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Posted 25 November 2010 - 12:03 PM
Posted 25 November 2010 - 12:12 PM
I prefer 2ML, 1PC, 1LC. I know one is shorter range, but I like AP2 and an LC is around twice as good versus the hard to kill armour pieces and insta-glance or better on AV 10 on at least one shot makes me feel better.
Posted 25 November 2010 - 12:13 PM
Posted 25 November 2010 - 01:00 PM
But if you do, I usually prefer the more expensive 2xLC/2xPC option with a Sang Priest nearby. But that makes the Dev squad a hefty point sink and isn't really an option below 2k points in a balanced list I feel.
I have seen the vileness of the alien and the heresy of the mutant.
I have witnessed the sin of possession.
I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor.
I have seen what you will see. I have fought what you must fight, and I have slain what you must slay...
So fear not and be proud, for we are the sons of Sanguinius , the protectors of Mankind.
Aye, we are indeed the Angels of Death!"
-- Commander Dante --
Posted 25 November 2010 - 01:26 PM
Posted 25 November 2010 - 01:31 PM
I also think that dev squad is not the best investment, as they theoretically would require additional bolter-marines to help you allocate wounds without losing heavy weapons. But on average I would say the 5-man squad with 4 MLs is the most flexible and the most optimized composition.
Just my 2 cents.
Edited by Gv0zD, 25 November 2010 - 01:32 PM.
Posted 25 November 2010 - 02:39 PM
Posted 25 November 2010 - 06:17 PM
I would tend to agree with what others have said, a devastator squad with 4x Missile Launchers gives you a reasonable punch and more options for dealing with fluid battlefield conditions. Missile Launchers have the ability to attack in a anti-infantry role as well as anti-tank capacity. And if your under the gun for points, there also a major bonus.
Also a good formation for touranment play, as you can react more effectively against the ever changing battlefield conditions and enemies. A more weapons specific group of devastators could find themselves with the wrong weapon for the job at hand. Never a good thing, when it happens .
Edited by Brother-Captain Adamo, 25 November 2010 - 06:18 PM.
Posted 25 November 2010 - 11:14 PM
I don't run my devs as 4 of any weapon for the reasons specfied here. Of my 2 dev squads I have 2 missile launchers total.
Personally, I'd say it makes a lot more sense to keep putting them on the right. Anyone who questions your decision is a Communist.