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Sonoftherubric21

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  1. TITH I built a squad of 5 of the new Chaos Terminators. Now sitting at 10 of the new ones, 4 power fists, 6 axes. 2 Reaper Autocannons, and 8 Combi-Bolters. Nice little load out for a decent squad and I adore the new kit for its crisp detail. And in my experience with 2 of the kit it has plenty of axes barring wanting all 5 to have them.
  2. I kind of looked at the idea of a White Scars Terminator squad with Lightning Claws or a squad with Thunder hammers / Storm shield. It feels like we are one of the few armies where a deep striking terminator squad can really put in that work. Drop down turn 3 and use the 3d6 toss for charge. Real potential for destruction there. 4 swings per termie (3 with hammer) with ap +1 (ap -4 hammer, ap-3 claws) and D +1 for D2 claws with D4 hammers. It sounds good on paper and like a solid use of a 5 man termie squad especially if you stagger them and allow for banner of +1 str to be nearby or Khan is nearby when they land. Real potential I think. Any thoughts on the above?
  3. That model is still METAL. Not finecast. I have seen one in the local shop recently they just got in from GW, it was indeed metal parts put onto a plastic marine bike. Great model even for its age. IMHO.
  4. My loadout will probably be Triple Melta in a squad for bikes. 6 man, Combi/melta/melta, attack bike Multi-Melta when applicable. turn 1 sling-shot them and try to nail anything of note that could cause huge problems later in the game. Given that we have incredible movement and we will be DROWNING in str 4 attacks/shooting (Intercessors, reivers, bike combis) I think that the Meltas to help confirm AT kills is imperative for our list designs. I can see our lists lacking tanks and instead being very infantry heavy, Dreads perhaps as well of course. (irks me that they retconned this.... but the FW Scars dreads look stellar so I can forgive)
  5. I couldn't agree more! I think the sons really more then any other can take something "meh" and make it "great", its probably why my daemon engines (defiler and forge fiend) put in so much work, take something decent and buff it into the stratosphere, take an already great unit and make it ludicrously effective at its job. Much easier to argue for anything in our codex once you see the plethora of options we have across the board for them, easy access spells, strategems, and the RR1's aura.
  6. Kind of flirting with the idea of "crisis spam" tau. Is this viable? is it decent? Love Gundams, grew up with it, always loved the tau look and the model range is pretty great..... thoughts?
  7. For those of you embracing our more "goat" side of life, how many enlightened are you taking? and how big is your squad looking? AND which weapon do you use? I have so far 12 in total, 6 are built as bows, and the other 6 are....just disks and bodies on bases.... I actually cant decide bows vs spears, but every instinct is telling me to go straight bows, which would leave me with 12 bows, solid unit of 9, 2 units 6, or even 3 units of 4 to fill out a outrider detachment. (The 3 units might be a go-to pick honestly since that prevents LD issues and the shaman Aura doesnt care which unit it buffs) Thoughts? I have a feeling that spears are the kind of unit that will work once, and ONLY once. Once you charge something with those spears of substantial value and your opponent sees what kind of hurt they can output, I think most opponents will not let that happen twice. So a large part of me thinks 12 bows, a shaman, and a disc sorcerer within spitting distance is a great "mobile firebase" that can go into the mid-field and output some serious hurt. And of course they are cheap enough where we dont really care all that much if an opponent is throwing lots of fire at you.
  8. Yup; Identical tactic here. Love that +1 cast spam we can pull off.
  9. fair enough! My apologies for the thread-derailment. Back to Exalted. Sadly the seers bane sorcerer didnt make combat that game, he was hit like a truck, I did tell my opponent what seers-bane did, and my list didnt have alot of space to hide a character, so thats why he was pegged so fast once my opponent heard what the exalted could do. It was a VERY fast list, which in the end benefited me, Rhinos really make the rubrics a cut above considering youve got a tough vehicle, with tough troops inside it. I toss in warpflamers once in a while, as after you ditch the rhino usually your within 8, but sadly due to the "reaper 1 in 10" rule, the only way to reliably get an Exalted up with them is to have them following the rhino on Disc. (annoying) Anyone else have this issue?
  10. According to Inferno; 10 THOUSAND sons (10,000) were at Terra for the Siege. About 1200 got to Sortiarius at the survival of Prospero, another 4000 or so arrived at Sortiarius some time later before the siege, and then the remaining 4800 were probably at various stages of the heresy with various chaos legions (translation: not brutally murdered on site like with loyalists....evidently even the *noble* ultramarine's murder others in their sleep....)
  11. Very odd; I see hellblasters all the time in both competitive and non-competitive lists. as well as scouts with sniper rifles. *lots* of them. I was under the assumption that it was kind of a standard thing. Especially the hellblasters. Maybe its just a local meta-based thing.
  12. I wouldn't really call it competitive, but it's always nice to beat a list that's almost tailored to kick our asses. ^^ Why are snipers + Hellblasters + chapter master + Lieutenant not competitive? Isnt sniper spam + Chapter master or Guilliman the standard for competitive within most marine lists? I have seen alot of marine lists using that as the basis for competition.
