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Born from this thread on the first Liber Day, I felt that the idea needed exploring further despite promising to do a write up for both the Red Sentinels and a chosen chapter at the same time. However, since I am using Fury Road as a large influence on this Chapter, the concept has pretty much had a total rewrite besides one or two major points. More will follow, however it is getting late and I will need to sleep.

Of course, comments and critique are looked for so don't be shy to speak up just because I'm a Mod. Turd or otherwise, the article will need polishing, and I'm not above making conceptual blunders. msn-wink.gif

[basicheader'RED SENTINELS']

RED SENTINELS[/basicheader]


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GENE-SEED (PREDECESSOR): Blood Angels (Carmine Cardinals)
FOUNDING: 6th
CHAPTER MASTER: Master Yaasef Hektor, the Undying
CHAPTER WORLD: Waste
FORTRESS MONASTERY: The Monument
MAIN COLOURS: Red and Silver
SPECIALITY: Mobile Warfare, Mechanised Pursuit, Seek and Destroy, Long Range Patrols
BATTLE CRY: "We shall ride eternal!"
CURRENT STRENGTH: 789 Battle Brothers
KNOWN DESCENDANTS: Silver Sons (Destroyed), Crimson Host




[basicheader'ORIGINS']ORIGINS[/basicheader]
Late in the 33rd millennium, the Red Sentinels were formed during the sixth founding in response to portended threats to Imperial hegemony on the southern galactic rim. The greatest of these threats, shown by the card The Beast, was to be the largest Ork Waaagh! of the millennium. The Red Sentinels, alongside another freshly founded Chapter and a clutch of Guard regiments, was to be sent to halt and exterminate this menace.

Their brothers in arms - the Bronze Barbarians - were formed from the genes of Dorn, exemplifying his stubborn nature and melee prowess. Time and again they charged headlong into the fray, knowing only to advance. They led the way, ahead of the Sentinels and ahead of the mortals that supported the extermination. On Draise a company fought unsupported and emerged victorious. At the Mensine Pass, the Chapter Master held a critical bottleneck with just five other Barbarians against Goffs of all stripes until the horde was bombed to oblivion. During the Herule Liberation the Chapter rescued crusade command from a particularly determined counter attack led by Deathskull weirdboyz and a myriad of looted Imperial vehicles. They knew little of defeat.

However, not given to strategic withdrawal, they were caught short in the system known for time to come simply as ‘Waste’. It was here that that Chapter crippled the Ork Waaagh!, bringing the warlord to heel and smashing the mechanised divisions of the greenskins. This, however, was not enough. Crushed under the might of the Ork gargants and stompas, the Bronze Barbarians took a last stand and fell before aid could be rendered by the Sentinels. They had gambled on a mighty victory and failed. Whatever regiments that had landed on Waste to support the Barbarians perished too, their blood soaking the land.

The Red Sentinels, relishing the purge of the Waaagh! as their first trial by fire, found their fellows dead and broken. Strewn across a multitude of battlefields lay the remains of the Barbarians, committed in their entirety. With the Barbarian's ships in orbit broadcasting a mourning dirge across all channels - by the order of the last few alive - the Sentinels were left to prosecute the reduced horde. The rest of the crusade force, moving to conclude the campaign with but a choice selection their post-human allies, knew no better of the fall of the Barbarians until weeks after the fact.

The vestiges of the Waaagh!, while much less of a threat to the Chapter, still had a sting in their tail. Lumbering through the northern mountains was a host under an Ork known as Boss Kromedakka, leading the column in his own mekboy gargant. Here, the enemy moved in force - pillaging, slaying and slaving what humans that could not escape their grasp. The Sentinels, though, cared little in mourning. Using the guns of the fleet in orbit, they unleashed hell, vaporising vast swathes of greenskins and plummeting the planet into a sudden and harsh winter from the dust blocking out the sun.

But the Red Sentinels were not finished. Dropping in force at the foot of the range, they marshaled their strength and advanced. The Orks found themselves cut off piecemeal in the mountain canyons, the Sentinels sought to use fast moving elements of their own to target the regrouping greenskins. Initially, they made great gains, slaughtering them by the hundreds. However, attrition soon began to tell and the Red Sentinels had to commit their slower moving dreadnoughts and tanks to prosecute the war, rolling along the canyons and probing side valleys with overwhelming firepower.

The climax of the fighting, though not the last of it, revolved around Kromedakka’s own monstrosity and his trusted minions. It was here that the last great strength the greenskins had was dashed to the ground and immolated. The casualties, higher than expected, ensured that the Red Sentinels did not walk away easily. Amongst the carpet of green at the canyon floor lay a great many of the regal sons of Sanguinius, death having claimed them in their fight against the ramshackle gargants and stompas.

With Kromedakka’s own head taken as a trophy, the Red Sentinels gathered their wits and surveyed the situation - they needed to repair and recoup. They also needed to recruit to maintain their strength. Waste was not just some trophy world won for Imperium, it was where their brothers had died - where the Barbarians had died. At the very least, a memorial needed to be raised.

The decision to make Waste a temporary layover was agreed upon and the Sanguine Citadel, the Sentinel's relic flagship, took station over the main continent. Around it was gathered a multitude of ships, of Sentinel red and silver, Barbarian bronze and Tempestus grey. By writ of the High Lords, the remaining assets of the lost Barbarians were to be repurposed for a new founding and soon they, and those ships of Battlefleet Tempestus left the Sentinels alone.


The temporary stop dragged on many months and the Chapter recruited new neophytes from the motor-tribes and gun-clans, the Sentinels considered permanently making Waste their home. Emperor knew how bloody the locals could be - they were a hardy people, not unlike the denizens of Baal. Some of them had even expressed fearless aggression towards the astartes trespassing on their world.

The sprawling edifice of the Bronze Barbarians tomb, a testament to the fallen sons of Dorn, became somewhat of a touchstone for the Sentinels. Here, twenty-seven Barbarians braved the nuclear winter to guard over their fallen brethren, stoic to the last. It was at the central monument that the Master of the Sentinels received a vision - a grand tapestry of battle and service to Imperium stretching for years uncounted. All from there, on Waste.

[basicheader'HOMEWORLD']HOMEWORLD[/basicheader]

A dusty, sandy clod of earth, Waste was of little value to the Imperium beyond simple manpower prior to the Red Sentinels arrival. At the time of their arrival, it was little more than a convenient battleground. Classified as a feudal world, a truer assessment would be to call it a death world. Petty warlords and tribal kings rule their patches of rock ruthlessly, alliance and power an ever shifting beast reliant on spilt blood and an iron grasp on resources.

