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Blood Angels Vs Eldar 1250

 

Army Lists

1250 points

 

Blood Angels

Astorath

Death Company with Jump Packs (JDC)

Death Company (FDC) in Razorback with Twin-linked Heavy Bolter (Bolterback)

Death Company Dreadnought (DCD) with Blood Talons and a Drop Pod

Assault Squad (RAS) with Razorback in “Lasplas” configuration (Plaserback)

2 x Attack Bike with Multi Melta

Land Speeder with two Heavy Bolters

 

Eldar

Farseer (Lv3)

Avatar

Fire Dragons with Exarch

Striking Scorpions with Exarch

2 x Dire Avengers with Exarch

Guardian Defenders with Scatter Laser

Wraithguard

 

Deployment

The Scouring, Dawn of War, six objectives placed as follows: both 2s were are the short board edge to the left of the BA’s deployment zone, both 3s were on the long board edge that was the BA’s deployment zone, the 4 was quite central and the 1 was in cover near the Eldar board edge. The board itself has three wooded hills that count as mystical forests.

Farseer rolls Eldritch Storm, Guide and Fortune

BA Warlord Trait is a waste of time, Eldar get to re-roll all 1s to hit in the shooting phase once per game.

 

The BA castle up with the Razorbacks at the forefront and the JDC with Astorath are placed in cover behind them. Both Attack Bikes and the Land Speeder occupy the left flank while the DCD and Pod is in reserve. BA are due to have the first turn.

 

In response the Eldar deploy their Guardians opposite the Razors and in cover on their board edge. This forest is a Overgrown Spinethorn meaning they get a 2+ save against grenades... Everything else fans out behind that hill that is just in front of their deployment zone. From nearest to farthest (BA persepective): Wraithguard -> Avatar -> Fire Dragons -> DA1 -> Farseer -> -> DA2. The Striking Scorpions infiltrate into hill that is in the BA deployment zone. This hill is an Ironbark forest which meant that they got a 3+ cover save...

http://tbheq2.org/fs.php?id=660c53661c1452bf29a2803f879e1064

Turn one

 

BA

~ With no one falling to the Red Thirst, the Drop Pod lands near DA2 on the far-right flank and the DCD disembarks. Both are currently in cover from the majority of the Eldar. Both Razors and JDC advance towards the centre of the board while the bikes and Speeder move up (near to leftmost of the 2 objectives) the BA left flank.

~ Thinking it will be safe, the DCD and pod manage to kill two from DA2 while the Speeder kills three Guardians. The bikes turbo boost towards the Guardians.

 

Eldar

~ The Farseer casts Fortune of the Wraithguard and Guide on the Dragons.

~ The Scorpions continue through their forest while DA1 move onto objective 1 triggering another Ironbark Forest... They are joined by the Wraithguard while the Avatar and the Dragons move towards the DCD.

~ The Guardians knock a HP of the Speeder, while the Dragons use Battle Focus to close the range on the DCD and explode it for First Blood, while the Avatar summons his Wailing Doom to explode the Drop Pod.

 

VP – E:2, BA:2

http://tbheq2.org/fs.php?id=1bc6bff3f2c83fbeb7a9aef7251f34d7

Turn Two

 

BA

~ The bikes continue towards the Guardians while the tanks head towards the bulk of the Eldar. FDC disembark and the Speeder holds back.

~ To combined fire, two more Guardians perish and two Wraithguard collapse.

 

Eldar

~The Farseer casts Guide on the Wriathguard

~ As the Wraithguard reposition to face the oncoming hoard of DC, DA1, the Avatar, FD and DA2 start moving through the cover towards the action. The Scorpions now break cover and head across no man’s land.

~ The Farseer casts Eldritch Storm at the JDC and manage to kill one before the rest of the army open fire. Five from FDC die to combined fire from the Wraithguard and DA1 while the Scorpions use Battle Focus to be able to pick off one from JDC and the Guardians kill a bike for a bonus VP. Everything else runs to close the gap.

 

VP – E:3, BA:2

http://tbheq2.org/fs.php?id=bfe170250339a18e336390b92b9a212a

Turn Three

 

BA

~ Both DC move closer to the Eldar while the Speeder and Razors move into better firing positions. The remaining bike moves closer to the Guardians.

~ Combined fire results in six dead members of DA1 and another two Guardians die to the Bike.

~ The Bike assaults the remaining Guardians who lose one of their numbers and flee off the board. The FDC charge the Wraithguard and manage to collapse another construct while the JDC are too far away to pull off a charge...

 

Eldar

~ The Farseer casts Guide on the Dragons and Fortune on the Scorpions.

~ The Scorpions then advance towards JDC along with both DA squads, whole the Avatar, Farseer and Dragons head towards the FDC.

~ Using the Avatar’s Warlord Trait five members of JDC die to combined fire while the Dragons also manage to melt Astorath for Kill the Warlord.

~ The Avatar proceeds to charge the FDC in combat with the Wraithguard. With one Hammer of Wrath attack and six normal attacks the Avatar manages to miss the lot...

 

VP – E:4, BA:2

http://tbheq2.org/fs.php?id=cf686e169579a5f10f0afba81b72590c

Turn Four

 

BA

~ Both Razors reverse away from the main fight while the Attack Bike closes on the Farseer who is out in the open.

~ The tanks and Speeder manage to kill three members of DA1, while the Attack Bike misses it’s target...

~ The final member of the Death Company dies in glorious battle with the Avatar.

 

Eldar

~ Guide is cast on the Wraithguard and despite taking a wound from Perils of the Warp, the Farseer proceeds to cast Fortune on the Dragons.

~ The Avatar advances towards the Razors with the Wraithguard in tow, while DA2 and the Scorpions head towards objectives 3 and 4 respectively. The Dragons make their way over to the lone bike.

