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ST.Lazarus

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ST.Lazarus last won the day on November 24 2020

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  1. It's inspired by the Sherman and Stuart tanks, where the machine gunner would stand on the back of the tank, 40k in such a way that it doesn't make sense anymore.
  2. They are all sergeants right, maybe we will see increased upgrade options for intercessor sergeants.
  3. It's an awful state of affairs with the power levels right now, and I worry greatly for the health of the game.
  4. It's all wish listing so there is no reason to work out the balance of the details, the blueprint would be found in something like the "synaptic imperative" from the Tyranid book. I think GW is aware of the issue and and that we will see a new Marine book being announced soon, we will just have to wait to see how they resolve it.
  5. Fundamentally I think that the issue is and the reason why I paused my 40k hobby: GW cranking up the power creep, giving out weapons and abilities like candy that both kills 6 point guardsmen and 20 point Marines with the same ease In Marines being an elite army but lacking comparable elite abilities and equipment to other elite armies and units Marines having legacy design choices and a visual profile that needs to see rules changed as changing the physical model is ruled out Just lowering the points cost takes away form the elitness of the army. Marines in 8th had access to strong aura abilities and the core rules supported the playstyle of the codex, that has now been nerfed and the game has moved on. In lieu of scraping all books and re-doing the entirety of the game marines need to see buffs on a rules level. For me the core of theme of the Space Marine army has always been that the basic tactical/intercessor unit should be elite and not a points tax and that the different specialist units should fill specific roles and not be spammed. My solution would be to leave much of the base stats and units as they are without changing stats and equipment and then look at giving the space marine character units abilities to boost units in the army. Removing the limitations of a aura ability and instead treating the characters as upgrades to the army as a whole would make for more thematic and flexible. Examples just to illustrate: Captains lets all core units in the armyy re-roll 1s to hit, a chapter master give all troop units re-roll to hit with shooting. Techmarines give core units with bolters +1S, a upgrades master of the forge gives a boost to all core vehicles And so forth.
  6. Had a look at the death korps and Ork sprues in the flesh and the models are incredible.
  7. Primaris Oppresor Inceptor statline Unit size 3 Weapon: Reaper Ironhail autocannon: Heavy 6 -1ap D2 Retribution Dreadnought Redemptor statline Weapons: 1 - Heavy Ironhail autocannon 4d3 s7 ap-2 D3 2 - Twin Icarus heavy stubbers 3 - 2 stormbolters or fragstorm launchers 4 - Redemptor Close combat weapon Gravis drop pod Drop pod statline Transport 6 gravis marines Weapons twin onslaught gatling cannons or twin heavy bolters Primaris Exterminators Gravis statline Unit size 3 Weapon Onslaught gatling cannon Special rule: Shoot twice if stationary
  8. Thank mate, It is such a nice heavy bolter to begin with but I wanted to add something to make it a bit more diffrent from the heavy bolt rifles. Thank you, I 'm very happy with how it turned out as I find that marine colors have a tendency to be limited to the heraldic one, metal and black so it helps to break that trinity.
  9. I would like to see Imperial Fists get less limitations and be the premier marines to take and hold objectives: A ability to make infantry objective secured and if they already are objective secured they count as two models. All weapons of s6 or less should generate a extra hit on a 6 to hit. If the super doctrine still is limited to the heavy phase it should have a secondary effect like the Iron hands (moving and shooting).
  10. And we are back on track after a 6 month break from painting regulary as I've been busy with academic pursuits. Now I have the diploma secured so we can focus back on the important things in life: Imperial Fists.
  11. Thanks mate appreciate it, I always get a bit embarrassed when doing step by steps as my techniques are quite simple as otherwise I would never get done It's: base of army painter pure red -> Vallejo light orange -> GW fire dragon bright -> Dorn yellow. The trick is to do some sloppy wet blending with the two orange colors. I'm not spending much time on the exhaust as they mostly get painted for my sake as people don't notice them on the table. If it's on more noticeable parts of models I add another layer of dark red and darker orange.
  12. Thanks mate, I just wish they could stop nerfing my poor gravis marines for a minute so I would be motivated to work faster on them.
  13. Thanks mate. It's built up using sponge chipping going: Dryad bark -> dorn yellow -> lead belcher and the cleaned up by brush and a final layer of chrome is added to the most worn areas.
  14. In the isolated reaches of the dark Imperium something from an age of myth stirs. Inceptor sternhelm sergant, as my force is supposed to represent a primaris force cut of from the Imperium and the standard supply lines but also cut of from the supervision of the highlords they use a bit more low tech weapons . The reaper autocannon here is a stand in for the plasma exterminators, using forbidden ammo technology usually only found in the hands of the deathwatch. Defeat allows no explanation, victory need none. Please excuse the low quality of the photos, I don't know what went wrong and didn't notice until I had packed away the photo studio.
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