Roving bands of warriors and outcasts make even the unclaimed hinterlands dangerous. The only area of guaranteed calm lies in the lands around The Monument, where no permanent settlements are permitted to exist. Here one can find wary traders, nomadic by necessity, and refugees of all stripes.

Lone road warriors, often mentally unhinged or malnourished, provide sport for bullet-barons and insane warlords alike. Encounters range from drawn out chases, running the madmen to ground, to volatile cat and mouse games at the behest of the powerful.

Waste itself is an unforgiving ball of phosphex fallout, the bombs themselves having been dropped during the time of the Horus Heresy itself. Threadbare records suggest that this act of destruction was made offhand by a Night Lords contingent, cut off from the main legion. It is unknown whether these records were captured from the dead or were deliberately left to sow fear. Evidence of when the apocalypse on Waste occurred is left in the footprint of extinct cities and smouldering phosphex calderas.

The dust storms that rage across Waste contrast sharply to the brilliant blue, cloudless skies. Aside from these scouring tempests, the only real weather to come by are the night rains. Little more that dewy drizzle, these rains are the life blood of the native population. Those that can hoard it do so mercilessly and seek to capitalise on the boon.

The people themselves are, by turns, a sickly lot. Still affected by the intense fallout of the apocalypse visited on their ancestors, the average age is less than forty as tumours and other ailments take their toll. Reasonably healthy individuals are a prized commodity and a weak slave trade exists amongst the blasted wastes.


[basicheader'CHAPTER ORGANISATION']CHAPTER ORGANISATION[/basicheader]
The Red Sentinels generally follow the organisation of the codex. There appears to be some unorthodox units within the Chapter - such as the so-called 'Black Marked' - these are mounted on bikes and land speeders to aid them in pursuing and catching enemies. Units are usually ritually blackened, from head to toe, and mounted on their steeds as soon as possible. They are then set loose upon the enemy like rabid hounds, led to the fight by a similarly mounted Chaplain.


With the Chapter's predilection for mobile warfare, much of the Sentinels - those not equipped with jump packs - will have their own dedicated transport for individuals, often on back of bikes. As such the motor pool for the Sentinels is, while extensive, described as 'sufficient'.


[basicheader'RECRUITMENT']RECRUITMENT[/basicheader]
Recruitment from the hinterlands of Waste lies firmly in the hands of Chaplains. Known to the Chapter as 'Witnessing', Chaplains will stalk the lands and petty territories, on the look out for promising youngsters warring with their enemies. These boys, little more than bottom-rung members of their tribes and clans, will often be taken in the aftermath of battle, sometimes even when they are on the verge of breathing their last.

Already proven capable, the Red Sentinels have little need to test these boys further. Blooded in combat and experienced in the hardships of living on Waste, these children are inducted into the Chapter Creed and their contaminated blood is cleansed by the time honoured gene-seed implantation process, one virtually identical to Blood Angel practices aside from cosmetic differences and rituals.

[basicheader'CHAPTER COLOURS']CHAPTER COLOURS[/basicheader]

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Brother Locke, Second Company, 122.M34
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Brother Gholen, Black Marked, 103.M39



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Initiate Braan, Tenth Company, 361.M34



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Veteran Haarmaald, First Company, 010.M37





















































[basicheader'PRESENT ACTIVITIES']PRESENT ACTIVITIES[/basicheader]


[basicheader'BATTLE HONOURS']BATTLE HONOURS[/basicheader]


M34 - Cyclopia Proximal
Greenskins are a foe that the Red Sentinels greatly relish facing - both enjoy mechanised warfare and the Sentinels see it as a challenge to prove their own vehicles, tactics and prowess as superior. Of course, their sacred duty to exterminate the Orks is never forgotten and they proudly claim the heads of their leaders for the sake of making trophies. Cyclopia Proximal, nominally a Mechanicus demesne, was a world captured by roving Orks under the banner of the freeboota, Kaptin Blacktoof. Industry on Cyclopia, though under the ministration of tech-priests, could still be described as basic. Much of the work undertaken involved clothing, bootlaces, gun shrouds and flak armour. In and of itself, Cyclopia was not strategically vital, however it did equip large numbers of Imperial Guard regiments and PDF garrisons with basic gear and therefore it warranted liberating.

Closest to the stricken world and the first to receive the distress calls was a Red Sentinels contingent on layover in the next system taking on supplies from a Navy stockyard. Making best speed for Cyclopia, the Sentinels arrived within a week, despite warp squalls and turbulence. The Kroozers in orbit, slow in responding to the Red Sentinels Strike Cruiser and her Escorts, attacked without thought. Collectively, they could have likely inflicted serious losses on the Red Sentinels but alone they proved much easier to handle. Taking on each vessel either head on or using the celestial phenomena to their advantage, the Sentinels destroyed the Kroozers piecemeal. Even the Ramships, composed almost entirely of a solid lump of metal, were ranged and destroyed before they became a menace.

With orbital superiority achieved, the Sentinels launched a two-pronged assault on Cyclopia to establish a foothold. One prong consisted of the aerial elements owned by the Sentinels, sent on seek and destroy missions before withdrawing to patrol the landing zones. The other consisted of the main body of the Sentinels, namely the second company and it's attending support from the eighth company, which then secured their beach head in the cobalt-Savannah. Although aerial superiority was achieved and over a dozen priority targets were eliminated, the Stormtalons and Thunderhawks were brought down by Blacktoof's main horde.

With zero aerial support, the ground elements of the Sentinels drew in their ranging patrols from the outland mill-towns and the tanner manufactoriums, gathered their strength to take out the warboss himself and fragment the Orks. Arrayed against them was no small number of Orks riding wagons, wartrakks and trucks alongside a sole gargant that would be the biggest threat the Sentinels would face. The fighting was bloody and arduous. Wherever they made gains, the space marines found fresh Orks eager to join the fray.

Beheading the beast would prove a tricky affair, with the Kaptin using his own gargant as bait for the Sentinels. Even as the depleted ranks of the Black Marked invaded the towering war engine and wreaked havoc, Blacktoof had been cunning. The flash, and subsequent evaporation of the gargant, annihilated those aboard. The detonating reactor crippled the Sentinels assault, at the cost of gutting the Ork horde. Less than a third of the Sentinels remained, almost entirely on foot.

Blacktoof had escaped. Or he should have, had he any ships or flyers left to extract him. Even though the Kaptin himself bolted, he was chased down and overcome by the Sentinels. The astartes pursued the Ork for the better part of three weeks in the cobalt-Savannah, first outlasting his trukk and then proving superior in stamina by catching Blacktoof himself.

