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shanewatts

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  1. Brood Brothers are always a thing as well. Cheap good screens (and deaths for Unquestioning Loyalty.) Minimum 5 man Acolytes are good coming out of reserve, our cheapest troop choice, can clean up a similar enemy unit, and is small enough to hide. As you stated, Neophytes with Mining Lasers are viable. The Acolyte Hand Flamer bomb and Rock saw units with Icons are both competitve units that see play. Really it is hard to go wrong with our troops (and units in general.)
  2. Anybody had a chance to test these out yet in a competitive form? Rcoon, I ran them at 3 RTTs back when they were still heavy support. They earned their points and then some every game. They were my favorite unit from the FW units (just sucked they were heavy support.)
  3. Being that you don't really have a replacement, I can see a use for running them as GSC. The biggest advantage to kraken stealers is they give you a turn 1 presence, pure GSC has the hardest time when their opponent screens out turn 1. This denies the GSC player options, since the majority of their offense is in reserve. I would say it really depends on your meta.
  4. The thing about GSC, is that genestealers aren't our best "bucket of attacks" unit. Acolytes and Metamorphs can get more attacks per point than stealers can, and they can come from reserve as well. (And get Cult traits.) Not to mention that Acolytes are troops and have obsec.
  5. From my experience vs nids: Basically the main reason to take stealers is because of the kraken slingslot. GSC already has punchy units to come in from ambush so stealers don't really add a lot there. So I would say if you want to use stealers, they need to be nids. The question really is, what role do they fill for you?
  6. If your opponent is smart and just uses the Infiltrators as his front line units (to screen out drops from reserve), you have to rely either on shooting to take care of them (Bladed Cog neophytes with mining lasers from reserve) or gamble on a perfect ambush charge with + to charge. Potentially can shoot them as well with Kelermorphs you started on the table as Blips (that will probably have to advance turn 1 to get into range.) If they forward deploy the infiltrators, you should be able to mop them up with something you started in a blip, see aberrants.
  7. Thanks for the input. ​I have found Aberrants to be quite hard to kill. If the Biophagus buff wasn't random I would consider it more, but being random just feels bad.
  8. The problem is that we already have a plethora of melee threats from reserve, some of which don't cost CP to bring in (Aquilon.) Sidenote: Double fists on the Telemon is 252pts, not 220.
  9. I agree that the GSC player (active players turn) should be able to determine the order between scan and ambush, since both are resolved immediately after setting up.
  10. I like the new rules (besides the Telemon changes) and I play the hell out of Custodes. Having an actual set of troop choices is phenomenal. Mostly I was happy about the Caladius changes so that way all the flavour of the month soup lists move on to something different.
  11. Anyone have much experience with running a Biophagus? Running a slew of Aberrants and wondering what others experience is like.
  12. What CP issue are you running into? Custodes on its own doesn't use a ton of CP.
  13. Honestly as a faction I am pretty happy with where Custodes are. With the FW units we have enough unit type diversity to make multiple types of successful lists.
  14. Anything not vehicle or servitor. Ok, so still no bearing on Arachnus doing work on marine vehicles (without invulns.)
  15. Transhuman Physiology is infantry only right?
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