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Dr_Ruminahui last won the day on May 15
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About Dr_Ruminahui

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Location
Edmonton Hive
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Faction
Emperor's 2nd cousins
Previous Fields
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Armies played
CSM 6K, EC 3K, CD 2K, CK 2K, (previously) SoB 2K, IG 4K
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The Good Doctor's Darkweb Space Elf Pirates
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Heraclite's Hobby Thread
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Dr. Ruminahui's assorted conversions
Dr_Ruminahui replied to Dr_Ruminahui's topic in + WORKS IN PROGRESS +
Thanks, @Nagashsnee, I'm hoping they will look every more disturbing when painted up in off white - I just need to work out a way to make them look slimey. Maybe globbing on high gloss varnish? Thanks @Brother Christopher, I'm always happy when you like my stuff. I hadn't planned on putting any more models on the base - I'm going for a self-contained charriot/wagon type vehicle rather than a Triumph of Saint Katherine type "multi-model model". I had hoped to include gunners for the side guns, but to do so I'll need to figure out where to put them, as the guns are taking up the entire platform where the models would have been on the original (except for the "driver", of course). That's not to say I don't have plans for the removed crew, however - 2 of them are going to form part of a Dark Commune I'm going to build with Hedonites of Slannesh models. @Tallarn Commander, this will be my third attempt at painting these raptors. The first time was in metallic blue back in 4th ed when I was first building my chaos army as a small night lords force - really liked the effect, but it was extremely fiddly and difficult to achieve and ultimately that army didn't go anywhere so I only painted the one. Then, when I started my current CSM army in early 8th, I painted 8 in my standard CSM colours but was never really happy with them, as I feel the sculpts look best in a metallic sports car type colours. Those 8 are currently sitting in pine sol being stripped, as I intend to reattempt a metallic scheme, just this time with purple instead of blue. @GSCUprising, glad you like the vindicator - hopefully it won't be too long before it get some paint on it. Looking forward to seeing how it might inspire you in your own projects. -
My advice would be to slip a knife in the slight gap between it and body of launcher - you should be able to pop it out that way. If that doesn't work you just need to break the contact between the magnets, which might be possible by pressing on one side (ideally with something pointed like a paperclip or a pen) of it and tilting the piece enough to do that - try to press the point farthest away from the magnet unless there is something behind at that point that would block the piece moving. Even if that doesn't tilt it enough to get it out, it might make enough room for the knife trick.
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=] EVENT: Call to Arms 2026: Realm of Chaos [=
Dr_Ruminahui replied to Dr_Ruminahui's topic in + REALM OF CHAOS +
@Grotsmasha provided all the art work, so he can probably answer that question for you. -
The Just - Dr. Ruminahui's new Emperor's Children
Dr_Ruminahui replied to Dr_Ruminahui's topic in + EMPEROR'S CHILDREN +
As per @Valkyrion's excellent idea I also picked the Glutos Orscallion kit to turn it into a defiler - here is the "hull" on a 160mm base next to my own defiler: Not having a new defiler to compare it to, I suspect my Glutos-filer will be smaller than the new official model, but not hugely so. I intend to fully build and magnetize the various options except for the scourge, which I haven't yet figured out how to do. -
The Justice Keepers - Dr. Ruminahui's heretic guardsmen
Dr_Ruminahui replied to Dr_Ruminahui's topic in + REALM OF CHAOS +
I've had the Necromunda Malstrain Coalescence model a couple of years ago, but hadn't bothered trying to convert it - until now. And for a slightly more top down view: Anyway, I have to say my defiler is no longer the creapiest model I've converted. Basically, in converting it, like the defiler, my goal was to disguise the tyranid parts to make obviously a chaos model, not a genestealer/tyranid one. For this guy, the most problematic parts were the very zoanthrope head crest, and the 3 vents on either side near the top. So, I glued demonette claws onto the vents, and replaced the crest with a bunch of beads - I had originally intended to greenstuff around them to make them eyes, but I think I will leave them as is and make them into eggs instead. Anyway, I'm really happy with how he turned out - I intend to use him + my rogue psycher to be a chaos enforcer with ogrynn bodyguard (this is the "ogrynn"), given that the rogue psycher is legends only these days. I do seem to have lost the tentacles that come out of its mouth, but I think it looks fine without so I'm not too miffed and its another thing to set it apart from the original model. -
Dr. Ruminahui's assorted conversions
Dr_Ruminahui replied to Dr_Ruminahui's topic in + WORKS IN PROGRESS +