The casualties of the mission were unacceptably high by most standards. To the Sentinels, the survivors had acquitted themselves with honour, not letting their brothers sacrifices be in vain. They were an example to be followed, for others to remember that the chase is not over while any Sentinel still lived.


Early M37 - Destruction of the Silver Sons
Heraldry of the Silver Sons
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The Silver Sons, the rising star among astartes chapters, were born from Red Sentinel gene-seed during the fourteenth founding. The honour of siring a chapter, let alone two, was not lost on the Sentinels. For the Silver Sons to rise in prestige as fast as they did made the Sentinels proud. But the galaxy does not care for pride or prestige.

Operating in the Segmentum Solar and based on the feudal world of Argyr Chloris, the Silver Sons met with success in prosecuting traitor forces during the Black Crusades of the previous millennium. It was during the Wrath of the Chaos Sun that things began to unravel. The Silver Sons, for their part, performed admirably and prosecuted the campaign honourably and without incident, fighting alongside such august institutions like the Legio Titanica and the Grey Knights. For ten years they performed their duty, neither asking for glory or seeking higher standing among their peers. Unknown to the Chapter and unknown their allies, something had wormed it's way in, persisting even after they were mind wiped for their extensive operations alongside Ordo Malleus agents.

This cancer in the Chapter took it's time to manifest, decades after the initial infection. How this corruption was missed by the librarians of the Chapter, it is not known but one theory points to the Librarius of the Silver Sons being the first victim of malignant powers. The manifestation triggered a full lock down on Argyr Chloris, catching the majority of the Chapter inside the Emerald Keep, and prompted a purge for those brothers still uncorrupted. As the Silver Sons tore themselves apart from within, the remaining forces not in lock down were ordered to seek aid from their parent Chapter. Unfortunately for the Sons, traitors hid amongst those ordered to get help and loosed a brace of cyclonic torpedoes on their homeworld.

With Argyr consumed, all but dead and dust, those Silver Sons that remained were stunned. With the Emerald Keep on lockdown, they had hoped that at least some of those inside had been spared the plasma firestorm. As they began to hunt for the traitors in their midst, they called to the Keep, hoping against hope that someone would answer back. Even as those suspected of treachery were executed, no response came. What more could they do? A course was set for Waste and the dead were mourned.

The distress calls made by the Silver Sons in their final hours had not gone unnoticed. Assuming control of an investigative force, one Mal Vergen - Ordo Herecticus Inquisitor - began to pick over the bones of Argyr Chloris and the Emerald Keep. The corruption was not hard to root out from those bodies that had been spared the initial plasma overwash, while cogitators and fragmentary records allowed him to piece together who was left and where they were going. Four months into the investigation, Inquisitor Vergen chartered a course for Waste, following in the wake of the last of the Silver Sons.

Between the Segmentum Solar and the Southern Rim, the warp was tumultuous. Eddies and squalls delayed both the Sons and Vergen, both arriving many months after the Red Sentinels had first received word of the destruction of Argyr Chloris and the trouble that the Silver Sons had become mired in. With no contact, a company was sent to the Emerald Keep to ascertain what had happened. As the Silver Sons approached Waste, they were commanded to hold fast and come no closer. The Silver Sons wanted aid, not a stand off. The Red Sentinels, marshaling their forces, wanted an explanation for the events on Argyr. When Inquisitor Vergen arrived and declared the Silver Sons traitoris perdita, the Sons' pleas were silenced.

Seeing that there was no respite to be given, the Sons attempted to flee. They knew that the Inquisiton were likely to disband the Chapter. They could not allow that, after all those hundreds of years of duty and sacrifice. Their Chapter had done much for the Imperium and they sincerely wished to survive to do more. To Vergen and the Sentinels, it was seen as confirmation of their guilt. With a heavy heart, the Sentinels opened fire. Along with Vergen's own flotilla, they lay waste to the last of the Silver Sons, forever destroying the Chapter and it's legacy.

But the events do not stop there. The Red Sentinels were the ones that the Silver Sons had reached out to and, with what Vergen knew, had become suspect themselves. The Sentinels would be subject to years of scrutiny and testing, many of their brothers being psychically tested as well as physically. Even Waste itself was investigated, it's nascent psykers taken away and many of the most powerful warlords spirited off-planet or otherwise silenced. Vergen himself had threatened to destroy the Red Sentinels should they be contaminated or found wanting. In his eyes, they were indeed found wanting. To him the Black Rage and the Red Thirst were manifestations of gene-seed defects, ill educated as he was of Blood Angel genetics. The Master of the Red Sentinels, however, convinced him of a righteous path, a final test. They were to embark on a penitent crusade, not allowed to recruit or communicate with other Imperial forces for one century until they had completed their journey. Should they survive such a task, they would be free to return to Waste and resume their duties to the Golden Throne. Should they fail or fall short, they were to be hunted and eliminated.

To this day, the Chapter bitterly remembers the penitent crusade much akin to a walk of shame. Vergen himself, while remembered in good stead in other circles, was vilified by the Sentinels. He was the prime example of why the Inquisition could not be trusted.


M41 - Priese
Perhaps the most apocalyptic of battles in the past millennium for the Red Sentinels was the refinery world of Priese. Under the aegis of the munitorum, Priese was a strategic resource unrivalled for light years around. Here the vast armies and fleets of the southern rim were supplied with promethium and a myriad of other fuels.

Led by Master Hektor, the first company and elements from the second and sixth struck at the heart of the heretic stronghold as Guard regiments by the dozen made planetfall. Deep within Priese itself lay the canker that had corrupted the oligarch and his ruling council - a Word Bearer. His name was not known nor did he give it. All that mattered was that foul powers had sought to turn a vital part of the Imperial war machine against itself.

Against the Word Bearer's mortal legions the Red Sentinels made good headway. Few fell where scores of these human dregs were cast aside like broken, bloody puppets. Deeper into the silo-complexes they went, barely slowed by the cultists, led by Hektor and his relic plasma blaster. It was on the ninth basement level that the second obstruction truly showed itself. Cackling daemons, spitting fire and defying the laws of nature, claimed more Sentinels in the first minutes of meeting them than the entire human horde had.

Here and there strode traitor legiones astartes, killing beleaguered individuals, falling only to the direct and dedicated application of firepower. The headlong assault that Hektor had spearheaded became mired down and strung out. Where the rearguard had been indefinitely stalled by a promethium inferno that flooded the corridors ahead of them, they chose to fortify and defend. These late echelons were entirely out of their element fighting in confined spaces and hunkering down. For them to defend a specific area was a choice not taken lightly. Ahead of them, the main body of the Red Sentinels following the terminator vanguard sought to push onward through sheer bloody mindedness.

