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Walking vs Jumping into combat


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28 replies to this topic

#1
Deschenus Maximus

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Find below, an updated graph that depicts your chances of successfuly pulling off a charge with Jump Infantry in 7th ed:
 

 

RCL_zps7352c0d2.png

 

A close-in version of the first 1-12 inches:

 

RCL2_zps62577d24.png

 

For reference, here's the old graph for 6th Ed:

 

RCLJP.jpg


Edited by Deschenus Maximus, 05 January 2015 - 01:19 AM.

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#2
Leksington

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A chart displaying the charge range success rates for Jump Units.

Posted Image

Note: Bikes, Cavalry, and Jet Bikes have the same percentages as the "6th Normal" entry (dark blue line), and assaulting into difficult terrain won't impact their success rates.

Edited by Leksington, 22 July 2012 - 07:42 PM.

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#3
Leksington

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Assault Threat Range Success Rates:
JP move (12"), Assault on foot (2D6).
14": 100%
15": 97.2%
16": 91.7%
17": 83.3%
18": 72.2%
19": 58.3%
20": 41.6%
21": 27.7%
22": 16.7%
23": 8.3%
24": 2.8%

JP move (12"), Assault on foot into difficult terrain (3D6 drop the highest).
14": 100%
15": 92.6%
16": 80.1%
17": 64.4%
18": 47.7%
19": 31.9%
20": 19.8%
21": 10.6%
22": 5.1%
23": 1.9%
24": 0.5%
-------------------------------------------------------------------------------------

Move on foot (6"), JP assault (2D6 with re-roll)
8": 100%
9": 99.9%
10": 99.3%
11": 97.2%
12": 92.3%
13": 82.6%
14": 66.0%
15": 47.8%
16": 30.6%
17": 16.0%
18": 5.5%

This last section of data was made irrelevant when GW errata'd page 428 of the BRB.
Move on foot (6"), JP assault into difficult terrain (3D6 drop the highest, with option to re-roll all dice)
8": 100%
9": 99.5%
10": 96.0%
11": 87.3%
12": 72.6%
13": 53.7%
14": 35.1%
15": 20.2%
16": 9.9%
17": 3.7%
18": 0.9%



Note: I'll try to put this into a more readable data table at some point.

Edited by Leksington, 09 September 2012 - 03:32 PM.

I’ve studied now Philosophy
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I stand, no wiser than before.

#4
Pascalnz

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hammer of wrath doesn't change through difficult, if your getting HoW you ignore difficult terrain, you still roll to die from dangerous, but it doesn't slow you down

#5
Leksington

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hammer of wrath doesn't change through difficult, if your getting HoW you ignore difficult terrain, you still roll to die from dangerous, but it doesn't slow you down

Not true. I'd point you to the reference section of the BRB (page 428).

Jump units using their jump packs: Charging into or from difficult terrain is 3D6 drop the highest (with a re-roll, but you re-roll all the dice.).
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And here, poor fool! with all my lore
I stand, no wiser than before.

#6
Emperors Immortals

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TY Leks, thats very useful cant believe i missed the JP rules for DT, massive help there.

emperorsimmortals.pnggallery2900493031545.pnggallery_29004_9303_1940.png

forte @ Sep 26 2012, 03:55 AM<{POST_SNAPBACK}>
Personally, I'd rather be captured by Night Lords than even fight against Slaanesh Marines. 



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#7
Deschenus Maximus

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Thanks Leks! If you don't mind posting the percentages, that would be great too.

Also, maybe this should be stickied?

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#8
JamesI

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This has been added to the Resources thread.

gallery_26_4045_8286.gif

 


#9
Deschenus Maximus

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Thanks James!

Converted Storm Talon WIP

 

Alternate method of magnetising Marines / underslung Multimelta conversion

 

DISCLAIMER: I've been told I can be a little abrasive sometimes. I apologise in advance should you feel slighted by anything I write. Please feel free to PM me to resolve any such matters. Thank you and have a pleasant day!


#10
Pascalnz

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hey, thanks so much for the page reference mate:). in the main section it can easily appear they just ignore difficult terrain every time they use jump packs.
Good work SAH!
Lol, though jet packs do get to ignore it and just roll 2d6 plus dangerous without rerolls what a hoot!

Edited by Pascalnz, 23 July 2012 - 08:30 AM.


#11
Darklighter

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Has dice probability been factored in to this graph?

Here is link so you can see what I mean.

http://gwydir.demon....alcdice.htm#sum

I'm just woundering if it would make a difference to the numbers or not is all.

#12
Xenith

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Has dice probability been factored in to this graph?

I'm just woundering if it would make a difference to the numbers or not is all.


Well...the graph shows the probability of rolling sufficiently to make it into combat.