~ The Dragons kill the remaining bike for a further bonus VP while the Avatar summons the Wailing Doom to knock the Plasma Gun off the Plaserback.

~ The Avatar charges but again fluffs his lines by only managing to leave the tank Shaken and with 1HP remaining.

 

VP – E:5, BA:2

http://tbheq2.org/fs.php?id=5820deb817dec4ac9c508d0d3553da83

Turn Five

 

BA

~ The RAS disembark and move towards objective 2 while the Speeder moves towards the nearest 3 point objective. Both tanks cover the RAS from fire.

~ The Speeder turbo boosts onto the 3 objective while the RAS run the final few steps. Both Razor fire is ineffective.

 

Eldar

~ Fortune is again cast on the Dragons while Guide goes to the Wraithguard

~ The Dragons, Wraithguard and Avatar move towards the Razors while the Scorpions about face and go after the Speeder. Both DA squads are now on objectives.

~ The Wraithguard explode the Plaserback while the Avatar knocks the Heavy Bolter off the Bolterback.

~ In combat the Avatar enters stomp mode and explodes the Bolterback.

 

VP – E:9, BA:5

http://tbheq2.org/fs.php?id=1f88c400a6eec23bb5404bffdf831516

Turn Six

 

BA

~ The Speeder moves to put a bit more range between itself and the Scorpions, but enough to remain on the objective while the RAS huddle up in cover by their objective

~ The Speeder misses its six shots against the Scorpions while the RAS miss their massed Bolt Pistol and Krak Grenade fire at the encroaching Avatar

 

Eldar

~ Whilst Guide fails to be cast, the Scorpions again receive Fortune.

~ The Dragons and Scorpions move towards the Speeder while the Wraithguard continue towards the RAS.

~ One RAS dies to the Wraithguard while the Speeder jinks itself out of danger.

~ The Avatar again fails its charge on the RAS but takes no damage from Overwatch, but the Speeder is crippled by the Scorpions in combat for another VP and Linebreaker.

 

VP – E:11, BA: 0

http://tbheq2.org/fs.php?id=1a5b739a44a7b73a7fd7aa0e97fdf63d

While there is a turn seven, it is basically the Avatar charging the RAS and slaying them to a man.
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  • 3 weeks later...

Hopefully I've have some WIPs up this weekend...

Better late than never I suppose :smile.:

 

1236360_10201630574422410_940622746_n.jp

 

Forgot to take a picture of the interior before gluing...

 

1374756_10201630574822420_1471949256_n.j

 

This is at the "battle ready" phase. Eventually it will get some more thin coats of Blood Red, shading and highlighting. I will also likely darken the metal as it's come out a tad brighter than I would have liked. (Before you ask Taranis, it was finished before RtS was created :tongue.:)

 

544553_10201630575182429_133927038_n.jpg

 

Interior is still to do, I'll probably go for the bone approach that that Stormraven has. Fortunately it still comes apart :smile.:

Edited by Jolemai
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This is at the "battle ready" phase. Eventually it will get some more thin coats of Blood Red, shading and highlighting. I will also likely darken the metal as it's come out a tad brighter than I would have liked. (Before you ask Taranis, it was finished before RtS was created.)

If you need to add more layers, shading and darken areas then to the fRtS it's legal. :)

I agree with your assessment of the metal. It is a bit pale.

 

I'm watching you! I'm watching YOU ALL!

 

(Because I still have a lot to learn....:))

Edited by Taranis
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  • 1 month later...

Blood Angels Vs Chaos Space Marines 2k

 

Army Lists

2000 points

 

Blood Angels

Mephiston

Librarian (Lv1) with Shield of Sanguinius and Fear of the Darkness

Furioso Dreadnought in “Fragioso” configuration with Drop Pod

Corbulo

Assault Squad (RAS) with Melta Gun and Razorback with Heavy Bolter (Bolterback)

RAS with Flamer and Razorback with Lascannon & Twin-linked Plasma Gun (Plaserback)

Death Company in a Phobos pattern Landraider

Scout Squad with a Heavy Bolter

2 x Attack Bike with Multi Melta

Predator Destructor in “Autolas” configuration

Stormraven Gunship

Whirlwind

 

Chaos Space Marines

Chaos Lord with Tactical Dreadnought Armour and Mark of Nurgle

Chaos Sorcerer (Lv3)

Chaos Terminators with Mark of Nurgle

2 x Chaos Space Marine Squads (CSM)

2 x Chaos Cultist Squads (Cult)

Helldrake

2 Obliterators

1 Obliterator

Havocs with Autocannons

Aegis Defence Line with Quad Gun emplacement

 

Deployment

The Relic, Hammer and Anvil deployment

Chaos Lord gets the Exalted Champion Warlord Trait (re-roll Chaos Boons), Mephiston gets “Master of Offence” (Gains Curious Charge in the CSM deployment zone)

The Chaos Lord gets seven rolls on the Chaos Boon table due to rolling Multiple Rewards twice. The following boons are attained: Masochism (Feel No Pain USR), Crystalline Body (+1T), Mind of Metal (Adamantium Will), Lifetaker (melee attacks have the Instant Death USR), Arcane Occulum (+1BS) with the remaining two being unworthy offerings. The TDA Aspiring Champion is also deemed unworthy.

Sorcerer rolls Invisibility, Psychic Shriek and Puppetmaster

Both squads of RAS have Red Thirst

 

BA deploy the Landraider containing the Death Company deploys directly “south” of the Relic. The Predator, Bolterback (containing the Librarian and the RAS with the Melta Gun (LRAS)), the Plaserback (containing Corbulo and the other RAS (CRAS)) and Mephiston line up on the east flank while the Whirlwind hides behind a ruin on the west flank. The Attack Bikes also deploy near the Whirlwind. The Stormraven and the Scouts remain in reserve.

