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[HH1.0] The Sons of Barbarus : A Death Guard Tactica Thread


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Also, funny thing, I can't find the book / FAQ where you can give any Vet a combi-weapon, or am I just missing something?

 

The 5th bulletpoint of wargear options on the vets page in the 'Legiones Astartes Age of Darkness Army List' red book.

 

- Any member of the squad can exchange their bolters for:

- Combiweapons

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This is what I came up with (based on models I have too):

 

7 pods and two large units of Terminators to deep strike down. Some unorthodox stuff but excited to try it.

 

First four pods will probably be:

 

Deathstorm

1 Tactical

Leviathan

Rapier

 

Then turn two the Nuncio voxes mean accurate drops for the terminators and the rest of the force.

 

Dropping missiles and a rapier is different but might be fun? Thoughts?

 

I really like that this is unorthodox Charlo - I do just worry about the lack of pods! That said, given what's coming down - it's unlikely they'll be able to clear everything in a single turn, but I guess the key is whether the other parts of your force can reinforce what you have down quick enough. It's perhaps worth trying this against various forces as part of a playtest - and seeing what happens and where the weaknesses may lie (or what could be usefully adapted). I think the way you've split the drops works well - especially given the potential threat of what lands at that juncture in later turns (Rapier, Leviathan, etc.), whilst then forcing the opponent to deal with the next wave hopefully the turn after (give or take). In an ideal world, I'd still be pushing for more Pods, but you've got a good balance - and it'd be compromising the Terminators mostly (either partially or entirely), which you may not want to do.

 

Looking forward to hearing how it performs anyway!

 

Found a bit of free time and started once again to build my Veterans (could count as Seekers too).  I'm having a hard time if I should just make them pure shooty, add melee to the sergeants, or add a few melee weapons here and there.  Ideally I'm trying to build two 10-man units, one set of Tank Hunters with meltaguns and combi meltas, and another unit of plasma.

 

I've been magnetising all the ranged weaponry at the wrists across 20x marines (2x plasma gun, 2x meltagun, 5x combi-plasma, 5x combi-melta, bolters), but have left a few including the sergeant without arms for potential melee options.  I'd ideally like to put the Scythes on the Sergeants (have them and really want to add the flavour to the vet squads), but not sure if that's the best option or if I should add some swords or flamer in there - any thoughts most helpful please?

 

My builds of Veterans have pretty much focused around killing the bigger things: Tanks or Terminators, with a real emphasis on the 'machine killing' element. That said, either weapon choice is likely to be effective for that, so worth bearing in mind. Having that great flexibility with those magnets is worth it - especially for customising between lists. I think Scythes are always a cool, fluffy option - I think it's worth being mindful of whether if you're that close (and given what you're targeting), whether it'd would be better to have a Power Fist to try and finish off anything you don't kill, or what would be best under the circumstances. I think they are probably too fragile for an out-and-out combat unit (compared to what they could come up against, thinking about dedicated combat units here primarily), but perhaps something suitably multi-purpose might then give them a dual-role - if it doesn't compromise their primary function.

 

I also love Recon Marines visually - but I've not found a use for them just yet. I've picked up some of Anvil Industry's models for this purpose, and they're on the 'to-do' pile! Be interested to see if you could fit them in - and how effective they are.

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  • 2 weeks later...

I everyone! First of all, merry Christmas!

I've been thinking about starting a Death Guard army as my first HH army, but i can't figure out a list that i like. I would like to run "The Reaping" RoW but i don't really know to make the most of it :(

I love the Deathshroud terminators, so they are a must in my list (i don't even know if they are any good, i just like terminators with big scythes), and i would like to add Mortarion in the future. The group in my area plays with 3000 points lists, so that's the format i'm going for. Do you have any good suggestions for a rookie? Thank you!

Edited by Catachan_recruit
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  • 4 weeks later...

So I'm looking at expanding my Orbital Assault with some marines from other legions for a Shattered Legions force.

 

Currently I know im using the SoH, but I need to decide on a 3rd... What do people think??

 

I guess the options are:

Night Lords

Iron Warriors

Emperor's Children

World Eaters

Word Bearers

Alpha Legion

Thousand Sons (however these feel a little unfluffy?)

 

Update: think I'm going to go full heresy and use Word Bearers...

Edited by Charlo
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I everyone! First of all, merry Christmas!

I've been thinking about starting a Death Guard army as my first HH army, but i can't figure out a list that i like. I would like to run "The Reaping" RoW but i don't really know to make the most of it :sad.:

I love the Deathshroud terminators, so they are a must in my list (i don't even know if they are any good, i just like terminators with big scythes), and i would like to add Mortarion in the future. The group in my area plays with 3000 points lists, so that's the format i'm going for. Do you have any good suggestions for a rookie? Thank you!

 

I think the Reaping gets harder to run as you go up in points, as with each increase in points - you'll have more things adept at killing Marines, which is basically what the Reaping offers. Narratively, it's wonderful - but I think depending on what you're coming up against, it's likely to be that good against armies that are even semi-competitive. Deathshroud are excellent - as they offer something twice as tough for the similar sort of cost of a regular Terminator, whilst also looking so aesthetically appropriate they nearly always feel like an auto include for me. I'd suggest that if you do want to go for the Reaping, look at the main benefits and then maximise those Heavy Support Squads - as these'll be your best bet at dealing with armour at range, and think too about how you might utilise other Troops (i.e. specialist Veterans) in the most offensive ways possible. It's a very popular Rite, but it might be worth seeing what everyone else is using - and then going from there as a starting point as to what will match up, whilst still remaining fluffy and within the framework that the Rites of War we have access to provide.

