played my first ever BFG
my buddy used the fleet i described above, with 2 cruisers and a few escorts. i ahd 1 cruiser and alot of escorts
i had bought a window curtain at a store (complete black) that served as our "table". we also took our time before the game to cut out blast markers, torpedo markers and gunboat markers...seeing as wed need those
we dident have an idea how to start so we just placed our fleets and rolled a d6 to see who would start. i won and went first.
i had placed my force in a long line, almost taking up my complete short table edge (we were playing short to long table edge) with my strike cruiser in the middle. both flanks had a squadron of 2 gladius frigates. left flank had 3 hunters and my right flank had a single nova. deploymentleft flank with hunters
he had placed his nova cannon-cruiser in the middle, surrounded by his escorts. his 2nd cruiser wass to the far left, sticking to the table edge.his deployment
i started the game by moving my force forward at the modest pace of about 20 cm's per vessel. fired my torpedo's and gunboats and reloaded ordenance.
he moved forward only the required speed and fired the nova cannon. it scattered off 2d6 cm's and still hit 1 hunter. so only 1 had lost its shield. for the rest he launched torpedo's and bombers.
my 2nd turn i moved forward abit more agressivly, and opened fire with my entire force. at the end of the turn all his escorts were gone. my torpedo's collisioned with his torpedo's and were blown up.boom
his 2nd turn. his bombers blew up 2 of my 3 hunters. (forget to brace) his nova cruiser fired and the hit scattered just barely behind a squadron of 2. the same cruiser opend up with its cannons on my nova frigate and i did brace. only to find that he only hit once and took my shield off and nothing more OUCH! that hurts!
my 3rd turn. my fleet kept moving forward. i made a few turns so they would fly past his cruiser. my hunter class destroyer positioned itself so its torpedo's would hit his carrier cruiser. i used lock on target with the majority of my fleet. my nova couldnt do an order but moved at max speed to come abeam with it (would take less fire back) i stripped its shields with 2 gladius frigates. then opend up with the other 2 gladius frigates, my strike cruiser and the nova frigate. i had crippled it, caused a fire on it and damaged its engine room. the starboard weapon banks were also damaged. the other cruiser shot down 1 of the incoming torpedo's. the remaining one damaged his engine room.taking heavy damage!
(the dice of 5 was so my opponent could renember what LD his vessel had)fire torpedo's!
his 3rd turn. his crippled cruiser limped forward. the other cruiser opend fire on my strike cruiser and send his bomber wings after it. after the dust settled i had 2 hitpoints left on it (that hurt) i had rolled for brace for impcact but failed their LD8 test...oi! he just flies off!
my fourth turn. i used come to a new heading with the nova to make a complete 180. both squadrons of gladius frigates used burn retros to hang still in space, and made a 90 degree turn. i fired on his frigate some more, leaving it burning with 1 healthpoint remaining. the crippled strike cruiser limped forward. the hunter was chasing the 2nd cruiser. he couldnt repair the fire on his cruiser
his fourth turn his cruiser was down (we totally forget to roll for catastrophic damage....did so later on got a drifting hulk) he flew forward and er....did somethign (cant recall) think he messed up his reload ordnance roll because he dident send any bombers after me!
my 5th turn. i moved my strike cruiser forward and turned at the end (to make a long turn to fire at his rear armor) rest of my fleet moved towards his cruiser and opend up. doing some damage (fire among other things)
his 5th turn. he send out bomber wings and they blew up 2 gladius frigates.
my 6th turn i was moving my ships around to get a clear shot on him, bombardment cannon and gladius frigates managed to cripple him at the end of the turn.
his 6th turn he flew bombers at my nova turning it to a bombed mess.
my 7th turn i opened up, and reduced him to 1 healthpoint. blew up both of his hangars.
at this point he called the game, but our 3rd player (the one with the necron fleet) wanted to see some boarding action. i shrugged and said why not, throwing in the hunter class destroyer to board. won by 1 point difference and neither got crippled. next turn i added the 2 gladius frigates to the fight and caused fire as critical damage. he couldnt stop it at the end phase and his ship died.the dance around his cruiserturn around!almost thereaaandd...boarding action (lower part of the screen)
was an enjoyable game for us. first game for me, third for his. we ran into some trouble interpretting the rules. would like some help if possible with the following cases:
*target orientation: how does it work? we both read the rules about it a while back and were only going by the picture on the reference sheat. when firing at a vessel do you take your own sitation into account (as in, im firing from this position, it is abeam from me) or do you look at the model, and decide from that whetever the location it is that your shooting from? (as in, im firing at the side of the ship, so it is abeam from me)?
this little thing alone caused a hell of a lot of confusion. at the first battle with the first cruiser it was pretty obvious that i was closing (ships were flying past eachother only a few cm's away from eachother) but in the battle with the 2nd one it became quite confusing. we decided to take the worst case scenario so i was firing at a moving away and abeam ship for most of the later turns.
*next. the thing that confused us was turrets against bombers. at first we thought that we could roll a d6 for each turret we got to see if we could take out the bombers. then we thought i could substract the number of turrets from the hits he could roll. then we thought it was both
what was the right way to do in this case?
*collission. luckily i managed to steer my escorts away at the times when they would almost hit. but what would have happend for example if his cruisers (with engine damage) would been unable to, and hit eachother? would they be ramming? as i understood the rules you can only ram if you moved all ahead full. would you even be able to move through eachother at all or would you just miss eachother since in space you fly over eachother easily?
*moving bombers, torpedos and thunderhawks. when do i place these? i was under the impression that you "fire"them in the shooting phase and just move them in the ordenance phase. my buddies said you do both in the ordenance phase.
what im also confused about is:
where do you place them? in touch with your base? the side that they come from?
do they first have to move forward or can you move them as you please after they come from a carrier?
can assault boats (or bombers) just move how they please or are they restricted by angles of movement like normal ships are?
*fire. does it keep causing damage till its repaired or does it just do 1 damage in the ending phase and then snuff out on its own? i think i scored about 8 or 9 fires with critical damage
i hardly got anything else... if it would keep going before beeing repaired it would have caused alot more damage then how we now had played it!
aside from the report and questions id like to say that we plan to keep a game of BFG
a week in check
its a very enjoyable game but were still learning! when we got that learning curve out of the way, well start upping the points