  13. Heres a battle report with very few tzaangors (7 to be exact, 6 enlightened and one shaman) the rest fo the list is cultists, and rubrics with a walker and some rhinos. Had a game last night at 1500 HQ termie sorcerer familiar/sword Exalted on disc seers bane with duel sword load out Exalted on disc stave/pistol helm of third eye (Magister warlord trait +1 to cast) 20 rubrics (two units of 10) in rhinos, 1 warp flamer and soul reaper in each unit. 20 cultists helbrute plasma/missile 6 enlightened with bows Tzaangor shaman 1 chaos spawn 1 chaos spawn. 1500 point list. My opponent was using ultras, 20 snipers (2 units of 10) Chapter master Lieutenant Banner of "shoot if killed" and Hellblaster unit 10 man squad 2 squads of 5 intercessors. 3 units of inceptors, 3 with plasma guns, and 6 with "assault bolters" all in deepstrike His list is mean, we are playing tactical objectives. I draw poorly and dont get much worth while. However; First turn goes to me, fly up the table with most of what i have on discs and rhinos and spawn being relatively fast the army moves fairly quickly up the board. First cast of the game goes to my shaman...immediately perils on a 12 bringing him down to 1 wound...good start...... The bows shoot and then charge a unit of intercessors, the intercessors are brought down to one model. Both rhinos go full distance and pop smoke. I didnt do much first turn, and I dont score any of my objectives. next turn he retreats the one intercessor, and the 10 hellblasters (losing 1 of their number) annihilate the enlightened squad; talk about overkil!!! The intercessors drop and due to my poor placement have shots at my Shaman and my Seers bane exalted.... bad placement on my part, he kills both easily, and then fires one intercessor unit into a chaos spawn killing one of the two, snipers plinked away at the rhinos since everything else that was viable was out of range. So that turn he killed my enlightened, my shaman, one of my chaos spawn, and my exalted sorcerer.....not a great start for the sons. Next turn I move up the rubrics, the second exalted (warlord) with all 20 cultists move up into charge/double tap range against the Inceptors which are fairly jumbled together. I move up the rubrics out of the rhinos into double tap range of the hellblasters....however there is still....that flag...... So I use spell familiar and swap my buff spells to damage spells. and the landing Terminator Sorcerer with the Rubrics for more dakka and casting. Thanks to the thousand sons +6 inch range buff I can cast prescience from my exalted warlord onto the rubrics about to plug the hellblasters off the table. one of the two squads is buffed with prescience, the other is stag but still....inferno weapons FTW. The issue is...he still has that flag (you know the one...the relic one...)....so during the casting phase I target the flag bearer with Tzeentchs Firestorm...I roll THREE 6's, bringing him down to 2 wounds remaining, then I toss an infernal gaze on him from the terminator sorcerer...dealing another 2 wounds killing the flag bearer meaning that when you kill the hellblasters they cannot fire back....fantastic! He looks me dead in the eye and says "everyone ignores the flag carrier....no ones ever targeted him before..." Shooting time.....Prescience rubrics, with liberal use of VOTLW and non-prescienced rubrics open up on the hellblaster squad.....bringing the 9 man unit down to 2 remaining models, even without nearby exalted re rolls (since he plugged the exalted with seers bane) And this was IN cover. Inferno weapons; Gotta love em. the cultists and exalted warlord open up on the intercessors, and to my shock the cultists with some RR1's help from the Exalted actually are able to kill THREE intercessors, the exalted fires dealing a single wound with his inferno-pistol, then the entire blob charges. the cultists are able to kill another in combat, and the exalted kills one more. his 9 intercessors come down to 1 plasma, and 3 heavy bolter intercessors remaining. Not terrible for cultists. Hilarious final point; He FAILS his morale check with the hellblasters.....re rolls it...and gets a 6. the remaining hellblasters run off the table! His turn rolls around, he opens fire with the snipers, ALL 20 fire at my terminator sorcerer.......and through a miracle he lives. with a SINGLE wound left. Could not believe it. To clarify; this is with chapter master re-rolls AND lieutenant re-rolls.... That turn he retreats the inceptors and fires at the cultists killing 8. he puts a couple wounds on a rhino, brings the termie sorcerer to 1 wound remaining. and his chapter master and lieutenant charge my rubric squad killing 8 of the 10. at the end of that turn the one rubric squad fails morale badly and runs off the table as well (WHY?!?!) At that point we had to call it as he had an appointment 30 minutes later, but it was a tie game via objective points as my next round of cards was far better and I scored some from the first turn. I was assuming he would just rofl-stomp me off the table with alist like that, and first turn I made some very bad mistakes (sling-shotting the discs up the table...I keep forgetting our BOWS have a 24 inch range lol) It was a rough game, but the fact that i was able to even it out...using rubrics and Cultists no less, against what many would consider a "competetive" army really speaks to the strengths of the list. ---- This was a bad example of Exalted use, as snipers give any "character" model a bad day....especially ones with huge hats....