 

So I'm looking at expanding my Orbital Assault with some marines from other legions for a Shattered Legions force.

 

Currently I know im using the SoH, but I need to decide on a 3rd... What do people think??

 

Update: think I'm going to go full heresy and use Word Bearers...

 

I still really like this concept - SoH are definitely great at this. I think WB are a nice choice generally too, although it's probably worth considering what benefits each brings within that sort of list - and whether actually sticking with just one or two legions is tactically more advantageous. Unless, of course, we're talking fluff and fun only - then definitely mix and match heartily!

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Whenever I read about the Reaping RoW being used, I get the feeling it's more of a trap than anything else.  People like to put lots of their eggs in that heavy troop basket "for the fluff" at the cost of other suitable support (that isn't marine bodies), DG has access to most everything as with any legion, so really shouldn't skip stuff that's useful.

 

I've wanted to use The Reaping with Morturg for the infiltration and Rad Grenades.  Add in some units for Crysos to infiltrate (vets, Deathshroud, praevian/castellax/vorax, Heavy Support squad of choice etc), maybe a unit of assault marines with JP's, shields, scythe and rad grenades with the RoW:Praetor to join them, maybe a recon squad if you want more troops, and then think about what other support to include.  But since I'm no player and I can't recall having read/seen a battle report doing anything remotely like this with DG, I've no idea if it's viable.  If anyone wants to try it, I've got likes all day coming your way :)

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Definitely with regard to swapping squads for key heavier choices. With that in mind, I think the Morturg build is potentially the most viable (even if you have to be a loyalist then, grumble grumble) - and then if you can still use things like Rads it's a distinct bonus (which otherwise, basically feel chronically underused to me due to our general lack of strong CC dedicated units compared to other Legions - bar on Deathshroud, which makes them potentially all the more effective based on Strength/Toughness modifiers).

 

Charlo had inspired me previously to do this actually - and I've been meaning to finish those Heavy Support Squads for an age... perhaps Loyalty and Treachery can just provide the impetus to do that, and then I can actually run with it!

 

I do always fear that a squad of Volkite Culverins would ruin my day with that sort of build however, hence why I've got a squad available for that counter purpose...

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  • 4 weeks later...

Do you think a Pride of the Legion list with Veterans with Chem Flamers and Deathshroud could do well as long as there is sufficient anti tank to back them up?

 

It's not something I've seen done personally, but no reason why not! I think the main concern is the delivery system - would that be Rhinos for the Veterans, and then something tankier for the Deathshroud? In a bigger list, and presuming you presented enough targets, I think it'd be a visually cool and potentially effective list. 

 

One thing to bear in mind is that whilst that Chem weaponry will be lethal against other Legionaries, it's going to be far less effective against 'heavier' things - and you then might be losing some of the benefits that Veterans wielding Melta weaponry may have for example. This'll be heavily dependent on your local meta and the types of forces your regular opponents are taking, but worth being mindful of. That said, it's very 'Death Guard' - and running with that irrespective is probably just being characterful :thumbsup:

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  • 3 months later...

Not quiet a tactic question but how do you guys represent the famous Kukra close combat weapons most of the DG legioneries have?

You could take a basic combat knight with a long straight thick blade file away the belly portion near the guard to give that curve (possibly the tip curve too if lucky), technically it would end up more like a Bolo style blade than a Kukri but it could work.

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I think I mostly used 'straight silver' equivalents from other Veteran SM kits for my own Veterans. Everything else is in a holster/scabbard from the plastics generally - and I wanted to take the opportunity with the Vets to do something different! I'd like to add more of these in future, even for the rank and file, for the visual aesthetic. I can't recall a time I've not paid for the additional CCW actually - I've always found this useful, so it'd be good to have more dynamically modelled options to showcase this.

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  • 3 months later...

Not quiet a tactic question but how do you guys represent the famous Kukra close combat weapons most of the DG legioneries have

https://www.shapeways.com/product/PS2E67MNS/11x-power-dagger-kukri?optionId=70520660&li=shops

 

 Pop goes the Monkey makes some nice upgrade parts. I haven't bought these yet but I did buy the shield with bolt pistol and they are awesome.

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  • 1 year later...

We've been quiet for a long time... but we've got the exciting preview of the Death Guard in the new edition!

 

I think it's probably fair to say that 'Remorseless' ties in very nicely with possible builds that mirror The Reaping - which will no doubt be to the delight of most. I've got a bundle of Heavy Support marines that need attention...

 

Anyone else planning anything?

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In the past, I couldn't justify all the Heavy Weapons for The Reaping and steered clear of it as a way to collect my force and organise them.  However, with the new weapon packs, there's plenty of potential for this force to be much easier to build.

 

Little concerned the new MkVI marines would look too different with my resin stuff, I can't wait to see just how small the Deathshroud are compared to the new MkVI marines for example, so I'm planning an alternative fresh start.  However, I think the Death Guard collectors could pick up in force if and when they introduce the MkII marines in plastic to use all those weapon packs, I might even add some to my DG at that time too.

 

But I gotta admit, everytime I see Death Guard painted up, it warms my rotting nurgled heart, I may come full swing around if my models feel a bit green with envy hehe.

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I agree infyrana - it'll be easier to have those heavy support squads now, if one box could practically kit out a company!

 

I think having a nice mix of resin, the older plastics, and newer plastics just fit our aesthetic so well that it will work. We're masters of utility - so it'll work as a cohesive functional bunch I feel. I'm likewise looking forward to people painting and modelling those too.

 

I think the main thing will be to get some actual Deimos Rhinos - one of the few things that has been on the wishlist for a long time... and see what else comes about! 

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