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Sonoftherubric21

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  1. That sounds about right. I think we will get some "walker/engine" equivalent. I don't think we will get more infantry either, though I am hoping we get something for it, perhaps even a simple character for the elites slot the way so many armies have them. "Sorcerer" in the elite slot of some variety, or aura-generation, unique spell or what have you.
  2. I think we are guaranteed something. Look at the current release pattern. No codex has dropped without *at least* one model and orks, sisters, marines, crons, death guard, are all getting (or have gotten) something new. Death Guard are getting a new character, I would bet we will get something similar + a terrain piece. That would be my bet. The "ideal" would be a psyker dreadnought or psyker vehicle of some variety which (honestly) I would bet will occur *eventually* but who knows when that may be. I would rest assured that we are going to get something, but "what" that something is depends on GWs release schedule and what they want to put effort into.
  3. TITH I built a squad of 5 of the new Chaos Terminators. Now sitting at 10 of the new ones, 4 power fists, 6 axes. 2 Reaper Autocannons, and 8 Combi-Bolters. Nice little load out for a decent squad and I adore the new kit for its crisp detail. And in my experience with 2 of the kit it has plenty of axes barring wanting all 5 to have them.
  4. I kind of looked at the idea of a White Scars Terminator squad with Lightning Claws or a squad with Thunder hammers / Storm shield. It feels like we are one of the few armies where a deep striking terminator squad can really put in that work. Drop down turn 3 and use the 3d6 toss for charge. Real potential for destruction there. 4 swings per termie (3 with hammer) with ap +1 (ap -4 hammer, ap-3 claws) and D +1 for D2 claws with D4 hammers. It sounds good on paper and like a solid use of a 5 man termie squad especially if you stagger them and allow for banner of +1 str to be nearby or Khan is nearby when they land. Real potential I think. Any thoughts on the above?
  5. That model is still METAL. Not finecast. I have seen one in the local shop recently they just got in from GW, it was indeed metal parts put onto a plastic marine bike. Great model even for its age. IMHO.
  6. My loadout will probably be Triple Melta in a squad for bikes. 6 man, Combi/melta/melta, attack bike Multi-Melta when applicable. turn 1 sling-shot them and try to nail anything of note that could cause huge problems later in the game. Given that we have incredible movement and we will be DROWNING in str 4 attacks/shooting (Intercessors, reivers, bike combis) I think that the Meltas to help confirm AT kills is imperative for our list designs. I can see our lists lacking tanks and instead being very infantry heavy, Dreads perhaps as well of course. (irks me that they retconned this.... but the FW Scars dreads look stellar so I can forgive)
  7. I couldn't agree more! I think the sons really more then any other can take something "meh" and make it "great", its probably why my daemon engines (defiler and forge fiend) put in so much work, take something decent and buff it into the stratosphere, take an already great unit and make it ludicrously effective at its job. Much easier to argue for anything in our codex once you see the plethora of options we have across the board for them, easy access spells, strategems, and the RR1's aura.
  8. Kind of flirting with the idea of "crisis spam" tau. Is this viable? is it decent? Love Gundams, grew up with it, always loved the tau look and the model range is pretty great..... thoughts?
  9. For those of you embracing our more "goat" side of life, how many enlightened are you taking? and how big is your squad looking? AND which weapon do you use? I have so far 12 in total, 6 are built as bows, and the other 6 are....just disks and bodies on bases.... I actually cant decide bows vs spears, but every instinct is telling me to go straight bows, which would leave me with 12 bows, solid unit of 9, 2 units 6, or even 3 units of 4 to fill out a outrider detachment. (The 3 units might be a go-to pick honestly since that prevents LD issues and the shaman Aura doesnt care which unit it buffs) Thoughts? I have a feeling that spears are the kind of unit that will work once, and ONLY once. Once you charge something with those spears of substantial value and your opponent sees what kind of hurt they can output, I think most opponents will not let that happen twice. So a large part of me thinks 12 bows, a shaman, and a disc sorcerer within spitting distance is a great "mobile firebase" that can go into the mid-field and output some serious hurt. And of course they are cheap enough where we dont really care all that much if an opponent is throwing lots of fire at you.
  10. Yup; Identical tactic here. Love that +1 cast spam we can pull off.
  11. fair enough! My apologies for the thread-derailment. Back to Exalted. Sadly the seers bane sorcerer didnt make combat that game, he was hit like a truck, I did tell my opponent what seers-bane did, and my list didnt have alot of space to hide a character, so thats why he was pegged so fast once my opponent heard what the exalted could do. It was a VERY fast list, which in the end benefited me, Rhinos really make the rubrics a cut above considering youve got a tough vehicle, with tough troops inside it. I toss in warpflamers once in a while, as after you ditch the rhino usually your within 8, but sadly due to the "reaper 1 in 10" rule, the only way to reliably get an Exalted up with them is to have them following the rhino on Disc. (annoying) Anyone else have this issue?
  12. According to Inferno; 10 THOUSAND sons (10,000) were at Terra for the Siege. About 1200 got to Sortiarius at the survival of Prospero, another 4000 or so arrived at Sortiarius some time later before the siege, and then the remaining 4800 were probably at various stages of the heresy with various chaos legions (translation: not brutally murdered on site like with loyalists....evidently even the *noble* ultramarine's murder others in their sleep....)
  13. Very odd; I see hellblasters all the time in both competitive and non-competitive lists. as well as scouts with sniper rifles. *lots* of them. I was under the assumption that it was kind of a standard thing. Especially the hellblasters. Maybe its just a local meta-based thing.
  14. I wouldn't really call it competitive, but it's always nice to beat a list that's almost tailored to kick our asses. ^^ Why are snipers + Hellblasters + chapter master + Lieutenant not competitive? Isnt sniper spam + Chapter master or Guilliman the standard for competitive within most marine lists? I have seen alot of marine lists using that as the basis for competition.
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