 

From left to right CSM deploy a backline of Cultists (CultB) and the Havocs behind the Aegis Defence Line, with a single Obliterator just in front. A second line from left to right is two Obliterators, CSMA, CSMB (that contains the Sorcerer) and the other squad of Cultists (CultA). The Helldrake and the Terminators with their lord is in reserve.

 

With the roll for Seize the Initiative declined, Blood Angels are to go first.

http://tbheq2.org/fs.php?id=06d774bf48b15db66caf8b6fe31c4f25

Turn one

 

BA

~ The Drop Pod lands by CultA and the Fragioso lines up to shoot them. The Bikes advance along the west flank whilst the tanks advance along the east flank. Mephiston manifests Wings of Sanguinius and moves towards the Relic and behind cover and the Land Raider also trundles forward towards the Relic. The Quad Gun then fires at the Fragioso causing 1HP of damage.

~ The Fragioso kills many from CultA and even with other units adding to the damage they hold with just five models remaining. Other notable fire sees an Obliterator on the west flank take a wound.

 

CSM

~ CultB, the two Obliterators and the Havocs hold position and CultA moves into cover. CSMA, CSMB and the single Obliterator advance towards the enemy.

~ CSMB knock a HP off the Fragioso before the single Obliterator explodes it for First Blood. CSMA knock a HP off the Drop Pod while the Havocs manage to knock a HP off the Predator.

~ CSMA fail a charge on the Drop Pod.

 

BA: 0-1 :CSM

http://tbheq2.org/fs.php?id=74c0282a40b2e0f0157e06cc5e9b5084

Turn Two

 

BA

~ The Scouts arrive on the western flank and push into the CSM deployment zone, flanking CultB. The Bikes again advance along the west flank – as do the tanks on the eastern flank – while everything else holds position.

~ The Scouts kill three Cultists from CultB. The Land Raider and the Whirlwind combine to kill four from CSMA, the Predator kills the single Obliterator and the Plaserback knocks a wound off the Quad Gun. The Bolterback removes a traitor from CSMB and the Bikes kill one obliterator and wound another.

 

CSM

~ Invisibility is successfully cast on CSMA

~ The Helldrake enters play and performs a Vector Strike on the Scouts causing two fatalities. The Terminators teleport behind Mephiston and CultB moves towards the Scouts. CultA retreats further into the CSM deployment zone, CSMA advances towards the Relic and CSMB advances towards the BA tanks.

~ Shield of Sanguinius fails to cast. Puppetmaster is cast on the Predator who penetrates the Plaserback’s armour and causes a Shaken result. The Havocs and CSMB combine to wreck the Plaserback and the Helldrake’s Baleflamer roasts the Scouts.

 

BA: 0-1 :CSM

http://tbheq2.org/fs.php?id=c3d8c41116ffa0ac257db6255f473284

Turn Three

 

BA

~ The Stormraven enters play and zooms towards the Relic. The Death Company disembark from the Land Raider and advance towards the Relic and Mephiston again manifests Wings of Sanguinius and moves to the Death Company’s position. The Bikes close the distance on the remaining Obliterator and the Land Raider brings its weapons to bear on the Terminators. The Bolterback, Predator and CRAS all advance up the field and finally, the Quad Gun unloads on the Stormraven causing a Shaken result.

~ The Stormraven snap fires its weapons at CSMA causing one wound before using Power of the Machine Spirit to launch two Bloodstrike Missiles at the Helldrake causing it to not only explode, but to kill three from CultB with flaming debris. The Bikes finish off the Obliterator and the Land Raider removes two Terminators from play.

~ Mephiston charges CSMA and the Aspiring Champion issues a challenge, one which was over before it had begun. The Death Company also charge CSMA and kill four for one loss. Due to the Icon of Vengeance, they hold due to Fearless.

 

CSM

~ Invisibility is successfully case on CSMA

~ The Terminators advance towards CRAS while CSMB advances towards the BA tanks. Everything else holds.

~ Shield of Sanguinius is successfully cast. Puppetmaster is cast on the Bolterback but it fails to wound CRAS. The Burning Brand of Skalathrax, however, does claim one casualty. The Havocs explode the Stormraven.

~ The Terminators charge CRAS. The Lord easily dispatches the Veteran Sergeant but doesn’t get a boon, whilst the Terminators slaughter the RAS. Corbulo survives and holds his ground. In the other combat, Mephiston kills the icon bearer and suffers a wound for Perils of the Warp.

 

BA: 0-1: CSM

http://tbheq2.org/fs.php?id=7c77f2745761bedb77ece608841c0d61

Turn Four

 

BA

~ One bike heads towards the Quad Gun while the other moves towards the Relic. The Bolterback fails a Tank Shock on CSMB and the Predator moves across to a different position. Everything else holds.

~ The Land Raider and a Bike combine to kill four from CSMB and the other Bike destroys the Quad Gun.

~ Mephiston and the Death Company finally win their combat and consolidate towards the Relic. Corbulo dies in a challenge and the Lord gets a boon (+1S).

 

CSM

~ There is little movement other than CultB heading towards the nearby Bike and the Terminators heading towards the Relic.

~ Puppetmaster is successfully cast on the Bolterback and it kills two Death Company.

 

BA: 3-1 :CSM

http://tbheq2.org/fs.php?id=1642dbd39d9d89bcc4574fdc9ca6c4a2

Turn Five

 

BA

~ The Night Fight rules are now in effect

~ Mephiston picks up the Relic and embarks inside the Land Raider, which then moves away from the Terminators. Everything else bar the Whirlwind moves towards the Terminators.

~ The remaining Terminators die to combined fire from the majority of the army, but the Lord remains unscathed. Three from CultB also die from the Land Raider.

 

CSM

~ The Lord advances towards the Land Raider.