Beset by daemons and traitors they took too long to reach their Master, who had faced down the Word Bearer... and lost. Hektor, impaled in multiple places and without either of his arms, could only look on as his First Captain struck down the foe. The entire time, the Word Bearer laughed. Even as he fell, he was not defeated. The facility shook as, somewhere not too far from the fighting, a vast macro-silo exploded. This, in turn, began a chain reaction that would not stop even after the surviving Sentinels evacuated off-world. Priese had been saved, but at a great cost to the Sentinels and the Imperium.

The rescue of Master Hektor was nothing short of a minor miracle and the survivors of the vanguard, to a man, were sworn to silence. So too were the members of the Apothecarion that had tended to the body and interred it into a sarcophagus. First Captain Remus was insistent - Hektor had not fallen. For those that had not witnessed the broken form of their lord and spiritual leader, little was awry. Upon their return to Waste, Hektor - Captain Remus in disguise - held a victory feast.

[basicheader'FLEET ASSETS']FLEET ASSETS[/basicheader]


[basicheader'COMBAT DOCTRINE']COMBAT DOCTRINE[/basicheader]
Primarily a Chapter focused upon mechanised warfare, the Sentinels maintain a sizable armour pool and rely on the individual skills of their bothers as well as techmarines and serfs to keep the vehicles in peak condition. With such a great emphasis on their vehicles that has developed over the years, combat doctrine has come to revolve around them. Each squad not only has a rhino assigned to them, but is also responsible for it's 'performance', preparing and modifying their ride as best they can.

To a degree, the Chapter also maintains a large fleet of bikes and land speeders for brothers acting as outriders or as scouts for the main force. These fast vehicles, in tandem with any storm eagles available, can act as a rapid reaction or pursuit force, often outrunning and out-ranging even the modified tanks of the Chapter.

When prosecuting an assault on an immobile enemy, entrenched or otherwise, the usual strategy is to force entry or a breach with heavier vehicles and storm the the foe with the fury all scions of Sanguinius are born with. Should an enemy escape, any Sentinel would gleefully chase them down, relishing the pursuit and taking great pleasure at catching them.

[basicheader'BATTLE CRY']BATTLE CRY[/basicheader]
"We shall ride eternal!"


[basicheader'LOCAL RITUALS AND BELIEFS']LOCAL RITUALS AND BELIEFS[/basicheader]
A ritual inherited from the natives of Waste, is the application of sacred machine oils to the face. Often, in preparation for battle, a space marine will solemnly and quietly pray to the God-Emperor while applying the oils by hand to his face and/or scalp. Markings vary between the Sentinels and will have personal significance to each in turn. Common areas that are focused upon are the eyes, the cheeks and the forehead.

With the focus on transportation and speed, and the nature of the background many of the Sentinels came from before their elevation, there are whole treatises within the Chapter on what and how to maintain and 'get the most' out of their rides. These are ‘unsanctioned alterations’ and ‘misconduct toward machine spirits’, as the Adeptus Mechanicus has bluntly described such 'tinkering'. To avoid being black-listed outright, the Chapter has described their 'tinkering' as essential and wholly needed battlefield repairs, citing the similar speeds vehicles amongst other Blood Angel chapters as evidence of what is expected of the machinery the Red Sentinels operate. The Adeptus Mechanicus, though not convinced by this story, has time and again chosen not to challenge the Sentinels further. Why this is, the Sentinels do not know but they do blame this disagreement for being repeatedly treated as a tertius-grade priority by the Adeptus Mechanicus. This consequently has led to an even deeper rooting of the customisation culture amongst the Sentinels.


[basicheader'GENE-SEED']GENE-SEED[/basicheader]
Based on Blood Angel gene-seed, the progenoids of the Red Sentinels have fared relatively well over the millennia despite the flaws inherent in the parent gene-seed. While this means that they are similarly afflicted with the Black Rage and the Red Thirst, it bodes well that no further mutations have been allowed to settle in, the Sanguinary Priests purging those progenoids that fail the purity tests.

It is documented that the Red Sentinels have had the honour of siring two successor Chapters - the Silver Sons and the Crimson Host. Of the Silver Sons, a tragic tale worthy of Shakespire can be told of their downfall, their destruction not only dooming their own world but very nearly dooming the Red Sentinels, too. Although the full details have never been disclosed by the Inquisition, it is suspected by the Sentinels that the gene-seed of the Silver Sons played a major part in the spiral downward towards oblivion.


[basicheader'CHAMPIONS OF THE CHAPTER']CHAMPIONS OF THE CHAPTER[/basicheader]

Subfile 3b: The Trials of Fire
The Trials of Fire, a period in recent Chapter history beginning with the Chapter's feud with another, undisclosed Chapter and ending with fall of Master Hektor, tell of a harrowing time where the Red Sentinels were, on two occasions, reduced to below 50% fighting strength while Hektor himself drove them on without respite. During the Trials the Chapter carved the heart out of Waaagh! Orklock at great cost, vindicated themselves of the charge of Heresy and recovered the relic bombardment cruiser Thunderheart from a disintegrating space hulk. All of the greatest tales during this time have an air of legend about them and each have one common factor: Master Hektor.
Yaasef Hektor, The Undying
The original Hektor and one of the most venerable Sentinels still alive, had been a charismatic and powerful warrior, always leading from the front. Old, even at the time of his rise to the rank, Hektor strode the battlefields of the 41st millennium as the 'Undying'. Such was his power of character and grasp on the chapter creed, many of the Red Sentinel brethren looked up to and revered him as the right hand of the Emperor, the one to do His work. By the time of his fall in battle he had led the Sentinels through times darker than any could remember (see subfile 3b), culminating in the fighting on the refinery world Priese that would see him eventually interred in a dreadnought sarcophagus.

With Hektor himself, the Undying, laid low and given to the deep slumber of the venerable brothers, his legacy and his charisma lived on. Shrewdly, the first company captain, then called Agun Remus, took on the armour and mantle of Hektor himself becoming the second Hektor and beginning what some later described as a 'dynasty of one'. And so on it went, as Hektor slumbered he was soon treated as a secret and a dire threat to the integrity of the Hektor persona. Each time 'Hektor' has fallen in battle, the account was altered and a new 'Hektor' was arranged. Select heads of the chapter that were privy to this secret take great pains to engineer matters to keep Hektor immortal, even if it meant sacrificing any witnesses.

Hektor, the original, in stasis for centuries, is considered a deep secret of the Chapter. It is not without trepidation, then, that the Master of the Forge has chosen to move against his fellows and reawaken the old Hektor. Perhaps it is internal politics, or perhaps it is something else but after Hektor awakens only one thing is certain - civil war.
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I like! Scheme looks like it could be quite nice on a mini too. I like the warcry, the history seems sound and sets them up nicely, and the name itself is great.