  14. Had a game last night at 1500 HQ termie sorcerer familiar/sword Exalted on disc seers bane with duel sword load out Exalted on disc stave/pistol helm of third eye (Magister warlord trait +1 to cast) 20 rubrics (two units of 10) in rhinos, 1 warp flamer and soul reaper in each unit. 20 cultists helbrute plasma/missile 6 enlightened with bows Tzaangor shaman 1 chaos spawn 1 chaos spawn. 1500 point list. My opponent was using ultras, 20 snipers (2 units of 10) Chapter master Lieutenant Banner of "shoot if killed" and Hellblaster unit 10 man squad 2 squads of 5 intercessors. 3 units of inceptors, 3 with plasma guns, and 6 with "assault bolters" all in deepstrike His list is mean, we are playing tactical objectives. I draw poorly and dont get much worth while. However; First turn goes to me, fly up the table with most of what i have on discs and rhinos and spawn being relatively fast the army moves fairly quickly up the board. First cast of the game goes to my shaman...immediately perils on a 12 bringing him down to 1 wound...good start...... The bows shoot and then charge a unit of intercessors, the intercessors are brought down to one model. Both rhinos go full distance and pop smoke. I didnt do much first turn, and I dont score any of my objectives. next turn he retreats the one intercessor, and the 10 hellblasters (losing 1 of their number) annihilate the enlightened squad; talk about overkil!!! The intercessors drop and due to my poor placement have shots at my Shaman and my Seers bane exalted.... bad placement on my part, he kills both easily, and then fires one intercessor unit into a chaos spawn killing one of the two, snipers plinked away at the rhinos since everything else that was viable was out of range. So that turn he killed my enlightened, my shaman, one of my chaos spawn, and my exalted sorcerer.....not a great start for the sons. Next turn I move up the rubrics, the second exalted (warlord) with all 20 cultists move up into charge/double tap range against the Inceptors which are fairly jumbled together. I move up the rubrics out of the rhinos into double tap range of the hellblasters....however there is still....that flag...... So I use spell familiar and swap my buff spells to damage spells. and the landing Terminator Sorcerer with the Rubrics for more dakka and casting. Thanks to the thousand sons +6 inch range buff I can cast prescience from my exalted warlord onto the rubrics about to plug the hellblasters off the table. one of the two squads is buffed with prescience, the other is stag but still....inferno weapons FTW. The issue is...he still has that flag (you know the one...the relic one...)....so during the casting phase I target the flag bearer with Tzeentchs Firestorm...I roll THREE 6's, bringing him down to 2 wounds remaining, then I toss an infernal gaze on him from the terminator sorcerer...dealing another 2 wounds killing the flag bearer meaning that when you kill the hellblasters they cannot fire back....fantastic! He looks me dead in the eye and says "everyone ignores the flag carrier....no ones ever targeted him before..." Shooting time.....Prescience rubrics, with liberal use of VOTLW and non-prescienced rubrics open up on the hellblaster squad.....bringing the 9 man unit down to 2 remaining models, even without nearby exalted re rolls (since he plugged the exalted with seers bane) And this was IN cover. Inferno weapons; Gotta love em. the cultists and exalted warlord open up on the intercessors, and to my shock the cultists with some RR1's help from the Exalted actually are able to kill THREE intercessors, the exalted fires dealing a single wound with his inferno-pistol, then the entire blob charges. the cultists are able to kill another in combat, and the exalted kills one more. his 9 intercessors come down to 1 plasma, and 3 heavy bolter intercessors remaining. Not terrible for cultists. Hilarious final point; He FAILS his morale check with the hellblasters.....re rolls it...and gets a 6. the remaining hellblasters run off the table! His turn rolls around, he opens fire with the snipers, ALL 20 fire at my terminator sorcerer.......and through a miracle he lives. with a SINGLE wound left. Could not believe it. To clarify; this is with chapter master re-rolls AND lieutenant re-rolls.... That turn he retreats the inceptors and fires at the cultists killing 8. he puts a couple wounds on a rhino, brings the termie sorcerer to 1 wound remaining. and his chapter master and lieutenant charge my rubric squad killing 8 of the 10. at the end of that turn the one rubric squad fails morale badly and runs off the table as well (WHY?!?!) At that point we had to call it as he had an appointment 30 minutes later, but it was a tie game via objective points as my next round of cards was far better and I scored some from the first turn. I was assuming he would just rofl-stomp me off the table with alist like that, and first turn I made some very bad mistakes (sling-shotting the discs up the table...I keep forgetting our BOWS have a 24 inch range lol) It was a rough game, but the fact that i was able to even it out...using rubrics and Cultists no less, against what many would consider a "competetive" army really speaks to the strengths of the list. ---- This was a bad example of Exalted use, as snipers give any "character" model a bad day....especially ones with huge hats....
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