~ Shield of Sanguinius is successfully cast but Puppetmaster fails to work on the Bolterback. The Burning Brand of Skalathrax roasts one Death Company marine.

~ The Lord assaults the Death Company and dispatches them with ease.

 

BA: 3-1 :CSM

http://tbheq2.org/fs.php?id=c3608a1b5d985973feae19444edfeaf9

Turn Six

 

BA

~ LRAS disembark from the Bolterback and advance towards the Chaos Lord, as does everything else. The Land Raider continues to move away from the Lord.

~ The bolterback kills three from CSMB causing them to break. Everything else shoots the Lord for a meagre return of one wound.

 

CSM

~ CSMB rally and the Lord continues his advance on the Land Raider.

~ Shield of Sanguinius is successfully cast, as is Puppetmaster on the Predator; however it fails to harm the Land Raider. The Havocs kill two from LRAS.

~ The Lord successfully charges the Land Raider and it explodes. Mephiston passes his pinning test and appears at the back of the “rubble”.

 

BA: 3-1 :CSM

http://tbheq2.org/fs.php?id=6730692d89bdd74c263c5d8b1f95f247

Turn Seven

 

BA

~ Mephiston moves away from the Lord carrying the Relic deep into the BA deployment zone. The Whirlwind cuts across to block a direct charge from the Lord. Everything else gets closer to the Lord apart from LRAS who move towards CSMB.

~ One marine from CSMB dies and everything else shoots the Lord causing a further wound.

~ LRAS fail their charge on CSMB.

 

CSM

~ The Lord moves towards Mephiston and is now well inside the BA deployment zone (Linebreaker) and CSMB close on LRAS.

~ Shield of Sanguinius is successfully cast, but one from LRAS still perishes.

~ CSMB charge LRAS and lose one of their number to Overwatch fire. The Sergeant dies in a challenge with the Sorcerer, the remaining RAS is cut down and the Librarian takes a wound. In return, three wounds are caused on CSMB resulting in a draw. The Lord is 9” away from Mephiston but fails his charge with a roll of eight.

 

BA: 3-2 :CSM

http://tbheq2.org/fs.php?id=ae258fb4e521acddc549847216b815cf

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First things first, I really do apologies for the "gaming board" and the scenery, but you do what you can! Also for the quality of the photos, but I'll try better with those next time.

 

Notes on the battle:

~ Forgot to use Corbulo's re-roll again and I could have saved the Stormraven with it. Still, at least it got me to hold up the Chaos Lord for an extra turn but still...

~ Not getting much mileage out of the second spell on my Librarian. I adore Shield of Snaguinius but with MSUs it is difficult to get a suitable second option. Thoughts?

~ Really need to learn how to use my podding Dreadnought better. Probably should have gone for the CSM squad with the Sorcerer in order to stop Puppetmaster...

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  • 4 weeks later...
  • 1 month later...

Blood Angels Vs Eldar 1250

 

Army Lists

1250 points

 

Blood Angels

Astorath

Librarian (Lv1) with Shield of Sanguinius and Fear of the Darkness

Death Company with Jump Packs (JDC)

Death Company (FDC) in Razorback with Twin-linked Heavy Bolter (Bolterback)

Death Company Dreadnought (DCD) with Blood Talons and a Drop Pod

Assault Squad (RAS) with Razorback in “Lasplas” configuration (Plaserback)

2 x Attack Bike with Multi Melta

 

Eldar

Autarch

2 x Dire Avengers (DA1 and DA2)

2 x Wave Serpents (WS1 and WS2)

Guardians with Scatter Laser

Rangers

Wraithknight

 

Deployment

The Scouring, Hammer and Anvil deployment

The board is arranged as:

1-2-3

4-5-6

And has one line of sight (LoS) blocking terrain piece in the middle of square 1/2/3/4 and a ruin in square 6. There is a hill that runs along the board edge and the edge of square 2 and 3, and, there are also woods in the corners of squares 1 and 4 and on the board edge of squares 3 and 6. Square 1 has a three point objective by its wood, square 2 has a one point objective by the tip of the hill and square three has none. Square 4 has a four point objective by the LoS blocking terrain piece, square five has a two point objective near this LoS blocking piece and finally, square six has a two point objective in its ruin and a three point objective in the middle of the square (see deployment photos). Mysterious objectives are being used, as are mysterious woods.

 

BA deploy behind the ruin with the two Razorbacks and the JDC just behind them. The Librarian rides with the RAS. The Attack Bikes are hiding behind a small piece of terrain the south of the tanks and the DCD is in reserve with the Drop Pod.

 

http://tbheq2.org/fs.php?id=6bfaa31b8325ba7855e31ab38d46d393

 

The Eldar deploy a line running north to south of WS1 (containing DA1), WS2 (containing DA2) and the Wraithknight, with the Guardians just in front and a little off centre. The Autarch in placed into reserve and the Rangers infiltrate to a wall beside the LoS blocking terrain.

 

http://tbheq2.org/fs.php?id=4b26bbfff6080b130291f595bee44090

 

Warlord traits offer very little with Astorath getting Inspiring Presence (anything within 12” uses his leadership) and the Autarch getting Falcon’s Swiftness (+1 run). No Blood Angel suffers from the Red Thirst this game and the Night Fighting rules are not in play.

With the roll for Seize the Initiative declined, Blood Angels are to go first.

 

Turn one

 

BA

~ The Drop Pod lands in the centre of the board to give some cover and the DCD moves behind the large terrain piece. The Tanks, JDC and the bikes advance on the enemy using the Drop Pod for extra cover

~ Everything opens up on the Rangers and as the smoke clears only three have perished. The bikes Turbo Boost up the hill to get into range.

 

Eldar

~ The Wraithknight advances to the south of the LoS terrain along with the Guardians. WS1 and WS2 strafe north to get into decent firing positions. This triggers the one point objective but it is nothing of note.