The chance of you making it into combat is based on the probability of rolling a certain number...so I'd guess so.

Edited by Xenith, 23 July 2012 - 02:46 PM.


#13
Deschenus Maximus

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@Leks: If you have some time on your hands, do you think you could do the same exercise for regular guys on foot charging, DC dread charging (Fleet) and Mephiston (Wings + Fleet)?

Converted Storm Talon WIP

 

Alternate method of magnetising Marines / underslung Multimelta conversion

 

DISCLAIMER: I've been told I can be a little abrasive sometimes. I apologise in advance should you feel slighted by anything I write. Please feel free to PM me to resolve any such matters. Thank you and have a pleasant day!


#14
Xenith

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@Leks: If you have some time on your hands, do you think you could do the same exercise for regular guys on foot charging, DC dread charging (Fleet) and Mephiston (Wings + Fleet)?


regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge.

fleet balances with jump charging, as you can go further, but lose the hammer attack.

#15
Deschenus Maximus

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regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge.


Doh! Yeah, thanks, shoulda thought of that. :(

fleet balances with jump charging, as you can go further, but lose the hammer attack.


Yeah but I'd like to see the precise numbers.

regular guys on foot charging = same as non hammer of wrath assault minus 6" to total charge.


Doh! Yeah, thanks, shoulda thought of that. :(

fleet balances with jump charging, as you can go further, but lose the hammer attack.


Yeah but I'd like to see the precise numbers.

Converted Storm Talon WIP

 

Alternate method of magnetising Marines / underslung Multimelta conversion

 

DISCLAIMER: I've been told I can be a little abrasive sometimes. I apologise in advance should you feel slighted by anything I write. Please feel free to PM me to resolve any such matters. Thank you and have a pleasant day!


#16
Deschenus Maximus

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EDIT - actually, I'm an idiot.

Edited by Deschenus Maximus, 09 September 2012 - 04:50 AM.

Converted Storm Talon WIP

 

Alternate method of magnetising Marines / underslung Multimelta conversion

 

DISCLAIMER: I've been told I can be a little abrasive sometimes. I apologise in advance should you feel slighted by anything I write. Please feel free to PM me to resolve any such matters. Thank you and have a pleasant day!


#17
Emperors Immortals

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EDIT - actually, I'm an idiot.



Thats a bit harsh :D

Edited by emperors immortals, 09 September 2012 - 09:18 AM.

emperorsimmortals.pnggallery2900493031545.pnggallery_29004_9303_1940.png

forte @ Sep 26 2012, 03:55 AM<{POST_SNAPBACK}>
Personally, I'd rather be captured by Night Lords than even fight against Slaanesh Marines. 



      Shh, no science. Only grim dark. 


#18
Pascalnz

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No difference for Jumpers going through difficult terrain anymore as of FAQ 1. so long as you use the jump pack, it's just like a bike etc

#19
Xenith

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No difference for Jumpers going through difficult terrain anymore as of FAQ 1. so long as you use the jump pack, it's just like a bike etc

I know, eh? Best rule change ever!

#20
Remtek

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I guess this means hit and run (Dante) got a small buff in 6th'ed edition, being able to hammer of wrath units you disengage. With CC being nerfed in general i'll take what i can get B)

#21
Jolemai

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I guess this means hit and run (Dante) got a small buff in 6th'ed edition, being able to hammer of wrath units you disengage. With CC being nerfed in general i'll take what i can get :P


How do you mean?

gallery_62972_14467_5178.jpggallery_62972_14467_1351.jpggallery_48988_15094_4929.pnggallery_62972_14467_2702.jpggallery_48988_15094_2403.pnggallery_62972_14467_4151.jpggallery_62972_14467_3390.jpg

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#22
Remtek

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With Dante you can leave combat in opponents turn. So in your turn you can re-assault, this gives you an additional round with hammer of wrath (hammer of wrath is new in 6th edition ). While CC being nerfed overall, this however is a small buff to CC units with hit and run in 6th. You hit and run 3d6 away when you disenage, this means success rate of assaulting with jump packs is very high according to the charts above.

#23
Sixestohit

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Fantastic resource, thanks so much for making it!

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#24
Deschenus Maximus

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I've updated the original post for 7th ed.


Converted Storm Talon WIP

 

Alternate method of magnetising Marines / underslung Multimelta conversion

 

DISCLAIMER: I've been told I can be a little abrasive sometimes. I apologise in advance should you feel slighted by anything I write. Please feel free to PM me to resolve any such matters. Thank you and have a pleasant day!


#25
Shaezus

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Haha I just had a good laugh there, didn't see the dates of peoples posts and thought there had been an FAQ going back to 6th ed assault rules. Woops biggrin.png


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