Well, in the pre-CtA lull, I've been converting rather than finishing painting models as I really ought to be doing. Anyway, I gave capes to bunch of Flawless Blades a few weeks ago, but didn't share those here as there really wasn't much to the conversion other than using some 3d printed capes. If you are interested, you can see them here. I also finished painting some of the noise marines I had previously shown the conversions for here, but they really aren't any different than my previous squad other than for their cape colour - they can be seen here. On Saturday I was able to grab a copy of the Murderwing kill team, which I used to convert up some old metal raptors I have to have the new melee profiles. Here's a picture: I have enough metal raptors that I can do another squad of 5 and one of 10, and then have a few special weapon troopers (and an aspiring champion) spare to swap other options in should I need them. I also picked up some Age of Sigmar stuff that I intend to convert into 40K stuff - the Glutos Orscallion kit and the Hedonites of Slannesh Spearhead (which oddly isn't on the GW webstore at the moment - its a character, 3x Slanngors, 10x archers and 5x guys on seekers). Anyway, I'm going to turn it into a defiler - here is the "hull" on a 160mm base next to my own defiler, which I have now based (you can see more photos of it and its new base here) Given that my old defiler doesn't fully fit on the base, and not having a new defiler to compare it to, I suspect my Glutos-filer will be smaller than the new official model, but not hugely so. I intend to fully build and magnetize the various options except for the scourge, which I haven't yet figured out how to do. I am also doing the same for my old defiler, except for it its the ectoplasm cannon that won't be available. Finally, I bought the Necromunda Malstrain Coalescence model a couple of years ago, but hadn't bothered trying to convert it - until now. Here's a more top down view. Anyway, I have to say my defiler is no longer the creapiest model I've converted. Basically, in converting it, like the defiler, my goal was to disguise the tyranid parts to make obviously a chaos model, not a genestealer/tyranid one. For this guy, the most problematic parts were the very zoanthrope head crest, and the 3 vents on either side near the top. So, I glued demonette claws onto the vents, and replaced the crest with a bunch of beads - I had originally intended to greenstuff around them to make them eyes, but I think I will leave them as is and make them into eggs instead. Anyway, I'm really happy with how he turned out - I intend to use him + my rogue psycher to be a chaos enforcer with ogrynn bodyguard (this is the "ogrynn"), given that the rogue psycher is legends only these days. -
Dr. Ruminahui's Chaos Space Marines
Images added to a gallery album owned by Dr_Ruminahui in Emperor's Children & Slaanesh
These were originally Emperor's Children under the Chaos Space Marine Codex, but are now just "regular" Heretic Astartes now that the Emperor's Children have their own codex. -
Greetings, @Ghostwalker_2020, and welcome back to B&C. You should check in with @Brother Tyler - he may be able to resurrect your old account for you, or merge it with your new one.
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Armageddon: the Ork 'alf
Dr_Ruminahui replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Agree, but the old warboss had that too - it just now applies when the warboss is on its own, which I agree, while a limited use case, is still a valid bonus over the old one. -
Armageddon: the Ork 'alf
Dr_Ruminahui replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Strength 10 (and 11 on the waagh, presuming the rules for that stay the same) are still really big break points, so the klaw still seems the better choice if you want your boss to melee most vehicles. That said, I wouldn't be surprised if it also picked up a buff to one of its stats. -
The Pounder’s 40K and HH project log
Dr_Ruminahui replied to The Pounder's topic in + WORKS IN PROGRESS +
Nah, its the guard. Get 2 guardsmen on each side, and you can take it anywhere. It looks great, BTW. I would have gone darker green between the edge highlighting for more of an old school monitor look, but that's the only thing I would have changed. -
Valrak 2026 release rumours video
Dr_Ruminahui replied to Mogger351's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Time to bring out the orange (ironically enough). This thread has largely devolved into personal bickering between two members, which has now been hidden as well as all other posts referring to such. As both the members should be well aware, this is neither on topic nor appropriate for this forum. Any further such and this thread will be locked. Dr. R. -
Armageddon: the Ork 'alf
Dr_Ruminahui replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
That's basically just the existing warboss profile, though, with the rider about needing to lead a unit to get the plus to hit removed, and a new melee weapon option. So, I would expect the power claw to be very similar to that on its existing profile - the kustom choppa just seems to be a slight glow up (+1 A) to the existing big choppa, so presumably it will replace that. The +1 hit is intended to buff his squad, not him - though if the power klaw remains 3+ to hit, it does benefit him there. As for it getting around minuses to hit in melee, I'm not sure how prevalent those are in practice. If the rules remain the same (which I see no reason for them to change), a 1 always fails - so no. -
Armageddon: The Space Marine Half
Dr_Ruminahui replied to Lord Marshal's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Thanks, @Tawnis. That actually brings something interesting to mind that hadn't occured to me previously - unless the way key words work changes in 11th, at least for this unit adding a monster to a unit that was otherwise blastable (mostly in tyranids, as per the above) would essentially turn off blast. I guess all the gargoyles hide from the heavy bolters behind the flyrant. I guess all the neurogaunts pile up on each other's shoulders to hide from the heavy bolters behind the neurotyrant. -
They have spoken about healing in previous videos (I think it was the FAQ one) - the default is that healing isn't just wounds but is models (aka it "spills over" to bring back models after you have healed the existing damage to models in the unit). In this case, it seems like the wording of the strategem is such that it specifically prevents that and just heals a single model (making it much less potent). That said, we don't have the actual wording, and only have Adam's kind of fumbling with the rule to go off of. And all of these seem quite good - between these and the general buff to psychic shooting, I would expect Thousand Sons to generally go up in points.