~ Shield of Sanguinius works. Both Wave Serpents open up on the tanks and do no damage. Only the Wraithknight can do something of note this turn and takes a wound off the lead Attack Bike.

 

BA: 0-0 :Eldar

 

http://tbheq2.org/fs.php?id=45a5ddadc7dd4ffd6e013e123aef27c1

 

Turn Two

 

BA

~ The DCD advances on the Guardians while the tanks, JDC and the bikes head towards the Pod.

~ The Plaserback shoots WS1 but causes no damage while the rest of the army tries again to remove the Rangers who, after having Gone to Ground, lose only one of their number.

~ The DCD fails its charge on the Guardians by 1”.

 

Eldar

~ No Autarch this turn. The Wraithknight again advances while the Guardians retreat toward their board edge and away from the encroaching DCD. Again WS1 strafes while WS2 advances on the BA armour.

~ Shield of Sanguinius again works and the Guardians move onto their board edge. Both Attack Bikes die to the fire of WS1 for 2 VP (First Blood, Fast Attack) while WS2 explodes the Plaserback causing one fatality to the JDC and one to the RAS passengers. Their pinning test it passed. The Wraithknight then opens up on the RAS killing them all and wounding the Librarian once.

 

BA: 0-2 :Eldar

 

http://tbheq2.org/fs.php?id=0de2164cfc4fc5b0dbeaeb490bb77343

 

Turn Three

 

BA

~ The DCD moves around the LoS terrain towards the Rangers and Eldar tanks while the JDC also advance towards them. The Librarian gets into cover. The Bolterback also advances.

~ The Rangers again Go to Ground and only lose one of their number. The DCD pops smoke and the Bolterback kills three Guardians who turn tail and flee off the board.

~ The DCD again fails its charge, this time of the Rangers but the JDC manage and annihilate them.

 

Eldar

~ The Autarch deepstrikes in behind the Librarian. DA2 disembark from WS2 into cover. DA1 disembark from WS1 into a nearby wood which turns out to be a Ironbark Forest (3+ cover save). The Wraithknight moves close to the two point objective which is booby trapped.

~ Shield of Sanguinius is successfully cast. Two HPs are removed from the Bolterback and it is Shaken for the next turn. DA2 kill three from JDC and WS2 finishes the job, while the Wraithknight knocks a HP off the DCD. The Autarch misses.

~ The Autarch moves away 9” while the Wraithknight charges the DCD. The impact knocks off another HP before it is wrecked with regular attacks.

 

BA: 0-2: Eldar

 

http://tbheq2.org/fs.php?id=227fe30862d1c788848ae3ccf8ea57aa

 

Turn Four

 

BA

~ Everything remaining again advances (Linebreaker is active) while Astorath moves towards the Autarch.

~ Astorath knocks a wound off the Autarch and combined bolt fire kills two from DA1. The Librarian then casts Fear of the Darkness causing them to flee 9” towards their board edge.

~ Astorath charges the Autarch and defeats him to claim a secondary objective (Slay the Warlord).

 

Eldar

~ DA1 fail to regroup and flee from the battlefield. The Wraithknight moves slightly away from Astorath to get a better firing position.

~ Shield of Sanguinius again works but the Wraithknight scores a wound on Asotrath. The Bolterback is wrecked by WS1 and the Librarian Goes to Ground.

~ The Wraithknight charges Asotrath and squishes him for Slay the Warlord.

 

BA: 2-3 :Eldar

 

http://tbheq2.org/fs.php?id=36f8cd566cc0ad7f874afeac6f3a3a78

 

Turn Five

 

BA

~ With only the FDC and a Drop Pod remaining, and seeing that the Eldar can easily claim any objective, the Blood Angels concede the game.

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  • 2 months later...

Just a few Scout WIPs today. My target is to have these done by the end of the month.

 

http://tbheq2.org/fs.php?id=935f9d0499cca362c9db0e50121d41b4

 

http://tbheq2.org/fs.php?id=2d43e35117f8280b43539aed972247ae

 

http://tbheq2.org/fs.php?id=f7bbce2c9c55f63f0df5b81793b79d68

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  • 3 months later...

One of my next purchases will be an Imperial Knight (what? I want to treat myself), so I've created an 1850 Death Company list in order to make use of it.

 

Comments welcomed :smile.:

 

(Yes, I do hope some ETL pics will appear soon, but I've really had no time and I'm going on holiday soon...)

Edited by Jolemai
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  • 3 weeks later...
  • 2 weeks later...

nice lists! i m also going to get an imperial knight and use the gerantius rules for it which should be fun.

Haven't seen those rules yet, but I hear he is good. Thanks for the interest!

(Yes, I do hope some ETL pics will appear soon, but I've really had no time and I'm going on holiday soon...)

Better late than never...

I Jolemai answer the call of E TENEBRAE LUX and vow to complete one unit of Sternguard Veterans from Codex Blood Angels of total value 235 points on or before August 1st. Success will bring eternal glory to the Blood Angels fora and failure will doom me to bear the Badge of Shame until the vow is completed.

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nice! love the sternguard!

 

also for your imperial knight gerantius is the way to go. IWND and 3+ invul, super killy.

 

Thanks :)

 

As for the Knight, I'd best get a hold of his rules then!

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Blood Angels Vs Eldar – 2000 points

Army Lists

Blood Angels

2000 Light Mech/Hybrid list

Eldar

Avatar of Khaine
Farseer with two Warlocks
2 x Dire Avenger squads, each in a Wave Serpent
Guardian Squad with Scatter Laser platform
2 x Warp Spider squads
Crimson Hunter
2 x Wraithlord
Wraithknight


Deployment
Spoils of War
The map is as per the mission. The board is set up as:
123
456
Where there is a hill on the table edges of board 2 & 5, and a hill on the table edges that split board 1 & 4 and 3 & 6. Hills 1&4 and 3&6 have an Imperial Bastion, whilst there is a Shyshield landing pad in the centre of the board. All three are deactivated. To reach the battlements of the Bastion, one must be in range of the access point, to get on top of the Shyshield, one must approach the legs. There is a broken barricade around the Shyshield and in the remaining spaces, there are some rocks and/or foliage.

