This is what I came up with (based on models I have too):
7 pods and two large units of Terminators to deep strike down. Some unorthodox stuff but excited to try it.
First four pods will probably be:
Then turn two the Nuncio voxes mean accurate drops for the terminators and the rest of the force.
Dropping missiles and a rapier is different but might be fun? Thoughts?
I really like that this is unorthodox Charlo - I do just worry about the lack of pods! That said, given what's coming down - it's unlikely they'll be able to clear everything in a single turn, but I guess the key is whether the other parts of your force can reinforce what you have down quick enough. It's perhaps worth trying this against various forces as part of a playtest - and seeing what happens and where the weaknesses may lie (or what could be usefully adapted). I think the way you've split the drops works well - especially given the potential threat of what lands at that juncture in later turns (Rapier, Leviathan, etc.), whilst then forcing the opponent to deal with the next wave hopefully the turn after (give or take). In an ideal world, I'd still be pushing for more Pods, but you've got a good balance - and it'd be compromising the Terminators mostly (either partially or entirely), which you may not want to do.
Looking forward to hearing how it performs anyway!
Found a bit of free time and started once again to build my Veterans (could count as Seekers too). I'm having a hard time if I should just make them pure shooty, add melee to the sergeants, or add a few melee weapons here and there. Ideally I'm trying to build two 10-man units, one set of Tank Hunters with meltaguns and combi meltas, and another unit of plasma.
I've been magnetising all the ranged weaponry at the wrists across 20x marines (2x plasma gun, 2x meltagun, 5x combi-plasma, 5x combi-melta, bolters), but have left a few including the sergeant without arms for potential melee options. I'd ideally like to put the Scythes on the Sergeants (have them and really want to add the flavour to the vet squads), but not sure if that's the best option or if I should add some swords or flamer in there - any thoughts most helpful please?
My builds of Veterans have pretty much focused around killing the bigger things: Tanks or Terminators, with a real emphasis on the 'machine killing' element. That said, either weapon choice is likely to be effective for that, so worth bearing in mind. Having that great flexibility with those magnets is worth it - especially for customising between lists. I think Scythes are always a cool, fluffy option - I think it's worth being mindful of whether if you're that close (and given what you're targeting), whether it'd would be better to have a Power Fist to try and finish off anything you don't kill, or what would be best under the circumstances. I think they are probably too fragile for an out-and-out combat unit (compared to what they could come up against, thinking about dedicated combat units here primarily), but perhaps something suitably multi-purpose might then give them a dual-role - if it doesn't compromise their primary function.
I also love Recon Marines visually - but I've not found a use for them just yet. I've picked up some of Anvil Industry's models for this purpose, and they're on the 'to-do' pile! Be interested to see if you could fit them in - and how effective they are.