 

The use of the theme is fairly blunt-force-trauma-to-face in its application, but it's a killer theme, so the overall concept survives intact I think :P I've found myself wanting to base ideas on a lot of the movies concepts/aesthetics too :)

 

That said, the Chapter Master in a dreadnought is fairly incongruent - was this to balance things out a bit?

 

Would love to see more :)

 

+edit+

Given the state of things, any likelihood of a unique positive/negative relationship with the AM?

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Thank you for your comments, brothers. :)

 

That said, the Chapter Master in a dreadnought is fairly incongruent - was this to balance things out a bit?

 

I was trying to push the whole 'He Who Walks Eternal' thing and I recall that the leader in a dreadnought is not without precedent (the Violators, the Blood Swords). If it doesn't fit the theme or seems too incongruous, I can jettison the idea and reincarnate Hektor afresh.

 

+edit+
Given the state of things, any likelihood of a unique positive/negative relationship with the AM?

 

I hadn't considered it, to be honest. What would be your take on the matter?

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Nice start, and the whole Fury Road thing works very well.

 

Few questions:

 

With the last para of the origins, I assume what you're really saying by the first half of the opening sentence is that they could have got it flying again but didn't really want to? If that isn't what you meant, you should, it's way cooler! :P

 

On the radiation, would it still be affecting people, causing mutations, etc 10k years later? Not sure what the (harmful) half life is for plutonium/uranium/whatever. Actually, I guess it doesn't matter, we can just assume that whatever it was (handwavium-129 or something! :lol:) still lasts until the present.

 

I'm not sure about using serfs blood to cleanse the recruits. Doesn't the whole process of becoming Blood Angels fix all the mutations of the people of Baal? Kinda feels like it's lessening the power of the seed of Sanguinius?

 

On the Chapter Master, not sure it's that big a deal him still being alive if he's in a Dread. 1k years isn't much in that situation, compare with Bjorn's 10k. Unless you're saying that he's only recently been interred, which would be more impressive?

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Thanks for the praise, brother. smile.png

With the last para of the origins, I assume what you're really saying by the first half of the opening sentence is that they could have got it flying again but didn't really want to? If that isn't what you meant, you should, it's way cooler! tongue.png


It wasn't my intention originally - I had just handwaved it as a non-starter and had the Chapter settle instead of ditch the old girl. However, that alternative does sound interesting, Si. Perhaps exploring why they chose to stay would be a good idea.

On the radiation, would it still be affecting people, causing mutations, etc 10k years later? Not sure what the (harmful) half life is for plutonium/uranium/whatever. Actually, I guess it doesn't matter, we can just assume that whatever it was (handwavium-129 or something! laugh.png) still lasts until the present.


Uranium, of it's various types, has a half-life varying between millions of years and tens of thousands of years, iirc from that one secondary school lesson where we went massively off-topic and nattered about nuclear weapons. So, I figure ten thousand years won't be enough to dramatically lesson the impact of the radiation, imo. I wouldn't be averse to toning it down if it sounds implausible.

I'm not sure about using serfs blood to cleanse the recruits. Doesn't the whole process of becoming Blood Angels fix all the mutations of the people of Baal? Kinda feels like it's lessening the power of the seed of Sanguinius?


That's down to me crow barring the whole 'blood bag' thing in from Fury Road. You would be correct that the gene-seed does fix the problems by itself, so perhaps the idea is a bit redundant.

On the Chapter Master, not sure it's that big a deal him still being alive if he's in a Dread. 1k years isn't much in that situation, compare with Bjorn's 10k. Unless you're saying that he's only recently been interred, which would be more impressive?


Hmm. I think I'm going to need to rewrite old Hektor, there. The dreadnought thing was maybe the wrong avenue to pursue.

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This is pretty cool ! I don't really see what the problem of having a dreadnought as a chapter master is, there are canon examples after all. Also, 1k if he's in dread armour is feasible, knowing that Dante is older as flesh and blood. On the other hand, I think his nickname clashes with the chapter's warcry and disposition (ride eternal/walk eternal)... I'd suggest replacing "walk" with "fight", or otherwise create a special bodyguard who are some of the few footsloggers of the chapter

 

Your initial thought had been to have the death company as bikers. Is this the only case of bikers being used rather than jump infantry in your chapter ? Are there any other deviations from normal blood angels ?

 

I agree that the blood bags could have been cool, but there is still work to be done on this side of things : for me, most chapter serfs come from their planet of origin, so they would be presumably afflicted by the same mutations as aspirants.

 

 

 

I have also been creating a blood angels successor (originally called the Blood Host, but are renamed the Blood Cohort after a particularly disastrous event in their history) who do not focalise on assault marines, but more on mech-infantry (with wheeled rhino-baals galore), who were originally mostly bikers. I hadn't yet found a reason for them to really place such a heavy emphasis on wheels, but would you allow me to use the red sentinels as a founding chapter ? I've still got to iron out a lot of the details before posting them here, but it shouldn't be long now. Cheers and keep up the good work !

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Thank you for your comments, brothers. smile.png

Most welcome! Trying to participate more in the Liber these days, I think we have a strong community here and lots of potential for growth too :)

I was trying to push the whole 'He Who Walks Eternal' thing and I recall that the leader in a dreadnought is not without precedent (the Violators, the Blood Swords). If it doesn't fit the theme or seems too incongruous, I can jettison the idea and reincarnate Hektor afresh.

Yep gotcha. I have no issue at all with Chapter Masters being interred, and given that you want someone walking/riding/fighting (as Lord Thorn suggested) "eternally", the dreadnought chassis definitely makes the most sense. The more I think on it the more I think, as Lord Thorn has said, the issue is more with the name. Perhaps going with the He Who Fights Eternal suggestion will give enough of a nod to the concept and still fit, while not creating the "Ride/Walk" conflict?

I hadn't considered it, to be honest. What would be your take on the matter?
Could go a lot of ways, was just curious as to whether it had crossed your mind. You've not explicitly stated so yet, but are you going for a particularly mobile Chapter here? I'm wondering if, in the manner of the makeshift, scrapper approach to mechanisation and transports your populace takes, that the Chapter may do something similar. Not necessarily ramshackle quality vehicles or anything, but heavy customisation and even interfering with the machine spirit to try to improve performance or something? Would obviously sour things with the Mechanicus very quickly, leading to less help, and then even more need to customise vehicles as less support from the AM eventuates.
Just a thought :) Keen for more!

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I think, personally, the use of the Chapter Master as a dreadnought would best serve the article if the interment was immediately prior to the present day. As in, the Chapter and the Master are both only just coming to grips with the event and the changes it wrought.