Objective 1 is on the battlements of Bastion 1-4, Objective 2 is in the centre of board 5, Objective 3 is on top of the Shyshield and 12” away from Objective 2, Objective 4 is in the centre of board 3, Objective 5 is in the rocks that reside in board 6, while Objective 6 is in the rocks that reside in board 1. These are mysterious objectives.

Mephiston rolls on Biomancy gaining Warp Speed, Enfeeble, Hemorrhage, Smite (and Force)
FLD rolls on Telepathy gaining Hallucinogen, Mental Fortitude, Psychic Shriek (and Force)
Farseer rolls Executioner, Fortune, Guide and Death Mission
Warlocks both roll Enhance/Drain and Conceal/Reveal

Mephiston’s Warlord Trait is Tenacity (Feel No Pain)
The Farseer’s Warlord Trait is Ambush of Blades (Re-roll to wound once per game)

Eldar deploy first along board edge 123 in the following manner from 1-3:
Guardians -> Avatar -> WL1 -> WL2 -> Wave1 -> Wave2-> WK. The Farseer and Warlocks are behind the WLs, whilst the Cimson Hunter and the Warp Spiders are held in reserve. Mysterious objective 6 is discovered by the Guardians to be nothing of note.

The Blood Angels castle up opposite the Avatar as so:
Bolterback -> Land Raider ->Plaserback -> Predator
Whirlwind -> Damocles
Corbulo rides with the Death Company. Mephiston and the FLD are placed inside the Stormraven and are held in reserve, along with the Land Speeder and both Attack Bikes. The Scouts infiltrate out of sight behind Bastion 1-4. The Plaserback discovered mysterious objective 2 to be nothing of note. No Blood Angels fall to the Red Thirst and Eldar have the first turn.

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Turn One
Eldar
~ Tactical Objectives 42 (Behind Enemy Lines), 55 (Psychological Warfare) and 62 (Witchhunter) are drawn.
~ Wave2 advances down the 3-6 flank whilst the WK advances on mysterious objective 4 (Sabotaged). Both WLs head toward the Skyshield with the Avatar and Farseer in tow. Wave1 advances cautiously and the Guardians try to draw a bead on the Scouts.
~ Fortune is cast, but a psychic backlash takes a wound from the Farseer.
~ Guardians roll low for Battle Focus and run back into cover, only to wreck the Bolterback (Firstblood). The Avatar runs towards the Land Raider and Wave2 Turbo Boosts into the BA deployment zone and hovers near mysterious objective 5 (Scatterfield). The WK takes 1HP from the Plaserback and its Twin-linked Plasma guns stop working.
~ Tactical Objective 42 is claimed (1VP)

Blood Angels
~ Tactical Objectives 34 (Secure Objective 4), 35 (Secure Objective 5) and 51 (Overwhelming Firepower) are drawn.
~ The Land Raider advances on the Avatar and the Death Company disembark. The Predator moves towards Wave2 with the Plaserback, whilst the Scouts move towards the access point for Bastion 1-4 and RASm move towards Objective 2.
~ The Scouts run into Bastion 1-4 and activate mysterious objective 1 (Targeting Relay). Two Guardians perish under Whirlwind fire while Wave1 Jinks away any damage. RASm runs towards their objective. The Orbital Bombardment misses the Farseer.
~ The DC charge the Avatar, losing one of their number to Overwatch fire. The Avatar takes a wound off Corbulo whilst the DC remove four wounds from the daemon.
~ The Eldar steal Tactical Objectives 34 & 35 (2VP).

Eldar – 4:0 – BA

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Turn Two
Eldar

~ Tactical Objectives 16 (Secure Objective 6), 44 (Ascendency) and 52 (Blood and Guts) are drawn.
~ Crimson Hunter arrives on board 1’s table edge and zooms to board 4. WS1 materialise on board 4 by the Whirlwind. The Guardians consolidate around their objective, the WLs head towards the DC and Wave1 moves onto the Skyshield and activates mysterious objective 3 (Skyfire Nexus).
~ Drain is cast upon the Death Company, as is Fortune on the Avatar.
~ The Crimson Hunter knocks 1HP off the Land Raider, three Scouts perish to Guardian fire and WS1 wreck the Whirlwind. Wave2 wrecks the Predator while RASm goes to ground behind a barricade.
~ Corbulo and a DC marine are smashed aside by the Land Raider then the WLs charge in. One casualty is from HoW before they swat the Death Company before them leaving a sole marine behind.
~ The Eldar claim Tactical Objectives 16 and 44 (4VP).

Blood Angels
~ Tactical Objecties 41 (Recon), 43 (Hold the Line) and 51 (Overwhelming Firepower) are drawn.
~ The Stormraven flies on from the edge of board 6 and holds position behind Wave2. One Attack Bike and the Land Speeder also come on here. The Plaserback advances along the flank of the Skyshield. The Damocles performs a Tank Shock on the WS1, who flee 5”. The Land Raider reverses to its board edge.
~ The Plaserback Turbo Boosts towards the Farseer. The Land Raider immobilises Wave1 before firing it’s Twin-linked Heavy Bolters at the Guardians who lose three of their number and run 7”.
~ The final the member of the Death Company is removed, and the victors consolidate towards the Skyshield.
~ The Blood Angels claim Tactical Objective 41 (1VP) and discard 43.

