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NTaW

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NTaW last won the day on December 10 2019

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  1. If you sign up for a month and make a ton of rosters for all your playable factions and points levels, they will all still be there when your sub is done. You won't be able to add new ones but you will have however many you made to begin with. I have 11 lists in my (now) unpaid version. Sorry to double post, on my phone and editing sucks. 40k is supported in the 40k app. All points levels, and now including Combat Patrol. There's separate apps for other games, though I'm not sure how many. AOS and Kill Team at least I think.
  2. Well I just learned you can take multiples of the same upgrade in a list. Cool! I think this would be an interesting army to play. For those last few points, Imotekh would be an absolute boon to how CP hungry this will be and maybe Reanimators would be useful. I do think you may run into more trouble than you like with durability vs. blast weapons, and I've shot 40 Warriors (80 shots) at a tank without getting it below half strength. Hopefully your dice are more merciful than mine
  3. Second vote for the Starshatter Arsenal if you're starting out with Immortals. I'll also echo Karhedron in that Sautekh is pretty much just a paint scheme and a keyword these days, with the detachments having rules tailored to different styles of play and/or specific units. The stratagems play heavily into the theme of the detachments and are very much worth looking at in addition to the main rule.
  4. Are you talking about the keywords at the bottom of the unit datasheet? For example, VEHICLE, FLY, CHARACTER, INFANTRY.
  5. I'd take anything that adds a bit of grit back to vehicles. Flyers specifically could use some increased durability and movement flexibility.
  6. For what it's worth, this looks a lot like the force halberd that was on the old BA Librarian Dreadnought. That was a totally loose bit that could be glued in place at any point along its haft. I'm torn on this model. Fits the lineup, but I'm not totally sold on what niche it will fill. Rocket boosters are cool, but the whole army moves pretty fast already? I do really like the spear and frag cannon. Might end up with a couple depending on the real world cost.
  7. In addition, Cawl has several factions within the Adeptus Mechanics that do not agree with him and want him stopped. I believe in the previous book, Genefather, we essentially get a list of potential adversaries out of the group which oppose him. I just can't recall their names. Either way, definitely a plot hook to move forward on. The previous Fabricator General wasn't exactly on the up and up (Vaults of Terra) so I imagine their replacement is also quite full of schemes. @Lord Nord in Gravis Armour not sure how I missed your response to me above, but thanks again for the breakdown! There's a line at the end of the recent 500 Worlds campaign book intimating the Primarchs are going to get together, I'm hoping we'll see some releases over the course of this year that fill in these retcon gaps around Devastation of Baal and Son of the Forest. Also I read Lazarus and it was great I really liked it. Thank you for putting it on my radar even if the story itself was apart from this greater plot.
  8. Upon finishing the Pariah Nexus Crusade book, I realize there's no doubt about it preceding The Silent King. There is a comment that Vashtorr makes to themself on arrival to the Nexus regarding real space and the flow of time there being more regimented, and that some things have or haven't happened there. The implication I'm taking is that GW is embracing timey-wimey warp stuff for this, and that Vashtorr's timeline weaves through the Imperium's timeline as required or written. I do think there is some plan that GW has here that we'll see nudged forward through the end of 10th campaigns, though I don't think that it will be the focus of the books much like the one liner tagged into the end of the 500 Worlds book I put in a spoiler. I'm hoping that we see another couple novels released alongside these campaigns or at the release of 11th edition that pull the threads a little closer together. It sure seems like Archmagos is the "newest" book, but it leaves a gap of Guilliman crossing to Nihilus since he's off-screened to be there after Godblight. Not really looking for a play by play from GW, really. Just some consistency that we can get behind.
  9. Wish I had seen this thread instead of having this conversation in the 500 Worlds thread. I finally caught up on the Arks of Omen books. Turns out I had read at least the last book but getting the others for context was helpful. I'll put this but in spoilers since Archmagos is a pretty recent book. Given the conversation in the 500 Worlds thread where we established the original Nihilus trips' references in the Dark Imperium books 1 and 2 were removed, I think that Devastation of Baal happens sometime after Godblight but before the Son of the Forest>Arks>Archmagos lineup. Perhaps SotF and AoO happen in tandem, with the stories lining up for the last book. None of this really helps with the placement of Vashtorr in the final act of the Pariah Nexus crusade book, though I only read a synopsis of that one and have now found a person on YouTube straight reading the books for better context. Is it possible that chain of events goes Dawn of Fire book 1>Indomitus>Dawn of Fire book 9>Pariah Nexus? If the Crusade book continues the story after Guilliman's brief foray in The Silent King, it may offer the timing required for Vashtorr's appearance. That theoretical heavily relies on Guilliman's exit back to Ultramar being closer to the beginning of the crusade book though. As always a healthy dose of timey wimey goodness will be involved, and GW can and will change it to whatever they want at any point. I did read a synopsis of the new 500 Worlds book and apparently it ends with: Which doesn't exactly help anything at all and only posits more questions about Guilliman's Nihilus trip to Baal. Seems GW has created a fairly mysterious bubble of time with this retcon that they themselves haven't quite sorted out (or rather, released) just yet.
  10. From today's preview article. Guess they want more Biovore models looming from the table over: Preview pic:
  11. I saw there was new Operations missions in WD 520 so I checked it out, and it's got 4 missions and datacards for Thousand Son adversaries. Lots of cool stuff! At this point, this minigame has enough rules to be a standalone release if GW wanted to push it. Oh, I just looked at next week's releases and see more content in next month's issue for Operations.
  12. I recall that disembarkation used to be measured specifically from exit points on the model, and that having the sponsons moved back created a larger bubble out front to take advantage of assaulting out of the Raider. It's a hazy memory at this point. They definitely look better in the forward position to me as well.
  13. I've tried to tempt some of the older heads around me to play older editions, but I can barely get most people to acknowledge Legends as being allowed in games. At least there's still occasional space to do away with terrain footprints and prescribed layouts (I don't play tournaments). Latest edition, latest FAQ/errata. At least the app now manages the late-edition bloat now. It really helps me out. I'd play 5th again for sure, maybe 6th/7th as well depending on how many Heldrakes my opponent wants to use.
  14. @Captain Idaho it's like GW knows our plans. Taken from their website:
  15. 3rd edition may have been fun, but the thing I remember clearly is having models removed from squads to become Death Company at the start of games with my Blood Angels. Also their surge move every turn on a 1 made heavy weapons potentially useless. While I appreciated how thematic that would be it sucked. I couldn't count on having my units as selected or on having a useful DC squad, and if I recall correctly you had to have DC models in abundance enough to use (not that friends wouldn't let me put my lascannon Devastator marine in when I ran out). I do miss the aesthetic of the time. I don't have any issues with the current aesthetic but I find myself more drawn to the earlier artwork, even if the proportions were a bit wacky at times. I also miss the amount of lore in the old books, but I wonder if perhaps I "know too much" after 30 years digesting vast swathes of the setting and if newcomers get that same feeling of wonder reading over the lore of their faction. No many players I've met over the duration of 10th edition have been too interested in the setting, if quite intent on playing as much as they can, so perhaps there's been a shift. Pretty small numbers to judge by, but it's my surroundings anyway.
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