Okay, so as some of you may have seen in the Tactica thread, I mentioned that I dont think our dreads are all that anymore
Here are the comparative break downs of the dreads. Thankfully we can use all of them in a battleforged list with no issue. However, they will not be able to use all the BA abilities of characters.
All dreads have a Stormbolter standard - if you want to change it out for a Heavy flamer that would be an additional 15 points for all listed dreads.
Ye Ol' Standard will run you at the following costs:
133 - Assault Cannon
139 - Multi-Melta
140 - Rifleman (2x Twin-auto)
145 - Twin-AutoCannon
162 - Twin-Lascannon
For the missile launcher, you subtract 17points.
The assault cannon is actually a solid, solid weapon now, but combat is a nightmare, and it puts you up close and personal. The issue here, is that even with 6 shots, you're only hitting on 4s if you move.
I think with T7, and 8 wounds 145 or even 162 is a really, really good bet. S9 is king in this game.
Just add 20 points on to the above. BUT....for those 20 points, you get:
* a 6+ ignore wound. Something to note, this is not a save, so this is taken after you fail a save, and then have multiple wounds done. ie: If you had to fail a lascannon save, and the lascannon then does d6 damage, youd take those d6 x 6+ ignores. (same goes for DC blackrage and mephy)
* You also get 2+ for WS and BS!!! This i think on the standard platform of the dread is well, well worth the points.
He's a little pricier than the rest at 187.
But, for this increase you get the Iron Clad assault launchers, which means d3 mortal wounds just for making a charge (super awesome).
You also get to reroll 1s if the seismic hammer+fist is chosen (i mistakenly said they get a +1 in another thread!)
But, the biggest, biggest buff is the S8 - this is huge .
With the proliferation of S4 weapons, it means he only gets wounded on a 6+, not a 5+. Also, with the melta flying about everywhere, its only a wound on a 4, rather than a 3+ (and all those S7 shots everywhere also need 5s).
Considering he's only a little pricier than the others mentioned already- I think its well worth it.
But wait...there's more....
This little beast comes equipped with a 5++, meaning he can negate all those multidamage rolls before they happen. By far the more powerful option in terms of survivability.
He also has a wound buff - W10 rather than 8.
He is limited however to a MM or a Kheres AC (Hvy6, S7, -1, Dam1)
But, he also moves 9" at a time -rather than 6" like everyone else.
Did i mention he also has WS/BS 2+ ?
You'd expect to pay loads yeah?
He runs at 165 for the AC and 167 for the MM.
You may think...ahh...but....what about in comparison to the BA lot!! ? They must be GREAT!!!
Thats the sad news.
Our standard furioso comes in at: 191. No additional Toughness or wounds benefit over the usual dread- despite our AV13 in previous dex.
He does come with an 8" move - 2 over the regular dreads. Which is better than nothing - though, not worth the point hike, i feel.
He does, however, have the furioso fists - the pair giving him reroll misses and a straight 3 wounds.
Talons are an upgrade, but dont have the reroll ability, are d6 damage and are 15 points more expensive.
The Fragioso comes in at 7 points more expensive (assuming you're losing the SB, not the melta). Its a GREAT weapon, but it puts you in the thick of things - and yet still out of range of a drop :/ So....good luck getting to use it in anything thats not a Lucius or a Raven
The DC dread gets rage- which means +1 attack, and 6+ ignore wound ala the Venerable.
He can consolidate 6" instead of 3" at end of combat.
Like the Furioso, he also has an 8" move.
With two fists standard, (meaning rerolls to hit) you're paying 197 points.
The libby dread comes in at 192 points. Cheaper than the DC dread.
In combat, he has a very good 2+.
Additionally, he's got two powers (the 4++ is golden!) and can deny.
His big thing, however, is that he is blessed with being a character.
This means that because he is also under 10 wounds, he cannot be targeted. This is possibly the best decision for this unit, given that there's not much else going for him - considering the others are so much cheaper.
There you have it. Here are my personal rankings for shooty vs fighty.
SHOOTY (Efficacy )
1. Contemptor (if you want AC/MM)
2. Vendread (if you want TAuto/TLas)
5. Iron Clad
FIGHTY (Efficacy - straight up fighting ability)
3. Iron Clad
FIGHTY (Efficiency - a broad measure of how well they fight in relation to their cost and survivability)
2. Iron Clad
5. Regular (only JUST losing out to the DC dread)
7. Libby * (highly survivable, thanks to *CHARACTER* but highly costed)
COST EFFICIENCY (Straight up cost)
4. Iron Clad
Overall the Contemptor and Venerable seem to be the big "all-rounder dread" winner (using a nominal ranking/scoring system assigning 7 points to category one, down to 1 point for category seven).
Contemptor - 21
Venerable - 21
Iron Clad - 18
Regular - 16
Furioso - 15
DC - 14
Libby Dread- 5
It's worth mentioning that the libby character ability is VERY nice and will ensure he gets to combat. It's just such a pity that there's not too much more than that going for him.
Hope you guys find this helpful
Edited by Jolemai, 01 September 2020 - 09:37 AM.