Eldar – 8:1 – Blood Angels

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Turn Three
Eldar

~Tactical Objectives 13 (Secure Objective 3), 32 (Secure Objective 2), 52 (Blood and Guts) drawn.
~ Whilst the Guardians run off the board, WS1 rally. WS2 arrives but mishaps, and goes into Ongoing Reserves. The WK moves towards the Stormraven, the WLs and Avatar move towards the Plaserback and DA1 disembarks from Wave1 on the Skyshield.
~ Fortune is cast on the Avatar.
~ One from RASm dies to fire from DA1 while WS1 knock 2HP off the Damocles. Wave1 proceeds to knock 1HP off the Stormraven while Wave1 kill two more from RASm who fall back 6”. Meanwhile, RASf has a sole survivor after the Avatar explodes the Plaserback and the WLs douse the emerging squad with flames.
~ The WLs fail their charge and WS1 jump 8” away from the Damocles.
~ Tactical Objective 13 is claimed by the Eldar (1VP) and 52 is discarded.

Blood Angels
~ Tactical Objectives 22 (Secure Objective 2), 46 (Domination) and 51 (Overwhelming Firepower) are drawn.
~ AB2 arrives from board edge 6. AB1 moves behind Wave2 while the Stormraven enters hover mode allowing Mephiston and the FLD to disembark. RASm embark on the Land Raider which moves towards Objective 2, the lone member of RASf advances on the Farseer and the Damocles attempts to Tank Shock WS1, but they see it coming this time.
~ Warp Speed is cast on Mephiston.
~ Combined fire from the ABs and the Stormraven wreck Wave2 (allowing DA2 to spill out onto Objective 5) and PotMS allows the Stormraven to knock a wound off the WK. Three from WS1 die to Land Raider fire and they flee 4”, while RASf blow up a Warlock with a Krak Grenade.
~ The lone marine from RASf charges the Seer Council and hacks down another Warlock whilst Mephiston and the FLD charge the WK, only for Mephiston to lose a wound.
~ Tactical Objective 22 and 51 are claimed, while 32 is stolen by the Blood Angels this turn (3VP). 46 is discarded.

Eldar – 9:4 – Blood Angels

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Turn Four
Eldar

~ Tactical Objectives 11 (Secure Objective 1), 21 (Secure Objective 1) and 56 (Harness the Warp) are drawn.
~ WS2 emerge in the centre of board 4, the Avatar advances under the Skyshield towards the Land Raider and the WLs head towards Mephiston. Both DA squads consolidate on their objectives.
~ WS2 kill one Scout while the Avatar uses Battle Focus to close the gap between itself and the Land Raider, before using the Wailing Doom to knock 1HP and one of its twin-linked Lascannons off.
~ RASf takes a wound off the Farseer while the clash of the titans by Bastion 3-6 is a stand off. WS1 jumps towards the Scout in Bastion 1-4.
~ The Blood Angels steal 11 and 21 (2VP)

Blood Angels
~ Tactical Objectives 14 (Secure Objective 4), 15 (Secure Objective 5) and 45 (Supremacy) are drawn.
~ The Land Raider retreats from the Avatar. The Scout moves for a better line of sight and the ABs line up on DA2, as does the Land Speeder. The Damocles again tries to Tank Shock WS1 but to no avail. The Stormraven zooms off towards the Crimson Hunter.
~ Warp Speed and Force are cast on Mephiston, while Enfeeble is cast on the WK.
~ Having Jinked last turn, the Stormraven only manages to knock 1HP off the Crimson Hunter. The Land Raider finally banishes the Avatar.
~ The ABs charge DA2 and take a wound on Overwatch. In the ensuing combat, a Dire Avenger dies as does the wounded Attack Bike. Mephiston annihilates the Wraithknight, who then consolidates onto Objective four (which doesn’t detonate).
~ Objective 14 is claimed by the Eldar (1VP) and 15 is claimed by the Blood Angels (1VP)

Eldar – 10:7 – Blood Angels

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Turn Five
Eldar

~ 31 (Secure Objective 1), 54 (Hungry for Glory) and 56 (Harness the Warp) are drawn.
~ The Crimson Hunter strafes to see the Stormraven better, WL1 moves onto the Skyshield while WL2 moves towards the Farseer. WS1 advance on the Scout and WS2 tackle the Damocles.
~ Fortune is cast on the Farseer
~ WS1 kills the Scout, Wave1 – using the Skyfire Nexus – wrecks the Stormraven and WL1 takes 1HP and the Force Weapon off the FLD. WS2 finally swat the Damocles.
~ DA2 successfully repel the last AB, while the Farseer still grapples with the assault marine.
~ 31 and 56 are claimed (2VP)

Blood Angels
~ 24 (Secure Objective 4), 45 (Supremacy) and 53 (No Prisoners) are drawn.
~ Mephiston and the FLD advance on WL2, the Land Speeder travels towards Objective 4, the Land Raider again moves towards Objective 2.
~ Enfeeble is cast on WL2, but Mephiston suffers a wound and loses Force due to Perils. It also loses a wound to Psychic Shriek from the FLD.
~ The Land Speeder Turbo Boosts to Objective 4, Mephiston and the FLD run towards WL2 while the Land Raider splats two from WS2.
~ 24 is claimed by the Blood Angels (1VP)

Eldar – 12:8 – Blood Angels

Turn Six
Eldar

~ Cards 25 (Secure Objective 5), 33 (Secure Objective 3) and 54 (Hungry for Glory) are drawn.
~ DA1 finds a better shooting position, as does the Crimson Hunter and WL2.
~ Fortune is cast on the Farseer.
~ The Crimson Hunter wrecks the Land Raider allowing DA2 to butcher the occupants. WL1 takes 1HP off the FLD and stuns it, DA1 takes a wound off Mephiston and Wave 1 wrecks the Land Speeder.
~ The Farseer still can’t beat the assault marine.
~ 25& 33 are claimed (2VP)