 

It would add a lot of potential disharmony and internal conflict to flesh out their character with. What happens when a legend of eternal prowess is brought low, but yet lives? Is his legend shattered, or is it maintained in new form? Does he step down, or does he continue to lead? There are a thousand minds answering these questions, with a potential for a thousand different answers.

 

What if the First Captain, assuming temporary command of the Chapter during the preparation and interment process, refuses his lord's return to command, seeing a broken man rather than a figure of legend? What if the Chapter Master himself is unable to overcome his own near-demise, suffering a severe loss of self-confidence even as the idolation of his brothers reach a fevered pitch over his survival?

 

What if he resumes command of the Chapter, but finds his authority undermined at every turn by those who no longer feel he has the right of command? What if it is not him who has his authority undermined, but the one who succeeds him, one who struggles to maintain a Chapter that looks to a slumbering giant for guidance and leadership over himself?

 

So many conflicting opinions can arise, with a potential to imprison the Chapter into inefficacy during a time in which it must be most aware and on guard.

 

Now that would be an interesting development.

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Very much appreciate the responses, brothers. Rest assured I will be developing and expanding what I have in short order. msn-wink.gif

I'd suggest replacing "walk" with "fight", or otherwise create a special bodyguard who are some of the few footsloggers of the chapter

Yep gotcha. I have no issue at all with Chapter Masters being interred, and given that you want someone walking/riding/fighting (as Lord Thorn suggested) "eternally", the dreadnought chassis definitely makes the most sense. The more I think on it the more I think, as Lord Thorn has said, the issue is more with the name. Perhaps going with the He Who Fights Eternal suggestion will give enough of a nod to the concept and still fit, while not creating the "Ride/Walk" conflict?

He Who Fights Eternal could work. It solves the issue of overtly clashing with the motto (and yet it still sounds fairly similar...).

Your initial thought had been to have the death company as bikers. Is this the only case of bikers being used rather than jump infantry in your chapter ? Are there any other deviations from normal blood angels ?

Hmm. Is suppose the question could be - do I try to reign in the influences to a degree where the chapter seems fairly codex compliant or do I go the whole hog and attempt to emphasise the mechanised elements?

I have also been creating a blood angels successor (originally called the Blood Host, but are renamed the Blood Cohort after a particularly disastrous event in their history) who do not focalise on assault marines, but more on mech-infantry (with wheeled rhino-baals galore), who were originally mostly bikers. I hadn't yet found a reason for them to really place such a heavy emphasis on wheels, but would you allow me to use the red sentinels as a founding chapter ? I've still got to iron out a lot of the details before posting them here, but it shouldn't be long now. Cheers and keep up the good work !

Thank you and yes, I don't mind you used the Red Sentinels as your predecessor. Incidentally, I like the name 'Blood Host' more than I do 'Blood Cohort'.

I hadn't considered it, to be honest. What would be your take on the matter?

Could go a lot of ways, was just curious as to whether it had crossed your mind. You've not explicitly stated so yet, but are you going for a particularly mobile Chapter here? I'm wondering if, in the manner of the makeshift, scrapper approach to mechanisation and transports your populace takes, that the Chapter may do something similar. Not necessarily ramshackle quality vehicles or anything, but heavy customisation and even interfering with the machine spirit to try to improve performance or something? Would obviously sour things with the Mechanicus very quickly, leading to less help, and then even more need to customise vehicles as less support from the AM eventuates.

Just a thought smile.png Keen for more!

Yeah, mobility is an overarching theme for this Chapter, without a doubt. The idea of poor relations with the AdMech due to 'unnecessary' alterations (or unsanctioned tampering) sounds like a good path to take. Perhaps not so poor that they are black-listed and refused any aid or training at all, but maybe sanctioned to some degree.

I think, personally, the use of the Chapter Master as a dreadnought would best serve the article if the interment was immediately prior to the present day. As in, the Chapter and the Master are both only just coming to grips with the event and the changes it wrought.

It would add a lot of potential disharmony and internal conflict to flesh out their character with. What happens when a legend of eternal prowess is brought low, but yet lives? Is his legend shattered, or is it maintained in new form? Does he step down, or does he continue to lead? There are a thousand minds answering these questions, with a potential for a thousand different answers.

What if the First Captain, assuming temporary command of the Chapter during the preparation and interment process, refuses his lord's return to command, seeing a broken man rather than a figure of legend? What if the Chapter Master himself is unable to overcome his own near-demise, suffering a severe loss of self-confidence even as the idolation of his brothers reach a fevered pitch over his survival?

What if he resumes command of the Chapter, but finds his authority undermined at every turn by those who no longer feel he has the right of command? What if it is not him who has his authority undermined, but the one who succeeds him, one who struggles to maintain a Chapter that looks to a slumbering giant for guidance and leadership over himself?

So many conflicting opinions can arise, with a potential to imprison the Chapter into inefficacy during a time in which it must be most aware and on guard.

Now that would be an interesting development.

As always, Conn, some great ideas here. It's definitely worth looking at the concepts and taking something away from it - the tension stemming from a supposedly immortal Lord falling and being interred, and the politicking resulting from it seems like a good way to explore the character and ideology of the Red Sentinels.

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Awesome very Mad Max/Fallout/GorkaMorka msn-wink.gif Regarding the “Sanguine Citadel”, 40k ships are huge, is it even possible to land one of the surface?

Personally, I would have the ship crash, due to being damaged by orks, and the marines make it their mission to recover the ship and get some revenge. After a battle, an epic one, they find the ship relatively intact and discover the human population. Then they decide to make it their home, seeing it as a sign from the Emperor biggrin.png

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Awesome very Mad Max/Fallout/GorkaMorka msn-wink.gif Regarding the “Sanguine Citadel”, 40k ships are huge, is it even possible to land one of the surface?

Personally, I would have the ship crash, due to being damaged by orks, and the marines make it their mission to recover the ship and get some revenge. After a battle, an epic one, they find the ship relatively intact and discover the human population. Then they decide to make it their home, seeing it as a sign from the Emperor biggrin.png

They are certainly able to land (Crimson Fists old FM used to be a ship) and are even capable of atmospheric flight (one of the climactic battles in the FW Badab War books features the Nicor doing so, iirc). A crash landing isn't out of the question and it would fit the story of not being able to get it aloft again... however, if I'm going to pursue a story arc that sees them choose to stay, I'm not sure a crash landing may be the best option. It's viable either way, don't get me wrong, so I'll review the idea as I make the next update.

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On the Chapter Master, not sure it's that big a deal him still being alive if he's in a Dread. 1k years isn't much in that situation, compare with Bjorn's 10k. Unless you're saying that he's only recently been interred, which would be more impressive?

