. I don't think having a Codex really impacts building an army though, so long as you're magnetizing weapons on your Questoris. Armigers I'm not bothering to magnetize, though at times swapping between the two options seems to be the only way to move 10-30 points around in a list. There's also a hope that Codices aren't replaced with 11th. It's not unprecedented for a Codex to bridge editions, though we'll have to wait and see what GW decides to do.
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Just tossing it out there, Questoris Knights have been removed from the GW store for almost a week now. It was mentioned that there would be a repack with the Preceptor/Canis sprue in one box and the new Knight one in the other. Last preorder was 30k, I figure this coming preorder will be AoS. Fingers crossed we see Knights released mid August.
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NTaW reacted to a post in a topic: The Scouring Series Announced - Ashes of the Imperium (Chris Wraight)
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I thought the same, though there's still the chance it still gets announced for preorder tomorrow I suppose. Looking at the roadmap, nothing "after" them has been released yet. We've just seen models and combat patrols for GK and BT. Then for 'on the horizon', we've now seen Votann as well as the 1st founding characters and combat squads.
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NTaW reacted to a post in a topic: The Scouring Series Announced - Ashes of the Imperium (Chris Wraight)
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When Flyers arrive on the table there is no movement. You basically set them down on the edge they arrive at and point them in the direction they'll be going the following turn. This is the same for Deep Strike, except then you can arrive anywhere so long as you're 9" away from the enemy. Yes. I do not know how this interacts with tournament/matched/competitive play, but for all games following the Core Rules you may arrive T1. Not that I am aware of, no. I'd say this is best suited to dropping shooting units somewhere they couldn't otherwise be T1. You could also do this to a unit via the Hypercrypt Legion if you went 2nd. End of opponent's T1 remove however many units you're allowed and off they go, perhaps arriving with the Cosmic Precision stratagem (which works even if you don't have Deep Strike).
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NTaW reacted to a post in a topic: Strange Hosts, Dark Deeds: The Haunted Legions of Sarkon
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NTaW reacted to a post in a topic: Strange Hosts, Dark Deeds: The Haunted Legions of Sarkon
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NTaW reacted to a post in a topic: Strange Hosts, Dark Deeds: The Haunted Legions of Sarkon
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I agree that it does feel sort of backward to get updated points without the book being released. GW's true reasons are known only to Tzeentch, but the EC release being moved up seems a reasonable hiccup in their timeline. As redundant as is may seem most the time, I like having the weapon options broken out across a few different datasheets. It offers more variety in abilities which means ever so slightly more variation in list building. Having said that I doubt that the new Knight will be broken up into separate new entries. At best we could perhaps see one or both of its weapons show up in other datasheets, but I agree that it will likely be it's own thing like the Preceptor. If GW tossed out an assault cannon (with pintle flamer of course) Armiger variant I would end up with a larger collection than planned
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I noticed yesterday that the Combat Patrol has indeed been added to the app. Now to paint a couple Armigers and convince someone to play against them