Blood Angels
~ 45 (Supremacy), 53 (No Prisoners) and 61 (Kingslayer) are drawn.
~ Mephiston advances on the Farseer.
~ Warp Speed is cast on Mephiston, Enfeeble is cast on WL2, Force is cast on the FLD.
~ Mephiston charges into combat and fails to down the Farseer. In reply, the Farseer fails to do anything of note. Next to swing is the assault marine who finally bests the Farseer (Slay the Warlord).
~ Objectives 53 and 61 are claimed (3 VP)

The game continues but the Blood Angels concede. Both have Linebreaker so the final score is: Eldar – 16:12 – Blood Angels

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Something new for me is to do a unit by unit analysis. I've seen others do it and thought I'd have a go myself to help me get a better understanding of my units and what I'm doing wrong.

Mephiston

Powers weren't the best but when they clicked, it was devastating. Very slow without Wings of Sanguinius and I should have probably sent him away from the objective after he killed the Wraithknight. Force is going to be huge for Mephiston this side of our new codex imo.

Damocles Command Rhino

Helped with two of the reserve rolls but missing with the Orbital Bombardment was a disappointment. My opponent hates Rhinos too so that's a bonus at least.

Corbulo

Forgot Far Seeing Eye, used him badly, probably should have dropped him for a Chaplain/Reclusiarch. Back to BA school for me!

Furioso Librarian Dreadnought

A little underwhelming but I see potential with him as not only a body guard for Mephiston, but a better mana battery than a Lv2 Librarian. Will likely use the Mep/Rave/FLD combo again whenever I take Mephiston.

Assault Squad with Flamer (RASf) with Razorback in “lasplas” configuration (Plaserback)

Standard unit for me these days. Can't hit a barn door with Lascannons though. The RAS outdid themselves with their rush of the Seer Council :)

Assault Squad with Melta gun (RASm) in Razorback with twin-linked Heavy Bolters (Bolterback)

Another standard unit that sadly didn't do anything of note.

Death Company with a Land Raider

Too aggressive? Wrong configuration? Not enough buffs? Either way, I don't appear to be using them very well lately. As for the Land Raider, that was probably it's best performance for a while. Was considering making it a Crusader, but I think I did the right thing leaving it as a Phobos.

Scout Squad

Grabbed two objectives but other than that they did little. Bad/rusty generalship again...

2 x Attack Bike “squadron” with Multimelta

Threw them away cheaply perhaps? As for Jink, it may keep them alive but it really neuters them :/

Land Speeder “squadron” with dual Heavy Bolters

Another unit I like and see potential with, but I think it may need to appear in numbers. See above for Jink in the 7th edition.

Predator Destructor in “autolas” configuration

Standard configuration for me, notably eradicated early on for its reputation. Put too much trust in cover to keep it alive, but I wanted to try and take out the shield-less Wave Serpent...

Stormraven Gunship

It feels so naked without its Hurricane Bolters once the missiles are gone! Was also disappointed with it's performance as it didn't do much.

Whirlwind

One round of firing before being removed, did it's job.

 

Summary

I'm a little rusty at the game, but I feel I used some units badly. Probably should have started with the Attack Bikes and Land Speeder on the field, if only for target saturation. Was a little hesitant on the first turn about where to go which didn't help. Enjoyed the new tactical objectives and the reintroduction of the psychic phase, but this will take some getting used to. To be honest, I was also a little dejected around turn two even though I managed to claw it back somewhat. Just one of those things I guess.

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Nice battle report, the details really paint a picture of the unfolding battle.

 

Pesky farseer! Always worth a go though, as a hit there would have eased things for you. You did well to stick in and come back from those punishing first two turns. I think it's no coincidence that mephiston is not mentioned until turn 3. Maybe you were unlucky with the death company charge on the avatar.

 

My two pence worth - try putting corbs with mephiston and have them jump in the land raider. If you get a turn two charge with them, you'll soon have your oppo dancing to your tune. Not sure where this would leave your death company but a tooled-up DC and mephiston fulfill the same roles so maybe you could ditch them and use the points to duplicate predator or bikes as these units are best fielded in pairs IMHO.

 

On psychic powers, it's encouraging to note that even without iron arm the other powers combine to give you similar success i.e. Enfeeble and force vs wraithknight.

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Aye, that part is encouraging. However, Force is really necessary! Guess I should use two dice next time...

Psychic shriek is situational, but a very good option for when you don't get Invisibility.

 

As for the "Mephistar" don't get me wrong, I am up for trying it one day and could easily work it into that list. I do wonder though, what would I use as a mana battery for Mephiston? Perhaps an Inquisitor and a small henchman warband with a psyker?

 

*Strokes beard*

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Having just used a small Inquisitor warband today I cannot recommend them highly enough. Xenos Inquisitor with rad grenades (-1 to target toughness turn you charge), a few Death Cult Assassins for fun I5, WS5 power weapons and Priest for 4+ invul and reroll armour saves in close combat. Great fun on their own to target weakened units end game. And if you manage to pull off a combined charge with an ASM/Death Company squad those rad grenades make for a very VERY fun time. 

 

My two cents :)

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  • 1 month later...

Today I have a selection of WIPs for your perusal.

Corbulo, Death Company, Scout:

gallery_62972_9848_41124.jpg

The Heavy Bolter armed Scout is about 95% complete. He just needs his face finishing, his base tidying up and a tiny amount of additional highlight added. The other two are at about 75% as they still require highlights and fine detail.

Death Company Imperial Knight:

gallery_62972_9848_68487.jpg

Yes you read that right. My freelance Imperial Knight Paladin will be in Death Company colours (apparently, the pilot likes to paint his machine to match the force he's serving).

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  • 3 weeks later...

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