Hmm. I think I'm going to need to rewrite old Hektor, there. The dreadnought thing was maybe the wrong avenue to pursue.

 

Why not make the mantle of Hektor also the mantle of Chapter Master; in essence when you become Chapter Master you also "become" Hektor, in spirit and ideal.

 

This was more easily articulated in my head.

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On the Chapter Master, not sure it's that big a deal him still being alive if he's in a Dread. 1k years isn't much in that situation, compare with Bjorn's 10k. Unless you're saying that he's only recently been interred, which would be more impressive?

Hmm. I think I'm going to need to rewrite old Hektor, there. The dreadnought thing was maybe the wrong avenue to pursue.

 

 

Why not make the mantle of Hektor also the mantle of Chapter Master; in essence when you become Chapter Master you also "become" Hektor, in spirit and ideal.

 

This was more easily articulated in my head.

 

 

The idea isn't bad, but I'd definitely read Conn Eremon's idea of the clash of wills and the doubt about the future of the chapter, its a great idea. Perhaps Captain Juan Juarez's idea could be the conclusion to the story, with a "new Hektor" ascending to the chapter's throne, whilst the original enters his first stasis. And then, as an epilogue, you see the first reawakening of Hektor, 500 years later, when he meets "the 4th incarnation of Hektor", or something of the sort...

 

Oh, I forgot to say that I believed it may be better to inter Hektor directly into the Contemptor, I think they may shy away from the risk of re-intering such a huge figure.

 

 

 

 

 

I have also been creating a blood angels successor (originally called the Blood Host, but are renamed the Blood Cohort after a particularly disastrous event in their history) who do not focalise on assault marines, but more on mech-infantry (with wheeled rhino-baals galore), who were originally mostly bikers. I hadn't yet found a reason for them to really place such a heavy emphasis on wheels, but would you allow me to use the red sentinels as a founding chapter ? I've still got to iron out a lot of the details before posting them here, but it shouldn't be long now. Cheers and keep up the good work !

Thank you and yes, I don't mind you used the Red Sentinels as your predecessor. Incidentally, I like the name 'Blood Host' more than I do 'Blood Cohort'.

 

Yeah, to be totally honest, Blood Cohort is sort of a place holder. I wanted the first iteration of the chapter (as it were) to be sort of tribal and hardly organised (hence Blood Host), and the second iteration, because of a huge stain on the honour of their chapter, to completely change their identity, including organisation, name, colours etc.

I originally wanted to call the second iteration the "Blood Legion", but there is already an official chapter by that name, and, though there is hardly anything known about them, what little is known doesn't really fit with what I wanted. I also didn't really want to go down the route of a second chapter with the same name: though such things can be interesting, I didn't want to bother about it with them.

Do you think Crimson Host / Crimson Cohort could sound better, something like that ? I'm open to any suggestions, but I'll probably save that 'til the new topic.

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I have now updated the OP adding to the beliefs and gene-seed sections, and making alterations to the text already written - including Hektor. :)

 

I have also added the 'Blood Host' (name subject to change) as a successor. ;)

 

 

Do you think Crimson Host / Crimson Cohort could sound better, something like that ? I'm open to any suggestions, but I'll probably save that 'til the new topic.

 

Honestly? I do think the 'Crimson Host' sounds better than the 'Blood Host', however I would say the jury is still out on what to rename them as after their crisis. I think we'd need to explore their crisis before broaching what they would rebrand themselves as.

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Yep, killin' it - great edit! biggrin.png

The whole ritual and beliefs section is great; glad you liked the AM bit (I really do feel like it fits well) and the machine oils idea was so obvious when I saw it but yet so percect. Digging your decision on 'Hektor' too - I wasn't sure you'd go the whole hog here and turn it all into a conspiracy and long-term secret etc - but it's a winner.

Strong direction so far smile.png And the great thing is, I feel like these choices have actually given you more room to keep expanding them, rather than sort of close everything off neatly and end it all. This is partially such good news because I'm enjoying being a part of this and watching it all unfold tongue.png I love this Chapter!

Thoughts:

- Death Company on bikes is pretty rad. I envisage them just riding enemies down with their bikes in their madness and crashing horrifically, with no thought for their own safety. Or getting lost across extended battle fronts, running out of fuel then jumping off their dead bikes and just maiming by hand, etc etc.

- There are some specifics about the Hektor thing that could use more info (How many Hektors has there been? It sort of reads like it only just happened but then there's reference to all the ones that have come after him. If "Hektor" has been around for so long, does average Marine Joe really believe he has lived this long? Or are some suspicious?)

- Any thoughts on where you'll take Battle Honours and Combat Doctrine??

- I have no idea how you're going to fit the blood bag idea in tongue.png But there's potential there that I would hate to see wasted...

+edit+

What was the actual purpose of the blood bag, in the movie? Was it basically just in case you were injured you'd have spare blood? Or was the idea to better oxygenate Nux's blood, or extra adrenalin or whatever? I never quite understood, the reasoning would make this easier to figure out how to include though.

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I'm glad you like the changes, brother.

- There are some specifics about the Hektor thing that could use more info (How many Hektors has there been? It sort of reads like it only just happened but then there's reference to all the ones that have come after him. If "Hektor" has been around for so long, does average Marine Joe really believe he has lived this long? Or are some suspicious?)

I think this iteration of Hektor's story will be the one that will need refining as opposed to rewriting. With this intention, I believe small details such as how many Hektors there have been or the believability of his immortality can be added or elbowed in relatively easily.

For his longevity, I think sticking with the previous thousand years sounds believable enough. Considering Dante himself has had a very long tenure and cranking up the religiosity angle and have Hektor seemingly touched by the Emperor himself, I think just shy of a millennia skirts the edges of the realms of believability.

As for suspicion, perhaps the Master of the Forge has been preparing - bringing the truth to those he can trust prior to all hell breaking loose. I'm not sure. This part is territory I'm not wholly invested in yet.

- Any thoughts on where you'll take Battle Honours and Combat Doctrine??

Battle Honours will likely include Priese and a random world out there under the iron heel of greenskin menace. Those are my thoughts on that atm. The Combat Doctrine will assuredly revolve around mobile warfare - likely attempting to marry similar White Scar themes and Mad Max/Fallout/GorkaMorka aspects. However, I won't know for sure until I actually write those sections and seek influence as I write.

- I have no idea how you're going to fit the blood bag idea in tongue.png But there's potential there that I would hate to see wasted...

+edit+

What was the actual purpose of the blood bag, in the movie? Was it basically just in case you were injured you'd have spare blood? Or was the idea to better oxygenate Nux's blood, or extra adrenalin or whatever? I never quite understood, the reasoning would make this easier to figure out how to include though.

Nux himself was dying of what I assume to be Lymphoma or a contamination of the blood (bearing in mind 'Larry' and 'Barry'). Using 'clean' individuals as 'Blood Bags' essentially gave him a continuous transfusion of fresh, clean blood which in turn would reinvigorate him (think of it like giving a car an oil change). This would perk him up and, even though he is probably dying, he could then take part in the attempt to chase down Furiosa (and possibly earn his place in Valhalla on the fury road, all shiny and chrome).

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I like, brother - all sounding very suitable. Looking forward to it. 

 

 

Nux himself was dying of what I assume to be Lymphoma or a contamination of the blood (bearing in mind 'Larry' and 'Barry'). Using 'clean' individuals as 'Blood Bags' essentially gave him a continuous transfusion of fresh, clean blood which in turn would reinvigorate him (think of it like giving a car an oil change). This would perk him up and, even though he is probably dying, he could then take part in the attempt to chase down Furiosa (and possibly earn his place in Valhalla on the fury road, all shiny and chrome).

I seriously don't know how I didn't make this connection... I'm going to just assume my brain is on hiatus currently. Ahem. 

 

Are you involved with the gaming side of the hobby at all? Curious if we'll ever see some of these guys in miniature form. 

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Sweet changes ! The Hektor story arc could be very interesting indeed!

 

On the other hand, it may be a good idea to flesh out a few other heroes of the chapter? This could prove interesting for the background of the whole chapter, to avoid it seeming like their are only two points in the chapter's history: Kromedakka and Hektor.

 

 

Also, when do you aim on having the founding for the silver sons ? I'm getting ready to write the index astartes for crimson host/cohort

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Are you involved with the gaming side of the hobby at all? Curious if we'll ever see some of these guys in miniature form. 

 

I am indeed, although there is going to be quite the queue for the Red Sentinels to join. Plans at the moment include Imperial Fists, Iron Warriors, one DIY called the Conflagrators and another called the Untaken.

 

Sweet chapter you got going here. I would like to hear a bit more on the Silver Sons and what exactly happened to them.

 

I appreciate the comment, brother. Now, I wonder... have I painted myself into a corner with the Silver Sons or not? Hmm. There is scope to mention them again in the article but I would have to be careful to maintain the secrecy angle while attempting to make their demise as grand as possible. And there I go again, painting myself into a corner. :lol:

 

Sweet changes ! The Hektor story arc could be very interesting indeed!

 

On the other hand, it may be a good idea to flesh out a few other heroes of the chapter? This could prove interesting for the background of the whole chapter, to avoid it seeming like their are only two points in the chapter's history: Kromedakka and Hektor.

 

 

Also, when do you aim on having the founding for the silver sons ? I'm getting ready to write the index astartes for crimson host/cohort

 

I am glad you like the revised Hektor story - there is supposed to be more heroes than just him. The Chapter is somewhere in the region of eight millennia old after all, and the article is only half done. ^_^

 

As for the Silver Sons... I hadn't thought about when exactly they were founded yet. Let's pluck a number out of the air, shall we? Uh... fourteenth. There we go. They were of the fourteenth founding (which should be sometime in M35). 

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*cracks knuckles, retrieves bowling ball from it's honoured shelf*

It's been a while since I last did this. biggrin.png
Let's give this a good old-fashioned Liber C&C-ing, eh?

She was old even before the Sentinels were conceived of, so the thought of converting her riled some amongst the repair crews. They were to stay with her and use Waste as their home world. But why? Emperor knew how bloody the locals could be - they were a hardy people, not unlike the denizens of Baal. Some of them had even expressed fearless aggression towards the astartes trespassing on their ground.


This seems like kind of an odd point to bring up, since it's not referenced again. Were the repair crews appeased in some way?
Do they continue to hold a grudge against the Sentinels, passed down from parent to child over the millennia?

With their ranks swelling from the extended sojourn on Waste, it was becoming clear that the Sentinels had made a connection with this world and its people. Brothers who had known no other existence became reluctant to agree with their opposites about abandoning the people and continuing onward. Here, they said, was an opportunity to make a permanent foothold, a place to regard as home. To their credit, the master of the Sentinels agreed. The Chaplains would declare that the decision was ordained by vision, by words from the grave of Sanguinius himself. They were to become the words remembered in the generations to come.


Three points here:

1] The bit about how they were 'reluctant to agree with their opposites' confuses me - I have no idea who's in disagreement here. wacko.png
That might just be me being thick, of course.

2] If the planet's an irradiated, barren and inhospitable rock that's even called Waste, why would the Chapter Master's decision to stay there be to his credit?
I mean, obviously it all works out just fine, but initially at least it must seem like he's gambling the Chapter's future on Waste sustaining its worth as a Homeworld, right?

3] Did the Chapter Master just lie to the rest of the Chapter about those visions? If so, how much do the Chaplains really know? blink.png

A dusty, sandy clod of earth, Waste was of little value to the Imperium prior to the Red Sentinels arrival. Classified as a feudal world, a truer assessment would be to call it a death world. Petty warlords and tribal kings rule their patches of rock ruthlessly... Waste itself is an unforgiving ball of nuclear fallout, the bombs themselves having been dropped during the time of the Horus Heresy itself.


...Not doing a great job on convincing me the decision to stay here was actually to the Chapter Master's credit.

Just sayin'. tongue.png

I notice there's literally no positive points listed about the world here - is the whole point that Waste is a poorly-suited homeworld? unsure.png

The people themselves are, by turns, a sickly lot. Still affected by the intense fallout of the apocalypse visited on their ancestors, the average age is less than forty as tumours and other ailments take their toll. Reasonably healthy individuals are a prized commodity and a weak slave trade exists amongst the blasted wastes.


How does such a sickly populace produce viable recruits for the marines?
Never mind, just read the recruitment section again. Sounds good. happy.png

*Chapter Images*


Speaking purely aesthetically, perhaps it might be better to remove the Captain, since he looks the same as the basic marine, and show us one of the Black-Marked. msn-wink.gif

This seems like a really high-quality Chapter both in concept and execution, aside from the few minor details I've brought up. Hopefully my grumbling and nit-picking helps you improve this already high-quality Chapter! happy.png

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This seems like a really high-quality Chapter both in concept and execution, aside from the few minor details I've brought up. Hopefully my grumbling and nit-picking helps you improve this already high-quality Chapter! happy.png

Actually, I really do appreciate a nitpicky assessment as it points out things that I might have been a little lazy about. I reckon any good-old nitpicking improves quality - either through refinement, replacement or jettisoning something that simply does not work. :tu:

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